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Drivetrain Design
If you cant move, you cant score.
Justin Foss
Product Design Engineer - Parker Hannifin Corporation
o BSME Clarkson University 2o1o
FIRST Participation
o Former Student Member FRC 176 2003-2006
o Former Mentor Member FRC 229 2007-2010
o Former Mentor Member FRC 2168 2011-2013
o Current Mechanical Mentor FRC 558 2013 - Present
o Event Volunteer for FLL, FTC, & FRC
Disclaimer
The presentation which you are about to
witness contains the opinion of the mentor
presenting it, if you are offended, have counter
arguments, or questions please feel free to raise
your hand at any time.
This is meant to be an open discussion.
Introduction
The 3 Most Important Parts of Your Robot:
1. The Drivetrain
2. The Drivetrain
3. The Drivetrain
If you cant move, you cant score or stop your
opponents from scoring.
TECHNICAL
ORGANIZATIONAL
Talking Points
Knowing Your Customer
Knowing Your Limitations
Understanding The Game
Building from a Baseline
Drivetrain Layouts & Chassis Options
Wheel Selection
Gearboxes & Motors
Power Transmission
Boundary Conditions
Know Your Customers
The Drive Team
The Pit Crew
Your Alliance Partners
VEXpro VersaChassis
VersaFrame + Wheels
Customizable/Upgradable
Sheet Metal
Side Supported Axles
Direct Drive or Non-Direct Drive
Wheel Selection
Traction vs. Omnidirectional
COTS vs. Custom
Tread Materials
Conveyor Belting
Rubber
COTS vs Custom
Power Transmission
Methods of Power Transmission
Belt
Gears
Sprockets/Chain (#25/#35)
Gearing Guidelines
Single Speed (Safe)
4CIM up to 8 ft/s
6CIM up to 12 ft/s
2-Speed (Typical)
4CIM low 4-8 ft/s, high 10-16 ft/s
6CIM low 6-10 ft/s, high 12-20 ft/s
Recap
The 3 Most Important Parts of a Robot are
the Drivetrain, the Drivetrain, and the Drivetrain