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OFFICIAL

JUDGE

LE

NOVICE SCHOOL PERFORMANCE


BUILDING SKILLS

DIFFICULTY

TOTAL
SCORE

8
8

A
M

PYRAMIDS / TOSSES

Synchronization and Uniformity

MAXIMUM
VALUE

STUNTS

TIMING

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

NOVICE SCHOOL PERFORMANCE


TUMBLING SKILLS

DIFFICULTY

MAXIMUM
VALUE

TOTAL
SCORE

TUMBLING

JUMPS
TRANSITIONS

TECHNIQUE
.1 - 1.0

A
M

Spacing, Seamless Movement and Patterns, Execution of Formations

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

NOVICE SCHOOL PERFORMANCE


OVERALL ROUTINE

DIFFICULTY

MOTIONS / GIRLS DANCE


PERFORMANCE

Pace of cheer is practical and easy to understand, Genuine Showmanship, Energy Level

MAXIMUM
VALUE

8
8

SCHOOL REPRESENTATION

OVERALL IMPRESSION

A
M

Image, Sportsmanship, Performance Integrity

TOTAL
SCORE

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

INTERMEDIATE SCHOOL PERFORMANCE


BUILDING SKILLS

DIFFICULTY

TOTAL
SCORE

9
9

A
M

PYRAMIDS / TOSSES

Synchronization and Uniformity

MAXIMUM
VALUE

STUNTS

TIMING

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

INTERMEDIATE SCHOOL PERFORMANCE


TUMBLING SKILLS

DIFFICULTY

MAXIMUM
VALUE

TOTAL
SCORE

TUMBLING

JUMPS
TRANSITIONS

TECHNIQUE
.1 - 1.0

A
M

Spacing, Seamless Movement and Patterns, Execution of Formations

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

INTERMEDIATE SCHOOL PERFORMANCE


OVERALL ROUTINE

DIFFICULTY

MOTIONS / GIRLS DANCE


PERFORMANCE

Pace of cheer is practical and easy to understand, Genuine Showmanship, Energy Level

MAXIMUM
VALUE

9
9

SCHOOL REPRESENTATION

OVERALL IMPRESSION

A
M

Image, Sportsmanship, Performance Integrity

TOTAL
SCORE

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

ADVANCED SCHOOL PERFORMANCE


BUILDING SKILLS

DIFFICULTY

TOTAL
SCORE

10
10

A
M

PYRAMIDS / TOSSES

Synchronization and Uniformity

MAXIMUM
VALUE

10

STUNTS

TIMING

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

ADVANCED SCHOOL PERFORMANCE


TUMBLING SKILLS

DIFFICULTY

MAXIMUM
VALUE

TOTAL
SCORE

10

TUMBLING

10

JUMPS
TRANSITIONS

TECHNIQUE
.1 - 1.0

10

A
M

Spacing, Seamless Movement and Patterns, Execution of Formations

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

ADVANCED SCHOOL PERFORMANCE


OVERALL ROUTINE

DIFFICULTY

MOTIONS / GIRLS DANCE


PERFORMANCE

Pace of cheer is practical and easy to understand, Genuine Showmanship, Energy Level

MAXIMUM
VALUE

10
10

SCHOOL REPRESENTATION

10

OVERALL IMPRESSION

10

A
M

Image, Sportsmanship, Performance Integrity

TOTAL
SCORE

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

INTERMEDIATE GAME DAY PERFORMANCE


BUILDING SKILLS

DIFFICULTY

TOTAL
SCORE

9
9

A
M

PYRAMIDS / TOSSES

Synchronization and Uniformity

MAXIMUM
VALUE

STUNTS

TIMING

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

INTERMEDIATE GAME DAY PERFORMANCE


TUMBLING SKILLS

DIFFICULTY

MAXIMUM
VALUE

TOTAL
SCORE

TUMBLING

JUMPS
SPACING AND FORMATIONS

A
M

Spacing, Formations, posititoned to cover crowd

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

INTERMEDIATE GAME DAY PERFORMANCE


OVERALL ROUTINE

DIFFICULTY

MOTIONS / GIRLS DANCE


CROWD EFFECTIVE MATERIAL
USE OF PROPS

Easy to follow, encourages crowd participation

Signs, Poms, Flags, Megaphones used to encourage crowd response

SCHOOL REPRESENTATION

A
M

Image, Sportsmanship, Performance Integrity

MAXIMUM
VALUE

TOTAL
SCORE

9
9
9
9

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

ADVANCED GAME DAY PERFORMANCE


BUILDING SKILLS

DIFFICULTY

TOTAL
SCORE

10
10

A
M

PYRAMIDS / TOSSES

Synchronization and Uniformity

MAXIMUM
VALUE

10

STUNTS

TIMING

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

ADVANCED GAME DAY PERFORMANCE


TUMBLING SKILLS

DIFFICULTY

MAXIMUM
VALUE

TOTAL
SCORE

10

TUMBLING

10

JUMPS
SPACING AND FORMATIONS

10

A
M

Spacing, Formations, posititoned to cover crowd

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

ADVANCED GAME DAY PERFORMANCE


OVERALL ROUTINE

DIFFICULTY

MOTIONS / GIRLS DANCE


CROWD EFFECTIVE MATERIAL
USE OF PROPS

Easy to follow, encourages crowd participation

Signs, Poms, Flags, Megaphones used to encourage crowd response

SCHOOL REPRESENTATION

A
M

Image, Sportsmanship, Performance Integrity

MAXIMUM
VALUE

TOTAL
SCORE

10
10
10
10

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

NON-TUMBLING INTERMEDIATE
HIGH SCHOOL BUILDING SKILLS

DIFFICULTY

TOTAL
SCORE

9
9

A
M

PYRAMIDS / TOSSES

Synchronization and Uniformity

MAXIMUM
VALUE

STUNTS

TIMING

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

NON-TUMBLING INTERMEDIATE
HIGH SCHOOL JUMPS/TRANSITIONS

DIFFICULTY

MAXIMUM
VALUE

TOTAL
SCORE

JUMPS
TRANSITIONS

A
M

Spacing, Seamless Movement and Patterns, Execution of Formations

CRITIQUE

TECHNIQUE
.1 - 1.0

nca.varsity.com

OFFICIAL

JUDGE

LE

NON-TUMBLING INTERMEDIATE
HIGH SCHOOL OVERALL ROUTINE

DIFFICULTY

MOTIONS / GIRLS DANCE


PERFORMANCE

Pace of cheer is practical and easy to understand, Genuine Showmanship, Energy Level

MAXIMUM
VALUE

9
9

SCHOOL REPRESENTATION

OVERALL IMPRESSION

A
M

Image, Sportsmanship, Performance Integrity

TOTAL
SCORE

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

NON-TUMBLING ADVANCED HIGH SCHOOL


BUILDING SKILLS

DIFFICULTY

TOTAL
SCORE

10
10

A
M

PYRAMIDS / TOSSES

Synchronization and Uniformity

MAXIMUM
VALUE

10

STUNTS

TIMING

TECHNIQUE
.1 - 1.0

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

NON-TUMBLING ADVANCED
HIGH SCHOOL JUMPS/TRANSITIONS

DIFFICULTY

MAXIMUM
VALUE

TOTAL
SCORE

10

JUMPS
TRANSITIONS

10

A
M

Spacing, Seamless Movement and Patterns, Execution of Formations

CRITIQUE

TECHNIQUE
.1 - 1.0

nca.varsity.com

OFFICIAL

JUDGE

LE

NON-TUMBLING ADVANCED
HIGH SCHOOL OVERALL ROUTINE

DIFFICULTY

MOTIONS / GIRLS DANCE


PERFORMANCE

Pace of cheer is practical and easy to understand, Genuine Showmanship, Energy Level

MAXIMUM
VALUE

10
10

SCHOOL REPRESENTATION

10

OVERALL IMPRESSION

10

A
M

Image, Sportsmanship, Performance Integrity

TOTAL
SCORE

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

BEST CHEERLEADER

JUMPS

10

MOTION / TECHNIQUE

10

EXECUTION / INCORPORATION
OF 5 SKILLS

10

SPIRIT / SHOWMANSHIP
AND VOICE

10

OVERALL IMPRESSION

10

OVERALL

EXECUTION

A
M

10

TUMBLING

ENTRANCE

COMMENTS

SCORE

LE

MAXIMUM
VALUE

TOTAL
nca.varsity.com

OFFICIAL

JUDGE

PARTNER STUNT & GROUP STUNT

COMMENTS

10

STABILITY OF
STUNTS / STRENGTH

10

FLOW OF ROUTINE

10

DEGREE OF DIFFICULTY

10

PERFECTION OF ROUTINE

10

OVERALL IMPRESSION

10

TECHNIQUE

A
M

SCORE

LE

MAXIMUM
VALUE

TOTAL
nca.varsity.com

OFFICIAL

JUDGE

MASCOT

COMMENTS

10

CREATIVITY

10

CROWD LEADING

10

DANCE

10

PROP DESIGN /
EFFECTIVENESS

10

OVERALL IMPRESSION

10

CHARACTERIZATION

A
M

SCORE

LE

MAXIMUM
VALUE

TOTAL
nca.varsity.com

OFFICIAL

JUDGE

LE

FIGHT SONG GAME TIME - JUDGE 1

MAXIMUM
VALUE

MATERIAL

10

Crowd oriented movements, fit to music

SPACING AND FORMATIONS

Spacing, formations, positioned to cover crowd

VISUAL EFFECTS

Level changes, ripples, creative movements within groups and levels

10
10

A
M

CRITIQUE

TOTAL
SCORE

nca.varsity.com

OFFICIAL

JUDGE

LE

FIGHT SONG GAME TIME - JUDGE 2

MAXIMUM
VALUE

PLACEMENT

10

Proper control, correct placement of movements

SYNCHRONIZATION

10

Uniformity of movement throughout routine

STRENGTH OF MOTIONS
Sharpness

10

A
M

CRITIQUE

TOTAL
SCORE

nca.varsity.com

OFFICIAL

JUDGE

LE

FIGHT SONG GAME TIME - JUDGE 3

MAXIMUM
VALUE

OVERALL IMPRESSION

10

Audience appropriateness, execution

CROWD APPEAL

10

A
M

Facial expression, eye contact, energy

CRITIQUE

TOTAL
SCORE

nca.varsity.com

OFFICIAL

JUDGE

LE

TIME OUT CHEER GAME TIME - JUDGE 1

MAXIMUM
VALUE

SPACING AND FORMATIONS


Spacing, formations, positioned to cover crowd

PLACEMENT

STRENGTH OF MOTIONS

10

A
M

CRITIQUE

10
10

Proper control, correct placement of movements

Sharpness

TOTAL
SCORE

nca.varsity.com

OFFICIAL

JUDGE

LE

TIME OUT CHEER GAME TIME - JUDGE 2

MAXIMUM
VALUE

VOICE AND PACE

Loud and natural voices, good inflection, moderate controlled pace

CROWD LEADING SKILLS


USE OF PROPS

Skills add to the squads ability to lead the crowd

Signs, Poms, Flags, Megaphones used to encourage crowd response

SYNCHRONIZATION

A
M

Motions synchronized with words or cadence

TOTAL
SCORE

10
10
10
10

CRITIQUE

nca.varsity.com

OFFICIAL

JUDGE

LE

TIME OUT CHEER GAME TIME - JUDGE 3

MAXIMUM
VALUE

CROWD EFFECTIVE MATERIAL


Easy to follow, encourages crowd participation

OVERALL IMPRESSION

10

A
M

CRITIQUE

Facial expression, eye contact, energy

10
10

Audience appropriateness, execution

CROWD APPEAL

TOTAL
SCORE

nca.varsity.com

OFFICIAL

JUDGE

LE

TIME OUT DANCE GAME TIME - JUDGE 1

MAXIMUM
VALUE

CREATIVITY AND MUSICALITY


Use of movement to complement the music

TRANSITIONS AND FORMATIONS


SPACING

The ability to position correctly

10
10
10

A
M

CRITIQUE

Creative and quick ways to move formations, inventive and various formations

TOTAL
SCORE

nca.varsity.com

OFFICIAL

JUDGE

LE

TIME OUT DANCE GAME TIME - JUDGE 2

MAXIMUM
VALUE

PLACEMENT

10

Proper control, correct placement of movements

SYNCHRONIZATION

10

Motions synchronized with words or cadence

STRENGTH OF MOTIONS
Sharpness

10

A
M

CRITIQUE

TOTAL
SCORE

nca.varsity.com

OFFICIAL

JUDGE

LE

TIME OUT DANCE GAME TIME - JUDGE 3

MAXIMUM
VALUE

VISUAL EFFECTS

Level changes, ripples, footwork, creative movements within groups and levels

OVERALL IMPRESSION

10

A
M

CRITIQUE

Facial expression, eye contact, energy

10
10

Audience appropriateness, execution

CROWD APPEAL

TOTAL
SCORE

nca.varsity.com

OFFICIAL

SCHOOL POINT DEDUCTION


LEGEND

:15 - :30 SECONDS

1:30 - 1:45

.25

BB

BUILDING BOBBLE

.25

BF

BUILDING FALL

.50

MBF MAJOR BUILDING FALL

.75

MAX MAXIMUM

1.0

STUNTS

TUMBLING

PYRAMIDS

JUMPS

:45 SECONDS - 1 MINUTE

A
M

1 MINUTE - 1:15

ATHLETE FALL

LE

0 - :15 SECONDS

:30 - :45 SECONDS

AF

COMMENTS

1:15 - 1:30

1:45 - 2:00

.25

.5

.75

1.0

=
TOTAL

2:00 - 2:15

2:15 - 2:30
nca.varsity.com

OFFICIAL

JUDGE

DEDUCTION CATEGORY

LE

SCHOOL SAFETY

NUMBER OF DEDUCTIONS

DEDUCTIONS

x (.25)

BOUNDARY VIOLATIONS
T

TOTAL

q 1-5 seconds - (0.5)

MUSIC

q 6 or more seconds - (1.0) MUSIC

A
M

NUMBER OF PARTICIPANTS

OVERTIME (check)

TOTAL

TIME OF ROUTINE

(tumbling, stunts, language, signs, etc.)

A. Each team will perform a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds).
B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be performed to music.
No voice-overs or words may be recorded to make a teams vocal projection sound louder.

RULE INFRACTION

WARNING

SAFETY GUIDELINES VIOLATION

CATEGORY

PAGE #

x (.50 or 1.0)

q
q
q
q
q
q
q
TOTAL SAFETY INFRACTION:

SAFETY DEDUCTION
nca.varsity.com

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