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Unit Description: Students describe and represent mathematical situations in a variety of ways using mathematical
terminology and some conventions (MA3-1WM). Conducts chance experiments and assigns probabilities as values between 0
and 1 to describe their outcomes (MA3-19SP)
Syllabus Content:
List outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes
using fractions (ACMSP116)
Use the term 'probability' to describe the numerical value that represents the likelihood of an outcome of a chance
experiment
Recognise that outcomes are described as 'equally likely' when any one outcome has the same chance of occurring as
any other outcome
List all outcomes in chance experiments where each outcome is equally likely to occur
Represent probabilities of outcomes of chance experiments using fractions, eg for one throw of a standard six-sided
die or for one spin of an eight-sector spinner
Determine the likelihood of winning simple games by considering the number of possible outcomes, eg in a 'rockpaper-scissors' game (Problem Solving, Reasoning)
Establish that the sum of the probabilities of the outcomes of any chance experiment is equal to 1
Order commonly used chance words on an interval from zero ('impossible') to one ('certain'), eg 'equally likely' would
be placed at 12(or 0.5)
Describe events that are impossible and events that are certain (Communicating)
Describe the likelihood of a variety of events as being more or less than a half (or 0.5) and order the events on an
interval (Communicating)
Background Information:
Students will need some prior experience in ordering fractions and decimals on a number line from 0 to 1. The probability of
chance events occurring can be ordered on a scale from 0 to 1. A probability of 0 describes the probability of an event that is
impossible. A probability of 1 describes the probability of an event that is certain. Events with an equal likelihood of occurring or
not occurring can be described as having a probability of (or 0.5 or 50%). Other expressions of probability fall between 0 and 1,
eg events described as 'unlikely' will have a numerical value somewhere between 0 and (or 0.5 or 50%).
The sum of the probabilities of the outcomes of any chance experiment is equal to 1. This can be demonstrated by adding the
probabilities of all of the outcomes of a chance experiment, such as rolling a die.
Strand, Sub-Strand and Outcomes
Working
Number and
Mathematically
Algebra
Exploring and
MA3Whole
Connecting
1WM
Number
Mathematical
concepts
Problem solving MA3Addition and
skills and
2WM
Subtraction
Mathematical
techniques
Communicating MA3Multiplication
and reasoning
3WM
and Division
Fractions and
Decimals
Number
Patterns
Number Sense
Session 1
Students play the game
Piggy Bank where T rolls
a die and students
record the numbers
rolled as their scores.
When the poisonous
number 1 is rolled the
round ends. The aim of
the game is to
accumulate as many
MA34NA
MA35NA
Statistics and
Probability
Data
Chance
MA318SP
MA319SP
MA36NA
MA37NA
MA38NA
Session 2
Students are to draw the
face of a clock in their
books but instead of just
using number 1-12 on
the face they are to go
around the face of the
clock again writing the
equivalent 24 hour
times next to the correct
numbers.
Measurement and
Geometry
Length
MA3-9MG
3D Space
MA314MG
Area
MA310MG
2D Space
MA315MG
Vol. and
Cap
Mass
MA311MG
MA312MG
MA313MG
Angles
MA316MG
MA317MG
Time
Session 3
Students engage with
the time card game
called I have, Who has?
Each students is given a
card that displays the
time they have and the
question to pose to the
class, the students with
the answer to the
question on the previous
Session 4
Teacher displays an A4
map of Australia where
5 flight paths are drawn
on in different colours.
Students are to write
down the departure and
arrival times and
calculate the travel
time. Students should
remember and take note
Position
Session 5
Teacher displays a train
time table on the smart
board and students are
to answer afew short
questions that
demonstrate they can
read and interpret a
time table.
New Learning
Sessio
Use the term 'probability' to
n1
describe the numerical value
that represents the likelihood of
an outcome of a chance
experiment
Consolidation
Students brainstorm situations in our
lives that we experience chance.
Teacher introduces and models the use
of language such as certain,
impossible, could and unlikely.
Probability game: (Informal
Assessment)
Students will engage with the
interactive game where students will
determine the probability of an event
certain, impossible, could and
unlikely).
http://www.ixl.com/math/grade3/certain-probable-unlikely-andimpossible
Students work in groups no bigger than
4 to place a series of events into
categories of impossible, certain and
could (appendix 1).
Modified: Teacher works with a group
to ensure they reach the
understanding of the language and
how events can be classified by their
Reflection
Where do we experience chance in our
everyday lives?
What is some of the language we can
use to distinguish the probability of an
event?
Name some events that are either
certain, impossible or possible of
occurring.
likeliness of occurring.
Core: Students will work in groups to
categorize events.
Extension: Students can add their
own events into the categories.
Sessio
n2
Sessio
n3
Represent probabilities of
outcomes of chance experiments
using fractions, e.g. for one
throw of a standard six-sided die
or for one spin of an eight-sector
spinner
List outcomes of chance
experiments involving equally
likely outcomes and represent
probabilities of those outcomes
using fractions
Sessio
n4
outcome
Sessio
n
5
Learning Sequence
Teacher recaps the lessons that have
taken place through this short unit and
what language has been learnt and
should be used when speaking about
chance and probability.
Students are to work in groups no
bigger than four and discuss the
language cards given out. Students are
to make a poster using these cards.
Students can make sentences out of as
many language cards as they can and
display these on their poster. This will
allow students to exhibit what they
have learnt through this unit.
Discussion about the unit and what has What did you enjoy?
been learnt takes place as a class.
Language
Resources
Differentiation
Experiences were differentiated by:
Modified, Core and Extension activities
and groupings
Guided Groups
Session 1
Session 2
Session 3
Session 6
Session 7
Session 8
Session 4
Reflective Evaluation
How effective was this unit of work in differentiating for all learners?
Response:
To what level have learners demonstrated knowledge of and skill in the identified outcomes?
Response:
Session 5
Response:
A plane will take off from Sydney airport in the next hour