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degiovina@gmail.com
www.3degiovi.com
315.679.0666
3D GAME ARTIST
PROJECTS
Collaboration with a small student-based team to recreate a 19 th century insane asylum as a real time
3D game environment in Unreal Engine 4
Game engine ready asset creation (low poly modeling, sculpting, retopology, UVs, procedural Substance
textures, hand-painted textures, shading networks) and visual node-based programming
Top 10% Honorable Mention in Council on Undergraduate Researchs Posters on the Hill 2014
WORK
EXPERIENCE
Worked among a team of student designers and developers to create and brand an augmented reality
mobile experience for several historical sites throughout the Finger Lakes Region of New York
Mobile ready 3D asset creation, designed augmented reality experiences using Metaio AR, collaborated
with back-end web developer to design the web component of the mobile game
Monitor the allocation of computer system resources to render jobs submitted to the R.I.T. render farm
(June 2014 - Present)
EDUCATION
Maintain lab facilities, foster a friendly work environment, answer questions regarding 3D graphics
SKILLS
Modeling and sculpting - low and high poly, hard surface and organic (Maya, ZBrush, Mudbox)
Custom procedural and hand-painted texture maps for PBR standards (Photoshop, Substance Designer,
Substance Painter, Mari, ZBrush)
Graphic design for print and web, front-end responsive web design (Adobe Creative Suite - Photoshop,
Illustrator, InDesign, Dreamweaver, HTML5/CSS3, Javascript)
Programming:
LEADERSHIP &
ACTIVITIES
Object-oriented programming languages, node-based programming and scripting for interactivity and
tool creation (UnrealScript, Blueprints, MEL, Java, Actionscript)
R.I.T. College of Imaging Arts and Sciences Honors Leadership Core: Fundraising Team
R.I.T. Tutor