Академический Документы
Профессиональный Документы
Культура Документы
Painting Competition
Dave Barker
Wizard Illustration
Ricardo Guimaraes
11
Tuk Tuk
Will Kirkby
12
Nick Johnson
14
David Kay
23
Richard Tinsley
25
Homecoming
Taylor Holloway
28
William Ford
34
Peter Allison
36
Artist Showcase
Diego de Almeida
39
Jason Hubbard
44
Jim Freeman
46
Mike Schaeffer
50
Games Day UK
Jason Hubbard
54
David Heatheld
56
Flora Basing
64
Richard Sweet
66
Mike Dodds
68
Gradients
Rebecca Hubbard
72
Various
75
Dave Barker
80
Peter Scholey
81
Hammers Slammers
Dave Barker
82
Nick Slonskyj
83
Peter Scholey
85
Rebecca Hubbard
86
Jason Hubbard
87
Editors
Jason Hubbard
Nick Johnson
Layout
Jason Hubbard
Proof Reader
Nick Johnson
Social Media Manager
Rebecca Hubbard
Cover Illustration
Will Kirkby
Cover Layout
Matthew Mella
Comic Artwork
Will Kirkby
Contributors
Peter Allison
Diego de Almeida
David Barker
Mike Dodds
William Ford
William Ford jnr
Jim Freeman
David Heatheld
Jason Hubbard
Rebecca Hubbard
Brett Johnson
Nick Johnson
David Kay
Nick Kyme
Dan Lee
Shane McElligott
Andy Mon
Guy Oxley
Nick Palfrey
Scott Radom
Peter Scholey
Mike Schaeffer
Nick Slonskyj
Artwork
Diego De Almedia
Juan Diego Dianderas
Ricardo Guimaraes
David North
Michael Sutherland
Jason: Well folks, it seems its that time again - another issue of Irregular Magazine is
on the virtual shelf, and what a jam-packed issue we have for you all. We have another another supplement, though I let Nick discuss that particular goody, as he was
involved in the writing of it. What else do we have this issue? Another great painting
tutorial by David Heatheld, a new prestige class for Pathnder and another short
story from Taylor, plus a plethora of other goodies including an interview with Nick
Kyme.
So, what have been up to since the last issue? Well I attended a few shows which
included IMP 2010, Euro Militaire and UK Games Day, all of which have articles in this
issue, though not all are written by little ole me. Ive also started a 12 month mini buying ban.
No, I havent gone bonkers - I just realized that my grey army was getting too big and
so decided on a major challenge for myself. I hit the 40 year mark next October and
decided on a couple of challenges. The rst is getting t - yep I did say t - dont go
into cardiac arrest folks, just because I mentioned being t. The other was to paint as
much of my grey army, which can be viewed here, and not buy any new models during the following 12 months. Ill keep you all up-to-date on my progress during the
year, or my lack of it, though hopefully there wont be a lacking.
What else has been happening? Well, we had our rst printed issue through Lulu.com
last issue, and few of you bought a copy, which was great. Well continue experimenting with this for the time being, as well as continuing with the free PDF.
Next issue well have a Zulu war special in the wargaming section, which will include
an excellent range of articles, tutorials and historical background on the campaign.
The overall theme for issue 7 will be Frontiers, so any potential contributors should
consider that as a guide. Space, fantasy and historical are all potential possibilities. So get the old thinking caps on, and all contributions should be emailed to
irregularmagazine@gmail.com.
Well, thats all folks, see you next time and enjoy the issue.
Nick: That was a busy few months. For a quick overview, I took part in the Warmachine
European Team Challenge at Maelstrom Games, and helped run the second Irregular
Miniature Paintfest at the end of July - reports on both events are in this issue of the
magazine. Outside of these events, Ive been working hard on converting the material
my group came up with when we played the Dresden Files into a supplement - while
it is still a work in progress, I hope to make it available during November. On top of
that, theres been the usual painting and proof-reading going on, so Im not sure
where the time has gone!
One thing that has been occupying me recently, though, is setting up my new blog
- The Renaissance Gamer. I only launched this last week, but Ill be adding content as
we head towards the end of the year. If nothing else, you can see how long I manage
to stick with my rationing programme.....
Next issue is going to be themed around Frontiers, and Im going to be taking a trip
into the nal frontier as I look at some of the games that have arisen from the Star
Trek franchise. Ill also be doing a review of the 4th edition of the Legend of the Five
Rings roleplaying game, looking at the core rulebook and the Enemies of the Empire
supplement.
Ill see you all in the new year.....
Painting Competition
Like your historical miniatures? We have just the competition for you!
Stage Magician
Stage Magician
There are few that can understand the motivations and
purposes of the Stage Magician. Many of their magical
peers see them as confused sell-outs, trading their hardwon magical skills for a small amount of coin in the back
rooms of seedy taverns, or as hustlers with a few magic
skills pretending to be more than they really are. Other
more kindly views of them are that theyre engaging with
the masses to make the mundane, common folk more
comfortable with seeing magic performed, or that theyre
some kind of entrepreneur, not really suited to real magic,
As soon as Ive nished typing this up, I shall be off to create an evil Stage Magician with a passing resemblance to
The Master from Dr Who the Robert Delgado or Anthony
Ainley incarnations, not the John Simm Master, obviously!
RPG
Hit Die: d6
Requirements
To qualify to become a Stage Magician a character
must full all of the following criteria:
Skills: Bluff 4 ranks, Perform 2 ranks, Sleight of Hand 4
ranks, Spellcraft 4 ranks
Spells: Ability to cast arcane spells of 3rd level or
higher.
Class Skills
The Stage Magicians class skills are: Acrobatics (Dex),
Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha),
Escape Artist (Dex), Perception (Wis), Perform (Cha),
Profession (Wis), Sleight of Hand (Dex), Spellcraft (Int),
Use Magic Device (Cha)
Skill Ranks per Level: 4 + Int modier
RPG
Class Features
All of the following are class features of the Stage Magician class.
Level
Fort
Save
Ref Save
Will
Save
Special
1st
+0
+0
+1
+1
Unmagic 1
2nd
+1
+1
+1
+1
3rd
+1
+1
+2
+2
Unmagic 2
4th
+2
+1
+2
+2
5th
+2
+2
+3
+3
6th
+3
+2
+3
+3
Unmagic 3
7th
+3
+2
+4
+4
Invisible Unmagic
8th
+4
+3
+4
+4
9th
+4
+3
+5
+5
Grand Unmagic
10th
+5
+3
+5
+5
Unmagic 4
Stage Spells (Su): Starting at 2nd level, a Stage Magician can cast spells without their material component,
provided that this is replaced by either a greatly exaggerated somatic component or an extended verbal
component (preferably in a way that puts on a good
show!) as if using the Eschew Materials feat, although
with Stage Spells, material components up to 25gp in
value can be eschewed. Spells cast using this ability
do not increase in spell level or casting time, although
they are more likely than usual to attract attention.
The Stage Magician can use this ability 4 times per
day at 2nd level, and two additional times per day
every three levels thereafter, up to a maximum of 8
times per day at 8th level. The Stage Magician decides
to use this ability at the time of casting.
Stage Effect Unmagic: This class feature is not explicitly listed on the table above, but it contains each of
the four specic types of unmagic available to a Stage
Magician, as opposed to the more general type of Unmagic, described above. But just like general Unmagic,
none of the effects chosen by the character will be
detectable as being magic. All of the Stage Effect
Unmagic effects chosen by the Stage magician can
be performed at will once learned, provided suitable
materials are to hand.
RPG
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RPG
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Wargames
Iron, Steam & Really Short People Part 2
In part 1, available in issue 5 of this very magazine, we
saw how I progressed through the rst three months
of lead time before the European Team Challenge
(ETC). With just one month to go before the event,
Id settled on a contract and a warcaster, but that
was about it for progress. Id gotten some warjacks
painted, but I was still woefully lacking when it came
to completed infantry.
The Saturday before the submission deadline, I arranged to play a 50 point game against Simon, using
one of the scenarios from the tournament pack
provided by Maelstrom. This would allow me to test
the build Id been thinking about, and both Simon
and myself would be able to assess how effective
we thought it would be. The list I ended up taking is
below:
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Eiyrss was the only model I had with Advance Deployment (AD), and she set up to try to disrupt Venethrax
or his jacks on my left ank. Simon hadnt fetched any
AD troops, which meant I didnt have to worry about
him deploying to counter Eiyrss.
I went rst, and tried to get my troops in position for
ranging shots, as well as to provide a strong position
to advance into the control zone in my second turn.
Unfortunately, all my guns were out of range, even
with deviation. Simon countered by using an arc node
to kill off Eiyrss, and sending his Machine Wraith to
play Chase the Avalancher, with a general advance
towards the middle of the table. In my second turn
I continued to advance, ending up with both Bashers contesting the objective - due to the scenario,
I couldnt claim any control points until the end of
Simons second turn, and he would easily be contesting the zone. As with my rst turn, my re was largely
ineffectual, and Thor and my Avalancher manoeuvred
behind a building to redeploy away from the Wraith
- the warjack was too far away from Durgen to benet
from Explosivo, meaning I couldnt stop it advancing
at him. The only real damage I caused was with my
Gunner, putting several wounds on Gerlak
Slaughterborn.
---------
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Wargames
Wargames
We met up with Sam and Andres - the Guts n Gears
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None of the rest of the Inglorius BStards fared particularly well, with only Sam managing a win in Round
2, thanks to a sneaky assassination of his opponents
caster. All of our opponents were good players and
good sportsmen, so we didnt mind too much - if
nothing else, it allowed us to return to our natural
mid-table habitat.
ETC - Round 3
The scenario we were playing, Outank, was essentially the same as the rst game, but with two smaller
control points towards the anks, rather than one
larger one in the middle of the board. Wout won the
roll to decide who was going rst, which meant he
also got to choose his table edge - this unfortunately
left me with a large wood directly between my deployment zone and the left-hand control point. With
no troops with the Pathnder ability, this was going
to be problematic.
Wout, on the other hand, had a lot of manoeuvrability with his cavalry, and some very resilient infantry
in his Winter Guard - the amount of enhancements
they could pick up from Sorscha and Jozef Grigorovich would make them a nightmare to deal with.
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Wargames
ETC - Round 2
Wargames
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Wargames
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Wargames
ETC - Day 2
Sunday dawned with a beautiful clear sky, and Simon
and I arrived at Maelstrom in good spirits - after our
performance on the Saturday, I think wed earned that
mood. We joined in an early recording for the podcast
with Gary Moore, one of the guys running the event.
Once all the players had turned up, round 4 was published and the games began.
ETC - Round 4
My original pairing for round 4 was against Martyn
Jenkins of the Firestorm Fairies, with his Kara Sloanled Cygnar force. However, our skipper decided this
would be a good time to use our team feat, meaning I
faced Rob West with his Cryx, led by Lich Lord Terminus. Looking back over the two days, this feat meant
I narrowly avoided a run of facing 4 team captains in
the last four rounds. Robs Cryx force comprised of:
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ETC Round 5
After the defeat that we had received in round 4, the
Inglorius BStards retired to the bar to regroup and
recharge in preparation for the nal round. Suitably
refreshed, we returned to the gaming hall for our nal
game, ghting for pride. I found myself facing the
Cygnar army of Chris Roberts, on the table next to the
one Id played my rst game on the day previously.
Chris list was:
With the scenario being Killbox, I didnt have to advance too far to ensure I wasnt going to lose by accident, which made a refreshing change after the three
preceding scenarios. Looking at Chris army, I knew my
AoEs could do some severe damage - or I did, until
Chris started spreading the defensive buffs around.
The combination of Arcane Shield, Deection and
Rhuperts Heroic Call made it very tricky to take down
Chriss troops, and when the smoke cleared from my
my rst proper ring phase, Id downed ve Stormguard, a couple of Gun Mages and a Sword Knight.
When the round came to an end, Simon had managed a win, while Sam lost his game. Andres managed
one of the few draws of the weekend, leaving the
Inglorius BStards on a record of 11 wins, 1 draw and 8
losses - not as good as wed been hoping when day 2
dawned, but certainly respectable.
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Wargames
Wargames
Conclusions
Team Pos
Team/Player Name
Total Score
Game Pts
Sports Pts
Painting
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Inglorious BStards
79540
47340
16600
15600
Simon Robinson
11160
4000
4000
Nicholas Johnson
12560
4000
4000
Sam Sedghi
12760
4400
4000
Andres Olivares
10860
4200
3600
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Wargames
Wargames
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Short Story
But Madrack still lived and felt that he had seen the
true face of Ratrimack and set about showing the
entire world the truth behind the facade. What he in
fact discovered was something that even he could
not possibly have imagined! Ratrimack was well
known as a cleric of great power as the head of the
church of Ruvos, and having become immortal during
his years of adventuring, there was no more powerful a priest on all Porth. What most did not know was
that Ratrimack was also a skilled mentalist able to use
his mind to dominate others and transport himself
anywhere with a thought. He used this power to
weave an incredibly powerful glamour which masked
the true nature and purpose of the beings under his
inuence. The most shocking part of the whole thing
was the revelation that Ruvos did not and had never
existed and the power Ratrimack wielded came from
an unknown source.
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Short Story
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Short Story
Homecoming
For my Father.
No one laughed.
1.
Mere words could not describe the squalor of Khenmoors infamous beggar district. Cold, wet, tired are
three that come to mind, and yet they still didnt do it
justice. The air reeked of crisp ice and rotten dog. The
rain, thought of as cleansing, seemed only to make
the dirt run and pool faster.
He charged.
The boy with the knife was the rst he hit, bringing
his st down in a solid jab into the small part beneath
the nose and above the lip. The boy dropped the
knife, and Petyr took the opportunity to kick it aside.
Now the ght was almost fair.
He was gone.
Nice try, Petyr, but the jig is up, started the biggest
one a blond haired brute with a cauliower ear.
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Short Story
face down in the pavement, he could hear Ox laughing and feel the blond boy going through his pouch.
Petyr thought he heard the kid with the broken nose
holler out to somebody, and there was a shout - and
then there was nothing.
2.
The Smithy!
Sitting up quickly was a bad idea, Petyr quickly found
out, as he felt stitches tear in his stomach. Warm uid
rushed down his hips and thigh. He lay back down,
tears stinging his eyes in pain.
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Short Story
Yield?
3.
Four year passed, and much changed.
Skirmishes between Cicerelle and Elysia became common-place, and soon enough, war was on the horizon.
Lords called upon their knights, and knights called
upon commoners to join the fray. Soon enough,
everyone had seemed to move closer to the border of
Cicerelle, and Northern Elysia was an empty place.
Bowen, no!
It was too late. Bending over the woman, Bowen
whispered something to her. She then was on him,
and though she couldnt have weighed more than
eight stone, the smith was on his back with his feet
thrashing. Petyr threw all his weight into the blow. The
sword was blunted, but there was a sickly crunch as
the back of her skull caved. A strike that would kill a
grown man was shrugged off as the creature pulled
itself to its feet. Like a vile puppet, it shuddered and
moved awkwardly, with its feet stepping forward well
before the rest of its body. As Petyrs eyes trailed to
her face, it was apparent this woman was no longer
alive. One of her eyes bulged horribly in the wrong
direction, her throat had a gaping hole from her chin
to her collar bone, and one of her breasts looked as
though it had been gnawed off.
During this time, Petyr and Bowen (for that was the
smiths name - Bowen Smith) moved their home to
start a new life near Galdur, hopefully selling the
barbarians their goods. It wasnt as protable as living
in the big city, but it was a living, which is more than
they could say should they have stayed within the
citys limits.
Cold.
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Short Story
Cold!
She lashed out at him with lightning speed. Her ngers were sharp extensions of bone, and Petyr could
only guess what had happened to the skin that used
to sheath them. He side-stepped and was turning to
ee when he saw Bowens broken body.
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Short Story
Yes. When a jttilinen kills another, that one who
died will become a jttilinen himself.
Silver.
That was the word that Bowen Smith ended his life
with. Not knowing what else to do, Petyr wept. The
rain started shortly afterwards.
4.
Yes. Silver.
The two ate the venison, and Petyr gave Miko as many
arrowheads as he could carry. When Miko left, Petyr
scrounged the hovel for all of the silver coins he could
nd, and smelted them down, combining the melt
with a liberal amount of iron. Combining the two
wasnt nearly as difcult as he had imagined. When
it cooled, he began to hammer the rod into shape,
smashing his hammer into the rod until he felt blisters
form on his palms, and still he beat the metal into
submission.
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Denying himself sleep, Petyr set to nishing the weapon, sharpening the blade in a downward fashion. By
the time the blade was at its sharpest, the crickets
were signaling the coming of night. Before he could
consciously decide to stay awake, sleep took him into
its grasp.
5.
Im sorry.
Silence.
Petyr walked over to the body and picked up his
weapon. The jttilinen lay still. He reached down
and dragged the body back to the forge. Apologizing to Bowen again, he began to grab whatever was
important to him. Clothing, blankets, his tools - his
backpack was beginning to feel heavier than when
he rst came to this place four years ago. Once he had
everything, he pulled all of the useful goods from the
shop and placed them in barrels and crates outside.
Soooo cold.
It was an arms length away now, shuddering as it
moved towards him. White, dead eyes met his and
hardened his resolve.
Coooold...
This was his pyre.
Petyr leveled the blade, and felt tears sting his eyes
as he brought it down. Unlike the creature he had
recently dispatched, Bowen darted away from the
blade and hissed at his former apprentice. It was then
the dance began.
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Short Story
tremendously. This was one of several display/participation games available including a WW1 air warfare battle
and a couple of skirmish games. All the people putting
these on were more than willing to discuss their games
and answer questions from newcomers and experienced
generals alike, and to discuss gaming as well as other gaming systems.
In the basement my daughter and I got involved in some
of the tutorials on offer. Unfortunately we had missed the
realistic rock painting workshop but we had a great deal of
fun with the blood & gore and foliage basing workshops.
Not only were these of use and interest to me as a miniature painter, but they were very enjoyable for my 10 year
old daughter and kept her occupied for most of our time
at Patriot Games.
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Pete: Have your tastes changed since you rst got into
gaming?
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series has seen us break new ground and slip into the
mainstream. The core readership of Black Library has
always been a large Games Workshop fan base, but
we have met a lot of folks who just read our books;
they dont game or paint, but are still involved in the
universe through our books. Despite breaking this
new ground Black Library is still focussed on Games
Workshop, and there is a lot of strength in the purity
of that.
Pete: Where does your inspiration come from?
Nick: Inspiration comes from everywhere and everything youre exposed to. You denitely need to have a
commercial head upon your shoulders whenever you
are writing, there is always going to be that commercial consideration. What you have to do is to discover
in your remit what you have a passion for; otherwise
whatever you write is going to suffer because of that.
Pete: Last question, what do you see in the future for
both yourselves and for gaming?
Nick: Im quite happy doing what I am at the moment,
so it will be more of the same in working for Black
Library and developing new authors. Ill do a bit more
writing as well, although not as many as four books
a year, and seeing where the trilogy that began with
Salamander takes me.
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Currently my research has been devoted to the artistic production in digital media, wich has contributed
effectively to my masters project.
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Community
What size/scale do you prefer to work at?
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Do you have a preferred genre - fantasy/historical
etc?
Fantasy, fantasy always !!!
Are you a gamer?
For a long time I played RPG and it inuenced directly
my work, but currently I havent time for anything
besides studying. I have slept little to keep my daily
hours of studys practice of painting and keep my
masters research.
Is there anyone you would like to work with/for in
the future?
I really would like to work with concept art for lm
and game industry in general.
Which artists do you nd exciting at the moment?
Nowadays there are many talented artists and I
appreciate the work of many, among them Tony
DiTerlizzi, Kekai Kotaki and Bobby Chiu and Justin
Sweet.
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The venue, by the way, was the Workstation on Paternoster Row in Shefeld city centre. It is part of the
Showroom Cinema complex, and is a fantastic choice
of venue, as not only is it light and roomy, but it has
a front wall that raises up, allowing lots of air in, and
gamer-related smells out. The venue had also allowed
every participant in the event to see any lm over the
weekend at concessionary rates.
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09:30
Things are starting to get going, lots of people are
arriving and the numbers look good. 81 people are
required to make the event a top 16 cut, but for a very
long time it seems like we will have only 80 players,
which is disappointing as it means a top 8 cut rather
than the preferred top 16 fortunately, a few phone
calls to local players and some cajoling and bargaining gets us past the 81 mark in time to start. This
gives us the event that the players are looking for and
equally importantly it covers the costs of the event
and the large amount of prize support.
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There were ve entries, one of which was ten pages
long! So I had a few hours of reading and deliberating
ahead of me.
Day Two
Sunday 18th April
07:30
Alarm, groan, snooze, alarm, groan.
08:30
Arrive at the venue, very tired and let in the early and
eager top 16 players.
20:30
Close of Day.
It is over twelve hours since I arrived at the venue, and
it is just about time to go home. First we make sure
everything is secured and all of the players are sorted
out with everything they need for the evening and
something to do. Then I head off home, not to rest
and relax, but to read through the story deck - or Honour Event - entries.
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18:00
The Get Out
Once all the prizes were given - 1440 booster packs,
2 trophies, 9 plastic katana, 1 plastic tetsubo, 1 plastic
cutlass, two gift certicates (one for $100 and one for
$50 on AEGs store), 8 complete sets of rare cards, 8
special honour counter tops, 1 playmat, 1 exclusive
honour counter of fu leng, 90 custom L5R ten-sided
dice, and a few other miscellaneous bits and bobs - it
was left for us to tidy everything up, and get everything back to the shop.
Around 17:30
The prize giving ceremony begins
18:30
Out
18:40
Unload the car at the shop, leaving everything in a
relatively tidy pile on the shop oor to tidy in the
morning.
There are prizes not only for the winner and those
that came close but for many varied reasons:
Furthest from home
Best costume
Most Honourable Player
Darwin Award for Most Stupid Mistake
Bubble - the player that nished 17th with the cut to
top x being 16. This is termed being on the bubble
And a special prize for most unbelievable activity,
which was won by a player who left at the end of
round six, having won 6 games, taking the gamble
that he would make top 16 with that record and then
travelling to London for a night out at a club with his
Girl and then travelling all the way back for a 09:30
start the next day!!
Honour Prize - for best story/theme deck
Top of Clan - a prize for each player that nished as
the highest representative of their clan at the end of
the tournament
Bottom of Clan - plastic katana for symbolic seppuku
for failing the clan
Placing - for nishing in x place all the way down to
24th
19:00
Go Home and collapse!!
And thats all there is to it.
Simple, really.
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This year was the rst time Ive seen a display showing
life-size props in an alien artifact display case.
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Continuing my tour around the area, I found the section where the clubs from the local area set up their
tables. Thats something interesting to me about
Games Day. While the Games Day tour is essentially
worldwide, providing a common experience for
people all over the globe, the club tables differentiate
each Games Day event with something that is unique
to each locale. Photographing all of the tables is one
of the activities I always look forward to.
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In another story of minor celebrity, one of my buddies pointed Miggedy Mack Martin out to me at the
Fantasy Flight Games booth. I recognized Mack as
the founder of the Dice Like Thunder podcast. I had
stopped listening to that podcast when Mack left the
show, so I didnt realize that Fantasy Flight hired Mack
as a games designer, and that he was responsible for
the Dark Heresy RPG!
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The lack of a big release this year made the ginormous sales area seem inated in size, and without any
show deals it made me question whether Games Day
has turned into a gloried sales event or not. Games
Day should be about the hobby, with the focus on
painting, gaming and scenery construction, not selling stuff - thats what the stores and website are for.
Despite being reduced in size, the conversion competition table and the scenery building areas were
packed all day, and with the number of ladies carrying the hand made scenery around the plan was
clearly to get mum to carry it. These areas are always
dominated by the younger attendees, and I was sorry
to see them be less prominent this year as they help
promote the hobby and get people actively involved
on the day.
I was disappointed to not nd Warhammer Historical anywhere, but maybe I missed them. This was
a shame as I was hoping to pick up a couple of the
books, Shieldwall in particular.
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Britannica, as well as Rune Keppel - who my other
half had a quick chat with - along with a host of other
painters, many of whom picked up nalist pins and
even Demons later in the day.
It was certainly a fun way to spend my lunch break,
although the price of a drink at the hotel was a bit of
a shock. How much? (Ed- Too much, apparently.....)
I wandered back over to the show once the meet up
had nished and headed over to pick up my Golden
Demon entry. As it was handed back I noticed a massive chip on the miniature, which wasnt there when
I handed it in. I remarked about this to guy handing over to me and he just smiled and shrugged his
shoulders - I was slightly miffed. Yes, I know its not a
Demon-winning entry, but I had spent time and effort
on the piece, so expected those handling the miniature to do so with care and respect, and not to drop
it. I understand that accidents happen, but it left me a
bit sore to say the least.
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Tutorials
The Application of
Paint
Stage 1
For the purposes of this tutorial I have undercoated the miniature a very light grey (Tamiya
light grey) which will show the colours and techniques better than a darker undercoat.
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Stage 4
This next image shows paint that has been applied either too thick or without proper mixing
on the pallet. Once a layer like this is applied
you will never regain a smooth surface to paint
on and the end result will be affected.
So the paint should go on smooth and evenly
and be slightly transparent. It is also important
not to overload your brush or you will end up
with large areas of pooled paint which will ll
details and affect the following layers.
These layers should be repeated until a homogeneous nish has been achieved. Each layer
needs to be painted in a different direction to
the last with large clean strokes. This is very
important as when you make a brush stroke the
paint is laid down in a certain way.
Stage 3
The paint is generally pushed along in the direction of the stroke which as we will see later can
be made to work in our favour. At the end of the
stroke the brush leaves behind a larger amount
of paint than at the start. Therefore if we keep
the brush strokes in the same direction we will
end up with a large deposit of paint at the point
where the stroke ends. This will quickly build up
and leave an ugly clump and stroke mark.
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Tutorials
Stage 2
Tutorials
Stage 6
Here I begin with a very careful shade. I am trying to avoid using too dark a colour as I want to
create a blend by using the transparent quality
of the thinned paint. Here is the paint on my
palette.
The palette I use is a wet palette which some
people believe is a bit of an extravagance but is
in fact a necessity and will improve your technique and painting times tremendously.
Now you want to use those brush strokes to
create a blend. Begin with the brush at a point
where you want the blend to begin and move it
toward the area you want to be darkest. This will
create a natural blend from the light to the dark
area and can be further facilitated by stretching
the edge of the paint with a clean moist brush
before it dries or applying the previous colour
very thinly to the edge of the blend once dry to
help disguise the edges of the two colours.
Then another layer is added starting slightly
further down into the shaded area with a darker
colour paint using the same technique and
nally I add some purple to the mix to create a
recessive area and begin adding some tone to
the skin.
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Stage 8
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Tutorials
Stage 7
Tutorials
Stage 9
Stage 1
60
The highlights should be very stark and sudden and conned to a small area. This is not to
say they should not be well blended in fact the
opposite is true but almost all metals should end
with a stark spot or streak of white.
To this end I now use the grey colour and add
white to it highlighting the surface with thin
layers of much lighter grey to create a quick but
smooth blend concentrating on a small zone.
To nish spots of white are applied and a quick
glaze of off white used to blend these in
Stage 4
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Tutorials
Stage 3
Stage 2
Tutorials
Stage 5
Then I washed the metals surrounding the
wood with thin black allowing some to leak into
the recessed of wood near to the metals. This
creates yet more contrast easily.
The wood is then returned to the original
brown before being given several coats of pale
beige. Once dry I return to my ink wash and
apply an even thinner coat to homogenise the
area and tint the colour of the wood slightly.
Then nal highlights are added using the beige
colour with a small amount of off white mixed
in. These highlights are restricted to smaller
areas.
This is a very simple way of painting metals
and there are lots more techniques that can
be found by looking at metallic surfaces, other
miniatures and even classical painters who
often use a technique called Sky Earth NMM.
I encourage you to go and nd these and try
them yourself as your painting and knowledge
of the subject will increase tremendously.
Stage 6
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Tutorials
Stage 7
red or too warm. I paint the details to counteract this and balance the whole miniature.
Colour theory can help with this to a point but if
you havent got a feel for colour you had better
develop one or your miniatures will end up a
mish-mash of paint.
Wood can be glazed with all sorts of colours
that occur naturally due to fungi plants and
minerals that end up on the wood. Most commonly I use green, purple and red. The picture
below shows another handle painted in a similar fashion and treated with some glazes.
Stage 8
Now it is time to paint the details. The reasons I
leave these until last because they are often the
highest areas and so be difcult to paint around
while painting other surfaces. For this reason I
dont worry to much if they get some paint on
them up to this point. Also I can now use these
details to balance out the other colours.
As a general rule I tend to choose two or three
colours for the model, then each area may
have one or two complementary or contrasting colours in. I can use these colours initially to
manipulate the mood of the model, so that it is
dark and cold, or bright and warm, etc. I can also
use contrasting glazes in these areas to break
them up a bit. Once this is done however I may
nd that one side of the model looks a bit too
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Tutorials
Flora Basing
Using real mosses and plants on your bases is a great
way to add interest to your miniatures.
Before you start youll need to prepare your plant
material to make sure they last - Brett Johnson from
WAMP explains how easy this is.
Tools and Materials needed for preparation:
Plants
Glycerin
Absorbent paper (ie kitchen roll)
Water
Small container
Stage 1
Stage 2
For this stage you need some Glycerin. It is available over the counter from most chemists, as
its often used as a childrens medicine, and also
found in some supermarkets. It isnt harmful and
you dont need a bio-hazard suit to handle it. Its
also pretty cheap, the bottle pictured was about
1.20 and lasts for ages. You will also need a
small container and some water.
You need to mix 1 part Glycerin to 10 parts
water in the container. Give it a good stir so
its properly mixed. Next take your plants and
dip them into the mixture, make sure they are
well covered then remove and place on some
kitchen roll or newspaper. This will soak up the
excess.
Some plants you may want to turn over after an
hour to soak both sides. Then simply leave to
dry (overnight if possible). After 24 - 48 hours
any plants that didnt succeed the process will
have wilted so you should discard them; the rest
you are free to use.
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Stage 4
Stage 5
65
Tutorials
Stage 3
Tutorials
Sculpting Robes in
Green Stuff
Stage 2
Stage 1
Once the base layer has completely dried, I begin to work on the top part of the loincloth rst.
I start by adding two thin lines of green stuff to
the outer most parts that fall across the thighs
and push the material inwards, going over them
repeatedly to make sure the material is thin and
both the lines and edges are smooth.
At this stage I lay out a rough base for the
sisters loin cloth, so that Ill have a solid base
to work with and can shape it when I come to
sculpting it without having to do it separately. I
deliberately havent sculpted anything around
the top of her thighs - theres little point as this
will be hidden by cloth.
Stage 3
66
I add another layer of green stuff down the center, making it slightly thicker at the top and the
bottom - this will allow me more exibility with
the folds and shapes
At this stage I move on to the rear of her loincloth, as with the top part I create a base layer to
apply the detail layer over the top of. I let it dry
completely and cut away any parts that are too
thick.
Stage 5
A few Dos & Donts
One thing I would always advise with sculpting is to
mix very small amounts at a time, you never know how
long you could be working on one area. It could well
take much longer than you think and by the time youre
nished the rest of the green stuff could be too hard to
stick to the green.
Dont get carried away with the amount of green stuff
you need for an area. Typically I only ever apply half of
what I think I need to the model, even on larger areas
like robes and cloth - if you add too much, you end
up having to remove a lot of it as well as ruining what
youve already done.
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Tutorials
Stage 6
Stage 4
Tutorials
Step-by-step: Nanny
Ogg on Broom
I suppose that, like so many other miniature painters,
I always get a thrill of anticipation when I get asked
to paint up a model for someone else, especially as in
this case when I get asked if I can do it in a week. So
after the automatic Eeek and Are you kidding me?
mental responses, and being the gure-slut that I am,
it took me all of 0.00357 microseconds to say Yes, of
course, Id be delighted.
Stage 3
Stage 1
Stage 2
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Stage 5
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Tutorials
Stage 4
Tutorials
Stage 6
Stage 8
Stage 7
70
The face is a delight, showing a superb Joie De Vivre. Ok the broom handle does look a bit Phallic, but hey its a
fun model.
Its not a miniature for someone to start out from scratch with, but for a collector/painter its a good one to work
on. Overall if I were to give this a score Id say 8/10.
Face
Beige Red
Basic Skintone
Light Flesh
Dark Flesh
Ochre Brown
English Uniform
Burnt Umber
Iraqi Sand
Cork brown
Base
Cork Brown
Chocolate Brown
Burnt Umber
Luftwaffe Camo Green
Blue Grey
Neutral Grey
English Uniform
Ivory
Dark Red
Dress
Prussian Blue
Dark Prussian Blue
Grey Blue
Deep sky blue
Cloak and hat
Dark Grey
Black Grey
Neutral Grey
Black
Black Glaze
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Tutorials
Overall shes a pleasant gure to paint, with no massive issues to have to work around; the detail is sharp
enough to make the painting easy but not cluttered with extraneous bits.
Tutorials
Gradients
If you want to improve your highlighting and shading using gradients can help.
Many people use bands of colour side by side to indicate a change in shade, and while this can be effective, the result is never a smooth transition, its easy to see where one colour stops and another starts.
Gradients are a way of creating smoother transitions. By layering colours over one another in a way that you
can still see the colour underneath you can create a subtler effect - and its very easy to do.
In my example I have used Citadel paint colours, but you can use whatever brand you have available.
Fabric, such as a cloak is a great way to practise as if its rippled it will have obvious points of shadow and light.
It can be helpful to pick out three pots of paint that are roughly your darkest, lightest and middle shades.
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Paint the entire cloak in your middle shade colour, make sure its not looking patchy and the paint is not too
thick. Mix your paint with water on a tile or palette so you can see the consistency easily.
When you are ready to start shading, add some water to your shade colour until its slightly see-though on
your palette - but not some diluted it has become a wash. If your brush is too wet, wipe some off on a piece
of kitchen towel before you start painting.
Find an area that needs to be dark, and starting a little further away push the brush in the direction of the
darkest point. This will drag the paint, leaving a stroke that starts off nearly invisible and gets darker where
the colour needs to be strongest.
Build up the opacity in layers, by brushing over the same area multiple times - but not while the paint
is very wet.
The highlight gradient goes in the opposite direction. The paint should move towards where you want
it to be lightest. A good place to start your gradient is the same place you started your shading from so
that as one nishes, the other starts. In this example the starting point is the centre of the bar.
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Tutorials
First, make sure your model has been primed. When youre practising it will be easier to see whats happening if you use a light coloured primer - such as a grey, rather than a black.
Tutorials
The middle is still pretty much the base colour, but gradients get stronger as they move out.
This only works if you move your brush in the direction you want the paint to be strongest - and wont work
with thick paint, as it will not create the transparency you need to see the base colour underneath.
The chart below details how I built up my colours, and there is a photo of a miniature where I practiced this
exact technique on the cloak.
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Reviews
The Bursar
Guy Oxley
This is one of collection of miniatures which represent the characters from Terry Pratchetts Discworld.
It comes as one piece with a 25mm round base, the
newer type seen with ranges from companies like
Wyrd.
The gure is a good copy of the illustrations from the
Discworld novels, and it captures the essence of the
books. The excellent sculpt and clean casting meant
there was only a small mould line round the gure.
This took about 15 minutes to clean up with a le and
knife, the curve of the hat made the underside a little
harder to do though.
Nanny Ogg
Willam Ford
The Librarian
William Ford jnr
I personally love anything Pratchett so the gure
was too hard to resist. With the IMP Implings contest
coming up, I decided to use it for my entry into the
competition. The model is so characterful in its pose
and is a perfect representation of one of Paul Kidbys
artworks.
How good a cast this model is! The mould lines were
almost insignicant and in some
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Rincewind
Scott Radom
Like a lot of people out there I love the discworld
books a lot. Terry Pratchett has really kept me entertained over 30 novels with his story, settings, and
perhaps most importantly his characters. One of his
key characters is the hapless wizard Rincewind who
debuts in the very rst novel, The Colour of Magic.
This gure really captures the spirit of the character. I
was really drawn to the Why Me? look of his face and
the entire stance of the miniature with the stooped
shoulders and poor posture. The sculpt is based off
the ofcial Discworld art by Jack Kidby and I think
the sculptor Kul Asryk nailed it outta the park. I really
think this is a great example of taking a two dimensional piece of artwork and springing it into a three
dimensional work of art. I am still very impressed by
what Kul Asryk accomplished on this mini!
Magrat on Broom
Nick Palfrey
Ive read a lot of the Discworld books, many moons
ago when I was at primary school. Add to this the fact
that I have wanted to get hold of one of these miniatures for a while and I couldnt resist the opportunity
to review one of these for Irregular Magazine.
At rst glance its packaged much as most miniatures, in the blister packet, with the very handy foam
protection. The miniature itself was quite nice, the
was one major mold line, which was a bit irritating,
as it ran through the folds of the cape, through the
hair, and through the ddly folds of the long, baggy
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Reviews
Reviews
Esme Weatherwax
By Andy Mon
78
The Luggage
Nick Johnson
Paint and review a Micro Arts Studio Discworld gure? In a week? With my reputation? Well, Ill give it a
shot. With that, and a rummage through the bag of
goodies, I came away from the painting session with
a blister pack containing the Luggage, the travelling
chest that follows rst Twoower, then Rincewind, in
their adventures on the Disc.
Hes also the rst gure Ive painted that can double
as a nger puppet if youre careful - true story.....
The Luggage comes as a one piece sculpt, with a plain
30mm base. While the tongue of mahogany isnt on
display, the teeth, legs and a bit of someones robe are
79
Reviews
Reviews
The rules set out in the book blend easily and naturally into the parts of the text that give a avour to
80
Tor Gaming
These are nice gures and very enjoyable to paint.
However they are a pain in the backside to put
together! I tried rst of all to straight super glue the
arms and heads onto the models, however there isnt
very much for the glue to bind to, and so then I tried
to build up a neck on the models with Green stuff,
and that didnt seem to work very well either. In the
end I had to pin the heads and arms on, and this has
left the models remarkably strong. However, there
does appear to be no necks on the models, and some
large gaps on the arms where they join. Also, the slots
dont go together very well, being either too narrow
or to wide, and so some creative gluing had to be
done.
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Reviews
Reviews
Hammers Slammers :
The Crucible
I rst became aware that this new Hammers Slammers title was being published when I was at the UK
Games Expo 2010 in Birmingham with my gaming
mate, Rob, and our two ve-year-olds. The Hammers
Slammers layout and demo game associated with this
book launch were the only thing there - apart from
the face painting - that really fascinated the kids. Rob
and I were really quite impressed too.
So after I was back home and telling Jason, one of our
editors, about the great looking game I was immediately asked to review it and Ive got to say up front
that I was as impressed with the book as I was with
the demo game at the UK Games Expo.
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Reviews
Reviews
For myself I think that this rule set and its supporting
army lists will nally provide me with an enjoyable
game which has the proper feel for the period. At the
very least I have been inspired to dig out my old Great
Italian Wars armies for the rst time in many years and
even start painting one or two additions. I have no
hesitation in recommending the books to anybody
with an interest in Renaissance wargaming.
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Urban Construct
soil inside the bags, and spilling out. The tops of the
sandbags were then also slightly highlighted with a
yellow ochre-off white mix, to try and make it look a
bit sun-bleached and worn.
Finally I painted round the base, and highlighted with
a light brown, and then painted the stick grenades
and all was done.
On the whole I thought that the piece was very nice
indeed. It is very cheap at only 4.35, and I certainly
intend to get a couple more for my WW2 skirmish
games. The detailing on the sandbags is fantastic,
allowing for very easy dry brushing. There is scope
for a bit of home-adjustment as well, if you wanted to
glue wooden poles in and stick a camoague net over
the top this would be relatively easy, and the piece is
large enough to comfortably accommodate a AT gun
or at least 5-6 gures.
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Reviews
Reviews
Painting
I usually complete a gaming mini in about 2 painting
sessions (Im not the fastest painter in the world), so
I was surprised that it look me 3 sessions to complete the wizard - and that did not include basing.
The reason for this was the detail - theres so much
of it. There are straps with buckles on his robes, a
scroll and a feather on his hat, and the swirls on the
book and cloak are sculpted in place. I actually found
these swirls a bit awkward. They saved having to add
freehand to the cloak - which is a great idea - but it
actually made painting the cloak more difcult as I
was constantly working around them.
86
Warlord Games
I also realised that these guys could be easily customised into modern/sci- miniatures if you used parts
from other manufacturers.
Each box contains enough parts to make 25 multi
part plastic miniatures, and I found them very easy
and quick to build, which is great. The detail on these
guys is really high, which will make painting them
very painless.
For anyone who games in the period of World War
Two I would denitely recommend picking a box or
two up and adding to your army. If youre thinking
of starting a WWII army then these are the perfect
choice.
The models are well sculpted, and the cast is exceptional as I would expect from Warlord - these guys
excel at producing high quality, cheap plastic miniatures. There was very little in the way of mold lines,
and the one I did nd were very easy to remove.
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Reviews
Reviews
HaT Miniatures
This Month a few test sprues landed on my desk from
HaT Productions from their 28mm range. These were
forthcoming releases from the El Cid range of miniatures which included the following;
28018
28019
28020
28021
Overall I really liked these miniatures and look forward to painting some of them.
88
Games Workshop
First let me begin by making it clear that this isnt a
review of the Warhammer 8th Edition rules; I feel that
it will take several months of gaming before a proper
review could be written - so maybe in the next issue.
It took me just over a week to read the new rulebook
and there are several qualities to the book that I feel
make it stand out.
The book itself is huge at just over 500 pages long,
but it seems to be fairly sturdy. Every page is in full
colour and it comes with a built in book mark (very
handy in a book this big). I also only counted around
three typos in the whole book, which isnt bad for
something with so much text. These certainly help
to justify its price of 45. Of course it is the contents
of the book that we really care about. As usual for
a Games Workshop (GW) product, the book is lled
with stunning artwork. Many pictures are full of small
interesting details that you can spend ages looking
for.
The book begins, as you would expect, with the new
rules for Warhammer. Without commenting on the
rules themselves, this section of the book is well written. Each rule begins with a summary in bold and is
then followed by more detailed text. By just reading
the bold text you can learn most of the new rules in
an hour of reading or so. The rules are presented in a
sensible order and the special rules have all been consolidated into one section. Notes in the margin help
cover things that dont quite warrant a rule, but are
worth mentioning anyway, such as resolving disputes
and cocked dice.
The next section of the book covers the history of
the Warhammer world and this is where I was rst
surprised. Rather than the usual GW copy and paste
job, I found that most of the text had actually been rewritten, with each race and period of history having
a little bit of new material. The extra effort made the
whole uff section an interesting read, rather than a
chore.
Next came around 100 pages of miniature showcases and this section holds yet another surprise: the
chapter actually begins with a brief introduction to
the history of wargames and shows evidence of some
pretty good research. I had no idea that the earliest
model soldiers were found in Egyptian tombs, or that
the Prussian army used to supplement ofcer training
with miniature wargames. As for the showcase, many
of the models I had seen before, but some pages were
dedicated to Golden Demon winners and they were a
particularly welcome addition.
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Reviews
http://irregularmagazine.com
Issue 7 / Winter 11 out January 8th