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Setup
1. Open flash, the middle column is the Create New column. Click on ActionScript 3.0.
1. In the top right corner of the stage drop down to Show Frame
by pressing Z.
Right click on stage and go down to Grid. Make sure show grid is ticked.
to draw your stick figure. Click and drag to draw each line.
2. In the properties panel you can set the line colour and stroke width. In the example I have a black
line with no fill and it is size 15. You can use whatever colour and width you want but I think a stroke of
15 looks good.
and in the properties have the fill set to the same colour
as your body and no stroke colour. Hold the Shift key while dragging for a perfect circle.
5. Use the Selection Tool again to highlight all the pieces then right click and click on Distribute to
Layers.
8. Use the selection tool again to join the body parts back up. If you click and drag a line you can curve
it like I have done with the back. Hold CTRL while dragging a line to change the length and add sharp
corners for elbows and knees. Get your stick figure in the position you want him to start from like this.
Animating
1. In the timeline click on the background layer and use F6 to extend the floor out to about 50
frames. Pressing F6 will insert a new keyframe and copy the contents of the last keyframe up to it.
2. Now on each of the stick layers use F6 on frame 2 to create a new keyframe. You can do this quickly
by highlighting them all at once.
3. Along the bottom of the timeline is a button that is called Onion Skin
can see a shadow of the last few frames and the next couple of frames.
4. Now highlight him using the selection tool and move him along the
stage a little bit. The easiest way is to use the arrow keys or SHIFT +
arrow key
5. Also adjust his arms and legs a little bit to look like hes walking
(Remember hold CTRL and drag to change arms and legs).
Tip: Keep front foot on the floor in the same
position while moving everything else forward
until the leg is ready to be lifted.
6. Try and animate just one step at first so that he ends up in his starting posture but a little further
along. Once you have one step animated its easy to just copy the frames to make him continue walking!
8. Ask me for extension activitiy when youre happy with the walking animation.