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Applications of 3D Modelling
There are many ways 3D Modelling is used other than gaming. For example
architects use 3D Modelling to create their building designs. People also use 3D
Modelling to create things for medical use, they can use it to create incubators
and to shorten the amount of surgery time drastically, and it has also helped to
separate 25 different types of conjoined twins and to create new body parts for
those who are missing them. Modelling is used in sports like formula 1 when
creating the body for aerodynamics for their cars and which parts need to be
reinforced. Modelling is also used in the army to create a scene for army troops
to complete with anyone being hurt (but they may get abit of motion sickness), it
can also be used to create weapons on a mass scale for people to actually use
but the firing pin needs to be created separately.
3D Modelling is used in creating movies like Shrek and Frozen, they dont have to
worry about the amount of polygons (poly count) throughout the whole film as
there is no limit on it. 3D modelling is also used in graphics like for a games
poster for Call of Duty and most obvious of all 3D modelling is used in Gaming to
create fully functioning, interactive and entertaining games. As technology gets
better there is a need to have more detail within 3D Modelling and a higher
increase in the poly count and this means theres more pressure on gaming
companies to produce these.
Geometric Theory
To understand Geometric Theory you first need to understand these key terms.
Vertex, Edge/line, Polygon, Mesh. First of all the Vertex is where all the edge
connect up to. The Vertex is represented by a single dot at a corner or at a
certain point within a shape. Next the edge is what connects all the vertexes
together which is represented by a single line (one line equals one edge). If there
was no edges there would only be a very funny looking shape which would be
hard to model.
Mesh Construction
Mesh Construction is when you create a shape/edit the shape to create a mesh.
There are three main types of Mesh Construction there is: Box Modelling,
Extrusion Modelling and primitives.
When youre Box Model, you create a box of any size and shape and you use
basic tools to change the details and the polygon count within the shape to make
the box look completely different than the start. When you extrusion model you
have a basic shape and you extrude (stretch) the shape to create more parts to it
then you do this multiple times in certain directions and at the end of it you
would have created a model you ideally set yourself the task to create. When
you use primitive construction you create multiple basic shapes and you connect
it all together in certain ways to get an object for example you can create a chair
with a few rectangles and a box.
This is a simple and very effective way to create detailed and very complicated
shapes easily. However if you do mess it up it can be very hard to undo the mess
you worked so hard to avoid and so you may have to restart. So save after every
few changes because you never know when you may have to restart.
3D Development Software
There are lots of software for 3D Modelling, some are better than others, some
cheap, some expensive. If youre a student you should be able to get the
software for free when you sign up. Most of what has been written has been on
the knowledge from 3DS Max which may be different from other Modelling
Software types.
There are many different type of modelling software which is specially used for
different purposes lie if you want to sculpt then Z type sculpting or Mudbox is
the software to use. If youre looking for modelling software then some good
examples are: AutoCAD, Modo modelling software, Blender, sketch up and many
more. You can easily find modelling software on the internet easily just do a
search for it on google.
There are lots of things to watch out for when downloading modelling software.
An example would be if you download it you will probably should have some antivirus software on your computer to avoid getting any viruses on the computer.
You should decide whether you want to buy the software or download a free
version and if you decide to buy it make sure youre only being charged for the
product itself and not the anything else other than that you dont want. If you do
decide that you a monthly subscription rather than paying full price you may
want to have a look around rather than just settling for the first one you find
because you may find a cheaper subscription which others the same or more
than the more expensive subscriptions.
2) export into
advanced
software
e.g. zbrush/
4) final stage
3) Back into
exporting/ rendering
Basic
e.g. unreal engine 4.0
software
Constraints
There are always going to be constraints (things that it cant do). For example
rendering power. Rendering is when you export an image of your model and if
you do this from different angles and in different ways this allows the viewer to
see the perspective of the creation. Rendering power is referring to amount of to
how long and how hard it is going to take to render the model, this can take
seconds or hours.
With a lot of the modelling software there is a high chance that it will crash when
you have a high polygon count as it struggles to keep up with the amount of
polygons in the system this can also make the render time longer too. If there is
a lot of polygons in a model then it could crash the software and if its not saved
lose all your work.
When you texture a map you make the image look different and more lifelike
than it would if you left it as is. The problem is with this though is that you can
make it life like, its just not possible as if you tried to do this it would you mean
you need an extremely high amount of polygons which could crash the system.
The file size with modelling software tends to be huge and if you need to save
this and you dont have enough space free then you are going to have to get
some. This is also a problem if youre trying to create a game because most
console limit has a max storage limit which cannot be exceeded and no-one
really wants to create more storage by deleting games.
Bibliography
http://www.thefoundry.co.uk/products/modo/?
gclid=COmO6dvDp8ICFVDKtAodGi4A6A
http://www.autodesk.co.uk/campaigns/autocad-sem/cad-software?
src=OMSE&mktvar002=589567
http://www.sketchup.com/
http://blog.ponoko.com/wp-content/uploads/2012/10/meshup.jpg
http://4.bp.blogspot.com/B56Ch4vsTlc/UuUsAN_94YI/AAAAAAAAAPg/rWv9CSAqOTI/s1600/Alien_Pistol_Traci
ng_01.jpg
Summary of findings
In this article I have created, I have researched and used my own knowledge to
complete this article. I have used imagery to help the reader to remember what
sort points are referred to and why the point has been referred to it.
In applications of 3d modelling I talk about how 3dmodelling can be used outside
of gaming. As an example 3d modelling can be used in hospitals to plan
ope3rations, what happens if it goes wrong and drastically reduce the time in the
operating theatre. 3d modelling can be used in a variety of jobs and places to
help produce and product ability.
In geometric theory I explain how a shape in modelling software is broken up
and explain what each point in a shape is. An example would be a square in
modelling software would be broken down into vertex, mesh, edge and polygon.
A vertex is when two of the lines of the square connect which creates a little
black dot. An edge is a line. Polygons are squares within a shape itself the least
amount of polygons in a shape that you can have is 3 or 4. A mesh is when the
shape is all connected but easier to manipulate.
. Mesh construction is when you create a model with only a primitive shape and
only edit it with the object being meshed together.
3d development software is what you use try 3d model. The software can be
bought or free.
Displaying 3d polygon animation is what is done to a model to turn it into a
model that is detailed and ready to be placed into a game.
Constraints are the problems with 3d modelling and why it isnt completely
amazing and the best thing ever.
http://www.sketchup.com