Академический Документы
Профессиональный Документы
Культура Документы
Students:
Gareth Forbes - s2944217
Matthew Britt - s2853117
Jessica Stevens-Farmer - s2937476
Sandeep Kaur - s2922944
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Ver.
Author
Addition/Alteration
20/3/15 2/4/15
0.1
Jessica Stevens-Farmer
assigned section 5
20/3/15
0.1
2/4/15
0.1
20/3/15
0.1
Gareth Forbes
assigned section 4
Completed Section 4
20/3/15
0.1
Sandeep Kaur
assigned section 3
2/4/15
0.1
0.1
Completed section 5
Matthew Britt
assigned section 1, 2
completed section 1 & 2
2/4/15
completed section 3
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Table of Contents
1. Introduction
1.1.
1.2.
2. Background
3. Target audience
3.1.
Audience beliefs
3.2.
Audience levels
3.3.
Audience demographics
3.4.
Audience expectations
4. Problem Statement
5. Goals
5.1.
Usability Objectives
5.2.
Single message
5.3.
Mandatory elements
5.4.
Deliverables
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1. Introduction
1.1. Purpose of this Document
The purpose of this document is to give a design brief on the Fiscal the Fraud
Fighting Ferret Cyber Safety Program Application. This is
areportpresenting
adesignbriefontechnologiesandinterfacesto
support and educate
children and parents on the importance of digital respect, and the dangers
and damage that can be caused by behaviours such as cyber bullying.
2. Background
Fiscal the Fraud Fighting Ferret Cyber Safety Program is an initiative
developed by the Fraud and Cyber Crime Unit within the Queensland Police
Service. This program aims to encourage school children to accept the
responsibility of being Fiscals Deputy, to learn about cyber safety, online
threats and responsible online behaviour, and to share this information with
their family.
The Fraud and Cybercrime Unit is in discussion with Samsung regarding the
pre-installation of an application on all their mobile devices. The audience for
this application is both children and adults.
3. Target audience
Since Fiscal the Fraud Fighting Ferret program is mainly focused on
providing awareness to school children about cyber safety. So the main
target audience for this program are school students. Teachers and parents
of these students are also categorized as the audience for this project.
To figure out the audience for this project, we did a complete research on
Fiscal the Fraud Fighting Ferrets website and we did the research on
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4. Problem Statement
The main problem that the Fiscal the Fraud Fighting Ferret Cyber Safety
Program is looking to solve is to instruct young children and adults alike to
be safe while browsing the internet and be safe with any personal
information. This includes keeping virus databases updated, limit the amount
of information posted online, to change your password regularly, shredding
documents instead of putting them in the bin as well as never giving your
personal information over the phone. These Topics will be covered in a
simple, easy to use program that can be used by people aged from as young
as 4 years old to people aged 80+. A simple, user friendly layout will be used.
Most of these topics covered by the program are not 100% suitable for
children, such as shredding information and updating a database. These are
aimed at older users. This will be defined within the application and will be
simplified for a younger audience as shredding information is extremely
dangerous for a young child and keeping a virus database up to date is too
complicated.
The Fiscal the Fraud Fighting Ferret Cyber Safety Application development
process may encounter problems that can affect the development time
frame. These problems may include time restraints, limitations within the
design phase, developers who encounter sickness and/ or personal matters.
There is no budget for the program, but time can definitely be an issue if
things go wrong.
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5. Goals
5.1. Usability Objectives
The usability objectives for this project are for the user interface to be
efficient, effective, engaging, error tolerant and easy as well as have suitable
usability requirements for the audience. Due to the audience being mostly
school students, teachers and parents, the design needs to be easy to use
without the need for a manual, it must be engaging enough to keep their
attention while also have the underlying message of the application which is
promoting the cyber safety message. I.e through the use of video and the
character art throughout the interface.
5.4. Deliverables
On completion of the product, we will deliver a user friendly application with
a complete user interface that successfully promotes the Queensland Police
forces cyber bullying and safety messages to their target audience, school
children, parents and teachers, in an interactive and engaging way.
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