Академический Документы
Профессиональный Документы
Культура Документы
5
Users Guide
Lightworks v11.5
Tel:
Fax:
Email:
http://www.editshare.com
January 2014
ii
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Contents
CHAPTER 1: INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Hardware Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Hardware I/O. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Lightworks Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Customized Keyboards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Additional Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Technical Support Contracts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
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CHAPTER 3: IMPORTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Import Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Using the Import Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Batch Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Using Drag-and-Drop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Supported Import Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Stereoscopic Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Single Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Image Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
AVI, MOV, MXF, MPG and MPEG Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
WAV Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
DPX Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
OMF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
RED (R3D) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
NTSC Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
PAL Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Transcoding Imported Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Audio Speed Transfer Details Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Assigning Correct Timecode Type to Imported Files . . . . . . . . . . . . . . . . . . . . . . . . . 37
CHAPTER 4: PLAYBACK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Playing a Tile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Playing in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Opening a Tile in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Playing in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Resizing the Viewer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Linking Tiles to Viewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Timecode and Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Displaying Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Adding a Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Removing a Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Timecode Calculator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Moving Through Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Jumping to a Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Adding Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Jumping to Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
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CHAPTER 7: EXPORTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Export Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Targets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Backup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Interchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Camera Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Using the Export Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Exporting Lightworks Archives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Exporting OMF1 and OMF2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
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INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
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Chapter 1: Introduction
Lightworks is an Academy and Emmy award-winning, professional Non-Linear Editing
(NLE) system for editing and mastering of audio-visual media. It supports resolutions up
to 4K as well as video in PAL, NTSC and HD formats. A wide range of codecs are
supported and, with EditShares Universal Media File format, Lightworks offers fellow
editors seamless media and project sharing with Avid and Final Cut Pro applications.
Lightworks provides an enhanced user experience with an optional keyboard and
Console control surface, allowing you to easily perform your NLE work.
This document introduces you to the purpose and functions of your Lightworks system,
explains the concepts youll need to understand to use it effectively, and describes
workflow procedures. The manual is designed for anyone who uses the Lightworks
system.
See the following topics:
"Features" on page 1
"Troubleshooting" on page 5
Features
Lightworks has the following features:
Third Party support for Adobe After Effects, Boris, Combustion, Sapphire, etc.
Real-time video and audio effects inclusing primary and slective color correction.
Sub-frame audio editing, direct to timeline voice over tool, Mackie protocol
support.
To enable all of Lightworks features, including advanced codec support, you must
purchase a Lightworks Pro activation code.
Instructions for upgrading to Lightworks Pro are provided in the EditShare Lightworks
Installation and Activation Guide.
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Chapter 1: Introduction
System Requirements
Minimum system specifications are described in the EditShare Lightworks Installation and
Activation Guide.
Hardware Components
The Hardware component requirements for Lightworks are as follows:
Hardware I/O
Alternatively, you can transfer files from a network interface or removable storage.
Mouse
Lightworks has many functions that can be accessed by a standard two-button mouse
with a central wheel. For details on mouse usage, see "Controlling Objects with the
Mouse" on page 11.
Keyboard
Many of Lightworks editing functions can be accessed from shortcuts on your keyboard.
Although the default set of shortcuts will be familiar to regular users of Lightworks, you
can change the key assignments to your own preferences, such as editing applications
you are already familiar with. See "Selecting Tool Preferences" on page 113.
A keyboard specially designed for use with Lightworks is available, see "Customized
Keyboards" on page 4.
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Hardware Components
Lightworks Console
The Lightworks Console can be used to play video and audio, and to control many of
Lightworks editing functions.
The console has keys for the more common editing functions and a flat bed-style paddle
to facilitate post production operations. A free USB port is required to connect the
Lightworks Console. Power for the Lightworks Console is provided from the USB port of
the host system.
Consoles may be ordered from the Lightworks web site: www.lwks.com. For a full
description of the Lightworks Console, see the Lightworks Advanced User Guide.
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Chapter 1: Introduction
Customized Keyboards
You can order a custom designed USB keyboard specially designed for Lightworks,
containing shortcuts and application functions. Color coded for ease of use, the keys are
printed with icons and labels to ensure a fast learning curve.
Japanese
Chinese (Taiwan)
When you import Lightworks Preferences, the keyboard template that matches your
physical keyboard is imported.
Additional Documentation
The following document is also available from EditShare:
You should also refer to the Lightworks ReadMe supplied with your version of
Lightworks for features introduced after this Guide was published.
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Troubleshooting
Troubleshooting
If you experience an issue with your Lightworks installation, or something isn't working
as expected, visit our FAQ page at http://www.lwks.com/faq where you can type in a
question relating to the issue and view the search results. If you do not find an answer to
your question, you can refer to the Lightworks forums at http://www.lwks.com/forum
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support@editshare.co.uk
Americas:
support@editshare.com
support@editshare.com.au
Chapter 1: Introduction
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For information about installing your Lightworks application, refer to the EditShare
Lightworks Installation Guide.
Starting Lightworks
To start Lightworks, do the following.
TASK
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1.
2.
Lightworks Desktop
There are two main views in Lightworks - Menu View from where you start new and
existing projects, and Project View where you complete your video projects. See the
following topics:
"Sharking" on page 11
Menu View
5
1
4
1)
Lightworks logo - Click to navigate your web browser to the Lightworks web site
2)
3)
Project Browser
4)
5)
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Lightworks Desktop
Project View
Your project workspace is laid out as follows:
9
8
7
6
2
3
4
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1)
Exit Project. - exits the Project Browser and return to the Lobby
2)
3)
4)
5)
Import Bin - navigation tool for finding and importing video clips from your
system
6)
7)
8)
Rooms Menu. - allows you to divide your project into separate areas
9)
Project Menu - allows you to review and update your project settings
The Toolbar
The Toolbar provides access to several tools you use during your recording and editing
process. It is open by default in Project View.
Record
Opens the Record tool for recording new clips
Import
Opens the Select Files to Import dialog box
Edit
Opens the viewer and timeline for a new edit
Search
Opens the Search tool
Bin
Opens a new bin
Rack
Opens a new rack .
Playout
Opens the Playout Tool for playing an edit to tape
Export
Opens the Export tool
Editor Preferences
Opens the Editor Preferences dialog box
10
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Lightworks Desktop
Mouse Function
Left click
Function
Operation
Activate
Click the left mouse button on an object, button, or command, and then
release the button.
For sliders. Click the left mouse button on a slider to reset it to the default
position.
Drag-and-drop
Click the left mouse button on an object, drag the object to where you want
it, and then release the button.
Jump red-diamond
frame marker
For objects with the red diamond current frame marker. Place the cursor at
the new position on the Indicator Strip, and click the left mouse button.
Resize
For Timelines, bins, and Logging databases. Click the right mouse button on
the border of the object, drag the mouse to resize the object, and then
release the button.
Foreground obscured
objects
For viewers, Timelines, and bins. Place the mouse over the object and click.
Right click
Menu display
Click the right mouse button over any object to view the menu for
that object.
Hover
Tool Tips
Wheel
Scroll the mouse wheel to move through database rows and to jump
through cut points within an edit.
Sharking
A shark displays in the bottom left corner of the Project View. It is
colored red in Lightworks Pro and colored grey in the Free version.
You can use the shark to hide windows while working on your
project, and later use the shark to recover those windows. This is
known as sharking. The shark also displays helpful tips during major
tasks.
The shark must be picked up with the right mouse button (held down) then left clicked
over items to remove them. Left clicking the shark will empty items that were closed.
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11
On-screen Console
A console designed to work with Lightworks is available. You can use it to play video and
audio, and to control many of Lightworks editing functions. Refer to the Lightworks
Advanced Users Guide for details.
An on-screen version of the Lightworks console displays by default at the bottom of the
workspace. This allows you play and edit video clips.
Remove item
Delete item
Play / Pause
Insert item
Replace item
Go to next cut
Set In Point
Clear Points
TASK
1.
2
3
4
2.
Click the Name text box, and type a name for your project.
3.
Select the frame rate you want your project to use from the Frame rate
drop-down list.
If you do not know the frame rate of your media, select Auto. Lightworks will
determine the frame rate for you.
4.
12
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5.
The Project Browser window closes, and Lightworks changes to Project View, with
the Shark, Toolbar, and Import dialog box open (see "Project View" on page 9).
6.
You are now in the room for the project. The project name and an arbitrarily
assigned room name appear in the upper left corner of Lightworks.
9
7.
To change the room name, click the room name, type the name you want, and
then press Enter to save the name (see "Working with Rooms" on page 13).
8.
Click the name of the project in the top left corner to see current project details.
9.
To return to the Projects Browser, click the Exit Project button at the top left of the
screen.
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13
TASK
1.
In the Project Browser, click the thumbnail for the project to which you want add
a room.
14
2.
A submenu opens, displaying existing room(s) in the project and a blank new
room labeled New Room.
3.
4.
You enter the new room. The project name and an arbitrarily assigned room
number appear in the upper left corner.
5.
Click the room name, type the name you want, and then press Enter to save the
name.
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TASK
1.
3
2.
A submenu opens, displaying existing room(s) in the project and a blank new
room labeled New Room.
3.
4.
You enter the new room. The project name and an arbitrarily assigned room
number appear in the upper left corner.
5.
Click the room name, type the name you want, and then press Enter to save the
name.
TASK
1.
2.
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You enter the room. All the screen objects that were in the room when you last
used it are displayed.
15
"Clips" on page 16
"Subclips" on page 17
"Edits" on page 18
Clips
A clip is created by a single continuous recording of picture and or sound into the
system. A clip is stored on the system as both a log file and a material file.
The log file for a clip contains logging information such as the clip name, reel ID and
timecode. The material file contains pictures or sound for the clip.
Clips recorded into the system may need further preparation; for example, breaking
down long recordings into subclips or syncing up separate picture and sound. The
products of these processes are called Subclips (see "Subclips" on page 17).
The following illustration shows the relationship between a clip, a subclip, and an edit.
GRAPHICS SCREEN
EDIT
MATERIAL DRIVE
SYSTEM DRIVE
LOG
Edit plays material
from Clip
16
CLIP
LOG
SUBCLIP
LOG
Material
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Subclips
A subclip is so named because it has no material of its own. When you play a subclip, it
plays the pictures and sound from the material files of its original clip(s).
There are three types of subclips, which can be identified by the color of the flag
displayed at the top left corner of edit and tile views:
Basic Subclip
Pink
Sync
Beige
Print
Yellow
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17
Edits
An edit is an edited sequence of clips or subclips. You can combine clips and subclips in
an edit.
NOTE: The edit that you see on the graphics screen does not exist in the same way as
a film cutting copy or videotape master. The edit is simply a list of edit points in
Lightworks own format without pictures, sound, or timecode. The edit refers to
the logs of its constituent clips for labeling information such as timecode.
When you view the edit, it plays the pictures and sound from the material files
of the original clips.
"Racks" on page 22
18
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List View. Clips and edits display in a list format with relevant metadata and a smaller
thumbnail to aid identification.
Tile View
List View
Opening a Bin
You can open a bin in one of the following ways:
1
2
3
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1)
2)
Clicking the Search icon to create a bin containing clips based on search criteria.
3)
4)
5)
Clicking the Cogs icon on an existing bin, and selecting Make a Bin.
19
Renaming Bins
Each bin or rack has a name, which is displayed whether the object is open or closed. To
change the name, do the following.
TASK
1.
2.
Type a new name for the bin and then press Enter.
TASK
1.
Click the display icon in the upper right corner of the bin:
1
2
2.
TASK
20
Play a tile by clicking the thumbnail picture and pressing Play on the Console,
pressing the spacebar, or pressing l.
Move tiles from one bin to another by clicking the tile and dragging it.
In Tiles view, click the area between tiles and then drag around tiles to select
them.
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Moving Clips
To move one or clips, do the following.
TASK
1.
Open the bin containing the clip or clips you want to move.
2.
Left-click on the clip you wish to move. Alternatively, hold down the Shift key and
then click to select multiple clips.
3.
The cursor changes to show you how many clips you have selected.
4.
Copying Clips
To copy one or clips, do the following.
TASK
1.
Open the bin containing the clip or clips you want to copy.
2.
Ctrl +click on the clip you wish to copy. Alternatively, hold down the Shift and Ctrl
keys, and then click to select multiple clips.
3.
The cursor changes to show you how many clips you have selected.
4.
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21
TASK
Sort the tiles by selecting Sort By and selecting an option from the Criteria drop
down menu.
To resize tiles, in Tiles view, select Small, Medium or Large from the Tile size drop
down list.
To resize thumbnails, in List view, select Extra Small, Small, Medium, Large or Extra
Large from the Thumb size drop down list.
Racks
The Rack is a type of filing cabinet that you can use to store bins, sync groups, and other
racks on the graphics screen.
A rack has the following properties:
22
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Creating a Rack
To create a new Rack, do the following.
TASK
1.
1
2
2.
3.
To rename the rack: Left-Click on the title bar and then type the new rack name.
TASK
1.
If the bin is still open, click on the Shrink button to close it. .
1,6
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2.
3.
4.
You can change the order in which bins are displayed in the rack by left-clicking
on the title bar of the bin and dragging it to the required position.
5.
To open a bin, click on the Enlarge button on the bins title bar.
6.
To close the bin and return it to the rack, click on the Shrink button as described
in step 1.
23
7.
Left-click on the Close button and, from the dialog box that opens, click on
Yes.
b) The bin is permanently detached from the rack but it is not deleted.
TASK
1.
Click on the Cogs icon in the upper right corner of the bin or rack.
24
2.
3.
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TASK
1.
To move a bin or rack, click the object and drag it to where you want it.
2.
To resize the object, click on the border and drag it to the size you require.
NOTE: You can drag any of the four borders.
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25
26
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Chapter 3: Importing
This chapter describes the methods for importing media, supported file types and
formats. See the following topics:
Import Methods
See the following topics:
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27
Chapter 3: Importing
TASK
1.
2.
4
2
3
5
3.
Click on Places at the top-left corner of the dialog box. From the menu that opens,
navigate to the directory containing the files you wish to import.
4.
The Select Files to Import dialog box displays the Name, Format, Rate, Size and
Date of each clip. Make sure the frame rate of the file is compatible with the
project frame rate.
NOTE: If the frame rate is not compatible, it displays in red. You cannot import it into
the project.
28
5.
Click Import. A message box opens, reporting the progress of the import process.
6.
When the import finishes, the message box closes and a bin called Imports opens,
containing your imported files.
7.
You can select where to put the imported file and if you want to transcode it to a
new compression format. See "Transcoding Imported Video" on page 36.
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Import Methods
Batch Import
You can use Batch Import to import files from various locations.
TASK
1.
2.
3
7
6
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3.
4.
5.
Click on Places at the top-left corner of the dialog box and navigate to the
directory containing the files you want to import.
6.
To remove files from the Batch Import dialog box, select the file(s) you want to be
removed, and then click on Remove.
7.
To start Batch Import, click Start. Click Import. An Import message box reports
progress as the files are imported.
8.
When the import finishes, a bin called Imports opens, containing your imported
files. The Import dialog box closes.
29
Chapter 3: Importing
Using Drag-and-Drop
To import using drag-and-drop, do the following.
TASK
1.
Select the files you want to import in your operating system file browser.
2.
3.
Click Do It.
4.
QuickTime with audio. You can keep these files as QuickTime. The Quicktime Player
must be installed (Windows 32bit only).
Avid DNxHD. You can import QuickTime files encoded with the Apple ProRes codec.
NOTE: This option is available for purchase.
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Stereoscopic Media
You can import stereoscopic media if it is named correctly. All stereoscopic media must
be of the same duration and contain the words left or right in the otherwise identical
filename in the same position, for example, clip001left.mxf and clip001right.mxf.
Lightworks imports pairs of files as a single synced file.
NOTE: For information about selecting stereoscopic 3D options, see "Stereo 3D Tab"
on page 98.
To import stereoscopic media, do the following.
TASK
1.
Make sure the pair of files you want to import has identical filenames with the
exception of left or right in the same position in the filename.
For example, clip001left.mxf and clip001right.mxf will import successfully. A pair
named clip001left.mxf and rightclip001.mxf will not import successfully.
2.
3.
4.
5.
6.
Single Images
Importing a single image (BMP, JPG, PNG, TGA, and so on) produces a clip with a single
frame in the project. The original aspect ratio of the image is maintained. You can add
black borders to the top or sides of the image to make it fit a standard viewer for the
current resolution. Images larger than the standard current resolution are reduced to fit
a standard viewer.
You can key still images over background video, via the Image Key feature of the effects
tool. Unlike image import, image key does not convert the files to a piece of video, but
is referenced in its original state. This allows graphics files with an alpha track to be keyed
over a video background. It also gives the user more control over which part of the
image is seen, and where it is to be placed within the viewer. For more information, see
the Lightworks Advanced Users Guide.
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Chapter 3: Importing
Image Sequences
In the same way that you can import single frames, you can simultaneously import a
sequence of images to form a single clip in Lightworks.
WAV Files
The Lightworks system can import WAV files of from 1 to 16 tracks. Any WAV files
conforming to the RIFF standard and using PCM audio encoding can be imported. This
includes uncompressed Broadcast Wave Format (BWF) files.
DPX Sequences
You can import DPX sequences either natively or transcoded to RGB32 by doing the
following.
TASK
32
1.
In the Import tool, click the Cogs icon (or right-click) and from the menu that
opens, select Detect Image Sequences > Yes.
2.
Select multiple clips and follow the procedure in "Using the Import Tool" on page
28.
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OMF
Lightworks supports the sound and edit-decision parts of the OMF standard. Any picture
material contained in the OMF file is discarded on import into the Lightworks.
NOTE: OMF files with more than 16 audio tracks cannot be imported.
When you import OMF files into the Lightworks, the audio sample rate of the file must
match the audio sample rate of the project.
Also consider the following:
Composition information and media data. Although OMF interchange files allow
applications to store the media in separate files from the composition information,
media files must be embedded into the OMF file (and not stored in an external file)
when importing OMFs into Lightworks).
OMF edit rate. When you import an OMF file into the Lightworks, the edit rate of the
file must match the edit rate of the project. For example, if you are working in a 25fr
project, the OMF edit rate must be 25.
Source track mapping for OMF imported material. When the Lightworks system
imports the OMF source material, it assign the first referenced audio track to A1, the
second to A2, and so on. This happens even if the audio tracks were A3 and A4 on
the original source tape. This does not affect the imported material as it is used in
the imported composition (the edit). If you want to redigitize the audio from the
original tapes using the imported information from the OMF composition, you need
to manually confirm that the correct audio tracks are being recorded. This can be
done by patching the source device so that audio tracks are all recorded as A1, A2.
NOTE: The extra track mapping data is contained within the OMF format, but this
information is not used by Lightworks to create the audio material.
RED (R3D)
You can import RED files into lightworks. See the following topics:
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33
Chapter 3: Importing
If you use Lightworks as an offline editor, you need to choose between working with the
1/8 image size R3D files directly or importing to another format, for example, DV 25.
Editing performance is better with lower-resolution imported material like DV 25, but
the import time is significantly longer. You can set a shortcut key to switch back and
forth between resolutions, depending on your workflow. See "Importing R3D Files" on
page 34.
If the offline was made with 1/8 resolution Native R3D files, the conform can change the
resolution to either or full (1). Otherwise, you need to use the Find Material to Fill Edit
process. If the project is to be played out to HD-SDI, resolution might provide
acceptable results, although full resolution provides the best-quality final images. With
the right hardware and with effects prerendered, a playout to tape directly from res
material should be practical. However, if full resolution R3D data is selected as source,
this necessitates the edit having to be rendered to an interim format, for example,
uncompressed AVI. You can then play the AVI out to tape.
For file-based operations, a conform (render) to DPX is also possible. However you must
provide adequate storage capacity and performance.
For the procedure to import RED files, see "Importing R3D Files" on page 34.
TASK
1.
Select the R3D file or files you want to import by doing one of the following:
Click the Choose button in the Import tool and browse to the file you want.
Click the file you want and drag it onto the desktop.
2.
3.
4.
Click on the drop down list to the right of the RED decode quality field, and select
the required resolution from the list.
The R3D file opens and plays in the resolution you selected.
NOTE: If your system performance allows it, you can select a higher resolution when
the edit is ready for playout.
34
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NTSC Projects
Options for NTSC projects include the following:
1)
2)
Audio
Auto
30-frame Drop
30-frame Non-Drop
24 frame
PAL Projects
Options for PAL projects include the following:
1)
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35
Chapter 3: Importing
2)
Auto
25 frame
24 frame
TASK
1.
In the Select Files to Import dialog box, select the file you want to import.
2.
4
2
3.
From the drop down menu that opens, select Video Transcoding.
4.
5.
6.
At bottom left corner of the Select Files to Import dialog box, select one of the
following options from the drop down menu:
Create Link. Keeps the imported file in its original location and format so you
can work with the file natively.
Copy Local. Copies the file to the material drive without transcoding.
Transcode. Activates the Output Format area, letting you select a new
compression format.
36
TP-00173-01
In an NTSC project (29.97, 30, or 24 frame): 30fr drop (NTSC), 30fr non-drop
(NTSC), 24 fr.
The Auto option attempts to read from the header of the WAV file the kind of timecode
with which the audio was recorded. All other options override the file header timecode
information.
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37
Chapter 3: Importing
38
TP-00173-01
Chapter 4: Playback
This chapter describes the procedures you follow to play and move through your
material. You can play your material in a tile or in a viewer.
See the following topics:
Playing a Tile
After you record or import material, a clip appears as a tile in a bin. You will need to
change your bin to Tile view if it is set to List view.
To play a tile, do the following.
TASK
1.
2
4
3a
2.
3.
b) Use the Lightworks Console play buttons, the lever, or the jog wheel.
c)
4.
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Use the keyboard shortcuts, l (lowercase L) for play, spacebar for play / pause.
Hover your mouse over the tile to reveal the scrub bar, then left click on the red
marker to scrub backwards or forwards through the clip
39
Chapter 4: Playback
Playing in a Viewer
You play material in a viewer. You can also link tiles to viewers, and you can change the
label display and the viewer size. See the following topics:
TASK
1.
40
3.
4.
The right and left ends of the Indicator strip represent the start and end of the clip.
5.
TP-00173-01
Playing in a Viewer
Playing in a Viewer
To play in a viewer, do the following.
TASK
1.
2.
3.
4.
To move through the material, click the red frame marker in the Indicator strip and
drag it where you want.
5.
To jump to a new point, left-right click the mouse at the position you want to
jump to.
6.
To lock the viewer on the screen, click the Pin button in the upper right corner. To
unlock the viewer, click the Pin button again.
7.
Press the Toggle Full Screen shortcut key (the default key is F12).
TP-00173-01
41
Chapter 4: Playback
TASK
1.
2.
Displaying Labels
The current timecode for the selected clip displays at the bottom of the viewer. You can
change the format of the displayed timecode format through the Labels menu. Do the
following.
TASK
1.
2.
42
TP-00173-01
3.
Primary T/C
24 Frame Medium
4.
Marked Duration
Total Duration
Adding a Label
To add a label, do the following;
TASK
1.
With the Labels dialog box open, click the Add button.
2.
3.
Select the label you want from the Label drop down list.
4.
Select the type you want from the Type drop down list, and then click Do It.
Removing a Label
To remove a label, do the following.
TASK
1.
With the Labels dialog box open, select the label you wish to remove.
4
1
3
2
TP-00173-01
2.
Click Remove.
3.
4.
43
Chapter 4: Playback
5.
Timecode Calculator
Clicking the cogs icon opens the Timecode Calculator (previously a separate tool).
TASK
1.
With the Labels dialog box open, click the Cogs icon.
2.
3.
Jumping to a Timecode
You can cue the source device to a timecode by doing the following.
TASK
1.
2.
44
TP-00173-01
Adding Cues
Cues let you mark points of interest in your material. You can use them later for reference
points, and you can move through material by jumping to them. Cues appear as small
green triangles on the viewer indicator strip. Cues are long-term markers.
To add a cue, do the following.
TASK
1.
2.
3.
Jumping to Cues
To jump to a cue, do the following.
TASK
1.
In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel.
2.
3.
Click the Description text box for the cue you want to change, and type a new
name.
b) Press Enter.
4.
TP-00173-01
45
Chapter 4: Playback
5.
46
6.
To delete a Cue, tick the box to the left of the cue you wish to remove, and then
click Delete tagged...
7.
When the Cues Panel is closed, you can still jump to a cue by left-clicking on the
cue marker in the timeline.
TP-00173-01
"Insert" on page 58
You can also edit in the Timeline. See "Chapter 6: Timeline Editing" on page 61.
Editing Workflow
Your editing workflow might be as follows:
1)
2)
3)
4)
Open an edit (if a record edit is not open, one is opened automatically when
inserting or replacing).
Use the following functions to edit the source material into the record viewer:
TP-00173-01
Replace
Insert
47
TASK
1.
2.
C
B
48
3.
Select a Tile from a Bin, or Viewer that you want to use as the edit source.
4.
5.
The clip loads into the Viewer (A) and Timeline (B).
6.
Click the Audio channel labels (A1, A2, etc.) to toggle the selected channel OFF or
ON as required. The audio channels may also be toggled OFF or ON from the
Viewer (C). Select only the record tracks you want. Make sure no other tracks are
selected.
TP-00173-01
TASK
TP-00173-01
1.
Position the frame marker where you want the portion to begin.
2.
Press the Mark button on the console. Alternatively press the assigned shortcut
key, the default is I.
3.
49
4.
Move the current frame to where you want the portion to end.
5.
The portion between the mark and the current frame is now selected and appears
in white.
TASK
50
1.
2.
Press Stop+Mark on the console. Alternatively, press the assigned shortkey key,
the default is ].
3.
TP-00173-01
TASK
1.
Mark an In point using the Mark and Park procedure (see "Marking a Portion of a
Source Clip" on page 49).
2.
Press the key assigned for Swap, the default key is [. Alternatively, press the Swap
button on the Lightworks Console.
3.
The blue In point replaces the red current frame marker, and the blue In point is
replaced by the red current frame marker. You can now change the In point.
NOTE: Although you have swapped the points around, the first marker is still the In
point, that is, if you mark and park then press the Swap button, the park is still
the In point although it was previously the mark.
TASK
TP-00173-01
1.
Press the assigned shortcut key to mark the In point. The default shortcut key is I.
2.
3.
Navigate to the Out point you want and press the assigned shortcut key to mark
the Out Point. The default key is O.
4.
51
Removing a Mark
You can remove a mark that you no longer need by doing the following.
TASK
1.
Press the Unmark button on the console, or the assigned shortcut key. The default
key is P.
2.
TASK
1.
2.
Press the Mark button where you want the In point. Alternatively, press the
shortcut key, the default is I.
3.
Play backward and forward to make sure you have the point you want. If you
change your mind, press Mark again.
NOTE: If you need to mark more than one point in the clip, use the Cue function,
instead. See"Jumping to Cues" on page 45.
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TP-00173-01
Description
A subclip has the same name as its parent clip or edit, with a word appended (in brackets) that
shows how the subclip was made:
After its creation, you can rename a subclip in the same way as a clip or edit.
Timeline Color
Flag Icon
The flag icon in the upper-left corner of the viewer for tile for a subclip is pink.
The flag icon for a print is yellow.
The flag icon for a sync is beige.
Print or Sync. The default timecode and reel ID for each track of the subclip (V, A1 and A2
only) are the same as for the original clips. It is possible to change these details for the
subclip in the same way as for a clip: by modifying the appropriate fields on the Viewer
Labels dialog box.
Print. The default start timecode is 00:00:00:00. You can change this by modifying the Edit
Timecode field on the Viewer Labels dialog box.
When applied to a subclip, this command produces the original clip for whichever video or
audio track is the first active track. When applied to an edit made of subclips, this command
pops out the subclip.
This feature does not trace subclips through to original clips unless actually replacing material.
Consolidate
When applied to a subclip, this command creates a genuine original clip (with log and
material) from a subclip.
Subclips behave like clips and are included in any Logging database created using the Create
Logging database menu command.
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53
Deleting Subclips
If a subclip is deleted, the original clip (log and material) remains on the system. Deleting
a subclip is like deleting an edit, since a subclip does not actually have material of its
own.
If you delete the material for the original clip, the associated subclips
are also deleted.
Tracing Subclips
This feature allows you to trace back from subclips to their original clips. Where an edit
is made of subclips, the Trace command produces a version of the edit with the original
clips as sources instead of the subclips.
The edit has the word (trace) appended to the name. This feature can be regarded as
an undo for subclips.
Auto Synchronising
The Auto Synchronise feature syncs separate audio and video together based on the
labels selection. This feature can be useful in workflows where the sound is being
imported separately from the video, and they need to be synced together. You can
choose how to display the results as a sync or as an edit.
To use Auto Synchronise, do the following.
TASK
54
1.
2.
Click on the Cogs icon and, from the menu that opens, select Make > Sync(s).
3.
4.
TP-00173-01
5.
6.
When the process is complete, a bin containing the synced media will be
available.
Replacing Material
You use the Replace button in the console to place or replace material in the record
viewer. You can replace in several ways. See the following sections:
You can also replace in the Timeline using drag-and-drop. See "Inserting or Replacing
Using Drag-and-Drop" on page 85.
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55
Open-Ended Replace
In an open ended replace, the In point is the first frame of the clip. Do the following.
TASK
1.
2.
3.
Make sure neither viewer has a blue mark in the indicator strip; if one does, press
the Unmark button.
4.
Press the Replace button on the console. Alternatively, press the assigned
shortcut key, the default is B.
5.
Everything from the source In point on replaces everything from the record In
point on.
TASK
56
1.
Select the cutaway in the source viewer using the Mark and Park method.
2.
Make sure the record viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button.
3.
4.
5.
The selected section in the source replaces the material after the current frame
marker in the record viewer, to the same length. The frame marker rests at the
start of the replaced section.
TP-00173-01
Replacing Material
TASK
1.
Select the section of your edit (in the record viewer) that you want to replace
using the Mark and Park method.
2.
Make sure the source viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button on the console.
3.
4.
5.
The selected section in the source replaces the material in the record viewer.
TASK
TP-00173-01
1.
Press the Jump button on the Console to jump to the beginning of the first clip
you want to replace. Alternatively, use the shortcut keys to tab to the left cut or
the right cut, the default keys are A and S respectively.
2.
Press the Mark button, or press the In Point shortcut key. The default is I.
3.
Press the Jump button until you are parked on the first clip you do not want to
replace.
4.
57
TASK
1.
Select the section of your edit (in the record viewer) that you want to replace
using the Mark and Park method.
2.
Make sure the source viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button on the console.
3.
4.
5.
The selected section in the source replaces the material in the record viewer
starting with the last frame of the selected section and replacing backwards.
TASK
1.
Select the section of your source using the Mark and Park method.
2.
Make sure the record viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button on the console.
3.
4.
5.
The last frame of the selected section from the source replaces the material in the
record viewer starting with the selected frame and replacing backwards.
Insert
Use the Insert function to add material into the edit without overlaying anything. A cut
is made into the edit and the selected part of the source is inserted into it. The edit is
lengthened by an amount equal to the selected part of the source. You can insert into all
edit tracks or only selected tracks.
If you insert into selected tracks, sync can be affected because of the length difference.
If you deselect tracks in the record viewer, nothing is inserted into them and the relative
sync of the edit tracks changes. If you deselect tracks in the source, black or silence is
inserted into any edit tracks that do not have a corresponding selected source, and sync
is not affected.
You can also insert in the Timeline using drag-and-drop. See "Inserting or Replacing
Using Drag-and-Drop" on page 85.
58
TP-00173-01
TASK
1.
Deselect any source tracks you do not want to include in the insert.
2.
Deselect any tracks in the record viewer into which you do not want to insert the
section.
NOTE: We recommend leaving all tracks selected in the record viewer. Lightworks
defaults to inserting black and silence where necessary to avoid sync loss.
3.
Click in the record viewer where you want to start the insert.
4.
Select the part of the source you want to insert using the Mark and Park
method, and then press the Insert shortcut key - the default is V.
TASK
1.
TP-00173-01
2.
3.
Click on Modify.
4.
Type the start timecode you want in the Edit/Play TC text box.
5.
59
60
TP-00173-01
Displaying a Timeline
To display a Timeline, do the following.
TASK
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1.
2.
3.
4.
The Timeline contains each track of video, audio, and effects in the edit. Time runs
from left to right. Cuts are represented by vertical lines. The current frame marker
marks the current position in the clip or edit. Each track has its own current frame
marker. The Indicator bar is on top, and shows position of the current frame as
well as any markers.
61
62
TP-00173-01
TASK
Position the cursor over either end of the position indicator, and when it changes
to a double-pointed arrow, click and drag it.
TASK
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Left-click or right-click any corner and drag it out to resize in both dimensions.
Right-click the top or bottom edge of a track button and drag it up or down.
63
TASK
1.
2.
3.
2
3
5
64
4.
Click any of the lists and select the text you want to appear on each track.
5.
Click Do It.
6.
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TASK
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Click a Track Selector button to select the track. Click the button again to deselect
the track.
65
TASK
1.
2.
2
3
4
5
3.
4.
Select Audio tracks or Video tracks from the list at the top.
5.
Click OK. The grouped tracks display as a single track in the Timeline.
NOTE: Grouping tracks in the Timeline affects only how they are displayed and edited
in the Timeline. They are still treated as separate tracks for audio routing or
video output.
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TP-00173-01
Ungrouping Tracks
To ungroup audio tracks, do the following.
TASK
1.
2.
2
4
3.
4.
Select Audio tracks or Video tracks from the list at the top.
5.
Click the group you want to ungroup, and then click OK.
6.
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67
TASK
1.
1,3
2.
3.
TASK
1.
2.
3
Right-click any clip in the Timeline and select Show Tile.
Press the Pop Out Original shortcut key. The default shortcut key is N.
68
3.
The original source clip for the current frame on the first selected track displays as
a tile that is parked at the same frame as the current frame.
4.
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TASK
1.
7
2.
3.
Clip speed controls. To speed up or slow down the clip playback speed:
a)
Click the down arrow against the track (video or audio) you want to adjust.
c)
TP-00173-01
Alternatively, type the speed you want directly into the text box.
4.
Sound level controls. See "Changing Audio Levels in the Timeline" on page 70.
5.
Clip gain controls. Type the gain you want if the clip is over- or under-recorded.
6.
Timeline Sync buttons (only if your audio and video is out of sync). See "Changing
Sync Using the Timeline" on page 79.
7.
69
TASK
1.
2.
3.
4.
To see the waveforms more clearly, resize the Timeline. See "Resizing the
Timeline" on page 63.
TASK
1.
To manually boost/ or lower the audio level of a clip, do one of the following:
Park in the clip and type the dB level you want.
Drag the slider on the bottom of the audio track level window (left window) to
the dB level you want.
Position the mouse over the audio track and roll the mouse wheel to raise or
lower the level.
NOTE: The audio levels set apply only to the individual clips within the edit (or cut
point to cut point). Also, nodes need to be added to each track individually.
70
2.
To delete a node, park directly on the node and press the - button next to the
audio track level window.
3.
To delete a series of nodes, mark and park the section you want to reset, and click
the - button.
TP-00173-01
Trimming Cuts
4.
The last node prior to the mark and the first node prior to the park are connected.
5.
To reset the audio level to unity (zero) for the clip, mark at the beginning of a clip
and park at the end.
Trimming Cuts
The main use of the Timeline is to make adjustments to the timing of cuts. You do this
by opening or unjoining the cuts so when you play the edit, you can move the position
of the cut. When you are done, you rejoin the cuts.
You can unjoin a cut in three places:
You should unjoin the cuts on every track of the edit together to avoid sliding out of
sync. After you unjoin cuts and nudge or play backward or forward, the clip is extended
or shortened. The rest of the edit is pushed along or pulled back, but is otherwise
unaffected.
See the following topics.
Auto Unjoin
Auto Unjoin is a function which, when a user clicks a cut point, all the tracks at that point
unjoin. By default, all trims in Lightworks use Auto Unjoin. This feature can be turned off
by clicking the cogs icon on the edit timeline and setting Auto unjoin to No. When set to
No, you have to click each cut point on each track that you wish to trim.
To disable and enable Auto Unjoin, do the following.
TASK
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To disable Auto Unjoin, click on the Cogs icon and, from the menu that opens,
select Auto Unjoin > No.
To enable Auto Unjoin, click on the Cogs icon and, from the menu that opens,
select Auto Unjoin > Yes.
71
If you have Auto Unjoin enabled, you can hold down the ALT key to trim individual
tracks, thus avoiding the need to to keep changing the Auto Unjoin setting.
Simple Trimming
To use the simplest method of trimming, do the following.
TASK
1.
2.
The viewer changes to the Trim viewer, displaying both sides of the cut.
3.
In the Timeline, left click and hold on a cut point then drag in either direction. The
cut point moves left or right with the movement of the mouse.
4.
TASK
1.
2.
The cut is unjoined on the outgoing side. The Timeline adds a small curl just
before the cut.
3.
72
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Trimming Cuts
TASK
1.
2.
The cut is unjoined on the incoming side. The Timeline adds a small curl just after
the cut.
3.
4.
Playing changes the first frame after the cut. Everything before it is unaffected.
Moving a Cut
To move a cut, do the following.
TASK
1.
2.
The cut is unjoined down the middle, with both sides showing a curl.
3.
4.
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To join the cuts back together, click the Tab key, or press Stop+Unmark on the
console.
73
Button Function
Lightworks Console
TASK
1.
2.
While holding down the Ctrl key, left click and drag on the cut you wish to add
black to.
Trimming by Numbers
You can type the number of frames by which you want to trim a cut using the numeric
keypad.
TASK
1.
74
TP-00173-01
Trimming Cuts
d) Type the number of frames you want to trim, and then press Do It.
2.
d) Type the number of frames you want to trim, and then press Do It.
TASK
1.
Tab to a cut point using the Last Cut and Next Cut keys. the default keys are A and
S respectively.
2.
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3.
The trims open and the button label changes from Unjoin to Join.
4.
The record viewer for the edit expands to show an additional window.
75
NOTE: If a second window does not display, click on the Cogs icon in the record viewer
and, from the menu that opens, select Trim-view enabled > Yes.
5.
Click the Join button in the Timeline to join the edits again.
Previewing Trims
You can preview trims by playing or shuttling through cuts while they are unjoined. You
can then make adjustments quickly without needing to join the trim.
To preview trims, do the following.
TASK
1.
2.
Press the shortcut you created or press the key from your imported Preferences
file.
The current frame marker jumps back by the preview preroll time. The edit
immediately plays forward across the unjoined cut and continues to play.
3.
Press Play on the console or use the Jog wheel and lever to play or shuttle
backwards or forwards over the trim point.
NOTE: The position of the cut is not changed.
4.
To stop the preview, press the Stop button on the console, or K on the keyboard.
5.
The current frame marker returns to its original position. This is usually at the first
trim point.
6.
Finishing a Trim
When you are finished trimming, you need to join the cuts again.
TASK
1.
2.
76
TP-00173-01
TASK
1.
2.
In the menu that opens, in the Edit Commands list, select Trimview > Yes.
3.
The record viewer expands and you see the two sides of a picture trim at the same
time.
OutgoingClip
IncomingClip
4.
To disable Trimview, click the Cogs icon and, in the Edit Commands list, select
Trimview > No.
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When you are trimming more than one cut, the cut point nearest to the current
outgoing clip.
During trimming, the image shown on the left side of the Trimview viewer is the
current outgoing clip, while the image on the right side of the viewer is the
incoming clip.
77
Changing clip lengths: only one side of the cut is changing. The side of the Trimview
viewer that represents the unchanging clip shows a freeze of the first (or last) frame.
The other side shows the clip that is changing.
Trimview
Timeline
Non-changing clip
Sliding Clip
Moving a cut: the left side of the Trimview viewer shows the outgoing clip, while the
right side shows the incoming clip. Both sides change.
Trimview
Timeline
A
Sliding Clip
Slipping a clip: both the In points and Out points are changing. The left side of the
Trimview viewer shows the first frame of the clip, while the right side shows the last
frame of the clip.
B1
Trimview
Timeline
B2
Sliding Clip
Unchanged Clip
Sliding a clip: the In points and Out points of the clip being slid are not changing. The
left side of the Trimview viewer shows the last frame of the clip before the clip you
are sliding, while the right side shows the first frame of the clip after.
Trimview
Timeline
A
Sliding Clip
78
B2
B1
Unchanged Clip
Sliding Clip
C
B
Unchanged Clip
C
Sliding Clip
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TASK
1.
2.
3.
4.
Find the matching sync point on the audio and press Mark again.
Each track now contains a separate blue mark.
5.
6.
Unjoin a cut on the video or audio track you want to move to achieve sync. Make
sure you leave one of the tracks joined.
7.
8.
The mark on the track that you unjoined is lined up with the mark on the other
track.
9.
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79
TASK
1.
Click the Cogs icon on the edit timeline and, from the menu that opens, select
Timeline Commands > Show Original Sync Losses.
2.
3.
1,5
Position the current frame marker so it sits within both the video and the audio
you want to fix. Make sure it is not on a clip that is in sync.
NOTE: Start with the leftmost sync error and work your way to the right end of the
Timeline.
80
4.
Choose appropriate cut point to trim to restore sync, and then unjoin those cuts.
5.
Click the Cogs icon and, from the menu that opens, select Trimming Commands >
Fix Original Sync.
6.
The Timeline updates to reflect the sync fix. The cut closes automatically.
7.
To fix a single clip where the picture is in the wrong place but the audio is correct,
unjoin the incoming and outgoing cuts on the video track, and then select Fix
Original Sync in the Trimming Commands list.
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TASK
1.
2.
A Sync button appears at the right end of any track that is out of sync.
1,4
2,6
3.
The Sync button displays the number of frames by which the audio track is out of
sync with the video track. A positive value indicates that the track has increased
in length. A negative value indicates that the track has been shortened.
4.
Click the Cogs icon, and select Show Original Sync Losses in the Timeline
Commands list.
5.
6.
Left-click the Sync button for the track you want to fix.
7.
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81
TASK
1.
2.
3.
If you click Undo too many times, click the Redo button.
Using Drag-and-Drop
You can copy or move a section of video or audio to a new position in the Timeline using
drag-and-drop. You can also insert or replace clips in the Timeline.
See the following topics:
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Using Drag-and-Drop
TASK
1.
Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right
hand corner of the viewer is lit.
3
2.
Select the section you want using the Mark and Park method.
NOTE: If you want to copy only a single clip, you do not need to use Mark and Park.
3.
Place the mouse in the middle of the section you wish to move. A
double-ended arrow displays to the right of the mouse pointer.
4.
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5.
Release the mouse key to drop the section into the timeline.
6.
83
TASK
1.
Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right
hand corner of the viewer is lit.
3
2.
Select the section you want using the Mark and Park method.
NOTE: If you want to copy only a single clip, you do not need to use Mark and Park.
3.
Place the mouse in the middle of the section you wish to move. A
double-ended arrow displays to the right of the mouse pointer.
4.
Press the Ctrl key on the keyboard and then do one of the
following:
Drag the clip to the required point in the timeline - a gap is left where the clip
previously resided.
Hold down the Shift key, then drag the clip to the required point in the timeline
- no gap is left behind.
84
5.
Release the mouse key to drop the section into the timeline.
6.
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Using Drag-and-Drop
In the Timeline
You can insert or replace clips in the Timeline, do the following.
TASK
1.
2.
Select the clip you want to add to the timeline by left-clicking on it, and dragging
it to where you want on your edit timeline. To select more than one clip, while
holding down the Shift key, click on the clips you want to select.
3.
Dropping the selected clip on the timeline replaces the existing clip with your
new selection.
4.
Holding down the Shift key before dropping on the timeline inserts or adds the
clips to the existing list of clips. The text on the dragged clip(s) change from
Replace to Insert.
TASK
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1.
2.
Select the clip you want to add to the edit viewer by left-clicking on it, and
dragging it to the edit viewer. To select more than one clip, while holding down
the Shift key, click on the clips you want to select.
3.
Dropping the selected clip into the viewer replaces the existing clip with your new
selection, while holding the Shift key before dropping the clips into the viewer
perform an insert.
85
86
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Chapter 7: Exporting
For procedures about exporting media, and for information about supported file types
and formats, see the following topics:
Export Formats
You can export edits, clips, and material to any local, removable, or network drive
recognized by the operating system.
NOTE: Only YouTube and Lightworks Archive export options are supported in
Lightworks Free.
A Lightworks Pro license is required to use other export options, this can be
purchased from the Lightworks Shop (www.lwks.com/shop).
Supported export formats are listed below:
Targets
Blu-ray
DVD
YouTube
Lightworks archive
AAF
EDL
Backup
Interchange
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87
Chapter 7: Exporting
Media Files
AVI
Image Sequence
MOV
MXF
WAV
AVCHD
P2 AVC-Intra
RP2027 AVC-Intra
XDCAM EX
XDCAM HD
Camera Formats
TASK
1.
2.
88
Right-click on an edit, clip, tile or bin, and from the menu that opens, select
Export.
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3.
11
TP-00173-01
10
8a
8b,c,d
4.
From the pop-up menu that opens, select the item you want to export from the
Groups and Logs options.
5.
6.
From the menu that opens, select the format you want from the export options.
7.
Select the frame rate and resolution settings you want from the Frame Rate and
Size drop down lists.
8.
9.
10.
11.
Click Start.
12.
A Status window opens, displaying the progress of your export. When completed,
a report displays in a Tasks Log window.
89
Chapter 7: Exporting
If a Lightworks archive already exists, you must select one of the options from the If
archive exists drop down list:
Update. Adds any new clips or edits to the currently saved archive.
Create New. Saves the backup as a new file, with a .1 suffix in the filename.
90
Version: 1 or 2
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91
Chapter 7: Exporting
92
TP-00173-01
TASK
TP-00173-01
1.
Click the project name in the top left corner of the screen.
2.
3.
93
The Creation Date and Location fields are informational only. Creation Date is the date
the project was initially set up, and Location shows where the project is stored on your
system. Clicking this location opens the project location in an explorer window for your
operating system.
See the following topics:
TASK
94
1.
Click Password > Change. The Set Project Password dialog box opens.
2.
3.
4.
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TASK
1.
2.
Lightworks gathers the information and displays the update when it is ready.
3.
This process can take some time, depending on the size of the project.
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95
Main Tab
Do the following.
TASK
1.
2.
Select the format you require from the Output Format drop down list.
3.
4.
5.
6.
If you are using RED R3D footage, set the RED decode quality.
Letterbox Tab
Do the following.
TASK
1.
NOTE: Source material with 4:3 and 16:9 aspect ratios can be contained together in
the same project or edit.
96
2.
The currently selected clip displays in the main viewer in the Letterbox panel.
3.
Type the number of pixels you wish to crop from the top and bottom of the video
frame into the Top and Bottom text boxes respectively.
4.
5.
6.
Tick the Affect output monitor(s) box to apply cropping to connected monitors.
Conversions Tab
Do the following.
TASK
1.
2.
Full frame
Full zoom
Partial zoom
A medium enlargement.
A medium enlargement.
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97
Stereo 3D Tab
NOTE: These output settings are only available to users of Lightworks Pro.
To select stereoscopic 3D options, do the following:
TASK
1.
2.
NOTE: Output Monitors has the additional option, Interlace. If your system includes an
I/O card, an additional option, Left-Right Dual Stream, appears. It is selected by
default, and sends the left eye out through SDI 1 and the right eye out through
SDI 2.
98
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Main Tab
Do the following.
TASK
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1.
2.
3.
Select a soft-cut duration (clip audio cross fade) in milliseconds (ms) from the drop
down list.
4.
Select a delay for the audio monitor from the drop down list.
99
Normalisation Tab
Do the following.
TASK
1.
2.
Set a level for Auto normalise from the drop down list.
Grouping Tab
Do the following.
TASK
100
1.
2.
(Option) Click Automatically group audio tracks to group all tracks together.
3.
(Option) Deselect Automatically group audio tracks and select a setting for each
kind of track as follows:
Only for stereo content. Groups all stereo tracks, such as CD imports, and so on.
TP-00173-01
TASK
1.
2.
Select the camera film speed from the drop down list.
3.
Play viewers at is usually set according to project setup. You can change it only for
24fps projects.
4.
Media Manager
The Media Manager is divided into tabs. See the following topics:
Locations Tab
You can specify any location for the Material and Sound folders. Do the following.
TASK
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1.
2.
3.
A file browser for your operating system opens. Browse to where you want the
Material and Sound Folders to be stored, and click OK.
4.
To remove a media location, highlight the drive in the list and click the Remove
location button.
101
Manage Tab
Do the following.
TASK
102
1.
2.
Select the Action you want to perform, copy or move, from the drop down list.
3.
Select the source you want to copy or move. Select Groups, Logs or Locations
from the drop down list.
4.
Select the destination for your media files from the drop down list.
TP-00173-01
Chapter 9: Searches
You can search for clips, edits, and effects templates in a number of different ways.
See the following topics:
Quick Search
To carry out a simple search, do the following.
TASK
TP-00173-01
1.
2.
3.
4.
5.
All clips, subclips, edits, and templates in the Project are displayed.
6.
Click Search.
103
Chapter 9: Searches
TASK
1.
2.
3.
In the Logs tab, select which kinds of items you want to search for.
You can search in any combination. Any option you do not select is ignored in the
search. If you select Clips, you can also select if you want the search to include
clips with or without picture and sound, by clicking the drop down arrow.
4.
Type text you want to search for into the text box next to any of the categories
such as Name, Reel, and so on.
5.
To specify timecode, select Timecode, and then type the timecode into the text
box.
If you are searching for clips, the system looks for a match on primary timecode. If
you are searching for edits, the system looks for a match on edit time. If the
timecode you type lies anywhere within the start and end times for a clip (or edit),
that clip (or edit) is selected.
6.
7.
To search in a particular location, select Location, click the location field, and
select the disk you want to search.
8.
9.
104
TP-00173-01
TASK
1.
Open the Search dialog box as described in "Media and Edits" on page 104.
2.
3.
4.
Type the text you want to search for in the text box.
5.
If you want to display the results as a list, click Display results as a list.
NOTE: You can display results as a database list and then use the Database Search
option to search within that database.
6.
Click Search.
Searching by Date
You can search by date by doing the following.
TASK
TP-00173-01
1.
Make sure you have selected at least one of Clips, Subclips, or Edits in the Logs tab.
2.
3.
4.
5.
Click the day, month, and year fields, and select the date you want.
105
Chapter 9: Searches
TASK
1.
Open the Search dialog box as described in "Media and Edits" on page 104.
2.
3.
4.
Click the second field and select one of the following: Equals, Contains, Is Not,
Doesnt Contain.
5.
Type the text you want to search for in the text box.
6.
7.
Click Search. The results are displayed in the form you selected.
Stopping a Search
If, during a search, you see what you need and want to stop the search before it has
finished, press Esc or the Space bar.
106
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For general information on creating and using bins, see "Bins and Racks" on page 18.
For searching within bins, see "Chapter 9: Searches" on page 103.
TASK
TP-00173-01
1.
Set the bin to List View, by clicking on the Bin icon in the title bar and select List.
2.
Click on the Cogs icon and, from the menu that opens, select Columns, and then
select a view from one of the following:
Film. Includes all the film labels, for example, Keycodes and Inkcodes.
Project. The default view for the project, set in the Views window.
107
TASK
1.
Set the bin to List View, by clicking on the Bin icon in the title bar and select List.
2.
Click on the Cogs icon and, from the menu that opens, select Columns, and then
select Customise.
3.
4.
Film
Minimum
Video
Audio
Project
108
5.
6.
TP-00173-01
TASK
1.
Open the Bins View window as described in "Customizing the Bin View" on page
108.
2.
Left-click the name of the column field you want to move and drag it up or down
the list.
3.
Repeat Step 2 for each field until list is in the order you want.
4.
5.
(Option) Select the Set as Default option. The current selection of fields is stored
as default. The next time you generate a bin, it uses the default view.
6.
Click Use to save your selection and close the Bin Views window.
Saving Views
To save views, do the following.
TASK
TP-00173-01
1.
Create a custom Bin View as described in "Customizing the Bin View" on page 108.
2.
Click Save in the Bin Views window. A Save as dialog box opens.
3.
4.
The named view is saved and added to the list of views displayed when you click
the Views button in the bin.
109
TASK
Resizing a Bin
You can resize any bin. Bear in mind that if you make it smaller, you may not be able to
see all of the columns and fields on the screen at the same time.
Do the following.
TASK
1.
2.
To view obscured entries, press the scroll buttons or click the scroll bar and drag it.
3.
The selected entry remains constant until it moves out of the display window,
then the top or bottom item is selected.
110
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Merging Bins
Merging Bins
You can merge two bins, adding any entries in the source bin to the destination bin and
leaving the source bin unchanged.
To merge bins, do the following.
TASK
TP-00173-01
1.
Click the destination bin and drag it over the source bin so the two bins overlap
each other.
2.
In the source bin, tag the records you want to add to the destination bin.
3.
Click on the Cogs icon and, from the menu that opens, select Merge Bins.
4.
The tagged records in the source bin are added to the destination bin.
111
112
TP-00173-01
To review or change your licensing options, please refer to the Lightworks Installation
and Activation Guide.
User Preferences
You can select tool and key preferences in the Preferences dialog box. See the following
topics:
TASK
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1.
2.
3.
To set your current arrangement of tools as the default, in the Tools area click Set
default position.
113
4.
If you move tools elsewhere, send them back to the default arrangement by
clicking Tidy.
5.
To copy the tool arrangement to any new room you create, select Auto-generate
tools in new rooms.
TASK
1.
2.
3.
Assigning a Key
To assign a key or combination of keys to a function, do the following.
TASK
1.
(Option) To sort the functions in alphabetical order, click the heading of the
column you wish to sort.
114
6
2.
3.
4.
User Preferences
5.
Press a key, or key combination, on the keyboard or one of the eight User keys on
the console.
6.
7.
TASK
1.
2.
3.
Click the Import button. The Import Preferences dialog box opens.
4.
5.
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115
TASK
1.
2.
3.
Click the Export button. The Export Preferences dialog box opens.
4.
5.
Click OK. Your key assignments file is exported to the required location.
System Settings
The System Settings menu can be found on the Project Browser screen.
116
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System Settings
Appearance
Changing Lightworks Appearance
You can change the appearance of Lightworks. Do the following.
TASK
1.
Open the System Settings menu and select User Interface > Appearance.
2.
3.
4.
Move the slider to the right to increase text size, or to the left to decrease text
size. The panel to the right shows the result of your adjustments before you
commit to change your settings.
Tick the Calculate box for Lightworks to automatically adjust the text size for
you.
Click on the colored box to the right of the program item you want to change.
c)
TP-00173-01
Use the color picker to choose the color you require, or select by adjusting the
Red, Green, Blue (RGB) sliders.
117
d) Adjust the Hue, Saturation and Value (HSV) by typing directly into the named
text box.
e)
Click outside the color palette to return to the User Interface Appearance
dialog box.
5.
Move the slider left or right to decrease or increase the brightness level.
6.
Select the font you require from the Typeface drop down list.
7.
Select the wallpaper you require from the drop down list. The options are:
None
The panel to the right of the dialog box displays the wallpaper image you
selected.
8.
Tick the Auto colorize box if you want Lightworks to add a gradient to the selected
wallpaper image.
9.
Save Preset
You can save the appearance settings you make as presets, allowing you to switch
between the default and your spersonal presets. Do the following.
TASK
1.
2.
From the menu that opens, click on Save settings as new preset.
3.
4.
Type the name for your preset and then click Do It.
5.
The preset is saved and is added to the User Interface Appearance menu.
TASK
118
1.
2.
From the menu that opens, click on the Preset you wish to use, or click on Restore
Factory Defaults to load the default Lightworks theme.
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System Settings
Localization
You can change the localization of Lightworks text (Wordings) to make it suitable for
your language and location. If a localization file does not exist for your region, you can
create your own file by translating the default English template or another localization
file.
TASK
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1.
Open the System Settings menu and select User Interface > Wording.
2.
When the Wordings dialog box opens, click on the Cogs icon in the title bar.
3.
From the menu that opens, click on Import Wordings. The Import Wordings
dialog box opens.
4.
Navigate to the folder where your localization files reside. Localization files have
the file extension .LwWords.
5.
119
TASK
120
1.
Open the System Settings menu and select User Interface > Wording.
2.
The Wordings dialog box opens, displaying text for Lightworks captions in the
language of the last localization file to be loaded. (If the localization in Lightworks
has never been changed, this will be the default English template.)
3.
Use the currently loaded localization, or load a localization that is easy for you to
translate. See "Import Localization File" on page 119.
4.
Type over each numbered caption or text line with the translation appropriate to
your language and / or region. Try to keep your translated text as short as possible
in order for your translation to display correctly in Lightworks.
5.
Any changes you make to the dialog box are applied immediately to Lightworks.
However, we recommend that you save your work at regular intervals to a file
created for your localization project. See "Export Wordings" on page 121.
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System Settings
Export Wordings
When you have added your localization to Lightworks, you can save it as a file for backup
purposes or distribution to other users. Do the following.
TASK
1.
2.
From the menu that opens, click on Export Wordings. The Export Wordings dialog
box opens.
3.
Type a name for your localization file and then click OK.
4.
A message box displays confirming that a localization file has been created.
TASK
TP-00173-01
1.
2.
From the menu that opens, click on Revert to default wordings. If the menu
option is disabled, you are already using the default localization - you do not have
to proceed further.
3.
A message box displays, warning that any changes to your current localization
will be lost unless you have already saved them in an export file.
4.
121
TASK
122
1.
Open the System Settings menu and select Hardware > Output Tests.
2.
The Hardware Output Tests dialog box opens and a signal sounds.
3.
On each of the audio channel pairs (1/2 and 3/4) select the options you require:
Level: Type a level in dBFS (decibels relative to full scale) directly into the text
box or select one of the options from the drop down list.
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System Settings
GPU Tests
To test your system Graphical Processor Unit (GPU) do the following.
TASK
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1.
Open the System Settings menu and select Hardware > GPU Tests.
2.
3.
Lightworks performs a series of tests on your system and displays the results of
each test in the GPU Test message box.
123
A1
V1
V2
F2
A2
A3
A4
Play
A5
A6
A7
A8
F9
Lightworks Keyboard
Lightworks Keyboard: 1 of 2
124
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A7
A8
F9
Lightworks Keyboard
Lightworks Keyboard: 2 of 2
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125
<-
Audio FX
F10
Project Card
Home
Audio Mixer
Insert
Projects
Delete
Back 1 Frame
Projects Menu
Home
Back 10 Frames
Racks
F6
Backtime
Remove
Bins
F5
Replace
Clipboard Insert
Rooms Menu
End
Clipboard Replace
Routing FX
F7
Clipboard Source
Search
F3
Cue
'
Slide
Cue Panel
F11
Slip
Delete
Stop
Empty Cut
Swap
Export
F2
Switch
Esc
File Card
F4
Toggle A1
Forward 1 Frame
Toggle A2
Forward 10 Frames
Toggle A3
Frame - Left
Left Arrow
Toggle A4
Frame - Right
Right Arrow
Toggle A5
Full Screen
F12
Toggle A6
Import
F1
Toggle A7
Insert
Toggle A8
Join / Unjoin
Tab
Space Bar
Jump - End
Toggle V1
Jump Start
Toggle V2
Last Cut
Transitions
F8
Last Node
Trim In
Layouts
End
Mark All
Trim Next In
Mark In
Trim Out
Mark Out
Uncue
Move Cut
Undo / Redo
Next Cut
Unmark
Next Node
up arrow
Vectorscope
PgUp
Nudge Backwards
Numlock OFF
Visual FX
F9
Nudge Forwards
Numlock OFF
Zoom In
equals
Play Forward
Zoom Out
minus
Play Reverse
126
backspace
comma
apostrophe
full stop
semicolon
down arrow
Numlock OFF
Numlock OFF
hash
TP-00173-01
Appendix A: Backing Up
In addition to regular backups, Lightworks makes automatic backups called Milestones.
Milestone backups are created for edits after every ten edit operations (mods).
See the following topics:
Automatic Backups
By default, the last ten milestones are stored for an edit. The milestones are stored in
Lightworks\Projects\Pxxxxxxx\Milestones\Exxxxx\.
The milestones are numbered from zero (0) through nine (9), but are not necessarily in
chronological order.
TASK
1.
2.
where # is the value you define. The default value for both entries is 10.
NOTE: If you increase these values to a value over 10, you may notice a decrease in
performance.
3.
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127
Appendix A: Backing Up
TASK
1.
128
2.
3.
4.
The Restore Edit(s) dialog box opens. Recent backups display in white, Milestones
display in red.
5.
6.
Click Restore.
7.
A message box displays, warning you that if the restored files still exist in your
project, they will be overwritten. Click Yes to continue the restore operation.
8.
A message box displays, confirming that the selected files have been restored.
TP-00173-01
TASK
TP-00173-01
1.
2.
3.
4.
5.
Navigate to the location where your archives are stored. Archive files are
identified by the extension .Archive.
6.
7.
The project is restored and opened in Lightworks. If the project has not been
deleted, Lightworks asks if you would like to open the archive in a new project.
129
Appendix A: Backing Up
130
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
Index
Numerics
3D
Components
hardware 2
Console
on-screen 12
overview 3
Cues
jumping to 45
importing 31
settings 98
A
Arranging bins and racks 25
Aspect ratio
selecting 95
Audio
assigning correct timecode to imported files 37
changing levels in the Timeline 70
changing speed for import 37
displaying waveforms 70
Audio information
updating on Project card 95
Audio signal
generating to test output 122
Auto synchronise 54
Automatic Backups 127
AVI
importing 32
B
Backups
automatic 127
restoring from 128
Batch Import 29
Bin
arranging 25
linking tile to viewer 42
list and tile views 20
opening 19
permanence 24
placing in rack 23
playing, moving, editing clips 20
renaming 20
working with 18
Bins
merging 111
BWF
importing 32
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D
Database
changing field order in 109
displaying 107
duration field in 110
resizing 110
saving views in 109
using keyboard to move around in 110
Date
searching by 105
Deleting
subclips 54
Device
components of system 2
Documentation 4
DPX sequences
importing 32
Drag and Drop
copying in the timeline 84
moving in the timeline 83
Drag-and-drop
importing with 30
Drop-frame
field in database 110
E
Edit
changing start time 59
described 18
editing grouped tracks 66
grouping tracks in 66
marking a portion of a source shot in 49
marking entire shot in 50
marking In and Out on 51
replacing entire shot in 57
replacing open-ended in 56
131
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
F
FAQ 5
Field
changing order in database 109
FireWire
interface 2
Formats
Export 87
Forum 5
H
Hardware
testing outputs 122
I
Image sequences
importing 32
Images
importing single 31
Import Tool 28
Importing
AVI, MOV, MPG, MPEG 32
Batch 29
DPX sequences 32
image sequences 32
NTSC 35
OMF 33
PAL 35
RED (R3D) files 33
single images 31
single or group files 28
Stereoscopic media 31
using drag-and-drop 30
wav 32
importing 33
132
K
Key assignments
selecting 113
Keyboard
customized 4
using to move around in database 110
L
Label
displaying 42
Letterboxing
selecting options for 95
Lightworks
console 3
desktop 8
FAQ 5
Forum 5
keyboards 4
Quick Start Guide 4
Technical Support 5
Lightworks archives
exporting 90
Lightworks Documentation 4
Lightworks icon
using to start 7
M
Mark
removing 52
Matches
creating an edit from a search for 106
Memory requirements 2
Merging bins 111
Milestones 127
Mouse
controlling objects with 11
MOV
importing 32
MPG / MPEG
importing 32
MXF
importing 32
N
Nodes
audio, using to adjust levels 70
Non-drop-frame
field in database 110
NTSC
importing 35
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
O
OMF
exporting 90
importing 33
On-screen Console 12
Original
popping out 68
Output test
running from Project card 122
P
PAL
importing 35
Permanence
bins and racks 24
Playback
controls 12
Playback rate
changing audio on import 37
Playing
a tile 39
in a viewer 40
Pop Out Original
button in Edit view 68
Position indicator
changing in the Timeline 63
Print
described 17
Project
creating new 12
menu 9
opening project card 93
selecting audio options 99
selecting details 94
selecting editor preferences 113
selecting film options 101
selecting video options 95
view 9
Project card
updating 95
Projects
restoring 129
R
R3D
importing 33
Rack
arranging 25
creating 23
described 22
permanence 24
renaming 23
RED files 33
TP-00173-01
Index
S
Search parameters
specifying 103
Searching
procedure for 106
Shark 11
Shot
described 16
displaying information about in a label 42
marking a portion of 49
marking entire 50
marking In and Out on 51
source, marking a portion of 49
swapping In and Out points on 51
Source device
cueing to timecode 44
Start time of edit
changing 59
Stereo 3D Tab 98
Stereoscopic media
importing 31
selecting options 98
Subclip
attributes and behaviors of 53
deleting 54
described 17
tracing back 54
undoing and redoing 54
Sync
changing in Timeline 79
changing in Timeline by aligning marks 79
described 17
fixing in Timeline 79
fixing in Timeline using menu commands 80
fixing in Timeline using sync commands 81
separate audio and video together. 54
133
Index
ABCDEFGHIJKLMNOPQRSTUVWXYZ
System
starting 7
System specifications 2
T
Technical Support 5
Testing hardware outputs 122
Tile
linking to viewer 42
playing 39
Timecode
assigning correct type to imported files 37
jumping to 44
Timeline
changing magnification of position indicator 63
changing sync by aligning marks 79
changing sync in 79
copying with drag and drop 84
displaying 61
displaying text on 64
fixing sync in 79
fixing sync using Timeline menu commands 80
fixing sync using Timeline sync commands 81
moving with drag and drop 83
navigating 62
resizing 63
selecting tracks in 65
undoing and redoing changes 82
using shift and drag function 82
Toolbar
described 10
Track
editing grouped 66
grouping 66
selecting in Timeline 65
Transience
bins and racks 24
Trimming
monitoring pictures during 77
Trimview
displaying pictures in 77
using to monitor pictures 77
Troubleshooting 5
resizing 41
W
WAV
importing 32
Waveforms
displaying 70
Workflow
editing 47
V
Video
monitoring during trimming 77
monitoring with Trimview 77
Video tab
Project card 95
View
saving in database 109
Viewer
linking to tile 42
playing material in 40
134
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