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1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
Renderer: NVIDIA GeForce GT 640
Vendor: NVIDIA
VRAM:
1985 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAW
Z=0 NULL=1 RESZ=0 SlowINTZ=0
Default GameObject BitMask: UI already registered
(Filename: Line: 169)
Begin MonoManager ReloadAssembly
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Assembly-CSharp-first
pass.dll (this message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\Assembly-CSharp-firstpass.dll in
to Unity Child Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Assembly-CSharp.dll (
this message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\Assembly-CSharp.dll into Unity C
hild Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Assembly-UnityScriptfirstpass.dll (this message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\Assembly-UnityScript-firstpass.d
ll into Unity Child Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\UnityEngine.UI.dll (t
his message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\UnityEngine.UI.dll into Unity Ch
ild Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\FailBetter.Core.dll (
this message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\FailBetter.Core.dll into Unity C
hild Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\JsonFx.dll (this mess
age is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\JsonFx.dll into Unity Child Doma
in
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Sunless.Game.dll (thi
s message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\Sunless.Game.dll into Unity Chil
d Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Pathfinding.ClipperLi
b.dll (this message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\Pathfinding.ClipperLib.dll into
Unity Child Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Pathfinding.Ionic.Zip
.Reduced.dll (this message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dl
l into Unity Child Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Pathfinding.JsonFx.dl
l (this message is harmless)
Loading G:\Sunless Sea\Sunless Sea_Data\Managed\Pathfinding.JsonFx.dll into Unit
y Child Domain
Platform assembly: G:\Sunless Sea\Sunless Sea_Data\Managed\Pathfinding.Poly2Tri.
dll (this message is harmless)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Player Entered Southern Archipelago
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey5" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey2" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey1" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey3" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey4" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey6" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey7" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey8" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/ContextButtonContainer/Contex
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:03:06 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:03:12 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:03:16 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:03:19 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:03:23 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:03:33 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:03:35 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
You kept the item
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
You kept the item
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:04:37 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:04:53 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:05:03 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:05:09 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:05:13 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animation:Play (string,UnityEngine.
PlayMode)
at UnityEngine.Animation.Play (System.String animation) [0x00000] in <filename
unknown>:0
at Sunless.Game.UI.Components.ToastNotification.CloseNotification () [0x00000]
in <filename unknown>:0
at Sunless.Game.Scripts.Setup.SailingUpdates+<DelayedActionCoRo>d__1f.MoveNext
() [0x00000] in <filename unknown>:0
(Filename: Line: -1)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:08:03 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:08:22 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:08:37 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:09:11 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:09:20 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:09:39 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:09:45 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:11:11 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:11:15 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/AttackBarContainer/CombatBar(
Clone)/AttackGrid/AttackButton(Clone)" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/AttackBarContainer/CombatBar(
Clone)/AttackGrid/AttackButton(Clone)" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:15:18 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:15:25 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:15:32 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:15:40 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:15:57 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:16:08 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:16:18 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at Sunless.Game.Scripts.UI.Interactions.DragDropItem.Drop () [0x00000] in <fil
ename unknown>:0
at Sunless.Game.Scripts.UI.Interactions.DragDropItem.OnPress (Boolean isPresse
d) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
(Filename: Line: -1)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel ins
tead.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel ins
tead.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 1371 unused Assets to reduce memory usage. Loaded Objects now: 34801.
Total: 43.780483 ms (FindLiveObjects: 1.782485 ms CreateObjectMapping: 0.659493
ms MarkObjects: 26.791582 ms DeleteObjects: 14.024494 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 34841.
Total: 28.088055 ms (FindLiveObjects: 1.638800 ms CreateObjectMapping: 0.348286
ms MarkObjects: 25.290838 ms DeleteObjects: 0.347955 ms)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/AttackBarContainer/CombatBar(
Clone)/AttackGrid/AttackButton(Clone)" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/AttackBarContainer/CombatBar(
Clone)/AttackGrid/AttackButton(Clone)" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_CENTER/Legacy(Clone)/Redemption/AcceptButton" has
nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:20:04 PM:Created a generic tile: GenericPurple
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:20:04 PM:Created a generic tile: GenericRed
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:20:04 PM:Tiles: DawnsEdge, CarnelianCoast, CryingHeights, AdamsCape, SouthernW
all, SeaOfStatues, IronRepublic, SeaOfAutumns, StamfordsExpanse, PromisedSea, Ge
nericPurple, TheCalumnies, CumaeanCanal, CorsairsForest, StonesoulIsles, Rattsey
, Myceligaea, EmpireOfHands, SouthernArchipelago, ShepherdsWash, TheSnares, SeaO
fVoices, PrinciplesOfCoral, GossamerWay, TombColonies, GenericRed, DemeauxsGate,
SeaOfLilies, SaltSteppes, Chelonate, BorealReach, VoidsApproach, PalmerstonsRea
ch, Stormbones, Frostfound, PillaredSea,
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:20:05 PM:saving
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
UnloadTime: 558.708679 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 13392.
Total: 28.850180 ms (FindLiveObjects: 0.303592 ms CreateObjectMapping: 0.303923
ms MarkObjects: 22.340002 ms DeleteObjects: 5.419299 ms)
UnloadTime: 0.958450 ms
Retain: 1
Retain: 2
Release: 1
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri
alized files: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 13029.
Total: 21.918219 ms (FindLiveObjects: 0.444628 ms CreateObjectMapping: 0.279754
ms MarkObjects: 20.518782 ms DeleteObjects: 0.131766 ms)
8:20:08 PM:Prefab: Sea/Terrain/Generic/seaweedcluster does not exist
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:20:08 PM:Prefab: Sea/Terrain/Generic/subrock_0 does not exist
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:20:08 PM:Prefab: Sea/Terrain/Generic/subrock_1 does not exist
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
8:20:08 PM:Prefab: Sea/Terrain/Generic/subrock_3 does not exist
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
drawing Graph
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
Player Entered Southern Archipelago
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey5" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey2" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)
"UI Root (2D)/UI Camera/Anchor_BC/FooterBar(Clone)/HotkeybarContainer/HotkeyBar(
Clone)/ToolPanelGrid/Hotkey1" has nothing for UIButtonColor to color
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerat
ed/UnityEngineDebug.cpp Line: 49)