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Sophia Tesch
Ms. Rodillard
LA 8 Hour 2
12 February 2015
Enhancements of Video Games
Did you know that in New York some schools play a exceptional game called killer?
When you hear the name you probably think that game must be unsafe and brundle. But its not
its a satisfying game. Video game and role playing video with simulated violence are diverting
for teens. The Killer event is an spectacular 2 week event the students can work on
companionship with other students. Also they can learn to use strategy and planning. Even
parents are in on it they let their kids use their vans to kill other team members also, a lot of
parents buy their kids violent video games. The event Killer is very organized they have a
rulebook, a leader, and charts. Some say that video games are bad for teens but they're not.
Video game and role playing video with simulated violence are diverting for teens because teens
learn to use companionship with other students, strategy and planning, also the event is
organized and violent video games are not bad for teens.
With role playing video games it helps teens learn to use companionship with other
students. The team Eighteen Squad of Assassins signed up for Killer and won killing seventy
players winning the pot of $360. And to win they used companionship. A way they used
companionship is they borrowed they parents vans and staked out so they could better pull off a
stoop-side ambush and so they did not get ambushed themselves. And on wednesday at 10:30
four of them armed with water pistols were in a van. In the van they used Dominic marvelous
hacking skills to call Cohens (an enemy) house phone. They did this to see if he was home or if

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they could get him out on the stoop outside(Martin). As you can see with role playing video
games teens learn to use companionship with other students.
Also with role playing video games it helps teens work on planning and strategy. For
example Jake P. targeted two kids that were going on a field trip so he took a car to follow them
to the airport. When he got there he found them right before they went through security. He
killed them with two bathtub squirt fish. Also one kid every day to get to school he hopped the
neighbor's fence and excited through another house(Martin). All in all, role playing video games
helps teens work on planning and strategy.
Another thing is that the Killer event is very organized for. One reason is that they have a
person that is not playing and is a 12th grader there are called the leader. What the leader does
is arbitrate disputed kills and rule violations. Also the leader makes a pie chart of the death.
Another reason is that they came up with a map of safe zones around the school, a entry fee, and
a 17 point rule book(Martin). So in the end, this event is organized for many reasons.
Some may say, that video games are too violent, are bad for teens, and cause kids to do
crimes, But video games are not. No study has ever shown that violent video games cause crimes
or violence(Do Games Like Grand Theft Auto V Cause Real-World Violence?). Also as the
violent video game became more popular the crimes have gone down. Another thing is
numerous authorities have examined the scientific record and found that it does not establish
any causal link between violent video games and violent behavior(Essential Facts About
Games and Violence).
In conclusion, video game and role playing video with simulated violence are diverting
for teens. With role playing video games kids learn to use companionship with other students.
Also they learn use strategy and planning. Another thing is schools in New York have a game

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called killer and the event is very organized. Lastly some may say that video games are too
violent but they're not. So if you go to a school in New York I would bring out the big guns well
big water guns.

Works Cited
Do Games Like 'Grand Theft Auto V' Cause Real-World Violence?" Forbes. Forbes Magazine,
18 Sept. 2013. Web. 11 Feb. 2015.
Essential Facts About Games and Violence." (n.d.): n. pag. Entertainment Software Association.
Web. 12 Feb. 2015.
Martin, Guy. "Shoot-Out." The New Yorker. Conde Nast, 22 June 2009. Web. 27 Jan. 2015.

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