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Lightworks v11.

5
Users Guide

Lightworks v11.5

Copyright and Disclaimer


Copyright 2014 by EditShare
This guide, as well as any software described in it, is furnished under either a license or a
confidentiality agreement, is confidential to EditShare, and may be used or copied only in
accordance with the above mentioned agreements. The information in this document is furnished
for your use only and is subject to change without notice. EditShare assumes no responsibility or
liability for any errors or inaccuracies or completeness of this document.
This document is the property of EditShare and is provided in accordance with an EditShare
license agreement. Copying, modifying, or distributing this document in violation of the license
agreement, Copyright Laws of England and Wales, or the Copyright Laws of any applicable foreign
jurisdiction is expressly prohibited.
EditShare is a registered trademark of EditShare in the US and other countries.
Avid is a registered trademark of Avid Technology, Inc. DAVE is a registered trademark of Thursby
Software Systems, Inc. Final Cut Pro, Leopard, Macintosh, and Macintosh OS are registered
trademarks of Apple, Inc. Premiere is a registered trademark of Adobe, Inc. Windows is a registered
trademark of Microsoft Corporation. All other brand and product names are trademarks or
registered trademarks of their respective companies and are hereby acknowledged.
Mention of trade names or commercial products does not constitute endorsement by EditShare
except where explicitly stated.
EditShare EMEA
Clifton House
Bunnian Place
Basingstoke
Hampshire, RG21 7JE
England

Tel:
Fax:
Email:

+44 (0) 20 7183 2255


+44 (0) 20 7183 2256
sales@editshare.co.uk

http://www.editshare.com
January 2014

ii

TP-00173-01

Contents
CHAPTER 1: INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Hardware Components. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Hardware I/O. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Lightworks Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Customized Keyboards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Additional Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Technical Support Contracts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

CHAPTER 2: GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7


Starting Lightworks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Lightworks Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Menu View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Project View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
The Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Controlling Objects with the Mouse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Sharking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
On-screen Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Working with Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Working with Rooms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Creating a New Room from the Projects Browser . . . . . . . . . . . . . . . . . . . . . 14
Creating a New Room from within a Project . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Using an Existing Room. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Clips, Subclips, and Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Subclips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Bins and Racks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Working with Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Racks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Bin and Rack Permanence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Arranging Bins and Racks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

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iii

CHAPTER 3: IMPORTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Import Methods. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Using the Import Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Batch Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Using Drag-and-Drop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Supported Import Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Stereoscopic Media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Single Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Image Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
AVI, MOV, MXF, MPG and MPEG Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
WAV Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
DPX Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
OMF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
RED (R3D) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
NTSC Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
PAL Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Transcoding Imported Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Audio Speed Transfer Details Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Assigning Correct Timecode Type to Imported Files . . . . . . . . . . . . . . . . . . . . . . . . . 37

CHAPTER 4: PLAYBACK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Playing a Tile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Playing in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Opening a Tile in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Playing in a Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Resizing the Viewer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Linking Tiles to Viewers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Timecode and Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Displaying Labels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Adding a Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Removing a Label . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Timecode Calculator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Moving Through Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Jumping to a Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Adding Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Jumping to Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45

CHAPTER 5: BASIC EDITING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47


Editing Workflow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Starting a New Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

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Marking Portions of Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49


Marking a Portion of a Source Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Marking the Entire Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Swapping In and Out Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Using Out Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Removing a Mark. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Marking on the Fly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
More About Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Attributes and Behaviors of Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Deleting Subclips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Undoing and Redoing Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Tracing Subclips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Auto Synchronising . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Editing in the Record Viewer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Replacing Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Open-Ended Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Source Selection Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Record Section Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Picture-Only or Sound-Only Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Entire Clip Replace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Backward Replace - Knowing Out in Source . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Backward Replace - Knowing Out in Record . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Insert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Changing the Edit Start Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59

CHAPTER 6: TIMELINE EDITING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61


Displaying a Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Navigating the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Customizing the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Zooming the Position Indicator In and Out . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Resizing the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Displaying Text on the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Working with Tracks on the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Selecting Tracks on the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Grouping Tracks in an Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
About Editing Grouped Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Ungrouping Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Other Timeline Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Locking and Unlocking the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Popping Out the Original . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

TP-00173-01

Adding Controls to the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69


Displaying Audio Waveforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Changing Audio Levels in the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Trimming Cuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Auto Unjoin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Simple Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Trimming the Outgoing Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Trimming the Incoming Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Moving a Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Console Trimming Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Adding Black or Audio Spacing at a Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Trimming by Numbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Unjoining and Joining Edits in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Previewing Trims . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Finishing a Trim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Monitoring While Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Monitoring Pictures While Trimming using Trimview . . . . . . . . . . . . . . . . . 77
Displaying Pictures with Trimview Enabled . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Changing Sync Using the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Syncing by Aligning Marks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Fixing Sync Using the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Fixing Sync Using the Timeline Menu Commands . . . . . . . . . . . . . . . . . . . . 80
Fixing Sync Using the Timeline Commands. . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Undoing and Redoing Changes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Using Drag-and-Drop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Moving with Drag-and-Drop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Copying with Drag-and-Drop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Inserting or Replacing Using Drag-and-Drop . . . . . . . . . . . . . . . . . . . . . . . . . 85

CHAPTER 7: EXPORTING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Export Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Targets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Backup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Interchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Camera Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Using the Export Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Exporting Lightworks Archives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Exporting OMF1 and OMF2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90

vi

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CHAPTER 8: PROJECTS AND ROOMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93


Opening the Project Settings Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Selecting Project Details . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Changing the Project Password . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Updating the Project Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Adding Project Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Selecting Video Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Main Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Letterbox Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Conversions Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Stereo 3D Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Selecting Audio Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Main Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Normalisation Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Grouping Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Selecting Film Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Media Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Locations Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Manage Tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102

CHAPTER 9: SEARCHES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103


Quick Search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Media and Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Bins, Racks and Sync Groups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Searching by Date. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Searching for a Clip or Subclip in an Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Stopping a Search. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

CHAPTER 10: BIN VIEWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107


Displaying Bin Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Customizing the Bin View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Changing the Order of Fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Saving Views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Moving Between Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Resizing a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Bin Duration Field . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
Merging Bins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

CHAPTER 11: USER AND SYSTEM SETTINGS . . . . . . . . . . . . . . . . . . . . 113


User Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113

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vii

Selecting Tool Preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113


Selecting Key Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
System Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Appearance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Localization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Running Hardware Output Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
GPU Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Lightworks Keyboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Default Keyboard Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126

APPENDIX A: BACKING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127


Automatic Backups. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Changing the Milestone Default Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Restoring from a Backup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Restoring Projects from Archives. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129

INDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131

viii

TP-00173-01

Chapter 1: Introduction
Lightworks is an Academy and Emmy award-winning, professional Non-Linear Editing
(NLE) system for editing and mastering of audio-visual media. It supports resolutions up
to 4K as well as video in PAL, NTSC and HD formats. A wide range of codecs are
supported and, with EditShares Universal Media File format, Lightworks offers fellow
editors seamless media and project sharing with Avid and Final Cut Pro applications.
Lightworks provides an enhanced user experience with an optional keyboard and
Console control surface, allowing you to easily perform your NLE work.
This document introduces you to the purpose and functions of your Lightworks system,
explains the concepts youll need to understand to use it effectively, and describes
workflow procedures. The manual is designed for anyone who uses the Lightworks
system.
See the following topics:

"Features" on page 1

"System Requirements" on page 2

"Hardware Components" on page 2

"Additional Documentation" on page 4

"Troubleshooting" on page 5

"Technical Support Contracts" on page 5

Features
Lightworks has the following features:

Support for a wide range of formats and codecs.

Advanced Multi-Cam editing

Third Party support for Adobe After Effects, Boris, Combustion, Sapphire, etc.

Real-time video and audio effects inclusing primary and slective color correction.

Sub-frame audio editing, direct to timeline voice over tool, Mackie protocol
support.

Advanced Project Sharing features

Full-screen video output through a DVI-attached LCD display and support up to 4K


Full Frame.

Advanced Stereoscopic support with independent editorial control of Left and


Right eyes.

To enable all of Lightworks features, including advanced codec support, you must
purchase a Lightworks Pro activation code.
Instructions for upgrading to Lightworks Pro are provided in the EditShare Lightworks
Installation and Activation Guide.

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Chapter 1: Introduction

System Requirements
Minimum system specifications are described in the EditShare Lightworks Installation and
Activation Guide.

Hardware Components
The Hardware component requirements for Lightworks are as follows:

Hardware I/O

DV camera or deck (not supplied). DV source usually attached to the Lightworks


through the IEEE 1394 interface to provide video and audio input and output.

Alternatively, you can transfer files from a network interface or removable storage.

Mouse
Lightworks has many functions that can be accessed by a standard two-button mouse
with a central wheel. For details on mouse usage, see "Controlling Objects with the
Mouse" on page 11.

Keyboard
Many of Lightworks editing functions can be accessed from shortcuts on your keyboard.
Although the default set of shortcuts will be familiar to regular users of Lightworks, you
can change the key assignments to your own preferences, such as editing applications
you are already familiar with. See "Selecting Tool Preferences" on page 113.
A keyboard specially designed for use with Lightworks is available, see "Customized
Keyboards" on page 4.

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Hardware Components

Lightworks Console
The Lightworks Console can be used to play video and audio, and to control many of
Lightworks editing functions.

The console has keys for the more common editing functions and a flat bed-style paddle
to facilitate post production operations. A free USB port is required to connect the
Lightworks Console. Power for the Lightworks Console is provided from the USB port of
the host system.
Consoles may be ordered from the Lightworks web site: www.lwks.com. For a full
description of the Lightworks Console, see the Lightworks Advanced User Guide.

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Chapter 1: Introduction

Customized Keyboards
You can order a custom designed USB keyboard specially designed for Lightworks,
containing shortcuts and application functions. Color coded for ease of use, the keys are
printed with icons and labels to ensure a fast learning curve.

Keyboards for the following languages and regions are available:

English (United Kingdom)

English (United States)

French, German, Spanish

Japanese

Chinese (Hong Kong)

Chinese (Taiwan)

When you import Lightworks Preferences, the keyboard template that matches your
physical keyboard is imported.

Additional Documentation
The following document is also available from EditShare:

Lightworks v11.5 Installation and Activation Guide

Lightworks v11.5 Quick Start Guide

Lightworks v11.5 Advanced Users Guide

You should also refer to the Lightworks ReadMe supplied with your version of
Lightworks for features introduced after this Guide was published.

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Troubleshooting

Troubleshooting
If you experience an issue with your Lightworks installation, or something isn't working
as expected, visit our FAQ page at http://www.lwks.com/faq where you can type in a
question relating to the issue and view the search results. If you do not find an answer to
your question, you can refer to the Lightworks forums at http://www.lwks.com/forum

Technical Support Contracts


For assistance beyond this document and that provided in your Lightworks
documentation, you can purchase a Technical Support Contract for Lightworks from our
online shop at http://www.lwks.com/shop. Technical Support is by Telephone and
Email.
When you contact Technical Support, have the exact version number of your Lightworks
implementation ready as well as your support agreement number. The contact details
for EditShare Technical Support are as follows:

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Europe, Middle East and Africa:

support@editshare.co.uk

Americas:

support@editshare.com

Asia and the Pacific:

support@editshare.com.au

Chapter 1: Introduction

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Chapter 2: Getting Started


This chapter provides you with the essentials for starting to use your Lightworks
software. See the following topics:

"Starting Lightworks" on page 7

"Lightworks Desktop" on page 8

"Working with Projects" on page 12

"Working with Rooms" on page 13

"Clips, Subclips, and Edits" on page 16

"Bins and Racks" on page 18

For information about installing your Lightworks application, refer to the EditShare
Lightworks Installation Guide.

Starting Lightworks
To start Lightworks, do the following.

TASK

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1.

Double-click the Lightworks icon on the desktop.

2.

The Lightworks application opens, displaying the


Lobby and Projects Browser. See "Menu View" on
page 8.

Chapter 2: Getting Started

Lightworks Desktop
There are two main views in Lightworks - Menu View from where you start new and
existing projects, and Project View where you complete your video projects. See the
following topics:

"Menu View" on page 8

"Project View" on page 9

"The Toolbar" on page 10

"Controlling Objects with the Mouse" on page 11

"Sharking" on page 11

"On-screen Console" on page 12

Menu View

5
1
4

The key to the components are:

1)

Lightworks logo - Click to navigate your web browser to the Lightworks web site

2)

System Settings button

3)

Project Browser

4)

Shrink button- minimizes the Lightworks application to the task bar

5)

Close button - click to end your Lightworks session

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Lightworks Desktop

Project View
Your project workspace is laid out as follows:
9

8
7

6
2

3
4

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1)

Exit Project. - exits the Project Browser and return to the Lobby

2)

Toolbar - provides shortcuts to major Lightworks functions

3)

Shark Tool (Red = Pro version, Grey = Free version)

4)

Console - provides playback and editing functions

5)

Import Bin - navigation tool for finding and importing video clips from your
system

6)

Shrink button - minimizes the Lightworks application to the task bar

7)

Close button - shuts down the Lightworks application

8)

Rooms Menu. - allows you to divide your project into separate areas

9)

Project Menu - allows you to review and update your project settings

Chapter 2: Getting Started

The Toolbar
The Toolbar provides access to several tools you use during your recording and editing
process. It is open by default in Project View.

Record
Opens the Record tool for recording new clips

Import
Opens the Select Files to Import dialog box

Edit
Opens the viewer and timeline for a new edit

Search
Opens the Search tool

Bin
Opens a new bin

Rack
Opens a new rack .

Playout
Opens the Playout Tool for playing an edit to tape

Export
Opens the Export tool

Editor Preferences
Opens the Editor Preferences dialog box

10

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Lightworks Desktop

Controlling Objects with the Mouse


You use the mouse buttons to control the position and behavior or screen objects. When
the system is busy, the cursor changes to an hourglass and you cannot use its functions
until it returns to its usual appearance (white arrow).
Several mouse functions are different in Lightworks than you might be accustomed to.
See the following table.

Mouse Function
Left click

Function

Operation

Activate

Click the left mouse button on an object, button, or command, and then
release the button.

Reset default position

For sliders. Click the left mouse button on a slider to reset it to the default
position.

Drag-and-drop

Click the left mouse button on an object, drag the object to where you want
it, and then release the button.

Jump red-diamond
frame marker

For objects with the red diamond current frame marker. Place the cursor at
the new position on the Indicator Strip, and click the left mouse button.

Resize

For Timelines, bins, and Logging databases. Click the right mouse button on
the border of the object, drag the mouse to resize the object, and then
release the button.

Foreground obscured
objects

For viewers, Timelines, and bins. Place the mouse over the object and click.

Right click

Menu display

Click the right mouse button over any object to view the menu for
that object.

Hover

Tool Tips

Hover the mouse over an object until information appears.

Wheel

Moving through rows


and cut points

Scroll the mouse wheel to move through database rows and to jump
through cut points within an edit.

Sharking
A shark displays in the bottom left corner of the Project View. It is
colored red in Lightworks Pro and colored grey in the Free version.
You can use the shark to hide windows while working on your
project, and later use the shark to recover those windows. This is
known as sharking. The shark also displays helpful tips during major
tasks.
The shark must be picked up with the right mouse button (held down) then left clicked
over items to remove them. Left clicking the shark will empty items that were closed.

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11

Chapter 2: Getting Started

On-screen Console
A console designed to work with Lightworks is available. You can use it to play video and
audio, and to control many of Lightworks editing functions. Refer to the Lightworks
Advanced Users Guide for details.
An on-screen version of the Lightworks console displays by default at the bottom of the
workspace. This allows you play and edit video clips.

Back to previous cut

Remove item

Back one frame

Delete item

Play / Pause

Insert item

Forward one frame

Replace item

Go to next cut
Set In Point

Set Out Point

Clear Points

Working with Projects


Your work on the system is divided up into projects. You do the editing for your project
in a room. Any work done in a room is stored in the project.
To set up a new project, do the following.

TASK
1.

In the Projects Browser, click Create a New Project.

2
3

4
2.

Click the Name text box, and type a name for your project.

3.

Select the frame rate you want your project to use from the Frame rate
drop-down list.
If you do not know the frame rate of your media, select Auto. Lightworks will
determine the frame rate for you.

4.

12

Click the Create button.

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Working with Rooms

5.

The Project Browser window closes, and Lightworks changes to Project View, with
the Shark, Toolbar, and Import dialog box open (see "Project View" on page 9).

6.

You are now in the room for the project. The project name and an arbitrarily
assigned room name appear in the upper left corner of Lightworks.

9
7.

To change the room name, click the room name, type the name you want, and
then press Enter to save the name (see "Working with Rooms" on page 13).

8.

Click the name of the project in the top left corner to see current project details.

9.

To return to the Projects Browser, click the Exit Project button at the top left of the
screen.

Working with Rooms


In Lightworks, you play material and edit it in the Room. A room is the arrangement of
project components and can belong to only one project. A project can have more than
one room. For example, you could create one room called Editor and another room
called Assistant.
You can have several rooms that belong to the same project. You can delete and
recreate rooms without affecting any of the work in the project. To Lightworks, a room
is simply a screen arrangement.
See the following topics:

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"Creating a New Room from the Projects Browser" on page 14

"Creating a New Room from within a Project" on page 15

"Using an Existing Room" on page 15

13

Chapter 2: Getting Started

Creating a New Room from the Projects Browser


To create a new room, do the following.

TASK
1.

In the Project Browser, click the thumbnail for the project to which you want add
a room.

14

2.

A submenu opens, displaying existing room(s) in the project and a blank new
room labeled New Room.

3.

Click on New Room.

4.

You enter the new room. The project name and an arbitrarily assigned room
number appear in the upper left corner.

5.

Click the room name, type the name you want, and then press Enter to save the
name.

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Working with Rooms

Creating a New Room from within a Project


You can also create a new room from within an existing project. This can be useful if you
are working on several episodes from one project, so each episode can be on the screen
in its own room. Do the following.

TASK
1.

With an open project, click the room name.

3
2.

A submenu opens, displaying existing room(s) in the project and a blank new
room labeled New Room.

3.

Click on New Room.

4.

You enter the new room. The project name and an arbitrarily assigned room
number appear in the upper left corner.

5.

Click the room name, type the name you want, and then press Enter to save the
name.

Using an Existing Room


To use an existing room, do the following.

TASK
1.

Click the room.


NOTE: If the project is password-protected, you are returned to the Lobby and
prompted for the password. Type the password and press Enter.

2.

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You enter the room. All the screen objects that were in the room when you last
used it are displayed.

15

Chapter 2: Getting Started

Clips, Subclips, and Edits


See the following topics:

"Clips" on page 16

"Subclips" on page 17

"Edits" on page 18

Clips
A clip is created by a single continuous recording of picture and or sound into the
system. A clip is stored on the system as both a log file and a material file.
The log file for a clip contains logging information such as the clip name, reel ID and
timecode. The material file contains pictures or sound for the clip.
Clips recorded into the system may need further preparation; for example, breaking
down long recordings into subclips or syncing up separate picture and sound. The
products of these processes are called Subclips (see "Subclips" on page 17).
The following illustration shows the relationship between a clip, a subclip, and an edit.
GRAPHICS SCREEN

EDIT

MATERIAL DRIVE

SYSTEM DRIVE

LOG
Edit plays material
from Clip

Edit refers to Clip logs


for timecodes , etc.

16

CLIP

LOG

SUBCLIP

LOG

Material

Subclip plays material


from Clip

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Clips, Subclips, and Edits

Subclips
A subclip is so named because it has no material of its own. When you play a subclip, it
plays the pictures and sound from the material files of its original clip(s).
There are three types of subclips, which can be identified by the color of the flag
displayed at the top left corner of edit and tile views:

Basic Subclip
Pink

Sync
Beige

Print
Yellow

A subclip taken from a longer recording.

The result of syncing up separately


digitized picture and sound clips.

Made from an edit when a videotape


master from an online has to be recut.
Prints behave like clips during editing and
behave like edits during
project-management processes. When
you work with prints, do not delete the
original clips, as each print refers to the
log of its original clip for labels such as
timecode.

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17

Chapter 2: Getting Started

Edits
An edit is an edited sequence of clips or subclips. You can combine clips and subclips in
an edit.
NOTE: The edit that you see on the graphics screen does not exist in the same way as
a film cutting copy or videotape master. The edit is simply a list of edit points in
Lightworks own format without pictures, sound, or timecode. The edit refers to
the logs of its constituent clips for labeling information such as timecode.
When you view the edit, it plays the pictures and sound from the material files
of the original clips.

Bins and Racks


Bins and racks are additional tools you can use to organize and work with your material.
See the following topics:

"Working with Bins" on page 18

"Racks" on page 22

"Bin and Rack Permanence" on page 24

"Arranging Bins and Racks" on page 25

Working with Bins


Bins are used to organize and display your clips and edits. You can move and copy clips
to other bins, and change the way bins display clips.
It is possible for a clip to be in more than one bin at the same time. You can use this
feature to help organize your material more flexibly. However, seeing a clip in more than
one place on the screen does not mean there is more than one copy of the clip on the
hard disk.
Bins can display edits and clips in two ways:

18

Tile View. Clips and edits display as thumbnails.

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Bins and Racks

List View. Clips and edits display in a list format with relevant metadata and a smaller
thumbnail to aid identification.
Tile View

List View

See the following topics:

"Opening a Bin" on page 19

"Renaming Bins" on page 20

"Changing a Bins Appearance" on page 20

"Playing and Editing Clips" on page 20

"Moving Clips" on page 21

"Copying Clips" on page 21

"Open a New Bin with Selected Clips" on page 21

"Open an Edit with Selected Clips" on page 21

"Sorting and Arranging Tiles" on page 22

Opening a Bin
You can open a bin in one of the following ways:

1
2
3

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1)

Clicking the Import icon to create a bin of imported clips.

2)

Clicking the Search icon to create a bin containing clips based on search criteria.

3)

Clicking the Create Bin icon to create a new empty bin.

4)

Right-clicking a video tile and selecting Make Bin of clip references.

5)

Clicking the Cogs icon on an existing bin, and selecting Make a Bin.
19

Chapter 2: Getting Started

Renaming Bins
Each bin or rack has a name, which is displayed whether the object is open or closed. To
change the name, do the following.

TASK
1.

Left-click on the existing name in the bins title bar.

2.

Type a new name for the bin and then press Enter.

Changing a Bins Appearance


You can switch the bin layout between List and Tiles. Do the following:

TASK
1.

Click the display icon in the upper right corner of the bin:

1
2

2.

From the menu that opens, select tiles or list as required.

Playing and Editing Clips


You can do the following with clips.

TASK

20

Play a tile by clicking the thumbnail picture and pressing Play on the Console,
pressing the spacebar, or pressing l.

Move tiles from one bin to another by clicking the tile and dragging it.

Open a tile by double-clicking it in List view.

Select multiple clips by Shift-clicking or Ctrl-clicking them.

In Tiles view, click the area between tiles and then drag around tiles to select
them.

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Bins and Racks

Moving Clips
To move one or clips, do the following.

TASK
1.

Open the bin containing the clip or clips you want to move.

2.

Left-click on the clip you wish to move. Alternatively, hold down the Shift key and
then click to select multiple clips.

3.

The cursor changes to show you how many clips you have selected.

4.

Drag the selected clip(s) onto the intended destination.

Copying Clips
To copy one or clips, do the following.

TASK
1.

Open the bin containing the clip or clips you want to copy.

2.

Ctrl +click on the clip you wish to copy. Alternatively, hold down the Shift and Ctrl
keys, and then click to select multiple clips.

3.

The cursor changes to show you how many clips you have selected.

4.

Drag the selected clip(s) onto the intended destination.

Open a New Bin with Selected Clips


To open a new bin with selected clips, drag the selected clips
onto the Bin icon in the Toolbar.

Open an Edit with Selected Clips


To open a new edit with selected clips, drag the selected clips
onto the Edit icon in the Toolbar.

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21

Chapter 2: Getting Started

Sorting and Arranging Tiles


Select additional options by clicking the Cogs icon and then doing any of the
following:

TASK

Sort the tiles by selecting Sort By and selecting an option from the Criteria drop
down menu.

Align the tiles without re-sorting them by selecting Tidy.


NOTE: The Tidy menu option displays only when Automatic positioning is set to No.

To resize tiles, in Tiles view, select Small, Medium or Large from the Tile size drop
down list.

To resize thumbnails, in List view, select Extra Small, Small, Medium, Large or Extra
Large from the Thumb size drop down list.

Racks
The Rack is a type of filing cabinet that you can use to store bins, sync groups, and other
racks on the graphics screen.
A rack has the following properties:

22

It can contain up to 15 items

It can be closed to save space on the screen

Closed bins can be dropped into closed racks

Closed racks can be placed in other racks

It can be made permanent and then searched for

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Bins and Racks

Creating a Rack
To create a new Rack, do the following.

TASK
1.

Click on the Rack icon in the Toolbar.

1
2

2.

A new rack opens.

3.

To rename the rack: Left-Click on the title bar and then type the new rack name.

Placing a Bin inside a Rack


To place a bin inside a rack, do the following.

TASK
1.

If the bin is still open, click on the Shrink button to close it. .
1,6

TP-00173-01

2.

Left-click on the closed bin and drag it onto the rack.

3.

The bin displays inside the Rack.

4.

You can change the order in which bins are displayed in the rack by left-clicking
on the title bar of the bin and dragging it to the required position.

5.

To open a bin, click on the Enlarge button on the bins title bar.

6.

To close the bin and return it to the rack, click on the Shrink button as described
in step 1.

23

Chapter 2: Getting Started

7.

To permanently remove a bin from a rack:


a)

Left-click on the Close button and, from the dialog box that opens, click on
Yes.

b) The bin is permanently detached from the rack but it is not deleted.

Bin and Rack Permanence


A bin or rack can be transient or permanent.
Transient is the default state for a new bin or rack. Transience is marked by a blue label.
If you delete a transient object, you cannot retrieve it. Deleting does not delete the clips
or edits from the hard disk, however. Typing a name for a transient bin makes it
permanent.
Permanent bins and racks are marked by a green label. If you delete a permanent bin or
rack, you cannot retrieve it. A rack (but not a bin) automatically becomes permanent
when you first place an item in it. If you delete a tile from a permanent bin, a message
box opens asking if you want to remove the tile from the bin.

Changing Bin and Rack Permanence


You can change a bin or a rack from transient to permanent and vice-versa. Do the
following:

TASK
1.

Click on the Cogs icon in the upper right corner of the bin or rack.

24

2.

The Cogs menu opens.

3.

From the Permanence option, select Transient or Permanent as required.

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Bins and Racks

Arranging Bins and Racks


You can drag a bin or rack to any position on the screen, or even place it partially off
screen. You can also resize a bin.
NOTE: It is recommended that you keep the number of on-screen bins and racks to a
minimum.
Do the following.

TASK
1.

To move a bin or rack, click the object and drag it to where you want it.

2.

To resize the object, click on the border and drag it to the size you require.
NOTE: You can drag any of the four borders.

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25

Chapter 2: Getting Started

26

TP-00173-01

Chapter 3: Importing
This chapter describes the methods for importing media, supported file types and
formats. See the following topics:

"Import Methods" on page 27

"Supported Import Formats" on page 30

"Transcoding Imported Video" on page 36

"Audio Speed Transfer Details Dialog Box" on page 37

"Assigning Correct Timecode Type to Imported Files" on page 37

Import Methods
See the following topics:

TP-00173-01

"Using the Import Tool" on page 28

"Batch Import" on page 29

"Using Drag-and-Drop" on page 30

27

Chapter 3: Importing

Using the Import Tool


To import a file or a group of files, do the following:

TASK
1.

Click the Import icon on the toolbar.

2.

The Select Files to Import dialog box opens.

4
2
3

5
3.

Click on Places at the top-left corner of the dialog box. From the menu that opens,
navigate to the directory containing the files you wish to import.

4.

The Select Files to Import dialog box displays the Name, Format, Rate, Size and
Date of each clip. Make sure the frame rate of the file is compatible with the
project frame rate.
NOTE: If the frame rate is not compatible, it displays in red. You cannot import it into
the project.

28

5.

Click Import. A message box opens, reporting the progress of the import process.

6.

When the import finishes, the message box closes and a bin called Imports opens,
containing your imported files.

7.

You can select where to put the imported file and if you want to transcode it to a
new compression format. See "Transcoding Imported Video" on page 36.

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Import Methods

Batch Import
You can use Batch Import to import files from various locations.

TASK
1.

Right-click the Import icon on the


toolbar and, from the menu that
opens, select Batch Import.

2.

The Batch Import dialog box opens.

3
7
6

TP-00173-01

3.

Click on the Add Files button.

4.

The Select Files to Import dialog box opens.

5.

Click on Places at the top-left corner of the dialog box and navigate to the
directory containing the files you want to import.

6.

To remove files from the Batch Import dialog box, select the file(s) you want to be
removed, and then click on Remove.

7.

To start Batch Import, click Start. Click Import. An Import message box reports
progress as the files are imported.

8.

When the import finishes, a bin called Imports opens, containing your imported
files. The Import dialog box closes.

29

Chapter 3: Importing

Using Drag-and-Drop
To import using drag-and-drop, do the following.

TASK
1.

Select the files you want to import in your operating system file browser.

2.

Drag the files onto the Lightworks desktop.


The Batch Import panel opens.

3.

Click Do It.

4.

The import process starts.

Supported Import Formats


You can import the formats and types of files described in the following list:

Stereoscopic Media - see page 31

Single Images - see page 31

Image Sequences - see page 32

QuickTime with audio. You can keep these files as QuickTime. The Quicktime Player
must be installed (Windows 32bit only).

AVI, MOV, MXF, MPG and MPEG Video - see page 32

MXF P2 and XDCAM in SD and HD formats

WAV Files - see page 32

Avid DNxHD. You can import QuickTime files encoded with the Apple ProRes codec.
NOTE: This option is available for purchase.

DPX Sequences - see page 32

OMF - see page 33

RED (R3D) - see page 33

NTSC Projects - see page 35

PAL Projects - see page 35

Edit Decision Lists (EDL)

For a complete list of supported formats, see http://www.lwks.com/techspecs

30

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Supported Import Formats

Stereoscopic Media
You can import stereoscopic media if it is named correctly. All stereoscopic media must
be of the same duration and contain the words left or right in the otherwise identical
filename in the same position, for example, clip001left.mxf and clip001right.mxf.
Lightworks imports pairs of files as a single synced file.
NOTE: For information about selecting stereoscopic 3D options, see "Stereo 3D Tab"
on page 98.
To import stereoscopic media, do the following.

TASK
1.

Make sure the pair of files you want to import has identical filenames with the
exception of left or right in the same position in the filename.
For example, clip001left.mxf and clip001right.mxf will import successfully. A pair
named clip001left.mxf and rightclip001.mxf will not import successfully.

2.

Make sure the pair of files has identical durations.


A pair with different durations will not import successfully.

3.

Do one of the following:


Select the pair of files in your operating system file browser and drag them
onto the Import tool.
Search for the pair from within the Import tool.

4.

Import the files.


Lightworks syncs the pair into a single file that appears in the bin named, for
example, clip001L. The Tracks column displays V1 LR, which is evident that
Lightworks successfully synced the two cameras and created a V track from the
pair of files.

5.

Open the shot in the Timeline.

6.

A single V track displays that contains V1 L and V1 R.

Single Images
Importing a single image (BMP, JPG, PNG, TGA, and so on) produces a clip with a single
frame in the project. The original aspect ratio of the image is maintained. You can add
black borders to the top or sides of the image to make it fit a standard viewer for the
current resolution. Images larger than the standard current resolution are reduced to fit
a standard viewer.
You can key still images over background video, via the Image Key feature of the effects
tool. Unlike image import, image key does not convert the files to a piece of video, but
is referenced in its original state. This allows graphics files with an alpha track to be keyed
over a video background. It also gives the user more control over which part of the
image is seen, and where it is to be placed within the viewer. For more information, see
the Lightworks Advanced Users Guide.

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31

Chapter 3: Importing

Image Sequences
In the same way that you can import single frames, you can simultaneously import a
sequence of images to form a single clip in Lightworks.

AVI, MOV, MXF, MPG and MPEG Video


Video files (AVI, MOV, MXF, MPG, and MPEG) can be imported into Lightworks.
You should ensure that QuickTime v7, or later, is installed on the Lightworks system
before importing files. For more information on downloading QuickTime, refer to
www.apple.com.

WAV Files
The Lightworks system can import WAV files of from 1 to 16 tracks. Any WAV files
conforming to the RIFF standard and using PCM audio encoding can be imported. This
includes uncompressed Broadcast Wave Format (BWF) files.

DPX Sequences
You can import DPX sequences either natively or transcoded to RGB32 by doing the
following.

TASK

32

1.

In the Import tool, click the Cogs icon (or right-click) and from the menu that
opens, select Detect Image Sequences > Yes.

2.

Select multiple clips and follow the procedure in "Using the Import Tool" on page
28.

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Supported Import Formats

OMF
Lightworks supports the sound and edit-decision parts of the OMF standard. Any picture
material contained in the OMF file is discarded on import into the Lightworks.
NOTE: OMF files with more than 16 audio tracks cannot be imported.
When you import OMF files into the Lightworks, the audio sample rate of the file must
match the audio sample rate of the project.
Also consider the following:

Composition information and media data. Although OMF interchange files allow
applications to store the media in separate files from the composition information,
media files must be embedded into the OMF file (and not stored in an external file)
when importing OMFs into Lightworks).

OMF edit rate. When you import an OMF file into the Lightworks, the edit rate of the
file must match the edit rate of the project. For example, if you are working in a 25fr
project, the OMF edit rate must be 25.

Source track mapping for OMF imported material. When the Lightworks system
imports the OMF source material, it assign the first referenced audio track to A1, the
second to A2, and so on. This happens even if the audio tracks were A3 and A4 on
the original source tape. This does not affect the imported material as it is used in
the imported composition (the edit). If you want to redigitize the audio from the
original tapes using the imported information from the OMF composition, you need
to manually confirm that the correct audio tracks are being recorded. This can be
done by patching the source device so that audio tracks are all recorded as A1, A2.
NOTE: The extra track mapping data is contained within the OMF format, but this
information is not used by Lightworks to create the audio material.

RED (R3D)
You can import RED files into lightworks. See the following topics:

"About RED Files" on page 33

"Importing R3D Files" on page 34

About RED Files


NOTE: This option is available for purchase.
You can import RED R3D natively. You can choose full resolution or one of the standard
reduced resolution modes (, ,?) to change the decode quality of the imported R3D
file. Currently R3D files with aspect ratios of 4:3 or 16:9 are supported. No R3D export is
available, but you can export EDLs or AAF files for transferring edit decisions. The AAF
carries file pointers to the material for networked or shared storage operations.
There are some performance considerations when you use RED R3D files with
Lightworks systems. Depending on the workflow and formats required, older systems
might need a hardware upgrade.
NOTE: Working natively with sequences of R3D files is very demanding on disk
storage, CPU, and graphics card performance, particularly at the higher
resolutions.

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33

Chapter 3: Importing

If you use Lightworks as an offline editor, you need to choose between working with the
1/8 image size R3D files directly or importing to another format, for example, DV 25.
Editing performance is better with lower-resolution imported material like DV 25, but
the import time is significantly longer. You can set a shortcut key to switch back and
forth between resolutions, depending on your workflow. See "Importing R3D Files" on
page 34.
If the offline was made with 1/8 resolution Native R3D files, the conform can change the
resolution to either or full (1). Otherwise, you need to use the Find Material to Fill Edit
process. If the project is to be played out to HD-SDI, resolution might provide
acceptable results, although full resolution provides the best-quality final images. With
the right hardware and with effects prerendered, a playout to tape directly from res
material should be practical. However, if full resolution R3D data is selected as source,
this necessitates the edit having to be rendered to an interim format, for example,
uncompressed AVI. You can then play the AVI out to tape.
For file-based operations, a conform (render) to DPX is also possible. However you must
provide adequate storage capacity and performance.
For the procedure to import RED files, see "Importing R3D Files" on page 34.

Importing R3D Files


To import R3D files, do the following.

TASK
1.

Select the R3D file or files you want to import by doing one of the following:
Click the Choose button in the Import tool and browse to the file you want.
Click the file you want and drag it onto the desktop.

2.

Click Do It in the Import tool.


The file imports.

3.

Click on the Project name at the top-left corner of the workspace.


The Project panel opens.

4.

Click on the drop down list to the right of the RED decode quality field, and select
the required resolution from the list.

The R3D file opens and plays in the resolution you selected.
NOTE: If your system performance allows it, you can select a higher resolution when
the edit is ready for playout.

34

TP-00173-01

Supported Import Formats

NTSC Projects
Options for NTSC projects include the following:
1)

Prior to ingest, audio runs at a speed which syncs to:

Video (no film generation) @ 30.0


Tells the system that the audio was recorded to sync with video.

Video (no film generation) @ 29.97


Tells the system that the audio was recorded to sync with video.

Straight-Transfer film @ 30.0


Tells the system that the audio was recorded to sync with film, and
therefore to slow it down to sync with NTSC rate on playback after import.

Straight-Transfer film @ 29.97


Tells the system that the audio was recorded to sync with film, and
therefore to slow it down to sync with NTSC rate on playback after import.

Pulled-down film @ 30.0


Tells the system that the audio was recorded to sync with NTSC
pulled-down transferred film, and therefore to leave the playback rate as it
was recorded.

Pulled-down film @ 29.97


Tells the system that the audio was recorded to sync with NTSC
pulled-down transferred film, and therefore to leave the playback rate as it
was recorded.

2)

What type of Primary Timecode should be assigned to the imported audio:

Audio

Auto

30-frame Drop

30-frame Non-Drop

24 frame

PAL Projects
Options for PAL projects include the following:
1)

Prior to ingest, audio runs at a speed which syncs to:

Video (no film generation)


Tells the system the audio was recorded to sync with video.

Straight-transfer film @25.0


Tells the system the audio was recorded to sync with film, and therefore to
slow it down to sync with PAL rate on playback.

Pulled-down film @24.0


Tells the system the audio was recorded to sync with PAL pulled-down
transferred film, and therefore to leave the playback rate as it was recorded.

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35

Chapter 3: Importing

2)

What kind of Primary Timecode should be assigned to the imported audio:

Auto

25 frame

24 frame

Transcoding Imported Video


You can select where to put the imported file and if you want to transcode it to a new
compression format. Do the following.

TASK
1.

In the Select Files to Import dialog box, select the file you want to import.

2.

Click the Cogs icon.

4
2

3.

From the drop down menu that opens, select Video Transcoding.

4.

The Video Transcoding dialog box opens.

5.

Select the file type and compression options you require.

6.

At bottom left corner of the Select Files to Import dialog box, select one of the
following options from the drop down menu:

Create Link. Keeps the imported file in its original location and format so you
can work with the file natively.
Copy Local. Copies the file to the material drive without transcoding.
Transcode. Activates the Output Format area, letting you select a new
compression format.

36

TP-00173-01

Audio Speed Transfer Details Dialog Box

Audio Speed Transfer Details Dialog Box


Sometimes Lightworks must change the playback rate of imported audio files in order
for it to sync with picture. This might be necessary when you edit film material in video
projects. For example, when editing film clip at 24 fps in an NTSC video project, audio
recorded on location runs at a speed which syncs with the film projected at 24 fps. But
when this film is telecined to NTSC using pulldown and digitized into Lightworks, its rate
effectively becomes 23.98 fps, and the audio playback rate has to be slowed accordingly
to sync with the picture.
Playback rate change is achieved at import time on the Transfer details dialog box.

Assigning Correct Timecode Type to Imported Files


Depending on the type of project you are working in, you might want to assign specific
types of timecodes to your imported files. This can be important where the files are
required for subsequent conforming from EDLs.
You select timecode type on the Audio Speed Transfer Details dialog box. Options
include the following:

What kind of primary timecode should be assigned to the imported clips:

In a 25-frame PAL project: Auto, 24 fr, 25 fr.

In an NTSC project (29.97, 30, or 24 frame): 30fr drop (NTSC), 30fr non-drop
(NTSC), 24 fr.

The Auto option attempts to read from the header of the WAV file the kind of timecode
with which the audio was recorded. All other options override the file header timecode
information.

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37

Chapter 3: Importing

38

TP-00173-01

Chapter 4: Playback
This chapter describes the procedures you follow to play and move through your
material. You can play your material in a tile or in a viewer.
See the following topics:

"Playing a Tile" on page 39

"Opening a Tile in a Viewer" on page 40

"Playing in a Viewer" on page 41

"Moving Through Material" on page 44

Playing a Tile
After you record or import material, a clip appears as a tile in a bin. You will need to
change your bin to Tile view if it is set to List view.
To play a tile, do the following.

TASK
1.

Click anywhere in the picture area of the tile.


1

2
4

3a

2.

The border changes to bright blue.

3.

Play the material by doing one of the following:


a)

Use the on-screen console play buttons.

b) Use the Lightworks Console play buttons, the lever, or the jog wheel.
c)
4.

TP-00173-01

Use the keyboard shortcuts, l (lowercase L) for play, spacebar for play / pause.

Hover your mouse over the tile to reveal the scrub bar, then left click on the red
marker to scrub backwards or forwards through the clip

39

Chapter 4: Playback

Playing in a Viewer
You play material in a viewer. You can also link tiles to viewers, and you can change the
label display and the viewer size. See the following topics:

"Opening a Tile in a Viewer" on page 40

"Playing in a Viewer" on page 41

"Resizing the Viewer" on page 41

"Linking Tiles to Viewers" on page 42

Opening a Tile in a Viewer


To open a tile in a viewer, do any of the following.

TASK
1.

Do one of the following:


Hover the mouse over the tile and click on the Viewer icon (a) when it appears.
a

Double-click on the tile.


2.

The selected clip opens in a Viewer.


3

40

3.

The name of the clip appears at the top of the viewer.

4.

The right and left ends of the Indicator strip represent the start and end of the clip.

5.

You can have as many Viewers on screen as you want.

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Playing in a Viewer

Playing in a Viewer
To play in a viewer, do the following.

TASK
1.

Open a tile in a viewer. See "Opening a Tile in a Viewer" on page 40.

2.

Left-click in the picture area.


The border brightens, indicating that the viewer is active.

3.

Play the material by doing one of the following:


Use the console Play buttons, the lever, or the jog wheel.
Use the keyboard shortcuts, l (lowercase L) for play, spacebar for play / pause.

4.

To move through the material, click the red frame marker in the Indicator strip and
drag it where you want.

5.

To jump to a new point, left-right click the mouse at the position you want to
jump to.

6.

To lock the viewer on the screen, click the Pin button in the upper right corner. To
unlock the viewer, click the Pin button again.

7.

To display full size video on a second monitor, do the following:


a)

Press the Toggle Full Screen shortcut key (the default key is F12).

b) The viewer / edit displays in full size on the monitor.


NOTE: You must have a two-monitor setup to display full screen video.
If you have only one monitor, the full screen display uses that monitor,
obscuring the user interface. If you have dual monitors, only the extended
display is used.

Resizing the Viewer


Click on any edge of the viewer and drag to resize it. The size of the viewer displays in
the top left corner while you drag it.

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41

Chapter 4: Playback

Linking Tiles to Viewers


You can link tiles to viewers. This lets you link tiles to permanent bins, which preserves
their mark and park information as well as In and Out points. To link tiles to viewers, do
the following.

TASK
1.

Right-click the Bin icon in the Toolbar.

2.

From the menu that opens, select Link


Bin Tiles to Viewers and then select Yes.

Timecode and Labels


See the following topics:

"Displaying Labels" on page 42

"Adding a Label" on page 43

"Removing a Label" on page 43

"Timecode Calculator" on page 44

Displaying Labels
The current timecode for the selected clip displays at the bottom of the viewer. You can
change the format of the displayed timecode format through the Labels menu. Do the
following.

TASK
1.

Left-click the arrow to the right of the viewer timecode.

2.

42

The Labels dialog box opens.

TP-00173-01

Timecode and Labels

3.

Select the timecode format you require. The options are:


Source timecode for the current frame (in blue).

Primary T/C
24 Frame Medium

4.

Marked Duration

Duration between the mark and the current frame


(shown in purple), or the duration between the start
and the current frame if no mark exists.

Total Duration

Total length of the clip in the viewer (shown in red).

The selected timecode format displays below the viewer.

Adding a Label
To add a label, do the following;

TASK
1.

With the Labels dialog box open, click the Add button.

2.

The Add Label dialog box opens.

3.

Select the label you want from the Label drop down list.

4.

Select the type you want from the Type drop down list, and then click Do It.

Removing a Label
To remove a label, do the following.

TASK
1.

With the Labels dialog box open, select the label you wish to remove.

4
1
3
2

TP-00173-01

2.

Click Remove.

3.

The Remove Label dialog box opens.

4.

Select the Label from the displayed list.

43

Chapter 4: Playback

5.

Click OK. The Label is removed.

Timecode Calculator
Clicking the cogs icon opens the Timecode Calculator (previously a separate tool).

TASK
1.

With the Labels dialog box open, click the Cogs icon.

2.

From the menu that opens, click on Timecode Calculator.

3.

The Timecode Calculator opens.

Moving Through Material


You can move through your material in several additional ways. You can jump to a
specific timecode, and you can insert cues and then jump to them. See the following
topics:

"Jumping to a Timecode" on page 44

"Jumping to Cues" on page 45

Jumping to a Timecode
You can cue the source device to a timecode by doing the following.

TASK
1.

Do one of the following:


Click the Timecode text box in the label, type the timecode you want, and
press Enter.
Right-Left click the timecode in another screen object (other viewers, Timeline,
and so on), right-click and drag the timecode onto the Timecode text box in
the label, and right-left click the timecode.

2.

44

The viewer jumps to the timecode you want.

TP-00173-01

Moving Through Material

Adding Cues
Cues let you mark points of interest in your material. You can use them later for reference
points, and you can move through material by jumping to them. Cues appear as small
green triangles on the viewer indicator strip. Cues are long-term markers.
To add a cue, do the following.

TASK
1.

Move to the position in the clip you want.

2.

Do one of the following:


Press the Cue key. The default key is the apostrophe key (). For information on
assigning keys, see "Selecting Tool Preferences" on page 113.
Press the Cue button on the Lightworks Console.

3.

The cue displays as a small green triangle on the timeline.

Jumping to Cues
To jump to a cue, do the following.

TASK
1.

In the Viewer, click the Cogs icon. From the menu that opens, select Cue Panel.

2.

The Cue Panel opens.

3.

(Option) Rename the cue by doing the following:


a)

Click the Description text box for the cue you want to change, and type a new
name.

b) Press Enter.
4.

TP-00173-01

(Option) Sort a column in alphanumeric order by clicking its heading.

45

Chapter 4: Playback

5.

Jump to a cue in the viewer by doing one of the following:


Left-click the cue in the Cues dialog box.
Press a Jump button on the Lightworks Console.
The current frame moves to the cue point.

46

6.

To delete a Cue, tick the box to the left of the cue you wish to remove, and then
click Delete tagged...

7.

When the Cues Panel is closed, you can still jump to a cue by left-clicking on the
cue marker in the timeline.

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Chapter 5: Basic Editing


This chapter describes how to get started editing. Your editing workflow and procedures
are described in the following topics:

"Editing Workflow" on page 47

"Starting a New Edit" on page 48

"Marking Portions of Clips" on page 49

"More About Subclips" on page 52

"Editing in the Record Viewer" on page 55

"Replacing Material" on page 55

"Insert" on page 58

"Changing the Edit Start Time" on page 59

You can also edit in the Timeline. See "Chapter 6: Timeline Editing" on page 61.

Editing Workflow
Your editing workflow might be as follows:
1)

Open a clip in a source viewer

2)

Select / deselect the tracks you want.

3)

Mark a position of a clip in the source viewer.

4)

Open an edit (if a record edit is not open, one is opened automatically when
inserting or replacing).

Use the following functions to edit the source material into the record viewer:

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Replace

Insert

47

Chapter 5: Basic Editing

Starting a New Edit


To start a new edit, do the following.

TASK
1.

Click the Edit icon on the Toolbar.

2.

An empty Viewer (A) and Timeline (B) open.


This viewer is now the Record viewer.

C
B

48

3.

Select a Tile from a Bin, or Viewer that you want to use as the edit source.

4.

Click Insert from the console at the bottom of the screen.

5.

The clip loads into the Viewer (A) and Timeline (B).

6.

Click the Audio channel labels (A1, A2, etc.) to toggle the selected channel OFF or
ON as required. The audio channels may also be toggled OFF or ON from the
Viewer (C). Select only the record tracks you want. Make sure no other tracks are
selected.

TP-00173-01

Marking Portions of Clips

Marking Portions of Clips


You can mark portions of clips in a number of ways.
See the following topics:

"Marking a Portion of a Source Clip" on page 49

"Marking the Entire Clip" on page 50

"Using Out Points" on page 51

"Swapping In and Out Points" on page 51

"Removing a Mark" on page 52

"Marking on the Fly" on page 52

Marking a Portion of a Source Clip


For many editing operations, you need to select a length of the source clip. You can do
this by marking the In point and using the current frame as the Out point. Lightworks
refers to the following procedure as Mark and Park. Do the following.

TASK

TP-00173-01

1.

Position the frame marker where you want the portion to begin.

2.

Press the Mark button on the console. Alternatively press the assigned shortcut
key, the default is I.

3.

The mark displays in blue, replacing the red mark.

49

Chapter 5: Basic Editing

4.

Move the current frame to where you want the portion to end.

5.

The portion between the mark and the current frame is now selected and appears
in white.

Marking the Entire Clip


You can select the entire clip by doing the following.

TASK

50

1.

Jump to the beginning of the clip.

2.

Press Stop+Mark on the console. Alternatively, press the assigned shortkey key,
the default is ].

3.

The entire clip is selected.

TP-00173-01

Marking Portions of Clips

Swapping In and Out Points


If you mark an In point and then want to jump to a different In point, you lose your Out
mark. To swap In and Out points without losing the Out point, do the following.

TASK
1.

Mark an In point using the Mark and Park procedure (see "Marking a Portion of a
Source Clip" on page 49).

2.

Press the key assigned for Swap, the default key is [. Alternatively, press the Swap
button on the Lightworks Console.

3.

The blue In point replaces the red current frame marker, and the blue In point is
replaced by the red current frame marker. You can now change the In point.
NOTE: Although you have swapped the points around, the first marker is still the In
point, that is, if you mark and park then press the Swap button, the park is still
the In point although it was previously the mark.

Using Out Points


If you are accustomed to using Out points (as in Avid or Final Cut Pro editing
applications), you can mark the clip with In and Out points by doing the following.

TASK

TP-00173-01

1.

Press the assigned shortcut key to mark the In point. The default shortcut key is I.

2.

The In Point is marked.

3.

Navigate to the Out point you want and press the assigned shortcut key to mark
the Out Point. The default key is O.

4.

The Out point is marked.

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Chapter 5: Basic Editing

Removing a Mark
You can remove a mark that you no longer need by doing the following.

TASK
1.

Press the Unmark button on the console, or the assigned shortcut key. The default
key is P.

2.

The mark is removed.

Marking on the Fly


You can mark your cutting point while the clip is playing by doing the following.

TASK
1.

Play the clip (see "Playing in a Viewer" on page 41).

2.

Press the Mark button where you want the In point. Alternatively, press the
shortcut key, the default is I.

3.

Play backward and forward to make sure you have the point you want. If you
change your mind, press Mark again.
NOTE: If you need to mark more than one point in the clip, use the Cue function,
instead. See"Jumping to Cues" on page 45.

More About Subclips


Clips recorded onto the system often need further preparation, for example, syncing
picture and sound or breaking down long recordings. The products of these processes
are called subclips. They are logs that do not have their own material files they refer
to the material files of their original clips.
A subclip behaves like a clip for editing purposes and like an edit for project
management purposes.
When working with subclips, you should not delete their original clips, as the subclip
refers to the original material and to the original log.
The following operations produce subclips:

Breaking down a clip into parts (subclips)

Making a sync on an edit

Making a print on an edit

Using the Auto Synchronize Bin command

See the following topics:

52

"Attributes and Behaviors of Subclips" on page 53

"Deleting Subclips" on page 54

"Undoing and Redoing Subclips" on page 54

TP-00173-01

More About Subclips

"Tracing Subclips" on page 54

"Auto Synchronising" on page 54

Attributes and Behaviors of Subclips


Subclips have attributes and behaviors as described in the following table.
Attribute or Behavior
Name

Description
A subclip has the same name as its parent clip or edit, with a word appended (in brackets) that
shows how the subclip was made:

Breaking down a clip = (subclip)

Make Sync = (sync)

Make Print = (print)

After its creation, you can rename a subclip in the same way as a clip or edit.
Timeline Color

A single color is used for all tracks in the subclip.

Flag Icon

The flag icon in the upper-left corner of the viewer for tile for a subclip is pink.
The flag icon for a print is yellow.
The flag icon for a sync is beige.

Subclip Timecode and Reel ID

Print or Sync. The default timecode and reel ID for each track of the subclip (V, A1 and A2
only) are the same as for the original clips. It is possible to change these details for the
subclip in the same way as for a clip: by modifying the appropriate fields on the Viewer
Labels dialog box.

Print. The default start timecode is 00:00:00:00. You can change this by modifying the Edit
Timecode field on the Viewer Labels dialog box.

Fixing Sync using the Timeline


menu

This feature works with subclips as if they were clips.

Pop Out Original

When applied to a subclip, this command produces the original clip for whichever video or
audio track is the first active track. When applied to an edit made of subclips, this command
pops out the subclip.

Find Material to Edit

This feature does not trace subclips through to original clips unless actually replacing material.

Consolidate

When applied to a subclip, this command creates a genuine original clip (with log and
material) from a subclip.

Databases and Logging


databases

Subclips behave like clips and are included in any Logging database created using the Create
Logging database menu command.

TP-00173-01

53

Chapter 5: Basic Editing

Deleting Subclips
If a subclip is deleted, the original clip (log and material) remains on the system. Deleting
a subclip is like deleting an edit, since a subclip does not actually have material of its
own.
If you delete the material for the original clip, the associated subclips
are also deleted.

Undoing and Redoing Subclips


Undo and Redo have no effect when applied to a subclip. An edit made of subclips
behaves in the same way as an edit made of clips.

Tracing Subclips
This feature allows you to trace back from subclips to their original clips. Where an edit
is made of subclips, the Trace command produces a version of the edit with the original
clips as sources instead of the subclips.
The edit has the word (trace) appended to the name. This feature can be regarded as
an undo for subclips.

Auto Synchronising
The Auto Synchronise feature syncs separate audio and video together based on the
labels selection. This feature can be useful in workflows where the sound is being
imported separately from the video, and they need to be synced together. You can
choose how to display the results as a sync or as an edit.
To use Auto Synchronise, do the following.

TASK

54

1.

Open a bin of material that you wish to sync together.

2.

Click on the Cogs icon and, from the menu that opens, select Make > Sync(s).

3.

The Synchroniser dialog box opens.

4.

Select options, and then click Do It.

TP-00173-01

Editing in the Record Viewer

5.

A Syncing Bin progress box opens, showing the attempted sync.

6.

When the process is complete, a bin containing the synced media will be
available.

Editing in the Record Viewer


You can edit source material in the record viewer in the following ways:

Replace. See "Replacing Material" on page 55.

Insert. See "Insert" on page 58.

Replacing Material
You use the Replace button in the console to place or replace material in the record
viewer. You can replace in several ways. See the following sections:

"Open-Ended Replace" on page 56

"Source Selection Replace" on page 56

"Record Section Replace" on page 57

"Picture-Only or Sound-Only Replace" on page 57

"Entire Clip Replace" on page 57

"Backward Replace - Knowing Out in Source" on page 58

You can also replace in the Timeline using drag-and-drop. See "Inserting or Replacing
Using Drag-and-Drop" on page 85.

TP-00173-01

55

Chapter 5: Basic Editing

Open-Ended Replace
In an open ended replace, the In point is the first frame of the clip. Do the following.

TASK
1.

Click where you want the In point to be in the record viewer.


NOTE: Do not press the Mark button. The current frame is the In point. If you are
starting a new edit in an empty viewer, the In point is the first frame.

2.

Go to the In point in the source viewer.

3.

Make sure neither viewer has a blue mark in the indicator strip; if one does, press
the Unmark button.

4.

Press the Replace button on the console. Alternatively, press the assigned
shortcut key, the default is B.

5.

Everything from the source In point on replaces everything from the record In
point on.

Source Selection Replace


Use this method if you want to edit in a specific cutaway with a known start and end
point.

TASK

56

1.

Select the cutaway in the source viewer using the Mark and Park method.

2.

Make sure the record viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button.

3.

Click the In point you want in the record viewer.

4.

Press the Replace button on the console.

5.

The selected section in the source replaces the material after the current frame
marker in the record viewer, to the same length. The frame marker rests at the
start of the replaced section.

TP-00173-01

Replacing Material

Record Section Replace


Use this method if you want to replace a section in the record viewer with a different
section of the same length.

TASK
1.

Select the section of your edit (in the record viewer) that you want to replace
using the Mark and Park method.

2.

Make sure the source viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button on the console.

3.

Go to the In point in the source viewer.

4.

Press the Replace button.

5.

The selected section in the source replaces the material in the record viewer.

Picture-Only or Sound-Only Replace


When you want to replace only video or audio, you use the track selection buttons to
control the replacement, and then the Replace button. For example, if you want to
replace a piece of bad audio, you should deselect all video tracks before you press
Replace.

Entire Clip Replace


To replace an entire clip, do the following.

TASK

TP-00173-01

1.

Press the Jump button on the Console to jump to the beginning of the first clip
you want to replace. Alternatively, use the shortcut keys to tab to the left cut or
the right cut, the default keys are A and S respectively.

2.

Press the Mark button, or press the In Point shortcut key. The default is I.

3.

Press the Jump button until you are parked on the first clip you do not want to
replace.

4.

Press the Replace button.

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Chapter 5: Basic Editing

Backward Replace - Knowing Out in Source


If you know only the Out point for a replace in the source viewer, you can use the
Backward Replace method.

TASK
1.

Select the section of your edit (in the record viewer) that you want to replace
using the Mark and Park method.

2.

Make sure the source viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button on the console.

3.

Go to the Out point in the source viewer.

4.

Press the Backtime shortcut key, the default key is \.

5.

The selected section in the source replaces the material in the record viewer
starting with the last frame of the selected section and replacing backwards.

Backward Replace - Knowing Out in Record


If you know only the Out point for a replace in the record viewer, you can use the
Backward Replace method.

TASK
1.

Select the section of your source using the Mark and Park method.

2.

Make sure the record viewer does not have a blue mark in the indicator strip; if
one is there, press the Unmark button on the console.

3.

Go to the Out point in the record viewer.

4.

Press the Backtime shortcut key, the default key is \.

5.

The last frame of the selected section from the source replaces the material in the
record viewer starting with the selected frame and replacing backwards.

Insert
Use the Insert function to add material into the edit without overlaying anything. A cut
is made into the edit and the selected part of the source is inserted into it. The edit is
lengthened by an amount equal to the selected part of the source. You can insert into all
edit tracks or only selected tracks.
If you insert into selected tracks, sync can be affected because of the length difference.
If you deselect tracks in the record viewer, nothing is inserted into them and the relative
sync of the edit tracks changes. If you deselect tracks in the source, black or silence is
inserted into any edit tracks that do not have a corresponding selected source, and sync
is not affected.
You can also insert in the Timeline using drag-and-drop. See "Inserting or Replacing
Using Drag-and-Drop" on page 85.

58

TP-00173-01

Changing the Edit Start Time

To insert material, do the following.

TASK
1.

Deselect any source tracks you do not want to include in the insert.

2.

Deselect any tracks in the record viewer into which you do not want to insert the
section.
NOTE: We recommend leaving all tracks selected in the record viewer. Lightworks
defaults to inserting black and silence where necessary to avoid sync loss.

3.

Click in the record viewer where you want to start the insert.

4.

Do one of the following:

Select the part of the source you want to insert using the Mark and Park
method, and then press the Insert shortcut key - the default is V.

Drag a tile over the record viewer.

Changing the Edit Start Time


The default start time for an edit defaults to 00:00:00:00. To change the start time, do the
following.

TASK
1.

Click on the viewer timecode.

TP-00173-01

2.

The Labels dialog box opens.

3.

Click on Modify.

4.

Type the start timecode you want in the Edit/Play TC text box.

5.

Press Enter, and then click the Close button.

59

Chapter 5: Basic Editing

60

TP-00173-01

Chapter 6: Timeline Editing


The Timeline provides a simple view of a clip or edit. Its most powerful feature is that it
allows you to make changes to an edit. This chapter discusses editing operations
controlled by the Timeline, particularly trimming.
See the following topics:

"Displaying a Timeline" on page 61

"Navigating the Timeline" on page 62

"Customizing the Timeline" on page 62

"Working with Tracks on the Timeline" on page 65

"Other Timeline Controls" on page 67

"Displaying Audio Waveforms" on page 70

"Changing Audio Levels in the Timeline" on page 70

"Trimming Cuts" on page 71

"Monitoring While Trimming" on page 77

"Changing Sync Using the Timeline" on page 79

"Undoing and Redoing Changes" on page 82

"Moving with Drag-and-Drop" on page 83

Displaying a Timeline
To display a Timeline, do the following.

TASK

TP-00173-01

1.

Open a record viewer.

2.

Click the Timeline button.

3.

A Timeline display opens.

4.

The Timeline contains each track of video, audio, and effects in the edit. Time runs
from left to right. Cuts are represented by vertical lines. The current frame marker
marks the current position in the clip or edit. Each track has its own current frame
marker. The Indicator bar is on top, and shows position of the current frame as
well as any markers.

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Chapter 6: Timeline Editing

Navigating the Timeline


The left end of a track represents the beginning of the clip or edit and the right end
represents the end. On the Timeline, the white section of the Indicator bar shows which
section of the edit is displayed. This changes when the Zoom In (+) or Zoom Out (-)
buttons are used.
The Indicator bar also shows the position of the current frame (red), any marked frame
(blue) and any cues (green).
Any selected frames (those between the current frame and the marked frame) are
highlighted in white.
The Timeline current frame marker shows the position of the current frame on each
track. When you play or shuttle with the Console Lever or Jog Wheel, the current frame
marker normally moves along the track until it reaches the end of the section displayed
in the Timeline. The Timeline updates and the current frame marker jumps back to near
the start.
You can lock the current frame marker in the Timeline in place by holding down the Alt
key and then left clicking the timeline marker the color changes from red to purple.
When the edit is played, the current frame marker stays fixed (rather like the heads on a
synchronizer or flatbed editor) and the tracks scroll past it. To revert to having the
current frame marker move across the tracks, Alt+click it again. For this to work, you
must be zoomed in.
NOTE: When the Timeline is completely zoomed out, or when close to the start or end
of an edit, the current frame marker behaves in the normal way.
You can use the mouse to move the current frame by dragging the current frame
marker. Also, you can jump to a new position immediately by clicking anywhere in the
ruler of the timeline, in the grey area.
NOTE: If you click the edits themselves, you unjoin cuts for trimming.

Customizing the Timeline


You can customize the Timeline in several ways. See the following topics:

62

"Zooming the Position Indicator In and Out" on page 63

"Resizing the Timeline" on page 63

"Displaying Text on the Timeline" on page 64

TP-00173-01

Customizing the Timeline

Zooming the Position Indicator In and Out


You can change the magnification of the position indicator. This can be useful when you
have many cuts in the edit. Zooming in or out changes the amount of time represented
in the Timeline.
To zoom in or out, do one of the following.

TASK

Click the Zoom In button or the Zoom Out button.

Position the cursor over either end of the position indicator, and when it changes
to a double-pointed arrow, click and drag it.

Press "+" to zoom in or "-" to zoom out.

Resizing the Timeline


To resize the entire Timeline or any of the tracks, do any of the following.

TASK

TP-00173-01

Left-click or right-click either side and drag it horizontally.

Left-click or right-click the top or bottom edge and drag it up or down.

Left-click or right-click any corner and drag it out to resize in both dimensions.

Right-click the top or bottom edge of a track button and drag it up or down.

63

Chapter 6: Timeline Editing

Displaying Text on the Timeline


You can change the text shown in the clips by doing the following.

TASK
1.

Click the Cogs icon in the Timeline.

2.

When the Timeline menu opens, click on Clip Texts.

3.

The Clip Texts dialog box opens.

2
3
5

64

4.

Click any of the lists and select the text you want to appear on each track.

5.

Click Do It.

6.

The Timeline is updated.

TP-00173-01

Working with Tracks on the Timeline

Working with Tracks on the Timeline


You can work with tracks on the Timeline in several ways. See the following topics:

"Selecting Tracks on the Timeline" on page 65

"Grouping Tracks in an Edit" on page 66

"About Editing Grouped Tracks" on page 66

"Ungrouping Tracks" on page 67

Selecting Tracks on the Timeline


Each displayed track has a Track Selector button. When the track is selected, the button
is blue; when it is deselected, it is grey.
Any edits using the console buttons affect only selected tracks. A track does not have to
be selected for you to edit it in the Timeline.
To select tracks, do any of the following.

TASK

TP-00173-01

Click a Track Selector button to select the track. Click the button again to deselect
the track.

Click the All button to select or deselect all tracks.

65

Chapter 6: Timeline Editing

Grouping Tracks in an Edit


You can group tracks. Any edits or trims affect all tracks in a group. This might be
particularly useful when you edit stereo pairs.
To group tracks, do the following.

TASK
1.

Open an edit and then click the Cogs icon

2.

From the menu that opens, select Group tracks.

2
3
4

5
3.

The Group Audio Tracks dialog box opens.

4.

Select Audio tracks or Video tracks from the list at the top.

5.

Click OK. The grouped tracks display as a single track in the Timeline.
NOTE: Grouping tracks in the Timeline affects only how they are displayed and edited
in the Timeline. They are still treated as separate tracks for audio routing or
video output.

About Editing Grouped Tracks


You can select cuts on individual tracks for trimming by Shift-clicking them. Console
edits apply to all grouped tracks currently selected.

66

TP-00173-01

Other Timeline Controls

Ungrouping Tracks
To ungroup audio tracks, do the following.

TASK
1.

Open an edit and then click the Cogs icon.

2.

From the menu that opens, select Ungroup tracks.

2
4

3.

The Ungroup Tracks dialog box opens.

4.

Select Audio tracks or Video tracks from the list at the top.

5.

Click the group you want to ungroup, and then click OK.

6.

The tracks display individually in the Timeline.

Other Timeline Controls


You can use several other Timeline controls. See the following topics:

TP-00173-01

"Locking and Unlocking the Timeline" on page 68

"Popping Out the Original" on page 68

"Adding Controls to the Timeline" on page 69

67

Chapter 6: Timeline Editing

Locking and Unlocking the Timeline


To lock and unlock the Timeline, do the following.

TASK
1.

In the Timeline, click the Pin button.

1,3

2.

The position of the Timeline is locked on the screen.

3.

Click the Pin button again to unlock the Timeline.

Popping Out the Original


To pop out an image from an edit, do the following.

TASK
1.

Open a record viewer for an edit.

2.

Do one of the following:


Click the Pop Out Original button.

3
Right-click any clip in the Timeline and select Show Tile.
Press the Pop Out Original shortcut key. The default shortcut key is N.

68

3.

The original source clip for the current frame on the first selected track displays as
a tile that is parked at the same frame as the current frame.

4.

To pop out an audio clip, deselect the video tracks.

TP-00173-01

Other Timeline Controls

Adding Controls to the Timeline


To add controls to the Timeline, do the following.

TASK
1.

On the Timeline Panel, click the Advanced button.

7
2.

New controls display to the right on the Timeline.

3.

Clip speed controls. To speed up or slow down the clip playback speed:
a)

Click the down arrow against the track (video or audio) you want to adjust.

b) From the menu that opens, select a preset speed.

c)

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Alternatively, type the speed you want directly into the text box.

4.

Sound level controls. See "Changing Audio Levels in the Timeline" on page 70.

5.

Clip gain controls. Type the gain you want if the clip is over- or under-recorded.

6.

Timeline Sync buttons (only if your audio and video is out of sync). See "Changing
Sync Using the Timeline" on page 79.

7.

Render button. See the Lightworks Advanced Users Guide.

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Chapter 6: Timeline Editing

Displaying Audio Waveforms


You can display audio waveforms, and you can select Pre Levels or Post Levels. Pre Levels
refer to the original level of the audio clips, and Post Levels refer to adjustments you
subsequently make to audio levels.
Do the following.

TASK
1.

Click the Cogs icon on the Timeline.

2.

From the menu that opens, click on Show


Audio Waveforms, and then click on Pre Levels or Post Levels.

3.

Audio waveforms display in the audio tracks.

4.

To see the waveforms more clearly, resize the Timeline. See "Resizing the
Timeline" on page 63.

Changing Audio Levels in the Timeline


You can set nodes on the audio tracks and use them to adjust audio levels. You can use
a Mackie Sound Controller, or you can use the mouse to manipulate the audio dB levels
on the Timeline.
Do the following.

TASK
1.

To manually boost/ or lower the audio level of a clip, do one of the following:
Park in the clip and type the dB level you want.
Drag the slider on the bottom of the audio track level window (left window) to
the dB level you want.
Position the mouse over the audio track and roll the mouse wheel to raise or
lower the level.
NOTE: The audio levels set apply only to the individual clips within the edit (or cut
point to cut point). Also, nodes need to be added to each track individually.

70

2.

To delete a node, park directly on the node and press the - button next to the
audio track level window.

3.

To delete a series of nodes, mark and park the section you want to reset, and click
the - button.
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Trimming Cuts

4.

The last node prior to the mark and the first node prior to the park are connected.

5.

To reset the audio level to unity (zero) for the clip, mark at the beginning of a clip
and park at the end.

Trimming Cuts
The main use of the Timeline is to make adjustments to the timing of cuts. You do this
by opening or unjoining the cuts so when you play the edit, you can move the position
of the cut. When you are done, you rejoin the cuts.
You can unjoin a cut in three places:

On the outgoing (left) side

On the incoming (right) side

In the middle (moving a cut)

You should unjoin the cuts on every track of the edit together to avoid sliding out of
sync. After you unjoin cuts and nudge or play backward or forward, the clip is extended
or shortened. The rest of the edit is pushed along or pulled back, but is otherwise
unaffected.
See the following topics.

"Auto Unjoin" on page 71

"Trimming the Outgoing Clip" on page 72

"Trimming the Incoming Clip" on page 73

"Moving a Cut" on page 73

"Adding Black or Audio Spacing at a Cut" on page 74

"Trimming by Numbers" on page 74

"Unjoining and Joining Edits in the Timeline" on page 75

"Previewing Trims" on page 76

"Finishing a Trim" on page 76

Auto Unjoin
Auto Unjoin is a function which, when a user clicks a cut point, all the tracks at that point
unjoin. By default, all trims in Lightworks use Auto Unjoin. This feature can be turned off
by clicking the cogs icon on the edit timeline and setting Auto unjoin to No. When set to
No, you have to click each cut point on each track that you wish to trim.
To disable and enable Auto Unjoin, do the following.

TASK

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To disable Auto Unjoin, click on the Cogs icon and, from the menu that opens,
select Auto Unjoin > No.

To enable Auto Unjoin, click on the Cogs icon and, from the menu that opens,
select Auto Unjoin > Yes.

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Chapter 6: Timeline Editing

If you have Auto Unjoin enabled, you can hold down the ALT key to trim individual
tracks, thus avoiding the need to to keep changing the Auto Unjoin setting.

Simple Trimming
To use the simplest method of trimming, do the following.

TASK
1.

Click directly on a cut point.

2.

The viewer changes to the Trim viewer, displaying both sides of the cut.

3.

In the Timeline, left click and hold on a cut point then drag in either direction. The
cut point moves left or right with the movement of the mouse.

4.

Release the left mouse key to rejoin the cut.

Trimming the Outgoing Clip


To trim an outgoing clip, do the following.

TASK
1.

Left-click close to the left of a cut.

2.

The cut is unjoined on the outgoing side. The Timeline adds a small curl just
before the cut.

3.

You can now shorten or lengthen the portion as follows:


left clicking and holding the cut
moving the mouse left or right while holding down the left mouse key
pressing the spacebar, L or reverse J

72

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Trimming Cuts

Trimming the Incoming Clip


To trim an incoming clip, do the following.

TASK
1.

Left-click close to the right of a cut.

2.

The cut is unjoined on the incoming side. The Timeline adds a small curl just after
the cut.

3.

You can now shorten or lengthen the portion as follows:


left clicking and holding the cut
moving the mouse left or right while holding down the left mouse key
pressing the spacebar, L or reverse J

4.

Playing changes the first frame after the cut. Everything before it is unaffected.

Moving a Cut
To move a cut, do the following.

TASK
1.

Unjoin the cut by left-clicking the middle of it.

2.

The cut is unjoined down the middle, with both sides showing a curl.

3.

You can now shorten or lengthen the portion as follows:


left clicking and holding the cut
moving the mouse left or right while holding down the left mouse key
pressing the spacebar, L or reverse J

4.

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To join the cuts back together, click the Tab key, or press Stop+Unmark on the
console.

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Chapter 6: Timeline Editing

Console Trimming Buttons


You can use the keyboard shortcuts assigned for trimming and the Lightworks Console
trimming buttons:
Key

Button Function

Lightworks Console

Open head of current clip

Top left trim button

Open tail of previous clip

Bottom left trim button

Open tail of current clip

Top right trim button

Open head of next clip

Bottom right trim button

Adding Black or Audio Spacing at a Cut


You can use this method to quickly add gaps or space between clips.

TASK
1.

(Option) Group the tracks to maintain sync.

2.

While holding down the Ctrl key, left click and drag on the cut you wish to add
black to.

Trimming by Numbers
You can type the number of frames by which you want to trim a cut using the numeric
keypad.

TASK
1.

To trim forward, do the following:


a)

Unjoin the cut using one of the trim functions.

b) Press the plus sign (+) on the numeric keypad.


c)

74

The Nudge Forwards dialog box opens.

TP-00173-01

Trimming Cuts

d) Type the number of frames you want to trim, and then press Do It.
2.

To trim backward, do the following:


a)

Unjoin the cut.

b) Press the minus sign (-) on the numeric keypad.


c)

The Nudge Backwards dialog box opens.

d) Type the number of frames you want to trim, and then press Do It.

Unjoining and Joining Edits in the Timeline


You can reopen edits at the points where they were last opened for trimming.
Lightworks recommends practicing unjoining cuts in the Timeline before you start
serious work so you gain a feel for what happens when you click in different places.

TASK
1.

Tab to a cut point using the Last Cut and Next Cut keys. the default keys are A and
S respectively.

2.

Click the Unjoin button at the bottom of the Timeline.

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3.

The trims open and the button label changes from Unjoin to Join.

4.

The record viewer for the edit expands to show an additional window.

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Chapter 6: Timeline Editing

NOTE: If a second window does not display, click on the Cogs icon in the record viewer
and, from the menu that opens, select Trim-view enabled > Yes.
5.

Click the Join button in the Timeline to join the edits again.

Previewing Trims
You can preview trims by playing or shuttling through cuts while they are unjoined. You
can then make adjustments quickly without needing to join the trim.
To preview trims, do the following.

TASK
1.

Assign a keyboard shortcut to the Preview function.

2.

Press the shortcut you created or press the key from your imported Preferences
file.
The current frame marker jumps back by the preview preroll time. The edit
immediately plays forward across the unjoined cut and continues to play.

3.

Press Play on the console or use the Jog wheel and lever to play or shuttle
backwards or forwards over the trim point.
NOTE: The position of the cut is not changed.

4.

To stop the preview, press the Stop button on the console, or K on the keyboard.

5.

The current frame marker returns to its original position. This is usually at the first
trim point.

6.

Use the console to adjust the trim.

Finishing a Trim
When you are finished trimming, you need to join the cuts again.

TASK
1.

Do one of the following:


Left-click the same point on each clip as you did when you unjoined the cut.
Left-click the Join button on the Timeline. This joins all the cuts.
Hold the Stop button on the console, and press Unmark or the Tab key.

2.

The cut or cuts are joined.


NOTE: Once a clip becomes very short in the Timeline, you might not have room to
choose the side you want to join. Use the Zoom button to enlarge the display.
See "Zooming the Position Indicator In and Out" on page 63.

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Monitoring While Trimming

Monitoring While Trimming


You can monitor while trimming in several ways. See the following topics:

"Monitoring Pictures While Trimming using Trimview" on page 77

"Displaying Pictures with Trimview Enabled" on page 77

Monitoring Pictures While Trimming using Trimview


The Trimview feature controls the way that picture trims display on both the graphics
screen and the system video outputs. Trimview is on by default.
To use Trimview, do the following.

TASK
1.

Click the Cogs icon.

2.

In the menu that opens, in the Edit Commands list, select Trimview > Yes.

3.

The record viewer expands and you see the two sides of a picture trim at the same
time.

OutgoingClip

IncomingClip

4.

To disable Trimview, click the Cogs icon and, in the Edit Commands list, select
Trimview > No.

Displaying Pictures with Trimview Enabled


The pictures displayed in Trimview are governed by the kind of trim, as follows:

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When you are trimming more than one cut, the cut point nearest to the current
outgoing clip.

During trimming, the image shown on the left side of the Trimview viewer is the
current outgoing clip, while the image on the right side of the viewer is the
incoming clip.

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Chapter 6: Timeline Editing

Changing clip lengths: only one side of the cut is changing. The side of the Trimview
viewer that represents the unchanging clip shows a freeze of the first (or last) frame.
The other side shows the clip that is changing.

Trimview

Timeline

Non-changing clip

Sliding Clip

Moving a cut: the left side of the Trimview viewer shows the outgoing clip, while the
right side shows the incoming clip. Both sides change.

Trimview

Timeline

A
Sliding Clip

Slipping a clip: both the In points and Out points are changing. The left side of the
Trimview viewer shows the first frame of the clip, while the right side shows the last
frame of the clip.

B1

Trimview

Timeline

B2

Sliding Clip

Unchanged Clip

Sliding a clip: the In points and Out points of the clip being slid are not changing. The
left side of the Trimview viewer shows the last frame of the clip before the clip you
are sliding, while the right side shows the first frame of the clip after.

Trimview

Timeline

A
Sliding Clip

78

B2

B1

Unchanged Clip

Sliding Clip

C
B
Unchanged Clip

C
Sliding Clip

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Changing Sync Using the Timeline

Changing Sync Using the Timeline


If you need to change sync between tracks, you can use the Timeline. For example, you
might need to lay a sound effect in the right place. You can either play the clip while
trimming, or you can mark the matching points on the tracks and use the Align Marks
command in the Timeline menu.
The following sections assume that the tracks are already laid up, and that you need to
change only the sync.
See the following sections:

"Syncing by Aligning Marks" on page 79

"Fixing Sync Using the Timeline Menu Commands" on page 80

"Fixing Sync Using the Timeline Commands" on page 81

Syncing by Aligning Marks


To change sync while aligning marks, do the following.

TASK
1.

Find the sync point on the video.

2.

Press the I key, or the Mark button on the console.

3.

Deselect the video track.

4.

Find the matching sync point on the audio and press Mark again.
Each track now contains a separate blue mark.

5.

Select the video track again.

6.

Unjoin a cut on the video or audio track you want to move to achieve sync. Make
sure you leave one of the tracks joined.

7.

Click the Cogs icon on the edit timeline, and select


Align Marks in the Trimming Commands list.

8.

The mark on the track that you unjoined is lined up with the mark on the other
track.

9.

Left-click Join. The edit is now in sync.

Fixing Sync Using the Timeline


When you edit, you might introduce sync loss while making trims and adjustments.
You might introduce the loss of the original sync relationship for video and audio that
were recorded into the system together. You can fix this type of sync loss using the Show
Sync Loss and Fix Sync commands.
You might also lose sync relationships when you make a cut or trim on one track and not
on others. You can fix this type using the Timeline Sync buttons.

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Chapter 6: Timeline Editing

Fixing Sync Using the Timeline Menu Commands


You might introduce the loss of the original sync relationship for video and audio that
were recorded into the system together. You can fix this type of sync loss using the Show
Original Sync Losses and Fix Original Sync commands.

TASK
1.

Click the Cogs icon on the edit timeline and, from the menu that opens, select
Timeline Commands > Show Original Sync Losses.

2.

The number of frames out of sync is indicated in yellow boxes.

3.

1,5

Position the current frame marker so it sits within both the video and the audio
you want to fix. Make sure it is not on a clip that is in sync.
NOTE: Start with the leftmost sync error and work your way to the right end of the
Timeline.

80

4.

Choose appropriate cut point to trim to restore sync, and then unjoin those cuts.

5.

Click the Cogs icon and, from the menu that opens, select Trimming Commands >
Fix Original Sync.

6.

The Timeline updates to reflect the sync fix. The cut closes automatically.

7.

To fix a single clip where the picture is in the wrong place but the audio is correct,
unjoin the incoming and outgoing cuts on the video track, and then select Fix
Original Sync in the Trimming Commands list.

TP-00173-01

Changing Sync Using the Timeline

Fixing Sync Using the Timeline Commands


You may also lose sync relationships when you make a cut or trim on one track and not
on others. You can fix this type of sync loss using the Timeline Sync buttons. Do the
following.

TASK
1.

Select the track you want to fix.

2.

A Sync button appears at the right end of any track that is out of sync.

1,4

2,6

3.

The Sync button displays the number of frames by which the audio track is out of
sync with the video track. A positive value indicates that the track has increased
in length. A negative value indicates that the track has been shortened.

4.

Click the Cogs icon, and select Show Original Sync Losses in the Timeline
Commands list.

5.

Unjoin the tracks at appropriate places.

6.

Left-click the Sync button for the track you want to fix.

7.

The track returns to sync.


NOTE: If you did not unjoin the tracks in a way that allows the sync to be fixed, a
message box opens saying that the current selections do not allow sync fix.

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Chapter 6: Timeline Editing

Undoing and Redoing Changes


You can undo and redo your latest action.
NOTE: If you undo a trim, pressing Unjoin does not unjoin the cut. Undo returns the
edit to its previous state, which has no information about future trims made to
it.
Do the following.

TASK
1.

Click the Undo button.

2.

The last action is reversed.


NOTE: You can undo or redo up to 10 times. You set the number by changing thee
backup depth parameter in the Config.dat file.

3.

If you click Undo too many times, click the Redo button.

Using Drag-and-Drop
You can copy or move a section of video or audio to a new position in the Timeline using
drag-and-drop. You can also insert or replace clips in the Timeline.
See the following topics:

82

"Moving with Drag-and-Drop" on page 83

"Copying with Drag-and-Drop" on page 84

"Inserting or Replacing Using Drag-and-Drop" on page 85

TP-00173-01

Using Drag-and-Drop

Moving with Drag-and-Drop


To move a section of video or audio to a new position in the Timeline using
drag-and-drop, do the following.

TASK
1.

Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right
hand corner of the viewer is lit.

3
2.

Select the section you want using the Mark and Park method.
NOTE: If you want to copy only a single clip, you do not need to use Mark and Park.

3.

Place the mouse in the middle of the section you wish to move. A
double-ended arrow displays to the right of the mouse pointer.

4.

Do one of the following:


Left click and drag the clip to the required point in the timeline - a gap is left
where the clip previously resided.
Hold down the Shift key, then left click and drag the clip to the required point
in the timeline - no gap is left behind.

TP-00173-01

5.

Release the mouse key to drop the section into the timeline.

6.

The section snaps to the nearest cut.

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Chapter 6: Timeline Editing

Copying with Drag-and-Drop


To copy a section of video or audio to a new position in the Timeline using
drag-and-drop, do the following.

TASK
1.

Make sure the edit viewer is in record mode, i.e. the red light is at the bottom right
hand corner of the viewer is lit.

3
2.

Select the section you want using the Mark and Park method.
NOTE: If you want to copy only a single clip, you do not need to use Mark and Park.

3.

Place the mouse in the middle of the section you wish to move. A
double-ended arrow displays to the right of the mouse pointer.

4.

Press the Ctrl key on the keyboard and then do one of the
following:
Drag the clip to the required point in the timeline - a gap is left where the clip
previously resided.
Hold down the Shift key, then drag the clip to the required point in the timeline
- no gap is left behind.

84

5.

Release the mouse key to drop the section into the timeline.

6.

The section snaps to the nearest cut.

TP-00173-01

Using Drag-and-Drop

Inserting or Replacing Using Drag-and-Drop


You can insert or replace clips in to the Timeline or Edit viewer using drag-and-drop.

In the Timeline
You can insert or replace clips in the Timeline, do the following.

TASK
1.

Open a bin containing your clips, in tile or list view.

2.

Select the clip you want to add to the timeline by left-clicking on it, and dragging
it to where you want on your edit timeline. To select more than one clip, while
holding down the Shift key, click on the clips you want to select.

3.

Dropping the selected clip on the timeline replaces the existing clip with your
new selection.

4.

Holding down the Shift key before dropping on the timeline inserts or adds the
clips to the existing list of clips. The text on the dragged clip(s) change from
Replace to Insert.

In the Record Viewer


Clips can also be dragged and dropped into the edit viewer. Do the following.

TASK

TP-00173-01

1.

Open a bin containing your clips, in tile or list view.

2.

Select the clip you want to add to the edit viewer by left-clicking on it, and
dragging it to the edit viewer. To select more than one clip, while holding down
the Shift key, click on the clips you want to select.

3.

Dropping the selected clip into the viewer replaces the existing clip with your new
selection, while holding the Shift key before dropping the clips into the viewer
perform an insert.

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Chapter 6: Timeline Editing

86

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Chapter 7: Exporting
For procedures about exporting media, and for information about supported file types
and formats, see the following topics:

"Export Formats" on page 87

"Using the Export Tool" on page 88

"Exporting Lightworks Archives" on page 90

"Exporting OMF1 and OMF2" on page 90

Export Formats
You can export edits, clips, and material to any local, removable, or network drive
recognized by the operating system.
NOTE: Only YouTube and Lightworks Archive export options are supported in
Lightworks Free.
A Lightworks Pro license is required to use other export options, this can be
purchased from the Lightworks Shop (www.lwks.com/shop).
Supported export formats are listed below:

Targets

Blu-ray

DVD

YouTube

Lightworks archive

AAF

EDL

Film Cutting List

OMF (see "Exporting OMF1 and OMF2" on page 90)

Backup

Interchange

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Chapter 7: Exporting

Media Files

AVI

Image Sequence

MOV

MPEG-4 (QuickTime player required - Windows 32 bit only)

MXF

QuickTime (QuickTime player required - Windows 32 bit only)

WAV

AVCHD

P2 AVC-Intra

RP2027 AVC-Intra

XDCAM EX

XDCAM HD

Camera Formats

Using the Export Tool


NOTE: For information about exporting EDLs, see the Lightworks Advanced Users
Guide.
To export a file, do the following.

TASK
1.

2.

88

Do one of the following:

Drag the Export icon on the Toolbar


onto the edit, clip, tile or bin.

Right-click on an edit, clip, tile or bin, and from the menu that opens, select
Export.

The Export Tool opens.

TP-00173-01

Using the Export Tool

3.

Click on your project name at the top right corner.

11

TP-00173-01

10

8a

8b,c,d

4.

From the pop-up menu that opens, select the item you want to export from the
Groups and Logs options.

5.

Click on the Format drop down list.

6.

From the menu that opens, select the format you want from the export options.

7.

Select the frame rate and resolution settings you want from the Frame Rate and
Size drop down lists.

8.

(Option) If you are uploading to YouTube, do the following:


a

Ensure the Upload to YouTube box is ticked.

Enter your YouTube user name if it is not already displayed.

Enter your YouTube password.

Enter any tags you want uploaded with your media.

9.

(Option) Select the destination drive for the exported media.

10.

(Option) Type a name for the exported file.

11.

Click Start.

12.

A Status window opens, displaying the progress of your export. When completed,
a report displays in a Tasks Log window.

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Chapter 7: Exporting

Exporting Lightworks Archives


You can export whole projects, the contents of whole bins and databases, or single clips
(logs and/or material), subclips or edits, from Lightworks. You can export in the
Lightworks format for backup purposes or for reimport into other Lightworks systems.
NOTE: Lightworks-format exports are not interchangeable with any other
applications or systems.
Exporting in Lightworks format creates an ARCHIVE folder with a name derived from the
name of the backed-up object.

If a Lightworks archive already exists, you must select one of the options from the If
archive exists drop down list:

Update. Adds any new clips or edits to the currently saved archive.

Overwrite. Overwrites the saved archive with the new version.

Create New. Saves the backup as a new file, with a .1 suffix in the filename.

Exporting OMF1 and OMF2


NOTE: A Lightworks Pro license is required.
OMF (Open Media Framework) is a file format that allows sound and edit decision data
to be exchanged between applications and systems.
The Lightworks OMF export supports the following:

Video and audio edit decisions

Audio (but not video) material

Included within the OMF export are the following:

Audio clips (with original timecodes and clip names)

Audio level data (OMF2 only)

Audio edit decisions (with crossfade information)

Options include the following:

90

Version: 1 or 2

Audio: Wav or AIFF

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Exporting OMF1 and OMF2

Sample rate conversion: Keep original, 32KHz, 44.1KHz or 48KHz


Used when the destination system for the OMF file does not deal with mixed sample
rates

Sample size: 16 bit or 24 bit

Target: the application you want the export to work in.

Remove Audio Clip Gain: Yes or No


To remove clip sound information from edits

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Chapter 7: Exporting

92

TP-00173-01

Chapter 8: Projects and Rooms


It is essential that a project is set up with the correct options for both the source material
and type of project you are working on. You select these options in the tabs on the
Project Card. You can also set editor preferences and key assignments.
See the following topics:

"Opening the Project Settings Panel" on page 93

"Selecting Project Details" on page 94

"Selecting Video Options" on page 95

"Selecting Audio Options" on page 99

"Selecting Film Options" on page 101

"Media Manager" on page 101

Opening the Project Settings Panel


To open the Project Settings panel, do the following.

TASK

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1.

Click the project name in the top left corner of the screen.

2.

The Project Settings panel opens to the Details tab.

3.

The frame rate, creation date, and location display.

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Chapter 8: Projects and Rooms

Selecting Project Details


Project details are displayed in the Details tab. You can view the project frame rate and
you can add comments.

The Creation Date and Location fields are informational only. Creation Date is the date
the project was initially set up, and Location shows where the project is stored on your
system. Clicking this location opens the project location in an explorer window for your
operating system.
See the following topics:

"Changing the Project Password" on page 94

"Updating the Project Card" on page 95

"Adding Project Notes" on page 95

Changing the Project Password


To change the password for your project, do the following:

TASK

94

1.

Click Password > Change. The Set Project Password dialog box opens.

2.

Type a new password and press Enter.

3.

You are prompted to type the password again.

4.

Type the password again, and press Enter.

TP-00173-01

Selecting Video Options

Updating the Project Card


When you change formats or enter a room, the new audio information and duration are
not shown, and the database displays *Update* (see proj card). You can
update the Project card to display the correct audio information and duration.
To update the information, do the following.

TASK
1.

Click Project database > *update*.

2.

Lightworks gathers the information and displays the update when it is ready.

3.

This process can take some time, depending on the size of the project.

Adding Project Notes


You can attach notes and comments in to your projects by typing them directly into the
text box at the bottom of the Project Details panel.

Selecting Video Options


Lightworks can scale video in real time to play out video in any compatible format,
regardless of the source material format. You can also select letterboxing and aspect
ratio options, and stereoscopic 3D options.
Video options are divided into tabs. See the following topics:

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"Main Tab" on page 96

"Letterbox Tab" on page 96

"Conversions Tab" on page 97

"Stereo 3D Tab" on page 98

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Chapter 8: Projects and Rooms

Main Tab
Do the following.

TASK
1.

With the Video tab open, click on Main.

2.

Select the format you require from the Output Format drop down list.

3.

Select a precision level: 8 bit or 10 bit.

4.

Select a display optimization: Fields or Frames.

5.

Select the FX update interval.

6.

If you are using RED R3D footage, set the RED decode quality.

Letterbox Tab
Do the following.

TASK
1.

With the Video tab open, click on Letterbox.

NOTE: Source material with 4:3 and 16:9 aspect ratios can be contained together in
the same project or edit.

96

2.

The currently selected clip displays in the main viewer in the Letterbox panel.

3.

Type the number of pixels you wish to crop from the top and bottom of the video
frame into the Top and Bottom text boxes respectively.

4.

Alternatively, click on From picture for Lightworks to calculate picture cropping


for you.
TP-00173-01

Selecting Video Options

5.

Click on Apply to apply the changes you made.

6.

Tick the Affect output monitor(s) box to apply cropping to connected monitors.

Conversions Tab
Do the following.

TASK

Aspect Ration Conversion

1.

With the Video tab open, click on Conversions.

2.

Select options as described in the following table.

Full frame

Full zoom

Partial zoom

Displaying narrow as wide


(4:3 as 16:9)

The entire image displays


with black bands on each
side.

The 4:3 image is enlarged so it


fills the width of the 16:9
frame. The top and bottom of
the 4:3 image are cut off.

A medium enlargement.

Displaying wide as narrow


(16:9 as 4:3)

The entire image displays


with letterboxing at top and
bottom.

The 16:9 image is enlarged so


it fills the height of the 4:3
frame. Both sides are cut off.

A medium enlargement.

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Chapter 8: Projects and Rooms

Stereo 3D Tab
NOTE: These output settings are only available to users of Lightworks Pro.
To select stereoscopic 3D options, do the following:

TASK
1.

With the Video tab open, click on Stereo 3D.

2.

For each of viewers, tiles, and output monitors, select an option.

NOTE: Output Monitors has the additional option, Interlace. If your system includes an
I/O card, an additional option, Left-Right Dual Stream, appears. It is selected by
default, and sends the left eye out through SDI 1 and the right eye out through
SDI 2.

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Selecting Audio Options

Selecting Audio Options


In the Audio tab, you select the sampling rate, track grouping, and soft-cut duration.
NOTE: Normalisation appears in the dialog box but is disabled by default, because the
sampling rate is 48 kHz for all projects.
The audio rate is the sampling rate for digitizing incoming audio. When you start a new
project, you need to make sure the audio rate is set correctly before you record any
audio. The type of machines you use for audio input and output determine the setting.
If you set your project to a different rate from the audio you are recording, Lightworks
does a sample rate conversion.
Audio options are divided into tabs. See the following topics:

"Main Tab" on page 99

"Normalisation Tab" on page 100

"Grouping Tab" on page 100

Main Tab
Do the following.

TASK

TP-00173-01

1.

With the Project Settings open on Audio, click on Main.

2.

The audio rate displays as a read-only option.

3.

Select a soft-cut duration (clip audio cross fade) in milliseconds (ms) from the drop
down list.

4.

Select a delay for the audio monitor from the drop down list.

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Chapter 8: Projects and Rooms

Normalisation Tab
Do the following.

TASK
1.

With the Project Settings open on Audio, click on Normalisation.

2.

Set a level for Auto normalise from the drop down list.

Grouping Tab
Do the following.

TASK

100

1.

With the Project Settings open on Audio, click on Grouping.

2.

(Option) Click Automatically group audio tracks to group all tracks together.

3.

(Option) Deselect Automatically group audio tracks and select a setting for each
kind of track as follows:

Related tracks. Groups all related tracks of ingested material.

Only for stereo content. Groups all stereo tracks, such as CD imports, and so on.

Never. Does not group any tracks.

TP-00173-01

Selecting Film Options

Selecting Film Options


Select film options by doing the following.

TASK
1.

Open Project Settings and click the Film tab.

2.

Select the camera film speed from the drop down list.

3.

Play viewers at is usually set according to project setup. You can change it only for
24fps projects.

4.

Select a sync film-set option from the drop down list.

Media Manager
The Media Manager is divided into tabs. See the following topics:

"Locations Tab" on page 101

"Manage Tab" on page 102

Locations Tab
You can specify any location for the Material and Sound folders. Do the following.

TASK

TP-00173-01

1.

With the Project Settings open on Media, click on Locations.

2.

Click the Add button.

3.

A file browser for your operating system opens. Browse to where you want the
Material and Sound Folders to be stored, and click OK.

4.

To remove a media location, highlight the drive in the list and click the Remove
location button.

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Chapter 8: Projects and Rooms

Manage Tab
Do the following.

TASK

102

1.

With the Project Settings open on Media, click on Manage.

2.

Select the Action you want to perform, copy or move, from the drop down list.

3.

Select the source you want to copy or move. Select Groups, Logs or Locations
from the drop down list.

4.

Select the destination for your media files from the drop down list.

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Chapter 9: Searches
You can search for clips, edits, and effects templates in a number of different ways.
See the following topics:

"Quick Search" on page 103

"Media and Edits" on page 104

"Bins, Racks and Sync Groups" on page 105

"Searching by Date" on page 105

"Searching for a Clip or Subclip in an Edit" on page 106

"Stopping a Search" on page 106

Quick Search
To carry out a simple search, do the following.

TASK

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1.

Click the Search icon on the Toolbar.

2.

The Search dialog box opens in the Logs tab.

3.

Select one or more of Clips, Subclips, or Edits.

4.

Type a Search term in the name field.

5.

All clips, subclips, edits, and templates in the Project are displayed.

6.

Click Search.

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Chapter 9: Searches

Media and Edits


To make refined searches on clips, subclips, syncs, prints or edits, do the following.

TASK
1.

Click the Search icon on the Toolbar.

2.

The Search dialog box opens in the Logs tab.

3.

In the Logs tab, select which kinds of items you want to search for.
You can search in any combination. Any option you do not select is ignored in the
search. If you select Clips, you can also select if you want the search to include
clips with or without picture and sound, by clicking the drop down arrow.

4.

Type text you want to search for into the text box next to any of the categories
such as Name, Reel, and so on.

5.

To specify timecode, select Timecode, and then type the timecode into the text
box.
If you are searching for clips, the system looks for a match on primary timecode. If
you are searching for edits, the system looks for a match on edit time. If the
timecode you type lies anywhere within the start and end times for a clip (or edit),
that clip (or edit) is selected.

6.

To specify date parameters, see "Searching by Date" on page 105.

7.

To search in a particular location, select Location, click the location field, and
select the disk you want to search.

8.

If you want to display the results in a bin, click Bin.

9.

To match only whole words, select Match whole words only.


If you select this option, searching for cat yields only other instances of cat. If
you deselect the option, searching for cat would yield, for example, alleycat,
cat23, concatenate, and so on.

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Bins, Racks and Sync Groups

Bins, Racks and Sync Groups


To make refined searches on bins, racks and sync groups, do the following.

TASK
1.

Open the Search dialog box as described in "Media and Edits" on page 104.

2.

Click on the Groups tab.

3.

Select which of permanent bins, permanent databases, permanent racks, and


sync group bins you want to search for.
You can search in any combination. Any option you do not select is ignored in the
search.

4.

Type the text you want to search for in the text box.

5.

If you want to display the results as a list, click Display results as a list.
NOTE: You can display results as a database list and then use the Database Search
option to search within that database.

6.

Click Search.

Searching by Date
You can search by date by doing the following.

TASK

TP-00173-01

1.

Make sure you have selected at least one of Clips, Subclips, or Edits in the Logs tab.

2.

Select Creation Date.

3.

Date information appears on the line.

4.

Click the On field and select an option: On, Before, or After.

5.

Click the day, month, and year fields, and select the date you want.

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Chapter 9: Searches

Searching for a Clip or Subclip in an Edit


To search for a specific clip or subclip within an edit, do the following.

TASK
1.

Open the Search dialog box as described in "Media and Edits" on page 104.

2.

Click the References tab.

3.

Click the first field and select a category to search for.

4.

Click the second field and select one of the following: Equals, Contains, Is Not,
Doesnt Contain.

5.

Type the text you want to search for in the text box.

6.

Select an option for what to do after the match is found.


NOTE: Selecting Edit of matches creates a new edit from the results of the search and
can be very useful to assistant editors.

7.

Click Search. The results are displayed in the form you selected.

Stopping a Search
If, during a search, you see what you need and want to stop the search before it has
finished, press Esc or the Space bar.

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Chapter 10: Bin Views


This chapter covers generic features for bins and describes how you can use them to
manage projects on the Lightworks system. A bin is a table of clips and edits displayed
as text rather than as pictures.
See the following topics:

"Displaying Bin Columns" on page 107

"Changing the Order of Fields" on page 109

"Saving Views" on page 109

"Moving Between Columns" on page 110

"Resizing a Bin" on page 110

"Bin Duration Field" on page 110

"Merging Bins" on page 111

For general information on creating and using bins, see "Bins and Racks" on page 18.
For searching within bins, see "Chapter 9: Searches" on page 103.

Displaying Bin Columns


You can display bins and the items in them in different ways. You can store several views
within a project and customize them with all or only some of the fields in the bin. Views
can help you organize the bin information. Do any of the following.

TASK

TP-00173-01

1.

Set the bin to List View, by clicking on the Bin icon in the title bar and select List.

2.

Click on the Cogs icon and, from the menu that opens, select Columns, and then
select a view from one of the following:

Film. Includes all the film labels, for example, Keycodes and Inkcodes.

Minimum. Name, Reel, Start Time, End Time.

Video. Includes all the fields on a clip log.

Audio. Like Minimum but with tracks and Pulldown included.

Project. The default view for the project, set in the Views window.

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Chapter 10: Bin Views

Customizing the Bin View


Bins produced by searches use the default view for the project, if you have set one. If you
have not set a view, bins and Logging databases open with the Lightworks default
column headings.

To customize a bin view, do the following.

TASK
1.

Set the bin to List View, by clicking on the Bin icon in the title bar and select List.

2.

Click on the Cogs icon and, from the menu that opens, select Columns, and then
select Customise.

3.

The Bin Views window opens, listing all available


fields, and a tick against the fields already
displayed in the current view.

4.

To load one of the default column view


templates, click the Load button, select the
template you require, and click OK.
The template options are:

Film

Minimum

Video

Audio

Project

See "Displaying Bin Columns" on page 107 for a


description of these options.

108

5.

To refine your list of displayed columns, use your


mouse to tick or untick the fields you require or
do not require.

6.

Click Use to save your selection and close the Bin


Views window.

TP-00173-01

Changing the Order of Fields

Changing the Order of Fields


To change the order of column fields, do the following.

TASK
1.

Open the Bins View window as described in "Customizing the Bin View" on page
108.

2.

Left-click the name of the column field you want to move and drag it up or down
the list.

3.

Repeat Step 2 for each field until list is in the order you want.

4.

Click the Use button to change the bin view.

5.

(Option) Select the Set as Default option. The current selection of fields is stored
as default. The next time you generate a bin, it uses the default view.

6.

Click Use to save your selection and close the Bin Views window.

Saving Views
To save views, do the following.

TASK

TP-00173-01

1.

Create a custom Bin View as described in "Customizing the Bin View" on page 108.

2.

Click Save in the Bin Views window. A Save as dialog box opens.

3.

Type a name for the view, and then click Do It.

4.

The named view is saved and added to the list of views displayed when you click
the Views button in the bin.

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Chapter 10: Bin Views

Moving Between Columns


You can use the keyboard to move around in the Columns view a bin. Set the bin to List
view and do any of the following.

TASK

Click the Left Arrow to move to the previous field.

Click the Right Arrow to move to the next field.

Click the Up Arrow to move to the previous row.

Click the Down Arrow to move to the next row.

Click Tab to move to the next field.

Click Shift+Tab to move to the previous field.

Click PG UP to scroll up.

Click PG DN to scroll down.

Click Ctrl+PG UP to go to the first row in the bin.

Click Ctrl+PG DN to go to the last row in the bin.

Resizing a Bin
You can resize any bin. Bear in mind that if you make it smaller, you may not be able to
see all of the columns and fields on the screen at the same time.
Do the following.

TASK
1.

Click any edge of the bin and drag it.

2.

To view obscured entries, press the scroll buttons or click the scroll bar and drag it.

3.

The selected entry remains constant until it moves out of the display window,
then the top or bottom item is selected.

Bin Duration Field


The duration field shows the duration of each clip or edit entry in the bin. For NTSC
Projects, duration fields are always drop-frame, so that they are accurate for time, even
in non-drop-frame Projects.
For Logging databases, you can use the duration column to calculate in-points,
out-points or durations. For example, to calculate an Out-point, type the In-point and
the duration.

110

TP-00173-01

Merging Bins

Merging Bins
You can merge two bins, adding any entries in the source bin to the destination bin and
leaving the source bin unchanged.
To merge bins, do the following.

TASK

TP-00173-01

1.

Click the destination bin and drag it over the source bin so the two bins overlap
each other.

2.

In the source bin, tag the records you want to add to the destination bin.

3.

Click on the Cogs icon and, from the menu that opens, select Merge Bins.

4.

The tagged records in the source bin are added to the destination bin.

111

Chapter 10: Bin Views

112

TP-00173-01

Chapter 11: User and System Settings


The System Settings menu allows you to customize the appearance of Lightworks, apply
system tests, and review and change your Lightworks license. You can also set keyboard
shortcuts for Lightworks.
See the following topics:

"User Preferences" on page 113

"System Settings" on page 116

"Lightworks Keyboard" on page 124

To review or change your licensing options, please refer to the Lightworks Installation
and Activation Guide.

User Preferences
You can select tool and key preferences in the Preferences dialog box. See the following
topics:

"Selecting Tool Preferences" on page 113

"Selecting Key Assignments" on page 114

"Default Keyboard Assignments" on page 126

Selecting Tool Preferences


To select tool preferences, do the following.

TASK

TP-00173-01

1.

Click the User Preferences icon in the


Toolbar.

2.

The Preferences dialog box opens.

3.

To set your current arrangement of tools as the default, in the Tools area click Set
default position.

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Chapter 11: User and System Settings

4.

If you move tools elsewhere, send them back to the default arrangement by
clicking Tidy.

5.

To copy the tool arrangement to any new room you create, select Auto-generate
tools in new rooms.

Selecting Key Assignments


You can assign keys or combinations of keys for tasks you do often, and you can import
your keyboard preferences from your Avid or Final Cut Pro editing application.
You can also use a physical keyboard suited to your language or region, and import the
appropriate preferences for that keyboard.
Do the following.

TASK
1.

Click the User Preferences icon in the


Toolbar.

2.

The Preferences dialog box opens.

3.

Click Change/view key assignments. The Key Assignments window opens.

Assigning a Key
To assign a key or combination of keys to a function, do the following.

TASK
1.

(Option) To sort the functions in alphabetical order, click the heading of the
column you wish to sort.

114

6
2.

Select the function you want to change.

3.

Click Assign Key.

4.

The Choose Key dialog box opens.


TP-00173-01

User Preferences

5.

Press a key, or key combination, on the keyboard or one of the eight User keys on
the console.

6.

If the key is unassigned, click on Add Key.

7.

The selected key or key combination is assigned to the function.

Importing Key Assignments


To import key assignments from an external file, do the following.

TASK
1.

Click the User Preferences icon in the


Toolbar.

2.

The Preferences dialog box opens.

3.

Click the Import button. The Import Preferences dialog box opens.

4.

Do one of the following:

5.

TP-00173-01

Select the preferences file you want.

Click Places, and then navigate to the file you want.

Click OK. Your key assignments are imported into Lightworks.

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Chapter 11: User and System Settings

Exporting Key Assignments


To export key assignments, do the following.

TASK
1.

Click the User Preferences icon in the


Toolbar.

2.

The Preferences dialog box opens.

3.

Click the Export button. The Export Preferences dialog box opens.

4.

Do one of the following:

5.

Navigate to the location you want to export the file to.

Click Places, and then navigate to the location you want.

Click OK. Your key assignments file is exported to the required location.

System Settings
The System Settings menu can be found on the Project Browser screen.

To open the System Settings menu, click on the cogs icon.

See the following topics:

116

"Appearance" on page 117

"Localization" on page 119

"Running Hardware Output Tests" on page 122

"GPU Tests" on page 123

TP-00173-01

System Settings

Appearance
Changing Lightworks Appearance
You can change the appearance of Lightworks. Do the following.

TASK
1.

Open the System Settings menu and select User Interface > Appearance.

2.

The User Interface Appearance dialog box opens.

3.

To change the size of text in Lightworks, do one of the following:

4.

Move the slider to the right to increase text size, or to the left to decrease text
size. The panel to the right shows the result of your adjustments before you
commit to change your settings.

Tick the Calculate box for Lightworks to automatically adjust the text size for
you.

To change the color of Lightworks elements such as the window background,


text, headings, selections, etc. do the following:
a)

Click on the colored box to the right of the program item you want to change.

b) A color palette opens.

c)

TP-00173-01

Use the color picker to choose the color you require, or select by adjusting the
Red, Green, Blue (RGB) sliders.

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Chapter 11: User and System Settings

d) Adjust the Hue, Saturation and Value (HSV) by typing directly into the named
text box.
e)

Click outside the color palette to return to the User Interface Appearance
dialog box.

5.

Move the slider left or right to decrease or increase the brightness level.

6.

Select the font you require from the Typeface drop down list.

7.

Select the wallpaper you require from the drop down list. The options are:

Current wallpaper file

None

Choose - selecting this option opens a file navigator.

The panel to the right of the dialog box displays the wallpaper image you
selected.
8.

Tick the Auto colorize box if you want Lightworks to add a gradient to the selected
wallpaper image.

9.

Click the Use new settings button to save your settings.

Save Preset
You can save the appearance settings you make as presets, allowing you to switch
between the default and your spersonal presets. Do the following.

TASK
1.

Click on the Cogs icon in the User Interface Appearance


dialog box.

2.

From the menu that opens, click on Save settings as new preset.

3.

A Save Preset dialog box opens.

4.

Type the name for your preset and then click Do It.

5.

The preset is saved and is added to the User Interface Appearance menu.

Loading a Preset or Restoring Factory Defaults


Do the following.

TASK

118

1.

Click on the Cogs icon in the User Interface Appearance


dialog box.

2.

From the menu that opens, click on the Preset you wish to use, or click on Restore
Factory Defaults to load the default Lightworks theme.

TP-00173-01

System Settings

Localization
You can change the localization of Lightworks text (Wordings) to make it suitable for
your language and location. If a localization file does not exist for your region, you can
create your own file by translating the default English template or another localization
file.

Import Localization File


To import an existing language / localization file, do the following.

TASK

TP-00173-01

1.

Open the System Settings menu and select User Interface > Wording.

2.

When the Wordings dialog box opens, click on the Cogs icon in the title bar.

3.

From the menu that opens, click on Import Wordings. The Import Wordings
dialog box opens.

4.

Navigate to the folder where your localization files reside. Localization files have
the file extension .LwWords.

5.

Select the file you want and then click Ok.

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Chapter 11: User and System Settings

Creating a Localization File


If a localization file for your language or region is not available, you can create your own
if you have the appropriate language translation skills.
NOTE: If your translation exceeds the length of the original caption text, part of your
translated caption may not display in the space provided by Lightworks.
Do the following.

TASK

120

1.

Open the System Settings menu and select User Interface > Wording.

2.

The Wordings dialog box opens, displaying text for Lightworks captions in the
language of the last localization file to be loaded. (If the localization in Lightworks
has never been changed, this will be the default English template.)

3.

Use the currently loaded localization, or load a localization that is easy for you to
translate. See "Import Localization File" on page 119.

4.

Type over each numbered caption or text line with the translation appropriate to
your language and / or region. Try to keep your translated text as short as possible
in order for your translation to display correctly in Lightworks.

5.

Any changes you make to the dialog box are applied immediately to Lightworks.
However, we recommend that you save your work at regular intervals to a file
created for your localization project. See "Export Wordings" on page 121.

TP-00173-01

System Settings

Export Wordings
When you have added your localization to Lightworks, you can save it as a file for backup
purposes or distribution to other users. Do the following.

TASK
1.

Click on the Cogs icon in the Wordings dialog box.

2.

From the menu that opens, click on Export Wordings. The Export Wordings dialog
box opens.

3.

Type a name for your localization file and then click OK.

4.

A message box displays confirming that a localization file has been created.

Reverting to Default Localization


If you want to return to the default localization for Lightworks, or you have made a
mistake in your localization project and want to start again, do the following.

TASK

TP-00173-01

1.

Click on the Cogs icon in the Wordings dialog box.

2.

From the menu that opens, click on Revert to default wordings. If the menu
option is disabled, you are already using the default localization - you do not have
to proceed further.

3.

A message box displays, warning that any changes to your current localization
will be lost unless you have already saved them in an export file.

4.

Click Yes to load the default localization, or No to cancel the operation.

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Chapter 11: User and System Settings

Running Hardware Output Tests


You can test the hardware connected to your media outputs by generating a video test
pattern and sending various audio waveforms. Do the following.

TASK

122

1.

Open the System Settings menu and select Hardware > Output Tests.

2.

The Hardware Output Tests dialog box opens and a signal sounds.

3.

On each of the audio channel pairs (1/2 and 3/4) select the options you require:

Waveform: sine or sweep

Frequency: 100Hz, 440Hz, 900Hz, 1kHz or 10kHz

Level: Type a level in dBFS (decibels relative to full scale) directly into the text
box or select one of the options from the drop down list.

Pattern: Constant Tone, GLITS or SIT.

TP-00173-01

System Settings

GPU Tests
To test your system Graphical Processor Unit (GPU) do the following.

TASK

TP-00173-01

1.

Open the System Settings menu and select Hardware > GPU Tests.

2.

The GPU Tests message box opens.

3.

Lightworks performs a series of tests on your system and displays the results of
each test in the GPU Test message box.

123

Chapter 11: User and System Settings

A1
V1

V2

F2

A2

A3

A4

Play

A5

A6

A7

A8

F9

Lightworks Keyboard

Lightworks Keyboard: 1 of 2

124

TP-00173-01

A7

A8

F9

Lightworks Keyboard

Lightworks Keyboard: 2 of 2

TP-00173-01

125

Chapter 11: User and System Settings

Default Keyboard Assignments


Add Tracks

<-

Audio FX

Pop Out Title

F10

Project Card

Home

Audio Mixer

Insert

Projects

Delete

Back 1 Frame

Projects Menu

Home

Back 10 Frames

Racks

F6

Backtime

Remove

Bins

F5

Replace

Clipboard Insert

Rooms Menu

End

Clipboard Replace

Routing FX

F7

Clipboard Source

Search

F3

Cue

'

Slide

Cue Panel

F11

Slip

Delete

Stop

Empty Cut

Swap

Export

F2

Switch

Esc

File Card

F4

Toggle A1

Forward 1 Frame

Toggle A2

Forward 10 Frames

Toggle A3

Frame - Left

Left Arrow

Toggle A4

Frame - Right

Right Arrow

Toggle A5

Full Screen

F12

Toggle A6

Import

F1

Toggle A7

Insert

Toggle A8

Join / Unjoin

Tab

Toggle Play / Pause

Space Bar

Jump - End

Toggle V1

Jump Start

Toggle V2

Last Cut

Transitions

F8

Last Node

Trim In

Layouts

End

Trim Last Out

Mark All

Trim Next In

Mark In

Trim Out

Mark Out

Uncue

Move Cut

Undo / Redo

Next Cut

Unmark

Next Node

up arrow

Vectorscope

PgUp

Nudge Backwards

Numlock OFF

Visual FX

F9

Nudge Forwards

Numlock OFF

Zoom In

equals

Play Forward

Zoom Out

minus

Play Reverse

126

backspace

comma

apostrophe

full stop

semicolon

down arrow

Numlock OFF

Numlock OFF

hash

TP-00173-01

Appendix A: Backing Up
In addition to regular backups, Lightworks makes automatic backups called Milestones.
Milestone backups are created for edits after every ten edit operations (mods).
See the following topics:

"Automatic Backups" on page 127

"Restoring from a Backup" on page 128

"Restoring Projects from Archives" on page 129

Automatic Backups
By default, the last ten milestones are stored for an edit. The milestones are stored in
Lightworks\Projects\Pxxxxxxx\Milestones\Exxxxx\.
The milestones are numbered from zero (0) through nine (9), but are not necessarily in
chronological order.

Changing the Milestone Default Values


You can change the number of milestones stored or the number of edit operations per
milestone by editing the Lightworks configuration file.

TASK
1.

Open C:\Program Files\Lightworks\Lightworks\config.dat

2.

Add the following lines below the line run_always 1:


milestones_per_edit #
mods_per_milestone #

where # is the value you define. The default value for both entries is 10.
NOTE: If you increase these values to a value over 10, you may notice a decrease in
performance.
3.

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Save the file.

127

Appendix A: Backing Up

Restoring from a Backup


In case of emergency, you can restore from an automatic backup. To do this, you need
to copy a file from the backup folder to the project folder. If you have not deleted the
backed-up edit from the project folder, you need to move the original file to another
location before you copy in the backup file.
Any shot or edit that is deleted in Lightworks is automatically backed up to the
Milestones folder. You can recover deleted shots and edits from this folder.
To restore from an automatic backup, do the following.

TASK
1.

In the Projects Browser, right-click on the project you want to restore.

128

2.

The Project Options dialog box opens.

3.

Click on Restore edit(s) from backups.

4.

The Restore Edit(s) dialog box opens. Recent backups display in white, Milestones
display in red.

5.

Select the file(s) or edit(s) you want to restore.

6.

Click Restore.

7.

A message box displays, warning you that if the restored files still exist in your
project, they will be overwritten. Click Yes to continue the restore operation.

8.

A message box displays, confirming that the selected files have been restored.

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Restoring Projects from Archives

Restoring Projects from Archives


To restore from an archive, do the following.

TASK

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1.

In the Projects Browser, right-click on the project you want to restore.

2.

The Project Options dialog box opens.

3.

Click on Restore project from archive.

4.

The Restore Edit(s) dialog box opens.

5.

Navigate to the location where your archives are stored. Archive files are
identified by the extension .Archive.

6.

Select the archive you require and click OK.

7.

The project is restored and opened in Lightworks. If the project has not been
deleted, Lightworks asks if you would like to open the archive in a new project.

129

Appendix A: Backing Up

130

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ABCDEFGHIJKLMNOPQRSTUVWXYZ

Index

Numerics

3D

Components
hardware 2
Console
on-screen 12
overview 3
Cues
jumping to 45

importing 31
settings 98

A
Arranging bins and racks 25
Aspect ratio
selecting 95
Audio
assigning correct timecode to imported files 37
changing levels in the Timeline 70
changing speed for import 37
displaying waveforms 70
Audio information
updating on Project card 95
Audio signal
generating to test output 122
Auto synchronise 54
Automatic Backups 127
AVI
importing 32

B
Backups
automatic 127
restoring from 128
Batch Import 29
Bin
arranging 25
linking tile to viewer 42
list and tile views 20
opening 19
permanence 24
placing in rack 23
playing, moving, editing clips 20
renaming 20
working with 18
Bins
merging 111
BWF
importing 32

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D
Database
changing field order in 109
displaying 107
duration field in 110
resizing 110
saving views in 109
using keyboard to move around in 110
Date
searching by 105
Deleting
subclips 54
Device
components of system 2
Documentation 4
DPX sequences
importing 32
Drag and Drop
copying in the timeline 84
moving in the timeline 83
Drag-and-drop
importing with 30
Drop-frame
field in database 110

E
Edit
changing start time 59
described 18
editing grouped tracks 66
grouping tracks in 66
marking a portion of a source shot in 49
marking entire shot in 50
marking In and Out on 51
replacing entire shot in 57
replacing open-ended in 56
131

Index

ABCDEFGHIJKLMNOPQRSTUVWXYZ

replacing picture-only or sound-only in 57


replacing section in 57
replacing source selection in 56
starting a new 48
swapping In and Out points in 51
tracing back subclips in 54
Edit of matches
creating 106
EditShare
Documentation 4
Export Tool 88
Exporting
formats 87
Lightworks archives 90
OMF 90

F
FAQ 5
Field
changing order in database 109
FireWire
interface 2
Formats
Export 87
Forum 5

H
Hardware
testing outputs 122

I
Image sequences
importing 32
Images
importing single 31
Import Tool 28
Importing
AVI, MOV, MPG, MPEG 32
Batch 29
DPX sequences 32
image sequences 32
NTSC 35
OMF 33
PAL 35
RED (R3D) files 33
single images 31
single or group files 28
Stereoscopic media 31
using drag-and-drop 30
wav 32
importing 33

132

K
Key assignments
selecting 113
Keyboard
customized 4
using to move around in database 110

L
Label
displaying 42
Letterboxing
selecting options for 95
Lightworks
console 3
desktop 8
FAQ 5
Forum 5
keyboards 4
Quick Start Guide 4
Technical Support 5
Lightworks archives
exporting 90
Lightworks Documentation 4
Lightworks icon
using to start 7

M
Mark
removing 52
Matches
creating an edit from a search for 106
Memory requirements 2
Merging bins 111
Milestones 127
Mouse
controlling objects with 11
MOV
importing 32
MPG / MPEG
importing 32
MXF
importing 32

N
Nodes
audio, using to adjust levels 70
Non-drop-frame
field in database 110
NTSC
importing 35

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ABCDEFGHIJKLMNOPQRSTUVWXYZ

O
OMF
exporting 90
importing 33
On-screen Console 12
Original
popping out 68
Output test
running from Project card 122

P
PAL
importing 35
Permanence
bins and racks 24
Playback
controls 12
Playback rate
changing audio on import 37
Playing
a tile 39
in a viewer 40
Pop Out Original
button in Edit view 68
Position indicator
changing in the Timeline 63
Print
described 17
Project
creating new 12
menu 9
opening project card 93
selecting audio options 99
selecting details 94
selecting editor preferences 113
selecting film options 101
selecting video options 95
view 9
Project card
updating 95
Projects
restoring 129

R
R3D
importing 33
Rack
arranging 25
creating 23
described 22
permanence 24
renaming 23
RED files 33

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Index

Redoing changes in the Timeline 82


Renaming Bins 20
Replacing
backward in an edit 58
entire shot in an edit 57
material in an edit 56
picture-only or sound-only in an edit 57
record material in an edit 57
source material in an edit 56
Resizing bins and racks 25
Restoring Projects
Archives

restoring projects 129


Room
creating new 14
creating within a project 15
described 13
using existing 15
Rubberbanding audio levels 70

S
Search parameters
specifying 103
Searching
procedure for 106
Shark 11
Shot
described 16
displaying information about in a label 42
marking a portion of 49
marking entire 50
marking In and Out on 51
source, marking a portion of 49
swapping In and Out points on 51
Source device
cueing to timecode 44
Start time of edit
changing 59
Stereo 3D Tab 98
Stereoscopic media
importing 31
selecting options 98
Subclip
attributes and behaviors of 53
deleting 54
described 17
tracing back 54
undoing and redoing 54
Sync
changing in Timeline 79
changing in Timeline by aligning marks 79
described 17
fixing in Timeline 79
fixing in Timeline using menu commands 80
fixing in Timeline using sync commands 81
separate audio and video together. 54
133

Index

ABCDEFGHIJKLMNOPQRSTUVWXYZ

System
starting 7
System specifications 2

T
Technical Support 5
Testing hardware outputs 122
Tile
linking to viewer 42
playing 39
Timecode
assigning correct type to imported files 37
jumping to 44
Timeline
changing magnification of position indicator 63
changing sync by aligning marks 79
changing sync in 79
copying with drag and drop 84
displaying 61
displaying text on 64
fixing sync in 79
fixing sync using Timeline menu commands 80
fixing sync using Timeline sync commands 81
moving with drag and drop 83
navigating 62
resizing 63
selecting tracks in 65
undoing and redoing changes 82
using shift and drag function 82
Toolbar
described 10
Track
editing grouped 66
grouping 66
selecting in Timeline 65
Transience
bins and racks 24
Trimming
monitoring pictures during 77
Trimview
displaying pictures in 77
using to monitor pictures 77
Troubleshooting 5

resizing 41

W
WAV
importing 32
Waveforms
displaying 70
Workflow
editing 47

V
Video
monitoring during trimming 77
monitoring with Trimview 77
Video tab
Project card 95
View
saving in database 109
Viewer
linking to tile 42
playing material in 40
134

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