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DEANNA GIOVINAZZO

degiovina@gmail.com
www.3degiovi.com
315.679.0666

3D GAME ARTIST
PROJECTS

(May 2013 - Present)

3D Artist: Buffalo State Asylum: A Reconstruction (Rochester, NY)


Collaboration with a small student-based team to recreate a 19 th century insane asylum as a real time
3D game environment in Unreal Engine 4

Game engine ready asset creation (low poly modeling, sculpting, retopology, UVs, procedural Substance
textures, hand-painted textures, shading networks) and visual node-based programming

Top 10% Honorable Mention in Council on Undergraduate Researchs Posters on the Hill 2014

3D Artist & Web Designer: Path Through History (Rochester, NY)

WORK
EXPERIENCE

(May - August 2013)

Worked among a team of student designers and developers to create and brand an augmented reality
mobile experience for several historical sites throughout the Finger Lakes Region of New York

Mobile ready 3D asset creation, designed augmented reality experiences using Metaio AR, collaborated
with back-end web developer to design the web component of the mobile game

Render Wrangler: R.I.T. School of Film and Animation (Rochester, NY)


(November 2012 - Present)

Monitor the allocation of computer system resources to render jobs submitted to the R.I.T. render farm
(June 2014 - Present)

CIAS Lab Tech: R.I.T. CIAS Tech (Rochester, NY)


EDUCATION

Maintain lab facilities, foster a friendly work environment, answer questions regarding 3D graphics

Rochester Institute of Technology (Rochester, NY)


BFA 3D Digital Graphics

SKILLS

R.I.T. Honors Program

(September 2011 - May 2015)


Cumulative GPA: 4.0

3D game asset and environmental prop creation:


Modeling and sculpting - low and high poly, hard surface and organic (Maya, ZBrush, Mudbox)

UV layout, baking maps, retopology (Maya, XNormal, 3D Coat)

Custom procedural and hand-painted texture maps for PBR standards (Photoshop, Substance Designer,
Substance Painter, Mari, ZBrush)

Shader creation through node-based networks (Unreal Engine 4)

Familiarity with game engine workflows throughout pipeline (Unreal Engine 4)

Illustration, graphics, and web design:


Traditional art background, digital painting, illustration and concept art

Graphic design for print and web, front-end responsive web design (Adobe Creative Suite - Photoshop,
Illustrator, InDesign, Dreamweaver, HTML5/CSS3, Javascript)

Compositing and motion graphics (Nuke, After Effects)

Programming:

LEADERSHIP &
ACTIVITIES

Object-oriented programming languages, node-based programming and scripting for interactivity and
tool creation (UnrealScript, Blueprints, MEL, Java, Actionscript)

R.I.T. College of Imaging Arts and Sciences Honors Leadership Core: Fundraising Team

R.I.T. Tutor

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