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Dr.

Wyant (2014)
GRADE LEVEL: 3
CLASS SIZE: 30
LESSON LENGTH: 30 minutes
UNIT: Chasing, Fleeing, Dodging
LESSON #: 5
LESSON FOCUS: Chasing, Fleeing, Dodging
PREVIOUSLY LEARNED SKILLS: Spatial Awareness
FACILITITES: Blacktop/ Grass
EQUIPMENT: 4 cones, 4-5 mats

Student Learning Outcomes (SLOs):


Psychomotor: By the end of this lesson SWBAT demonstrate chasing fleeing and
dodging movements (faking, plant foot, change direction) across all activities.
Cognitive: SWBAT identify different strategies on how to get away from a chaser, and
come up with different movements to escape them. Chasers must also do the same
except to develop their own strategies for tagging others.
Affective: SWBAT gain confidence when being engaged in such activities where it is
necessary to chase, flee and dodge. Students must also have positive attitudes, smile
when playing, and give high fives to their teammates.
H-R Fitness: Students will go through an instant activity to warm up their muscles and
increase their heart rate.

Instant Activity: 5 minutes


Everybodys It!
Have the students spread about in a scatter formation. On the signal to begin, all students
are "It" and may tag any other student. Once a player is tagged, they leave the playing area
to perform the designated exercise or skill. For example, when you get tagged you must
leave the area, perform 10 jumping jacks, and then you may enter the game again. If two
players tag each other at the same time, they must both leave the playing area.

Jumping jacks
Jog in place
Jump Back and Forth
Jump Side to Side
High Knees
Arm circles/skipping
Jog a lap

Dr. Wyant (2014)


LESSON BODY: 20 minutes
Activity
#1
Time
Set up

Horde Vs. Alliance


10 minutes

Divide the class into two teams, one team being the Horde and the other team being
the Alliance. To begin teams are lined up at opposite ends of the playing area. Start
by having the Horde facing away from the Alliance. At this point the Alliance sneaks
up on the Horde. When the teacher thinks they are close enough he shouts "here
come the Alliance", the Horde then turn around and chase the Alliance back to their
PC home while attempting to tag as many as possible. Any Alliance tagged become
Horde. This time the Alliance turn around, and the Horde sneak up to the Alliance.
This game may be played with a time limit or until all players are on one team.
Time
1 min

Activity/COTS
T:S demo

Refinement

Organization
On Home
Base

9 min

Horde Vs. Alliance

Change loco motor General space


movements
where cones
are placed

1 min
Activity
#2
Time
Set Up

Transittion!
Sailors and Sharks
10 minutes

Students begin standing on the ships (mats). One student, the shark. At the signal
from the teacher of "Sailors swim", the sailors (students) scatter to a new ship. If
caught by a shark, the sailor must become a shark in order to help capture the
remaining sailors. Begin a new game periodically, when there are a few students left.
1 min
9 min

T:S Demo
Sailors and Sharks

Make more than one


shark if it is too easy
for students to dodge

Home Base
General
Space

Closure: 4 minutes
1. Which activity was the most fun for you? Why?
2. What are the COTS for dodging someone?
3. What was so difficult about one of the activities?
4. Inform students about the next lesson

Assessment plan
I will go around observing students as well as providing feedback and using positive
reinforcement when I see fit.
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