0 оценок0% нашли этот документ полезным (0 голосов)
33 просмотров2 страницы
This is a silly item that has not been tested in a game. It stemmed from a joke that a player kept asking NPC for adventuring advice. The quizmaster's ring most likely means that any encounter will be won simply by the chaos that ensues.
This is a silly item that has not been tested in a game. It stemmed from a joke that a player kept asking NPC for adventuring advice. The quizmaster's ring most likely means that any encounter will be won simply by the chaos that ensues.
This is a silly item that has not been tested in a game. It stemmed from a joke that a player kept asking NPC for adventuring advice. The quizmaster's ring most likely means that any encounter will be won simply by the chaos that ensues.
This ring only works inside well-lit (bright light) rooms.
It has three abilities: Phone a friend 1/week Ask the audience 1/week 5050 1/week Phone a friend. You can ask for advice from someone. Roll 1d8: 1. Doesnt pick up. Reroll 2. Rain Solardaddy: Child 3. Missy Hammer L'il Money: Rapper 4. Lauchlan Monroe: drunkard 5. Washi Ab Yinaaz: speaks in riddles 6. Jeb Junior Pickupplanter: Gun-ho maniac 7. Dhidhibshax Um Shaakhchod: bergenius, only speaks in Aklo or Draconian 8. Sigrr Hilmarsson: Helpful chap, but with a thick Nordic accent 9. Saturnus Aristarchus: Insightful genius 10. John Smith: The wisest sage. So wise you gain +20 knowledge for the next hour. Fifty fifty. Half the opponents are caught in a beam of light from the ceiling and start performing for 1d4 rounds (fascinated). The fascination with the spotlight is broken only by obvious threats. Ask the audience. Roll 1d100: that upto TN level 1 commoners appear or how many can fit in the room. They are not real and they disappear after 10 rounds. Human commoner 1 TN Medium humanoid (human) Init +2; Senses low-light vision; Perception +5 DEFENSE AC 12, touch 12, flat-footed 10 (+2 Dex), hp 4 (1d6+1), Fort +1, Ref +2, Will 1 OFFENSE Speed 30 ft., Melee fists (1d3+1, 20), Ranged bar stool (1d4+1) TACTICS: When angered the audience members will throw items at their foe. STATISTICS Str 12, Dex 10, Con 13, Int 11, Wis 9, Cha 10 Base Atk +0; CMB +1; CMD 11 Feats Weapon finesse, Throw anything Skills Bluff +4, Intimidate +2, Perception +5 Sample audience names: Elisabeti Machalat Elioenai Rosa Izabelle Easter Ted Dolph Sherie Elmira Carter Caitlyn Willard Laraine Orval Maria Allycia Rafe Briella Lenny Isadore Yoshiyahu Princess Bashemath Table: Improvised Weapon Damage by Size Object Size
Examples
Damag e
Diminutiv e
Ashtray, CD disk case, crystal paperweight
Tiny
Fist-sized rock, mug, screwdriver, softball, 1d2
flashlight, wrench
Small
Bottle, drill, fire extinguisher,
helmet, metal hubcap, vase
flower
pot, 1d3
Mediumsize
Bar stool, brick, briefcase, bowling
garbage can lid, hockey stick, nail gun
ball, 1d4
Large
Empty garbage can, guitar, computer monitor, 1d6
office chair, tire iron
Huge
10-foot ladder, mailbox, oil barrel, park bench, 1d8
sawhorse
Gargantua Desk, dumpster, file cabinet, large sofa, soda 2d6