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Combat Help Sheet

Attack: Normal Attack


Draw & Attack: Normal Attack at a -3 Penalty
Move & Attack: Normal Attack at a -5 Penalty
Move: Dexterity x2 in feet, Gain bonus to AC = Dex
Cast a Spell: AC becomes 0, if hit before end of Round, the spell fails
Parry: Normal Attack, use attacker's margin of success when attacked as penalty
Dodge: Save vs Snap, use attacker's margin of success when attacked as penalty, magic cannot
be dodged
Hold: wait to strike until next round, act last in next round, bonus on that action = to CL
Charge: range is 2x Dex+Str, weapon must be ready, normal attack, deals 2x damage, stuns
attacker
Grapple: Opposed Str tests, compare margin of success, difference = penalty to rolls made by
weaker grappler
Surrender: Obvious
Attacking While Injured:
Taking actions while having suffered temporary attribute damage requires making a Save vs Pain
at a penalty equal to the total of all temporary attribute damage suffered. A failed roll means you
are incapacitated for the round.
Bleeding Out:
A wound caused by a blow that dealt more than 3 points of temporary attribute damage will bleed
significantly. Without treatment from either a Cleric or magical healing, such a wound will cause
death by bleeding after 15 minutes per Constitution point remaining (reduced by temporary
attribute damage, if applicable
Crippled and Severed Limbs:
A wound that deals more than 5 points of temporary attribute damage to a limb will cripple that
limb. While crippled, you cannot use the limb for any purpose. A wound that deals more than 7
points of temporary attribute damage to a limb will sever it completely. Since this only applies to
limbs, Constitution damage is never crippling or results in severing. However, if this occurs with
Intelligence, Wisdom, or Charisma damage, then crippling results in a Coma (until restored) and
severing will result in decapitation and therefore immediate death.
Combat Tables
Level(Bonus)(Penalty): Level 1 (+3)(-2)/Level 2 (+4)(-2)/Level 3 (+4)(-1)/Level 4 (+5)(-1)/Level 5+
(+CL)(0)
Combat Styles
Attribute
Bonus
Penalty
Aggressive

Strength

Damage

Armor Class

Brutal

Strength

To Hit

Armor Class

Defensive

Dexterity

Armor Class

Damage

Powerful

Strength

Damage

To Hit

Quick

Dexterity

To Hit

Damage

Trashing

Dexterity

Armor Class

To Hit

Attribute Damage: Roll 1d10


1 Str/Arms
2 Str/Legs
6 Con/Stomach

7 Con/Back

3 Dex/Hands

4 Dex/Feet

5 Con/Chest

8 Int/Head

9 Wis/Eyes or Ears

10 Cha/Face

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