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Midianites

( Nomads) CR H 4 L 3 BP2 Initiative 4

Core
4

Cm (Warriors)

3(1) 2

+1

Bow

5
2

LHI (Warriors)
SI ( youths and riff
raff)

3(1) 2
3(1) 2

+1
+2

Javelins
Javelins

Cm (Warriors)

3(1) 2

+1

Bow

5
2

LHI (Warriors)
SI ( youths and riff
raff)

3(1) 2
3(1) 2

+1
+2

Javelins
Javelins

Bonus
4

Cm (Warriors) (key)

3(1) 2

+1

Bow

5
2

LHI (Warriors) (key)


SI ( youths and riff
raff)
Cm (Warriors)
(key)

3(1) 2
3(1) 2

+1
+2

Javelins
Javelins

3(1) 2

+1

Bow ( 9pts)

Javelins ( 5
pts)
Bow (4 pts)

10

LHI (Warriors) (key)

3(1) 2

+1

LI (Dismounted
Warriors and Followers)
SI ( Youths and riff raff)

2(1) 2

+1

3(1) 2

+2

Javelins ( 2
pts)

Core Terrain
1 GR
Bonus Terrain (3 Max)
3 GR 1 SH 1 RG

Notes Based on the old WRG DBM lists and a desire to make the army
workable whilst within the bounds of it being a minor menace as
opposed to a complete joke
The Meteorite Guard Infantry has been removed and I would
respectively suggest if you want your Meteorites guarded it would be
better represented by upgrading a warrior unit to Veteran

Midianites

( Nomads) CR H 4 L 3 BP2 Initiative 4

The Li archers are to represent warriors fighting dismounted by choice


or due to effective Assyrian attrition but also an extrapolation from
troops found in other armies of the time e.g. Nubians.
The H Divisions have been increased to 4 to represent the army
gathering in small clan/tribe extended family groups but really simply
to make the army useable.
Based on DBM lists and the little I choose to remember from A level
sociology and the late lamented BBC TV show The World About Us

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