Академический Документы
Профессиональный Документы
Культура Документы
UNITS ................................................................. 4
MOVEMENT........................................................4
STATS ..................................................................4
STAT ROLLS ......................................................4
BONUSES AND PENALTIES ...............................4
ORDER DICE ........................................................4
VALUE .................................................................4
ORDERS ..............................................................4
SIZE .....................................................................4
CRITICAL HIT ....................................................5
EQUIPMENT........................................................5
WEAPONS ........................................................5
ARMOR ............................................................5
MOUNTS .............................................................5
MOUNTS WITHOUT ORDER DICE IN THEIR
PROFILE ............................................................... 5
MOUNTS WITH ORDER DICE IN THEIR PROFILE ... 5
FORMATIONS .....................................................5
THE UNITS COMMAND GROUP ......................6
EXTRA COMMAND GROUPS ................................ 6
CHAMPIONS ........................................................ 6
BATTLE ............................................................... 7
PHASE 1 - TACTICS .............................................. 7
BASIC TACTICAL ORDERS ................................. 7
STEADY ADVANCE! .............................................. 7
MARCH! ............................................................... 8
CHARGE!.............................................................. 8
RETREAT! ........................................................... 10
CHANGE FORMATION! ...................................... 10
SPLIT!................................................................. 11
FIRE! .............................................................. 14
ROLL TO HIT....................................................... 14
EVASION ROLL ................................................... 14
DAMAGE ROLL................................................... 15
FEAR .................................................................25
EFFECTS OF FEAR ...........................................25
HATRED ............................................................26
EFFECTS OF HATRED ......................................26
MIND CONTROL ................................................26
TERRAIN............................................................27
CLEAR TERRAIN .................................................27
DIFFICULT TERRAIN ..........................................27
DANGEROUS TERRAIN ......................................27
IMPASSABLE TERRAIN ......................................27
TYPES OF SCENERY............................................27
FORESTS ........................................................27
LIGHT FORESTS .................................................. 27
DENSE FORESTS ................................................. 27
WATER...........................................................27
DEEP WATER ...................................................... 27
SHALLOW WATER .............................................. 28
OBSTACLES ....................................................28
BUILDINGS .....................................................28
LIGHT BUILDINGS ............................................... 28
FORTIFIED BUILDINGS........................................ 28
ENTERING BUILDINGS ........................................ 28
DESTROYING BUILDINGS ................................... 29
UNITS
ORDER DICE
MOVEMENT
VALUE
STATS
ORDERS
SIZE
STAT ROLLS
CRITICAL HIT
MOUNTS
MOUNTS WITHOUT
THEIR PROFILE
ORDER
DICE
IN
EQUIPMENT
WEAPONS
FORMATIONS
ARMOR
LINE
CHAMPIONS
TYPES OF FORMATIONS
RECTANGLE
RAM
SQUARE
COLUMN
SKIRMISHERS
MOB
UNBREAKABLE UNITS
CHARACTERS
COMMANDERS
HEROES
ORDERS
ISSUING AN ORDER
COUNTER-ORDERS
ORDERS AND
CHARACTERS
REACTION ORDERS
ADVANCE ORDERS
PLACING SCENERY
EXPLORATION AND
DEPLOYMENT PHASE
DEPLOYING ARMIES
BATTLE
PHASE 1 - TACTICS
STEADY ADVANCE!
CHARGE!
MARCH!
SWEEPING ADVANCE
RETREAT!
CHANGE FORMATION!
SPLIT!
SPLITTING IN MELEE
PHASE 2 MAGIC
CHANNEL MAGIC
CASTING
ORDER
SPELL
AS
DISPELLING MAGIC
CASTING A SPELL
REACTION
PHASE 3 - SHOOTING
LINE OF SIGHT
MODIFIERS TO SHOOT
COVER MODIFIERS
DISTANCE MODIFIERS
FIRE!
EVASION ROLL
SHIELDS UP!
ROLL TO HIT
REMOVING CASUALTIES
DIG IN!
MORALE CHECK
RANGED WEAPON
CLASSIFICATIONS
SAVING THROW
SHOOTING ORDERS
TEMPLATE ATTACKS
WAR MACHINES
PHASE 4 COMBAT
LOCKED IN MELEE?
ESTABLISHING ACTIVATION
ORDER
WHO FIGHTS AGAINST WHO
ATTACKS
ROLL TO HIT
COMBAT ORDERS
DEFENSE ROLL
DAMAGE ROLL
SAVING THROW
REMOVE CASUALTIES
MORALE CHECKS
END OF TURN
AERIAL MELEE
PSYCHOLOGY
MORALE
FLEE!
PURSUIT
HALT!
WITHDRAW!
RETALIATE!
BATTLE MORALE
FEAR
EFFECTS OF FEAR
HATRED
EFFECTS OF HATRED
MIND CONTROL
TERRAIN
IMPASSABLE TERRAIN
TYPES OF SCENERY
CLEAR TERRAIN
DIFFICULT TERRAIN
FORESTS
LIGHT FORESTS
DANGEROUS TERRAIN
DENSE FORESTS
WATER
DEEP WATER
SHALLOW WATER
OBSTACLES
BUILDINGS
SHOOTING
LIGHT BUILDINGS
COMBAT
FORTIFIED BUILDINGS
ENTERING BUILDINGS
DESTROYING BUILDINGS
ARMY LISTS
ARMY THRONE
GENERAL RULES
RULE PRIORITY
EFFECT DURATION
ROUNDING
PHASE 2 - MAGIC
PHASE 3 - SHOOTING
PHASE 4 - COMBAT
END OF TURN
FORMATIONS
MORALE CHECKS