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Potential Warder maneuvers/stances

--- Primal Fury --[Crushing Blow] - Good


Level: 1 Strike
Action: Standard
Range: Melee
Target: One creature
Duration: Instant
Saving Throw: Fort (partial)
Melee attack versus target; if successful, deals an addtional d6 damage and targ
et must save or become flat footed until its next turn.
[Panthera on the Hunt] - Good
Level: 1 Strike
Action: Full round
Range: Melee attack
Target: One creature
Duration: Instant
Make a charge attack with a +2 bonus, ignore attacks of opportunity from movemen
t during this charge.
[Primal Wrath]
Level: 1 Strike
Action: Stanard
Range: Melee
Target: One creature
Duration: Instant
Make a melee attack with a -2 penalty to hit, but +4 to damage (or +6 to damage
with a two handed weapon).
[Running Hunter's Stance]
Level: 1 Stance
Action: Swift
Range: Personal
Target: You
Duration: Stance
+10 enhancement bonus to base land speed.
[Shoulder Rush]
Level: 1 Strike
Action: Standard
Range: Melee
Target: One creature
Duration: Instant
Bull rush or overrun with a +4 bonus that does not provoke.
[Stance of Aggression]
Level: 1 Stance
Action: Swift
Range: Personal
Target: You
Duration: Stance
-2 to hit, +d6 damage on all attacks
--- Golden Lion --[Demoralizing Roar]
Level: 1 Boost
Action: Swift
Range: Attack

Target: One creature


Duration: One round
Saving Throw: Will (negates)
Creatures hit by attacks must save or be shaken for 1 round.
[Encouraging Roar]
Level: 1 Boost
Action: Swift
Range: 30 ft
Target: Allies
Duration: One round
Allies within 30 feet gain a +2 morale bonus to attack and damage rolls.
[Hunting Party] - Good
Level: 1 Strike
Action: Standard
Range: 5 ft
Target: One creature and one adjacent ally
Duration: 1 round
Single melee attack; if successful, an adjacent ally can take an attck of opport
unity against your target.
[Pride Leader's Stance]
Level: 1 Stance
Action: Swift
Range: Personal
Target: You
Duration: Stance
You and all allies within 20 ft. gain a +4 morale bonus on saves vs fear and dem
oralization effects.
[Pride Movement]
Level: 1 Boost
Action: Swift
Target: One adjacent ally
Duration: Instant
Grant a move action to an adjacent ally- they must use this move action immediat
ely to move up to their speed.
[Tactical Strike]
Level: 1 Strike
Action: Standard
Range: Melee; 10 ft
Target: One creature
Duration: Instant
Make a melee attack; if successful, an ally within 10 feet can move 10 feet with
out provoking immediately.
--- Iron Tortoise --[Iron Shell]
Level: 1 Counter
Action: Immediate
Range: Personal
Target: You
Make an opposed attack roll with your shield against an enemy non-spell attackif successful the attack is deflected.
[Snapping Strike]
Level: 1 Strike
Action: Standard

Range: Melee
Target: One creature
Duration: Instant
Melee attack that deals an additional d6 damage.
[Snapping Turtle Stance]
Level: 1 Stance
Action: Swift
Range: Personal
Target: You
Duration: Stance
Shield bash attacks do not sacrifice armor class, and inflict an additional d6 d
amage.
[Stance of the Defending Shell]
Level: 1 Stance
Action: Swift
Range: Personal
Target: You
Duration: Stance
+1 bonus to shield AC for every 4 initiator levels (no min 1, does nothing until
4th).
[Throwing Shell]
Level: 1 Strike
Action: Standard
Range: Ranged attack
Target: One creature
Duration: Instant
Make a throwing attack with a light or heavy shield, range increment 20 ft and d
amage as if it were a shield bash plus d6 damage. If target is within first two
range increments, the shield returns and can be caught for use on your turn.

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