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Year/Class:
Resources:
Hockey sticks enough for one each, astroturf space, hockey goals x 2 at least, bibs,
hoops, spot mats, variety of balls (size, weight, shape), cones, task cards, recording
equipment.
Curriculum Aims:
Aims/objec#ves:
Develop competence to
excel in a broad range of
activities.
This unit of work will aim to develop pupils to become more competent, confident and expert in their techniques
within hockey. It will look to inform pupils and develop their understanding as to what makes a performance
effective and how to apply these principles to their own and others work. There will be elements that encourage
the learner to understand and apply the long-term health benefits of physical activity. Along with this allowing them
to develop confidence and interest to get involved in exercise, sports and activities out of school and in later life.
Students will be taught to:
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Page 2 of 4
Outcome/Process:
(Specic
learning
outcomes
aligned
to
specic
aspects
being
taught
in
the
unit
aims
and
objec:ves
using
the
language
of
the
end
of
key
stage
statement)
Passing
Hockey Volleyball - Players in two teams of between six and eight each. Both
teams stay in their own half and try to score a point by push passing the ball over
the opposition teams back line. Play starts with Team A push passing the ball
from behind their own back line into the Team Bs half. Team B try to trap the ball
and their players can not dribble the ball. Team B can then push pass the ball to
each other up to two times before push passing it into Team As half.
Bowls Hockey - Players in pairs and approximately five metres apart. Player 1
push passes the ball on the forestick to Player 2 who traps the ball on their
forestick. Player 2 then passes to Player 1. Following this move 10m apart.
Player 1 push passes the ball so that it stops just in front of Player 2. Player 2
then push passes the ball so that it stops just in front of Player 1. Score how
many times it stops within 1 stick length.
Receiving
Piggy in the middle - Players in groups of three or four. Player 1 is the piggy
and Players 24 attempt to pass the ball to each other without Player 1 trapping
the ball. Players 24 can only move two steps in any direction and Player 1 can
not tackle but only intercept the ball. if the Player 1 traps the ball the player who
passed the ball becomes the new piggy.
Wall Ball - Groups of up to 12. Team 1 starts as pushers and team 2 are the
wall. Team 1 tries to pass the ball past team 2 to score a point. Team 2 can only
move from side to side between their cones as can team 1 between their cones.
1 ball to start with and increase for difficulty.
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Compelling
/
irresis#ble
learning:
(What
environments,
teaching
styles,
interac:ve
opportuni:es,
Out
of
hours
learning,
extension
/
enrichment
,
themes
will
be
used
to
make
this
unit
mo:va:ng
and
exci:ng
for
the
learners?
Outcome/Process:
(Specic
learning
outcomes
aligned
to
specic
aspects
being
taught
in
the
unit
aims
and
objec:ves
using
the
language
of
the
end
of
key
stage
statement)
Compelling
/
irresis#ble
learning:
(What
environments,
Driving Range - Start off by each player having ball to themselves. They can
then take a spot mat and stand it against the edge of the FOP in some space.
They then start 3m back and shoot at their spot mat. If they hit it they take a big
stride length back and so on. They then have 1 minute to hit their mat as many
times as they can in 1 minute from however far back they got. Following this
place down tyres (or anything alternate) as markers to hit at alternating
distances. Allocate points for each tyre and play as if a golf driving range.
2 Touch Shoot -This game requires two teams; team 1 has to try and score with
two touches(can vary the starting positions of both teams). Team 2's players
have to try and stop team 1 having a shot (they can start defending when player
1 has made the first touch). Scoring: Team 1 score a point for a shot at goal, and
score 2 for a goal. Team 1 starts with 3 lives. They lose one each time they are
stopped or miss the goal. When all lives are lost teams swap round.
Tackling
Pupils will remain physically
active for sustained periods
of time.
Keepings Off - Players in groups of between four and six. Player 1 is the tackler
and Players 26 attempt to pass the ball to each other without Player 1 gaining
possession. if Player 1 gets possession of the ball the player who last touched
the ball becomes the new tackler.
Run the Gauntlet - Groups of up to 12. Players A1 and Player A2 start at one
end of the gauntlet. They attempt to pass and dribble the ball past Players B1
B4 who can only move sideways to tackle. If Players B1B4 get possession of
the ball he/she can pass the ball outside of the playing area and Player 1 or
Player 2 collects the ball and return to the group. (See diagram)
3D Skills
Hop the fence - This activity requires a hockey stick placed on top of 2 cones at
either end so it is lifted off of the ground and about 10 of these set up. Players
can then dribble around the area with a ball each. The aim is to dribble up to a
fence and chip the ball over it whilst retaining control over it. Introduce a free
player who's aim is to knock peoples balls out of play. Winner is last one
standing.
Run the Gauntlet Hop Edition - This is a similar gauntlet as before. In teams of
4, player 1 is running the gauntlet and players 2-4 are at progressive stages
further along. Players 2-4 are only allowed to move sideways along their line and
must keep their sticks fully touching the floor. Player 1 must try and run the
gauntlet by lifting the ball up over the other sticks to get through. Points for
passing through each stage.
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Adopt
appropriate
behaviour
and
reward
strategies
ensure
the
most
producLve
learning
environment
possible.
Use
school
policies
where
appropriate.
Inform
TAs
about
the
lesson
content
beforehand
and
where
is
best
for
them
to
get
involved
and
contribute
to
improve
the
lesson
for
the
learner.
During
all
tasks
use
appropriate
extension/
dierenLaLon
strategies
to
be
as
inclusive
as
possible
including
learners
with
SEN,
EAL
and
so
on.