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RULES INDEX

UNITS ................................................................. 4
MOVEMENT........................................................4
STATS ..................................................................4
STAT ROLLS ......................................................4
BONUSES AND PENALTIES ...............................4
ORDER DICE ........................................................4
VALUE .................................................................4
ORDERS ..............................................................4
SIZE .....................................................................4
CRITICAL HIT ....................................................5
EQUIPMENT........................................................5
WEAPONS ........................................................5
ARMOR ............................................................5
MOUNTS .............................................................5
MOUNTS WITHOUT ORDER DICE IN THEIR
PROFILE ............................................................... 5
MOUNTS WITH ORDER DICE IN THEIR PROFILE ... 5

FORMATIONS .....................................................5
THE UNITS COMMAND GROUP ......................6
EXTRA COMMAND GROUPS ................................ 6
CHAMPIONS ........................................................ 6

COMPLETE ROWS AND MOMENTUM .............6


TYPES OF FORMATIONS ..................................6
LINE...................................................................... 6
RECTANGLE .......................................................... 6
SQUARE ............................................................... 7
RAM ..................................................................... 7
COLUMN .............................................................. 7
HORDE AND WARPACK........................................ 8
MOB..................................................................... 8
SKIRMISHERS ....................................................... 8

UNBREAKABLE UNITS ......................................8


CASUALTIES AND FORMATIONS ......................9
HOW TO QUICKLY RECOGNIZE FORMATIONS .9
CHARACTERS...................................................... 1
COMMANDERS ................................................1
HEROES............................................................1
ORDERS ............................................................. 1
ISSUING AN ORDER .............................................1
COUNTER-ORDERS .............................................2
RANGE AND ORDERS ..........................................2
ORDERS AND CHARACTERS ................................2
REACTION ORDERS .............................................3
ISSUING A REACTION ORDER ..........................3
WHEN DOES THE REACTION ORDER TAKE
PLACE?.............................................................3
ADVANCE ORDERS ..............................................3
BEFORE THE BATTLE ........................................... 5
EXPLORATION AND DEPLOYMENT PHASE ..........5
PLACING SCENERY ...........................................5
DEPLOYING ARMIES ........................................5

BATTLE ............................................................... 7
PHASE 1 - TACTICS .............................................. 7
BASIC TACTICAL ORDERS ................................. 7
STEADY ADVANCE! .............................................. 7
MARCH! ............................................................... 8
CHARGE!.............................................................. 8
RETREAT! ........................................................... 10
CHANGE FORMATION! ...................................... 10
SPLIT!................................................................. 11

PHASE 2 MAGIC ............................................. 11


CHANNEL MAGIC........................................... 12
CASTING A SPELL ........................................... 12
DISPELLING MAGIC ....................................... 12
PHASE 3 - SHOOTING ........................................ 13
LINE OF SIGHT ............................................... 13
MODIFIERS TO SHOOT .................................. 13
COVER MODIFIERS ............................................ 13
DISTANCE MODIFIERS ....................................... 13
INDIVIDUAL MINIATURE MODIFIERS................. 14

FIRE! .............................................................. 14
ROLL TO HIT....................................................... 14
EVASION ROLL ................................................... 14
DAMAGE ROLL................................................... 15

RANGED WEAPON CLASSIFICATIONS ............ 15


FIRING SPEED RULES ......................................... 15
WEAPON SPECIAL RULES ................................... 15

SHOOTING ORDERS ....................................... 16


WAR MACHINES ............................................ 16
TEMPLATE ATTACKS ...................................... 16
SHOOTING AT CHARACTERS IN UNITS............... 16

PHASE 4 COMBAT .......................................... 17


LOCKED IN MELEE? ....................................... 17
WHO FIGHTS AGAINST WHO ........................ 17
ESTABLISHING ACTIVATION ORDER .............. 17
COMBAT ORDERS .......................................... 18
ATTACKS ........................................................ 18
ROLL TO HIT....................................................... 18
DEFENSE ROLL ................................................... 19
DAMAGE ROLL................................................... 19
SAVING THROW ................................................ 19
REMOVE CASUALTIES ........................................ 19

MORALE CHECKS ........................................... 21


AERIAL MELEE ............................................... 21
END OF TURN ................................................... 21
PSYCHOLOGY .................................................... 22
MORALE ........................................................... 22
CASUALTY MORALE CHECKS ......................... 22
PANIC MORALE CHECKS ................................ 22
HOLD YOUR POSITION! ................................. 23
FAILED MORALE CHECKS ............................... 23
EVERY MAN FOR HIMSELF! ............................... 23
FLEE! .................................................................. 23
HALT! ................................................................. 24
WITHDRAW! ...................................................... 24
RETALIATE! ........................................................ 25

BATTLE MORALE ............................................... 25

FEAR .................................................................25
EFFECTS OF FEAR ...........................................25
HATRED ............................................................26
EFFECTS OF HATRED ......................................26
MIND CONTROL ................................................26
TERRAIN............................................................27
CLEAR TERRAIN .................................................27
DIFFICULT TERRAIN ..........................................27
DANGEROUS TERRAIN ......................................27
IMPASSABLE TERRAIN ......................................27
TYPES OF SCENERY............................................27
FORESTS ........................................................27
LIGHT FORESTS .................................................. 27
DENSE FORESTS ................................................. 27

WATER...........................................................27
DEEP WATER ...................................................... 27
SHALLOW WATER .............................................. 28

OBSTACLES ....................................................28
BUILDINGS .....................................................28
LIGHT BUILDINGS ............................................... 28
FORTIFIED BUILDINGS........................................ 28
ENTERING BUILDINGS ........................................ 28
DESTROYING BUILDINGS ................................... 29

MAKING YOUR ARMY .......................................30


ARMY LISTS .......................................................30
ARMY THRONE .................................................30
GENERAL RULES ................................................31
RULE PRIORITY ..................................................31
EFFECT DURATION ............................................31
RANDOM MOVEMENT AND DIRECTION ...........31
EXTRA ORDERS AND ATTACKS ..........................31
ROUNDING .......................................................31
INDEX & QRS.....................................................32

UNITS

BONUSES AND PENALTIES

ORDER DICE
MOVEMENT
VALUE
STATS
ORDERS

SIZE

STAT ROLLS

CRITICAL HIT

MOUNTS

MOUNTS WITHOUT
THEIR PROFILE

ORDER

DICE

IN

MOUNTS WITH ORDER DICE IN THEIR


PROFILE

EQUIPMENT

WEAPONS

FORMATIONS

ARMOR

THE UNITS COMMAND GROUP

LINE

EXTRA COMMAND GROUPS

CHAMPIONS

COMPLETE ROWS AND


MOMENTUM

TYPES OF FORMATIONS

RECTANGLE

RAM

SQUARE

COLUMN

HORDE AND WARPACK

SKIRMISHERS

MOB

UNBREAKABLE UNITS

HOW TO QUICKLY RECOGNIZE


FORMATIONS
CASUALTIES AND FORMATIONS

CHARACTERS

COMMANDERS

HEROES

ORDERS

ISSUING AN ORDER

COUNTER-ORDERS

RANGE AND ORDERS

ORDERS AND
CHARACTERS

REACTION ORDERS

WHEN DOES THE REACTION


ORDER TAKE PLACE?

ISSUING A REACTION ORDER

ADVANCE ORDERS

BEFORE THE BATTLE

PLACING SCENERY

EXPLORATION AND
DEPLOYMENT PHASE
DEPLOYING ARMIES

BATTLE

HOW TO MOVE UNITS

PHASE 1 - TACTICS

BASIC TACTICAL ORDERS

STEADY ADVANCE!

CHARGE!

MARCH!

SWEEPING ADVANCE

MOVEMENTS WITH RANDOM DIRECTION AND


CHARGES

REACTION ORDERS TO C HARGES

RETREAT!

CHANGE FORMATION!

REGROUPING FLEEING UNITS

SPLIT!

SPLITTING DURING A CHARGE

SPLITTING IN MELEE

PHASE 2 MAGIC

CHANNEL MAGIC
CASTING
ORDER

SPELL

AS

DISPELLING MAGIC
CASTING A SPELL

REACTION

PHASE 3 - SHOOTING

LINE OF SIGHT
MODIFIERS TO SHOOT

COVER MODIFIERS

DISTANCE MODIFIERS

INDIVIDUAL MINIATURE MODIFIERS

FIRE!
EVASION ROLL

SHIELDS UP!

HIT THE DIRT!

ROLL TO HIT

EVADE ENEMY FIRE!

REMOVING CASUALTIES

DIG IN!

MORALE CHECK

RANGED WEAPON
CLASSIFICATIONS

FIRING SPEED RULES


DAMAGE ROLL

WEAPON SPECIAL RULES

SAVING THROW

SHOOTING ORDERS

TEMPLATE ATTACKS

WAR MACHINES

SHOOTING AT CHARACTERS IN UNITS

PHASE 4 COMBAT

LOCKED IN MELEE?

ESTABLISHING ACTIVATION
ORDER
WHO FIGHTS AGAINST WHO

ATTACKS

ROLL TO HIT

COMBAT ORDERS

DEFENSE ROLL

DAMAGE ROLL

SAVING THROW

REMOVE CASUALTIES

MORALE CHECKS

END OF TURN

AERIAL MELEE

PSYCHOLOGY

MORALE

CASUALTY MORALE CHECKS

PANIC MORALE CHECKS

HOLD YOUR POSITION!

FAILED MORALE CHECKS

EVERY MAN FOR HIMSELF!

FLEE!

PURSUIT

REMOVED FROM PLAY

MOVEMENT IN RANDOM D IRECTIONS

HALT!

WITHDRAW!

RETALIATE!

BATTLE MORALE

FEAR

EFFECTS OF FEAR

HATRED

EFFECTS OF HATRED

MIND CONTROL

TERRAIN

IMPASSABLE TERRAIN

TYPES OF SCENERY

CLEAR TERRAIN

DIFFICULT TERRAIN

FORESTS

LIGHT FORESTS

DANGEROUS TERRAIN

DENSE FORESTS

WATER

DEEP WATER

SHALLOW WATER

OBSTACLES

BUILDINGS

SHOOTING

LIGHT BUILDINGS

COMBAT

FORTIFIED BUILDINGS

ENTERING BUILDINGS

DESTROYING BUILDINGS

MAKING YOUR ARMY

ARMY LISTS

ARMY THRONE

GENERAL RULES
RULE PRIORITY

EFFECT DURATION

RANDOM MOVEMENT AND


DIRECTION

EXTRA ORDERS AND


ATTACKS

ROUNDING

INDEX & QRS

WARTHRONE QUICK REFERENCE SHEET


PHASE 1 - TACTICS

PHASE 2 - MAGIC

PHASE 3 - SHOOTING

PHASE 4 - COMBAT

END OF TURN

WARTHRONE QUICK REFERENCE SHEET


SIZE TABLE

FORMATIONS

MORALE CHECKS

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