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Whitney Way

Apt 201, 10935 21 Ave, Edmonton, AB, T6J 6R3


T: 780-667-1349
E: whitney_loves_naruto@hotmail.com

Objective

To create a story driven horror game with dark themes, cryptic puzzles and
multiple endings

Summary

Whitney Way has many assets to bring the video game industries.
She comes up with ideas to for games with a story that goes along
with it. With the inspirations from horror novelists Stephan King and
H.P. Lovecraft, she is able to create compelling stories that will later
go with compelling game play. She wants the player to be immersed
into the story and keep the player guessing on what comes next.

Food Services - Northlands Capital Ex

Experience

Edmonton, Alberta July - August 2010


Worked in Food Service; helping customers with their order and keeping the
dining area clean.
Accomplishments
Customer Experience
Worked well with a team

Cashier - McDonalds Restaurant


Edmonton, Alberta March 2011 to Nov 2013
Worked as a cashier at both at the front counter and drive thru. I greeted each
customer with a smile and a friendly demeanor. I prepared and gave the
customers their complete orders. I was friendly and helpful to my staff and
answered every question that was thrown my way

Accomplishments
More team Experience
Understand deadlines

Superstore

Edmonton, Alberta February 2014 - Present


Worked as a cashier. I greeted each customer with a smile and a friendly
demeanor. I offered to help the customer bagging their groceries and putting them
in their cart. I was friendly and helpful to my staff and answered every question
that was thrown my way
Accomplishments
More team Experience
Cashier Experience
Understand deadlines
Be throughor

Education

Lillian Osborne High School


High School Diploma - Edmonton, AB - June 2012
In highschool, I was a technology student. For the three years, I was in Applied
Graphic Arts, and dabbled in Photography and Animation. Some of the projects I
created was displayed in the hallways and in our art show

Centre for Art And Technology


Kelowna, BC - March 2012
I enrolled in a Boot Camp where I created a 3D FPS DeathMatch level. It was a
week long and we used the Unreal engine.After the project was finish, we used
Fraps to record gameplay footage, where everyone saw my level.

Edmonton Digital Arts College


Edmonton AB - Sept 2014 - April 2015
I learned a lot about the gaming community. During my time at EDAC, I have
created a group board game, two Unity projects, one with a group and one solo,
as well as a solo cinematic. I was responsible for having them ready for their
deadline. When it was it was launch day, it was up to me to handle the marketing;
give our product a chance out there. Also for my solo Unity project, I made all the
3D models all myself

Skills

Great at writing - written four personal stories


Worked with Photoshop for five years
Good with Unity Level Design

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