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Members: Kenzo Daian Nagata, Mateo Segura Rivadeneyra, Iuri Scheidegger Araujo

Evaluating and Comparing Sample Scratch Projects

Member 1 Name: Kenzo Nagata

Member 2 Name: Mateo Segura

Member 3 Name: Iuri Scheidegger F. Araujo

URL/Link of
Sample Scratch Project:

http://scratch.mit.edu/projects/29
13100/

//www.google.com/url?q=http%3A%2F
%2Fscrat&sntz=1&usg=AFQjCNHuJ3rmPdpe7WFVdmMvEhq9ULtFA

//www.google.com/url?q=http%3A%2F
%2Fscratch.mit.edu%2Fprojects
%2F33292982%2F&sa=D&sntz=1&usg=AFQjCN
Hxe2H-FQogySRqZJmcRZnb3x_a0Q

Point of Comparison 1:
Variety of sounds used

The variety of sounds used was of


different animals and pets, quite smart to
attract an audience looking for some
entertainment.

The sounds could have been a bit better


with more variety of sounds and music.
Could have made the project more
interesting.

Good, the variety of sounds is really large


but could be more original

Point of Comparison 2:
Animations

For every sound, there was an image of


the selected animal, which is good to
show the viewer what sound they will
listen to.

The animations were good and moved


properly but there could have been
more dance moves and movements in
the project.

There are only basic animations,no


movements or other types of animations,
needs improvement,

Point of Comparison 3:
Functionality

The selected Scratch project is


extremely easy to navigate and easy to
locate yourself in. It is perfect for an
audience that is using something new.

the function of the project is good, it


works fine but their could have also
been more thing to click and to play
around with.

Really, functional, good use of the Scratch


engine, lots of possible combinations and
mixings

Point of Comparison 4:
Creativity

It was very creative to choose some of


the everyday animals and the different
sounds make the project very alive.

There could have been a bit of creativity


because the project is just two people
dancing.

Really creative idea and good use of the


Scratch engine, could have more

Point of Comparison 5:
Accessibility

If you have the link to the certain project,


it will be easy to access. To use it it will
be quite easy if you follow the
instructions.

I think that the accessibility of the project


is good to find and easy to use but there
could have been more effort put in.

Strong Points:

The strong point of this project was the


easy accessibility and functionality, any
user would not struggle to experience
the project or get access to it.

The strongest point of the project is


probably the actions and movement of
the figure or characters in the project
because that is the main purpose of the
project and it works well.

Not easy to use, many bugs need to be


fixed and needs a more trustable design
Really large number of musical
combinations, good use of the space and
engine, lots of bottoms

Weak Points:

The weak points of project is the variety


of animal sounds is not enough for an
excellent project, there should be more
different animal and different sounds.

The weakest points of the project is


probably the music and sound because
as i said above there could have been a
bigger variety of music.

Many bugs and almost no animation, some


of the bottoms don't work, needs more
improvement

Suggestions for
Improvement:

My suggestion is to include some more


animal sounds to get the public
attention.

I suggest that you would put a bit more


music to make your project more
interesting and more exciting.

I suggest using some of the programing


codes in our project using some small
adjustment

Some of the ideas I would consider


using for my final project would be the
variety of sounds.

Movement and sound, we can also use


maybe some of the characters if
needed.

Ideas we can use for our


final project:

Design Brief: To be answered by all members


Answer all the following questions in 1 paragraph:
a. What kind of sound machine project are you creating as the final product? Describe briefly.
b. Who is your target audience, client or intended user for the final product? (Be specific.)
c. What is the purpose or goal of the final product? How will your target audience benefit from it?
A. We are creating a memory game as my final project. This game consists of different sprites with different colors to memorize while playing,
each time you play and get the correct answer, the colors to memorize will always get longer and longer. The project also tells when the users clicks in a
sprite, because the sprite will get slightly bigger. The game will also be quite functional, there will be no complicated commands or buttons, you simply
write the answer, thus the user or audience does not get lost.
B. The purpose of this project is to increase or challenge the players memory and make the audience better at memorizing and learning things.
The final product is going to benefit the audience by increasing their memory. Our goal for this project is to make a good and understandable game for
the audience to use and play.
C. The targeted audience is for all ages and people who want to be challenged, anyone who wants to see who has the best memory. Other
targeted audience is players of old school games, specifically the players of the simons memory game as or project is based on it.

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