Академический Документы
Профессиональный Документы
Культура Документы
V and Film
Final Major Project Proposal document
By Harry Burbidge
Product information:
Cast and crew requirementsMy voice actors will need to be able to convey exaggerated and
comical tones to different moods, such as anger, happiness, bravery
and fear, which can be easily conveyed to audiences, in a rather
comical engaging way.
They will need to be able to create dog noises, such as barks and
whines. They will also need to be able to make funny random
noises, emphasizing happy, brave and scared moods.
Project scheduleTo ensure I create a good schedule, I will finish my script and do a
story board. This way, I will know exactly how many shots there are
for each scene and what is involved in a shot.
From then, I will write a list of items I require and determine an
appropriate number of hours for each scene, as well as scheduling
appropriate days for filming.
I will need to consider how long it will take for me to set up for each
scene too.
This is necessary, for me to finish my FMP on time and to ensure
scenes have been filmed to an exceptional standard.
Schedule (may not be entirely accurate)
30th April 2015: Finish writing the script.
1st of May 2015: Draw out storyboard.
4th May: Organize resources, using a checklist for each scene.
5th May: Do green and blue screen testing.
Market fit
My stop motion makes use of toys and inanimate objects coming to
life. My target audience usually have a high amount of imagination.
Hopefully the plot of toys and other things coming to life, will ignite
their imagination into wanting to play more with their toys, create
interesting stories, battles or even making new toys with objects
they would usually consider boring. For example stationary sets
with pens, rubbers and rulers.
The protagonist is small in size and considerably weak and
powerless. Young children are typically small in size too with some
desire to be as big as grown-ups. The plot sees this small and
inferior considered protagonist taking charge in defeating the evil
snake, which he eventually succeeds at.
Seeing this small character take on a large character that is
considered un-defeat able, can help to encourage audiences that no
matter what your size, you can achieve big challenges.
My target audience can sometimes have so much imagination that
they believe in elements of life, which do not exist today (e.g.
dinosaurs) or things considered irrational. For example they may see
a footprint in the woods and believe it to belong to a bear/dinosaur.
My stop motion will most likely use a 5, 10, or 15 rate of frames per
second. This involves quicker motion. Young audiences have a short
attention span. 24 frames per second communicates realistic
movement, which is too slow and dis engaging for audiences to
want to see.
Showing the dog come into a new home and being welcomed by his
new friends can represent dogs who are given a new home and
treated kindly.
This makes audiences more aware of dogs that are constantly
abandoned, but can be given new homes.
Thus being more aware of how they should be caring a lot more for
their own pets.
Using toy dogs to represent, does not make the abandonment
scenario too upsetting, but will easily relate the scenario to actual
dogs.
Blue is smaller than the other 3 dogs and has a blue collar, while the
others have a red one.
However when the others accept her, it proves Blue and the others
to be the same, despite differences, (e.g. gender and appearance).
The dogs should be able to convey common traits my target
audience is familiar with.
For example, I shall have the dogs wag their tails whenever they are
happy.
They may also whine when upset and bark when angry.
The snake meanwhile, will slither in a slow and mysterious manner. I
will have the snake curled up, when remaining still, as snakes are
usually seen being curled up.
By having the characters perform their represented traits, the
audiences will be more convinced the toys are actual animals, thus
displaying more of a fondness toward them.
I will also have the snake strike forward, at the characters, many
times, to give a dangerous personae.
Social issuesThe main protagonist is found abandoned outside; conveying
messages about neglect of toys and other items. The intended
empathetic connection from the audience to the protagonist can
implement to them that un-wanted toys should not be thrown
outside.
When Blue enters into the house, he makes new friends, who show
respect to him, after he defeats the villainous snake.
Blue was originally represented as an abandoned toy, thought to be
non-worthy of anything. However, seeing this character later
manage to take on the evil snake, despite his small size and rather
Audiences may want the puppies to defeat the snake, but maybe in
another way, which is perhaps not as violent.
Oppositional- Those who think more rationally, may consider the
idea of toys coming to life, to be considerably silly.
Audiences will be able to understand the message, about size not
mattering, but may reject it. For example, they may think that a
character, like Blues size may not have been able to achieve
particular actions, such as fighting with the snake.
They may also oppose the idea of Blue trying to befriend the
snake, due to how he treated his friends earlier.
Production Management:
Time frameAccording to my schedule; my approximate time frame is 12 days
for filming and editing my stop motion.
It may need to be extended, to allow for scenes to be filmed more
effectively.
Contingency plans for staffing and resourcesFor casting, I may ask my friends to act as voice overs. During spare
time, I shall ask for them to attend to small recording session, with
the microphone.
Most of the resources are supplied at the location. This includes the
toys (e.g. dinosaurs, dogs and snake), materials (e.g. bed sheets),
stationary sets and kitchen utensils (e.g. wooden spoon) and other
props (e.g. chairs)
For any additional props and materials, I can look at my mums
house, or look in different shops, specifying in D.I.Y and furbishing
products, as well as those specifying toys. For example Argos,
The camera and microphone meanwhile are supplied at the college,
via the equipment store room in the editing suite.
I am already in possession of a tripod at my home. However, if I do
require a larger and more stable tripod, I can acquire one from the
colleges equipment storeroom in the editing suite.
For crew members, I may ask my grandma, grampy, or local friend,
to assist in taking a photo for each frame, or moving one of the
characters.
Monitoring and reviewingTo ensure each shot runs to my expectation, in terms of desired
frame rate and gestures being correctly addressed, I will review
each frame, after the shot is taken to see if it is effective or not..
This way I can determine whether a particular frame, or the whole
scene needs to be re shot.
I shall also import recently collected frames onto Final Cut Pro and
determine if the scene looks good with my chosen frame rate and
whether re shooting is required.
Problem solvingTo assure any fixing of errors, I will make sure to allow myself
enough filming time for each scene. This way, if I feel something
needs to be re shot, I shall have plenty of time to re shoot it.
To enable plenty of time, I may stay over at my Grandmas house,
during weekends and free college days (I.e. Tuesday), to ensure I
have enough time.
If there is a lack of material/props, I will try to improvise with shops
around the location, which is conveniently in a town, as well as in
the house.
PrioritizationI need to carry out test animations for my characters, to ensure I
know how they will be moved.
I will also create mood boards for elements such as the villains lair,
research shops, where I can buy additional items, such as toy
mouse, string and a blue screen possibly.
I need to finish my script and storyboard.
To find suitable actors and actresses to play each character. Commit
rehearsal schedules.
Quality control
I will carry out character movement test shots, to assure I know
exactly how I will move the toy characters.
I will also do tests of the characters moving their paws up and other
gestures, to ensure their gestures are easy to read.
I will also test it with my decided frame rate and see whether it
works.
Thus I can make a better judgment of whether or not I should
change the way I can move and position my characters.
I will ensure this by allowing myself plenty of filming time.
I will take pictures of the location and use color corrector (via Final
Cut Pro), to see if my setting meets a colorful and joyful tone, to
meet my target audience requirements.
I will ensure my resources are placed into one, or several boxes with
labels, so they do not get lost.
I will make sure to set up my filming equipment, so it duplicates the
shot in the storyboard.