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Game Art and Design

Unit 4 Lesson 1
Game Conceptualization

2014 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

Big Idea
The production of realistic models is a skill
necessary in the design process as well as
a tool used to sell a proposed product.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

SKETCHING

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

What is Sketching?
A sketch is a rough drawing of an idea
or model.
Sketches are done freehand and are not
intended to be finished work.
Purpose is to communicate your ideas to
the team.
Sketches are looser, less refined forms
of a drawing.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Sketching: How to
1. Gather needed materials.
2. Practice drawing circles or lines to warm
up your hand.
3. Use light strokes with loose hands to get
the basic shape.
4. Use a darker pencil to define the shapes
and add more detail.
5. Add further detail and perfect your lines.
6. Share with team members.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Sketching: Guided
Shows steps to complete a sketch.
Helps you learn how to sketch.
Sketch four guided images.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Sketching for Games


This type of sketch is called concept art.
The image is used to convey an idea.
When sketching a character for the
design team to create you must sketch at
least three views: front, back, and side.
The image must have enough detail so
the team can create it. See example at:
http://upload.wikimedia.org/wikipedia/com
mons/4/4f/Concept-design-2.jpg
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Sketching for Games


Sketch a game character that could be
used in your board game or a video
game.
Sketch at least three views: the front,
back, and side.
Include detail of the character.
View a more detailed example at:
http://www.bioshockonline.com/image.asp?concept=55
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Sketching for Games


Student Example

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

STORYBOARDING

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

What is Storyboarding?
A series of connected
pictures, with or
without words, that
tells the story or flow
of events in a game or
video.
Graphic organizers to
visualize media.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

What is Storyboarding?
The storyboards purpose is to relay
your ideas and plans to your colleagues.
Storyboards do not have to be linear,
but could more resemble a flowchart
where the arrows show all of the
possibilities that a player could
encounter.
The best way to share your vision with
the team.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Storyboarding
Student Example

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Storyboarding: How to
1. The first step is know the script or
storyso make notes.
2. Get a storyboard template.
3. Start with the beginning and draw the
first scene add the characters.
4. Sketch sample action sequences that
represent major plots to the game
Include the full plot is simple form.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Storyboarding: How to
5. Make a new frame for
each significant change
in action or scene.
6. Add details to each
frame.
7. Include camera angles
special sounds, and
other non-verbal clues
needed for the game.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

BRAINSTORMING

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

Brainstorming Ideas
Individual brainstorming: involves
writing down every idea without
evaluating. Then consider each on its
own merit.
Group brainstorming: Members of the
group offer ideas. No one criticizes ideas
until the brainstorming process is
complete. The goal is to generate as
many ideas as possible.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Brainstorming Ideas
Free writing involves taking
your topic, theme, or game
idea and writing down every
word that comes to mind.
Do not analyze what you are
doing during the process.
The idea is to keep your
mind open.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Cubing is a good way to look


at a idea from six different
perspectives.
Give each side of the cube
one attribute or
characteristic of the idea.
Brainstorm each of the six
topics to help you to create a
multi-dimensional idea.

Ch
a
Dr ract
es er
s

Brainstorming Ideas

C
Pe har
rs act
on er
ali
ty

ter
rac ory
a
Ch ckst
Ba

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Brainstorming Ideas
Rank order: Have a
generated a list of ideas. Now
assign a number to each
(rank) to represent each idea
in order of priority.
If your list of options is very
long, ranking will allow you to
conclude the top three or four
to ideas to develop.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Brainstorming Ideas
Mapping: There are
several versions of
mapping such as
clustering, webbing,
branching and all are
forms of brainstorming.
Think of ideas that are
related and draw lines
connecting them.
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

GAME IDEAS

2011 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

Game Ideas
Coming up with an idea for a game can
be overwhelming.
Ask your teacher for guidelines.
Remember your game must be
somewhat educational.
Look online for ideas.
Be creative.
Use your brainstorming techniques.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Game Ideas
Use the 5 Ws: Who, What, When,
Where, and Why

Who are the characters?


What events do you what to happen?
What do you want the players to be doing?
When are the events happening?
Is your character in the future or the past?
Where will your game take place ?
Why would customers purchase your game?
2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Keep a Journal
Always keep a notepad around to jot
down ideas.
Keep a journal of daily events during the
game design process where you
describe successful activities and things
that did not work.
Explain why something did not work and
what steps you can do to correct it.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Game Ideas
Evaluate

After you have generated a list of ideas,


evaluate each idea for feasibility.
Are you able to actually produce your ideas?
In the end, you have to go from the abstract
to the pragmatic.
Now sketch the design and get approval.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Big Idea
The production of realistic models is a skill
necessary in the design process as well as
a tool used to sell a proposed product.

2011
2014 International Technology and Engineering Educators Association,
STEMCenter for Teaching and Learning

Game Art and Design


Unit 4 Lesson 1
Game Conceptualization
Images

Free images from Activity Village, clipart,


student work, and photos by Phyllis Jones

2014 International Technology and Engineering Educators Association,


STEMCenter for Teaching and Learning

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