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4p4 (d63a3257beac)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.4752]
Renderer: NVIDIA GeForce GT 730M
Vendor: NVIDIA
VRAM:
1990 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAW
Z=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\U
nityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.
dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\A
ssembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSh
arp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\A
ssembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSh
arp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\A
ssembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-Uni
tyScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\U
nityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.
UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\I
CSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.
SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\P
layMaker.dll (this message is harmless)
Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dl
l into Unity Child Domain
- Completed reload, in 0.286 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\S
ystem.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\S
ystem.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\S
ystem.Xml.dll (this message is harmless)
System Info:
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Device Name: GIORGIO-DELL
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Device Model: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz (3994 MB)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - CPU Type: Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - CPU Cores: 4
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - System Memory: 3994
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Screen Resolution: 1920x1080
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Screen DPI: 96
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU ID: 4065
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU Name: NVIDIA GeForce GT 730M
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU Vendor: NVIDIA
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU Memory: 1990
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU Shader Level: 30
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - GPU NPOT Support: Full
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics API: Direct3D 9.0c [nvumdshim.dll 9.18.13.4752]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supported Render Target Count: 4
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports 3D Textures: True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports Compute Shaders: False
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports Image Effects: True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports Render Textures: True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports Render To Cubemap: True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports Shadows: True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports Sparse Textures: False
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Supports Stencil: 1
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics RenderTextureFormat.ARGBHalf: True
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
SystemInfo - Graphics Metal Support: False
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 4 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 3348 unused Assets to reduce memory usage. Loaded Objects now: 4203.
Total: 54.645847 ms (FindLiveObjects: 23.637045 ms CreateObjectMapping: 0.586136
ms MarkObjects: 25.970190 ms DeleteObjects: 3.920502 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 4078 unused Assets to reduce memory usage. Loaded Objects now: 5201.
Total: 38.070946 ms (FindLiveObjects: 0.492058 ms CreateObjectMapping: 0.771442
ms MarkObjects: 26.739922 ms DeleteObjects: 9.430643 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 17033.
Total: 43.318813 ms (FindLiveObjects: 1.178545 ms CreateObjectMapping: 1.243544
ms MarkObjects: 31.958138 ms DeleteObjects: 8.460210 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 18380.
Total: 38.673622 ms (FindLiveObjects: 1.320518 ms CreateObjectMapping: 1.172273
ms MarkObjects: 35.123730 ms DeleteObjects: 0.366050 ms)
Out of range dropdown index: 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 19642.
Total: 35.758331 ms (FindLiveObjects: 1.037712 ms CreateObjectMapping: 1.237843
ms MarkObjects: 32.576202 ms DeleteObjects: 0.457277 ms)
Out of range dropdown index: 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 19595.
Total: 36.671745 ms (FindLiveObjects: 1.115826 ms CreateObjectMapping: 1.184817
ms MarkObjects: 33.724529 ms DeleteObjects: 0.208682 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 4006 unused Assets to reduce memory usage. Loaded Objects now: 6026.
Total: 38.225464 ms (FindLiveObjects: 0.745784 ms CreateObjectMapping: 1.236132
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 3573 unused Assets to reduce memory usage. Loaded Objects now: 7826.
Total: 44.595997 ms (FindLiveObjects: 0.624338 ms CreateObjectMapping: 1.310255
ms MarkObjects: 30.937527 ms DeleteObjects: 11.215281 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 1005 unused Assets to reduce memory usage. Loaded Objects now: 14730.
Total: 49.407677 ms (FindLiveObjects: 0.691618 ms CreateObjectMapping: 1.404333
ms MarkObjects: 41.495972 ms DeleteObjects: 4.404007 ms)
PlayErrors.GetErrorDescription() - Action is not valid, but no error string foun
d.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8339 unused Assets to reduce memory usage. Loaded Objects now: 8915.
Total: 96.764442 ms (FindLiveObjects: 1.419728 ms CreateObjectMapping: 1.763541
ms MarkObjects: 42.618069 ms DeleteObjects: 50.057671 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 405 unused Assets to reduce memory usage. Loaded Objects now: 15103.
Total: 54.742775 ms (FindLiveObjects: 0.724688 ms CreateObjectMapping: 1.158589
ms MarkObjects: 44.161526 ms DeleteObjects: 7.733811 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 3045 unused Assets to reduce memory usage. Loaded Objects now: 8476.
Total: 52.271648 ms (FindLiveObjects: 0.817626 ms CreateObjectMapping: 1.323939
ms MarkObjects: 40.348213 ms DeleteObjects: 8.845076 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 951 unused Assets to reduce memory usage. Loaded Objects now: 16635.
ialized files: 0)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 20603.
Total: 51.968319 ms (FindLiveObjects: 1.315956 ms CreateObjectMapping: 1.792050
ms MarkObjects: 47.315716 ms DeleteObjects: 0.504031 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 26132.
Total: 55.013607 ms (FindLiveObjects: 1.960251 ms CreateObjectMapping: 1.528630
ms MarkObjects: 50.139206 ms DeleteObjects: 0.366620 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 1544 unused Assets to reduce memory usage. Loaded Objects now: 28628.
Total: 62.592903 ms (FindLiveObjects: 2.071434 ms CreateObjectMapping: 1.781217
ms MarkObjects: 49.103203 ms DeleteObjects: 8.801744 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 28634.
Total: 55.067776 ms (FindLiveObjects: 3.422171 ms CreateObjectMapping: 1.870734
ms MarkObjects: 48.656761 ms DeleteObjects: 0.230919 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 29562.
Total: 55.754261 ms (FindLiveObjects: 1.539464 ms CreateObjectMapping: 1.626130
ms MarkObjects: 51.309196 ms DeleteObjects: 0.502321 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 30893.
Total: 54.999920 ms (FindLiveObjects: 1.575384 ms CreateObjectMapping: 1.590779
ms MarkObjects: 50.877579 ms DeleteObjects: 0.137981 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 31566.
Total: 55.851189 ms (FindLiveObjects: 2.108495 ms CreateObjectMapping: 1.626130
ms MarkObjects: 51.049774 ms DeleteObjects: 0.241752 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 30619.
Total: 56.415089 ms (FindLiveObjects: 2.451169 ms CreateObjectMapping: 2.705465
ms MarkObjects: 50.088463 ms DeleteObjects: 0.356357 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 30391.
Total: 57.225876 ms (FindLiveObjects: 2.612527 ms CreateObjectMapping: 1.922619
ialized files: 0)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 31542.
Total: 57.305126 ms (FindLiveObjects: 1.949417 ms CreateObjectMapping: 1.752138
ms MarkObjects: 52.332088 ms DeleteObjects: 0.330129 ms)
MusicManager.FindPlaylist() - UI_CMHeroSkinPreview playlist is not defined.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
MusicManager.StartPlaylist() - failed to find playlist for type UI_CMHeroSkinPre
view
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 6729 unused Assets to reduce memory usage. Loaded Objects now: 8718.
Total: 61.630451 ms (FindLiveObjects: 1.690559 ms CreateObjectMapping: 1.579376
ms MarkObjects: 40.085938 ms DeleteObjects: 17.429585 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 196 unused Assets to reduce memory usage. Loaded Objects now: 8893.
Total: 42.888332 ms (FindLiveObjects: 0.459558 ms CreateObjectMapping: 0.675653
ms MarkObjects: 35.936226 ms DeleteObjects: 4.955364 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 1984 unused Assets to reduce memory usage. Loaded Objects now: 8600.
Total: 50.391224 ms (FindLiveObjects: 2.078846 ms CreateObjectMapping: 0.972713
ms MarkObjects: 39.049366 ms DeleteObjects: 6.904781 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 8893.
Total: 45.453533 ms (FindLiveObjects: 0.587277 ms CreateObjectMapping: 0.638022
ms MarkObjects: 42.697323 ms DeleteObjects: 0.627759 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2100 unused Assets to reduce memory usage. Loaded Objects now: 8611.
Total: 48.460052 ms (FindLiveObjects: 0.601531 ms CreateObjectMapping: 0.787977
ms MarkObjects: 39.262039 ms DeleteObjects: 6.900790 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 214 unused Assets to reduce memory usage. Loaded Objects now: 8779.
Total: 43.205345 ms (FindLiveObjects: 0.443023 ms CreateObjectMapping: 0.644294
ms MarkObjects: 39.467297 ms DeleteObjects: 1.800032 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2972 unused Assets to reduce memory usage. Loaded Objects now: 8937.
Total: 58.488235 ms (FindLiveObjects: 0.909424 ms CreateObjectMapping: 2.464853
ms MarkObjects: 43.671177 ms DeleteObjects: 10.537917 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 986 unused Assets to reduce memory usage. Loaded Objects now: 16458.
Total: 59.871471 ms (FindLiveObjects: 0.896880 ms CreateObjectMapping: 1.326790
ms MarkObjects: 52.194675 ms DeleteObjects: 4.649751 ms)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 10421 unused Assets to reduce memory usage. Loaded Objects now: 9950.
Total: 123.695946 ms (FindLiveObjects: 1.294860 ms CreateObjectMapping: 2.451739
ms MarkObjects: 44.883362 ms DeleteObjects: 74.247787 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 626 unused Assets to reduce memory usage. Loaded Objects now: 15637.
Total: 55.896805 ms (FindLiveObjects: 0.867231 ms CreateObjectMapping: 1.212755
ms MarkObjects: 44.472271 ms DeleteObjects: 8.536613 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2962 unused Assets to reduce memory usage. Loaded Objects now: 9013.
Total: 54.479927 ms (FindLiveObjects: 0.719556 ms CreateObjectMapping: 1.463061
ms MarkObjects: 41.953819 ms DeleteObjects: 9.496213 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 950 unused Assets to reduce memory usage. Loaded Objects now: 16618.
Total: 58.012714 ms (FindLiveObjects: 0.912845 ms CreateObjectMapping: 1.435692
ms MarkObjects: 48.566673 ms DeleteObjects: 6.212593 ms)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8524 unused Assets to reduce memory usage. Loaded Objects now: 10580.
Total: 97.364838 ms (FindLiveObjects: 1.422578 ms CreateObjectMapping: 2.133013
ms MarkObjects: 39.809402 ms DeleteObjects: 53.146866 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 728 unused Assets to reduce memory usage. Loaded Objects now: 15813.
Total: 61.044888 ms (FindLiveObjects: 0.894029 ms CreateObjectMapping: 1.238413
ms MarkObjects: 47.772991 ms DeleteObjects: 10.299015 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2961 unused Assets to reduce memory usage. Loaded Objects now: 9185.
Total: 55.940708 ms (FindLiveObjects: 1.207053 ms CreateObjectMapping: 2.304064
ms MarkObjects: 43.358723 ms DeleteObjects: 8.225301 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 941 unused Assets to reduce memory usage. Loaded Objects now: 17052.
Total: 54.920101 ms (FindLiveObjects: 0.962450 ms CreateObjectMapping: 1.469333
ms MarkObjects: 47.767864 ms DeleteObjects: 3.731204 ms)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 9788 unused Assets to reduce memory usage. Loaded Objects now: 10646.
Total: 97.792465 ms (FindLiveObjects: 1.574244 ms CreateObjectMapping: 2.612527
ms MarkObjects: 41.710354 ms DeleteObjects: 51.030388 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 611 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 61.352207 ms (FindLiveObjects: 0.890038 ms CreateObjectMapping: 1.299421
ms MarkObjects: 49.618069 ms DeleteObjects: 8.564552 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 3043 unused Assets to reduce memory usage. Loaded Objects now: 9749.
Total: 55.468033 ms (FindLiveObjects: 1.118107 ms CreateObjectMapping: 1.826830
ms MarkObjects: 43.191090 ms DeleteObjects: 8.538895 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 947 unused Assets to reduce memory usage. Loaded Objects now: 17718.
Total: 56.858112 ms (FindLiveObjects: 0.986397 ms CreateObjectMapping: 1.266921
ms MarkObjects: 49.273113 ms DeleteObjects: 4.437647 ms)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8263 unused Assets to reduce memory usage. Loaded Objects now: 10675.
Total: 90.851196 ms (FindLiveObjects: 1.581656 ms CreateObjectMapping: 2.353099
ms MarkObjects: 39.426819 ms DeleteObjects: 46.712475 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 553 unused Assets to reduce memory usage. Loaded Objects now: 16367.
Total: 60.982166 ms (FindLiveObjects: 1.198501 ms CreateObjectMapping: 1.319947
ms MarkObjects: 48.906494 ms DeleteObjects: 8.676876 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2954 unused Assets to reduce memory usage. Loaded Objects now: 9739.
Total: 53.346996 ms (FindLiveObjects: 0.863810 ms CreateObjectMapping: 1.501262
ms MarkObjects: 42.549076 ms DeleteObjects: 7.642584 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 928 unused Assets to reduce memory usage. Loaded Objects now: 17579.
Total: 58.312622 ms (FindLiveObjects: 1.710515 ms CreateObjectMapping: 1.724770
ms MarkObjects: 50.388943 ms DeleteObjects: 3.646819 ms)
MinionShake: failed to locate MinionShake component
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 9529 unused Assets to reduce memory usage. Loaded Objects now: 10201.
Total: 110.155502 ms (FindLiveObjects: 1.159159 ms CreateObjectMapping: 2.285249
ms MarkObjects: 43.017189 ms DeleteObjects: 62.833511 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 400 unused Assets to reduce memory usage. Loaded Objects now: 16401.
Total: 59.716385 ms (FindLiveObjects: 1.004642 ms CreateObjectMapping: 1.181966
ms MarkObjects: 49.068424 ms DeleteObjects: 7.500611 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2969 unused Assets to reduce memory usage. Loaded Objects now: 9747.
Total: 57.749290 ms (FindLiveObjects: 1.108414 ms CreateObjectMapping: 1.579946
ms MarkObjects: 45.075508 ms DeleteObjects: 9.133013 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 936 unused Assets to reduce memory usage. Loaded Objects now: 17806.
Total: 54.564880 ms (FindLiveObjects: 0.961880 ms CreateObjectMapping: 1.359289
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 9688.
Total: 43.300564 ms (FindLiveObjects: 0.516575 ms CreateObjectMapping: 0.644864
ms MarkObjects: 40.943474 ms DeleteObjects: 0.277103 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 21785.
Total: 54.437733 ms (FindLiveObjects: 1.101572 ms CreateObjectMapping: 1.389508
ms MarkObjects: 50.967667 ms DeleteObjects: 0.112894 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24084.
Total: 54.036331 ms (FindLiveObjects: 1.383807 ms CreateObjectMapping: 1.654068
ms MarkObjects: 49.976707 ms DeleteObjects: 0.070131 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 28575.
Total: 60.104671 ms (FindLiveObjects: 2.433493 ms CreateObjectMapping: 1.559420
ms MarkObjects: 54.978256 ms DeleteObjects: 0.264559 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 29056.
Total: 62.164131 ms (FindLiveObjects: 1.614156 ms CreateObjectMapping: 1.545165
ms MarkObjects: 57.899246 ms DeleteObjects: 0.288506 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 29119.
Total: 59.919933 ms (FindLiveObjects: 2.521870 ms CreateObjectMapping: 2.228802
ms MarkObjects: 54.084225 ms DeleteObjects: 0.276533 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 30213.
Total: 60.210724 ms (FindLiveObjects: 1.924900 ms CreateObjectMapping: 1.569683
ms MarkObjects: 54.784397 ms DeleteObjects: 1.114686 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 30258.
Total: 58.517315 ms (FindLiveObjects: 1.768673 ms CreateObjectMapping: 1.619288
ms MarkObjects: 53.984444 ms DeleteObjects: 0.295349 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 29900.
Total: 61.902992 ms (FindLiveObjects: 1.888979 ms CreateObjectMapping: 1.492139
ms MarkObjects: 56.762894 ms DeleteObjects: 0.447014 ms)
CollectionDeckTray.AddCard(): Cannot add card EX1_302 (flair [CardFlair: Premium
=STANDARD]) without removing one first.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionDeckTray.AddCard(): Cannot add card EX1_302 (flair [CardFlair: Premium
=STANDARD]) without removing one first.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 29926.
Total: 59.290466 ms (FindLiveObjects: 1.816567 ms CreateObjectMapping: 2.269854
ms MarkObjects: 53.653175 ms DeleteObjects: 0.701881 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 29910.
Total: 60.367519 ms (FindLiveObjects: 2.281257 ms CreateObjectMapping: 2.211126
ms MarkObjects: 54.780403 ms DeleteObjects: 0.280524 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 28339.
Total: 59.133667 ms (FindLiveObjects: 2.028101 ms CreateObjectMapping: 1.563411
ms MarkObjects: 54.268963 ms DeleteObjects: 0.351796 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 28977.
Total: 62.407024 ms (FindLiveObjects: 3.264804 ms CreateObjectMapping: 1.696831
ms MarkObjects: 56.469254 ms DeleteObjects: 0.141402 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 29418.
Total: 61.329403 ms (FindLiveObjects: 1.766392 ms CreateObjectMapping: 1.670603
ms MarkObjects: 56.789124 ms DeleteObjects: 0.273112 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31044.
Total: 61.791813 ms (FindLiveObjects: 2.026390 ms CreateObjectMapping: 1.667752
ms MarkObjects: 57.159164 ms DeleteObjects: 0.076403 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 30385.
Total: 63.401409 ms (FindLiveObjects: 1.680866 ms CreateObjectMapping: 1.861041
ms MarkObjects: 58.663280 ms DeleteObjects: 0.350655 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 5139 unused Assets to reduce memory usage. Loaded Objects now: 9789.
Total: 62.765091 ms (FindLiveObjects: 0.927099 ms CreateObjectMapping: 1.269202
ms MarkObjects: 50.609600 ms DeleteObjects: 9.176916 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 9890.
Total: 49.650570 ms (FindLiveObjects: 0.796530 ms CreateObjectMapping: 0.707013
ms MarkObjects: 43.709949 ms DeleteObjects: 3.588662 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2965 unused Assets to reduce memory usage. Loaded Objects now: 10034.
Total: 64.830261 ms (FindLiveObjects: 1.412885 ms CreateObjectMapping: 2.042925
ms MarkObjects: 51.161526 ms DeleteObjects: 9.333144 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 1148 unused Assets to reduce memory usage. Loaded Objects now: 16613.
Total: 64.193939 ms (FindLiveObjects: 2.607966 ms CreateObjectMapping: 1.806304
ms MarkObjects: 51.382179 ms DeleteObjects: 7.558769 ms)
IsBlockingServer has been true for 5s 18ms. {SpellControllers: [PowerSpellContro
ller1 TaskList: 581 Source: [name=Aturdir id=59 zone=PLAY zonePos=0 cardId=EX1_5
81 player=2] Targets: none]}
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class PRIEST,
cannot add deckID 20831 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 9234 unused Assets to reduce memory usage. Loaded Objects now: 11708.
Total: 110.002121 ms (FindLiveObjects: 1.214466 ms CreateObjectMapping: 2.648448
ms MarkObjects: 44.423805 ms DeleteObjects: 60.827080 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 712 unused Assets to reduce memory usage. Loaded Objects now: 16945.
Total: 62.798164 ms (FindLiveObjects: 0.924248 ms CreateObjectMapping: 1.244685
ms MarkObjects: 50.038857 ms DeleteObjects: 9.704326 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2952 unused Assets to reduce memory usage. Loaded Objects now: 10317.
Total: 60.453617 ms (FindLiveObjects: 0.798810 ms CreateObjectMapping: 1.839944
ms MarkObjects: 48.342026 ms DeleteObjects: 8.572534 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 929 unused Assets to reduce memory usage. Loaded Objects now: 17994.
Total: 59.472351 ms (FindLiveObjects: 1.027449 ms CreateObjectMapping: 1.316526
ms MarkObjects: 52.678185 ms DeleteObjects: 3.585811 ms)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Error.AddWarning() - header=Desafio de Classe message=Desbloqueado ao completar
uma ala no modo normal.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 3252 unused Assets to reduce memory usage. Loaded Objects now: 10523.
Total: 65.968895 ms (FindLiveObjects: 1.314246 ms CreateObjectMapping: 2.899894
ms MarkObjects: 50.684860 ms DeleteObjects: 10.199805 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 988 unused Assets to reduce memory usage. Loaded Objects now: 18501.
Total: 66.027046 ms (FindLiveObjects: 1.095300 ms CreateObjectMapping: 1.370693
ms MarkObjects: 57.176270 ms DeleteObjects: 5.513562 ms)
MinionShake: failed to locate MinionShake component
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class PRIEST,
cannot add deckID 20831 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class ROGUE, c
annot add deckID 73865 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 10540 unused Assets to reduce memory usage. Loaded Objects now: 11097.
Total: 116.181648 ms (FindLiveObjects: 1.280035 ms CreateObjectMapping: 2.924411
ms MarkObjects: 44.886784 ms DeleteObjects: 66.237442 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 424 unused Assets to reduce memory usage. Loaded Objects now: 17194.
Total: 72.074860 ms (FindLiveObjects: 2.358801 ms CreateObjectMapping: 1.287448
ms MarkObjects: 59.677612 ms DeleteObjects: 7.904293 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 2967 unused Assets to reduce memory usage. Loaded Objects now: 10549.
Total: 65.954636 ms (FindLiveObjects: 1.822839 ms CreateObjectMapping: 2.133583
ms MarkObjects: 51.629066 ms DeleteObjects: 9.488230 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 939 unused Assets to reduce memory usage. Loaded Objects now: 17890.
Total: 60.774624 ms (FindLiveObjects: 1.862751 ms CreateObjectMapping: 1.322228
ms MarkObjects: 52.786514 ms DeleteObjects: 3.919931 ms)
MinionShake: failed to locate MinionShake component
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class PRIEST,
cannot add deckID 20831 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class ROGUE, c
annot add deckID 73865 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8375 unused Assets to reduce memory usage. Loaded Objects now: 11020.
Total: 102.992432 ms (FindLiveObjects: 1.548586 ms CreateObjectMapping: 1.736173
ms MarkObjects: 45.248272 ms DeleteObjects: 53.548264 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 411 unused Assets to reduce memory usage. Loaded Objects now: 17194.
Total: 63.714428 ms (FindLiveObjects: 0.920827 ms CreateObjectMapping: 1.426570
ms MarkObjects: 52.809319 ms DeleteObjects: 7.737803 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 4362 unused Assets to reduce memory usage. Loaded Objects now: 10281.
Total: 63.284515 ms (FindLiveObjects: 1.709375 ms CreateObjectMapping: 1.406043
ms MarkObjects: 46.965630 ms DeleteObjects: 12.396108 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 10266.
Total: 48.858032 ms (FindLiveObjects: 0.480654 ms CreateObjectMapping: 0.703021
ms MarkObjects: 46.177082 ms DeleteObjects: 0.643153 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 22315.
Total: 54.386417 ms (FindLiveObjects: 1.220738 ms CreateObjectMapping: 1.321658
ms MarkObjects: 50.875298 ms DeleteObjects: 0.113464 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24689.
Total: 58.057186 ms (FindLiveObjects: 1.599902 ms CreateObjectMapping: 1.466482
ms MarkObjects: 54.052296 ms DeleteObjects: 0.059868 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 28113.
Total: 60.683395 ms (FindLiveObjects: 1.526920 ms CreateObjectMapping: 1.573104
ms MarkObjects: 55.515358 ms DeleteObjects: 1.185957 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 28094.
Total: 59.679897 ms (FindLiveObjects: 1.527490 ms CreateObjectMapping: 1.752138
ms MarkObjects: 55.281586 ms DeleteObjects: 0.273112 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 30135.
Total: 61.332821 ms (FindLiveObjects: 1.952838 ms CreateObjectMapping: 1.703103
ms MarkObjects: 56.385437 ms DeleteObjects: 0.417365 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 319 unused Assets to reduce memory usage. Loaded Objects now: 29562.
Total: 62.053520 ms (FindLiveObjects: 1.585648 ms CreateObjectMapping: 1.583367
ms MarkObjects: 57.379818 ms DeleteObjects: 0.632890 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 30052.
Total: 69.391068 ms (FindLiveObjects: 3.907388 ms CreateObjectMapping: 2.906166
ms MarkObjects: 60.933132 ms DeleteObjects: 0.567321 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 29609.
Total: 62.763386 ms (FindLiveObjects: 3.147919 ms CreateObjectMapping: 2.402134
ms MarkObjects: 56.067284 ms DeleteObjects: 0.293068 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 29618.
Total: 60.402302 ms (FindLiveObjects: 2.474546 ms CreateObjectMapping: 1.590209
ms MarkObjects: 55.137333 ms DeleteObjects: 0.294208 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 28920.
Total: 60.867561 ms (FindLiveObjects: 2.099372 ms CreateObjectMapping: 1.943716
ms MarkObjects: 55.802155 ms DeleteObjects: 0.212103 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 27275.
Total: 61.550060 ms (FindLiveObjects: 2.548668 ms CreateObjectMapping: 1.940865
ms MarkObjects: 55.964653 ms DeleteObjects: 0.248594 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 27261.
Total: 60.256336 ms (FindLiveObjects: 2.566343 ms CreateObjectMapping: 2.074285
ms MarkObjects: 54.646988 ms DeleteObjects: 0.148814 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27261.
Total: 60.495239 ms (FindLiveObjects: 1.600472 ms CreateObjectMapping: 2.686079
ms MarkObjects: 55.279308 ms DeleteObjects: 0.066710 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 27942.
Total: 59.750023 ms (FindLiveObjects: 1.452798 ms CreateObjectMapping: 1.569113
ms MarkObjects: 55.781628 ms DeleteObjects: 0.071271 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29605.
Total: 61.727383 ms (FindLiveObjects: 2.656430 ms CreateObjectMapping: 2.358801
ms MarkObjects: 55.806717 ms DeleteObjects: 0.077543 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31224.
Total: 63.198997 ms (FindLiveObjects: 2.552089 ms CreateObjectMapping: 1.581656
ms MarkObjects: 58.144421 ms DeleteObjects: 0.075262 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 32217.
Total: 73.137665 ms (FindLiveObjects: 2.070294 ms CreateObjectMapping: 1.479025
ms MarkObjects: 68.142387 ms DeleteObjects: 0.240042 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 32221.
Total: 61.734791 ms (FindLiveObjects: 1.757840 ms CreateObjectMapping: 1.564551
ms MarkObjects: 57.306267 ms DeleteObjects: 0.258287 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 30619.
Total: 64.034866 ms (FindLiveObjects: 1.812006 ms CreateObjectMapping: 3.172436
ms MarkObjects: 56.109478 ms DeleteObjects: 2.034373 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 30652.
Total: 63.027939 ms (FindLiveObjects: 1.781217 ms CreateObjectMapping: 2.384458
ms MarkObjects: 57.442539 ms DeleteObjects: 0.597540 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 4076 unused Assets to reduce memory usage. Loaded Objects now: 11262.
Total: 62.941849 ms (FindLiveObjects: 0.961309 ms CreateObjectMapping: 1.370123
ms MarkObjects: 51.498497 ms DeleteObjects: 8.267492 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 1015 unused Assets to reduce memory usage. Loaded Objects now: 10465.
ialized files: 0)
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 25752.
Total: 66.362305 ms (FindLiveObjects: 2.262442 ms CreateObjectMapping: 1.581656
ms MarkObjects: 61.479355 ms DeleteObjects: 0.222367 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 26306.
Total: 60.617256 ms (FindLiveObjects: 1.432271 ms CreateObjectMapping: 1.518367
ms MarkObjects: 56.268555 ms DeleteObjects: 0.547935 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 26657.
Total: 63.592987 ms (FindLiveObjects: 1.933452 ms CreateObjectMapping: 1.589069
ms MarkObjects: 59.021347 ms DeleteObjects: 0.214384 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 26664.
Total: 64.188240 ms (FindLiveObjects: 1.410035 ms CreateObjectMapping: 1.516087
ms MarkObjects: 60.139450 ms DeleteObjects: 0.270261 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 168 unused Assets to reduce memory usage. Loaded Objects now: 27216.
Total: 67.525459 ms (FindLiveObjects: 2.916429 ms CreateObjectMapping: 1.847356
ms MarkObjects: 61.290058 ms DeleteObjects: 0.652276 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 31340.
Total: 66.566994 ms (FindLiveObjects: 1.850207 ms CreateObjectMapping: 1.776085
ms MarkObjects: 61.545494 ms DeleteObjects: 0.526268 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 1347 unused Assets to reduce memory usage. Loaded Objects now: 35200.
Total: 77.229782 ms (FindLiveObjects: 2.686650 ms CreateObjectMapping: 2.016127
ms MarkObjects: 66.966690 ms DeleteObjects: 4.656594 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 30602.
Total: 63.248596 ms (FindLiveObjects: 3.021911 ms CreateObjectMapping: 1.579376
ms MarkObjects: 56.887760 ms DeleteObjects: 0.929950 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 30720.
Total: 65.595428 ms (FindLiveObjects: 2.040075 ms CreateObjectMapping: 1.592490
Unloading 3 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 4780 unused Assets to reduce memory usage. Loaded Objects now: 11270.
Total: 69.450356 ms (FindLiveObjects: 0.935081 ms CreateObjectMapping: 1.467052
ms MarkObjects: 52.350906 ms DeleteObjects: 13.607152 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 11505.
Total: 57.772671 ms (FindLiveObjects: 0.720697 ms CreateObjectMapping: 0.852407
ms MarkObjects: 53.377216 ms DeleteObjects: 1.932312 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 5543 unused Assets to reduce memory usage. Loaded Objects now: 11578.
Total: 84.278252 ms (FindLiveObjects: 1.791480 ms CreateObjectMapping: 2.740246
ms MarkObjects: 54.649837 ms DeleteObjects: 24.257963 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 673 unused Assets to reduce memory usage. Loaded Objects now: 20045.
Total: 66.687309 ms (FindLiveObjects: 1.154027 ms CreateObjectMapping: 1.614156
ms MarkObjects: 52.726650 ms DeleteObjects: 9.802965 ms)
CollectionManager.AddPreconDeck(): Already have a precon deck for class HUNTER,
cannot add deckID 24558 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class WARRIOR,
cannot add deckID 25860 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class SHAMAN,
cannot add deckID 72599 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class PRIEST,
cannot add deckID 20831 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class ROGUE, c
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 11532.
Total: 58.840031 ms (FindLiveObjects: 0.623197 ms CreateObjectMapping: 0.789117
ms MarkObjects: 53.665150 ms DeleteObjects: 1.559990 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 23541.
Total: 62.468605 ms (FindLiveObjects: 1.281746 ms CreateObjectMapping: 1.378105
ms MarkObjects: 58.743671 ms DeleteObjects: 0.238331 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 28762.
Total: 72.557228 ms (FindLiveObjects: 1.679156 ms CreateObjectMapping: 1.768673
ms MarkObjects: 67.663437 ms DeleteObjects: 0.504031 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 92 unused Assets to reduce memory usage. Loaded Objects now: 26517.
Total: 66.365723 ms (FindLiveObjects: 1.426570 ms CreateObjectMapping: 2.509326
ms MarkObjects: 60.990147 ms DeleteObjects: 0.596969 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 26544.
Total: 64.941444 ms (FindLiveObjects: 1.396351 ms CreateObjectMapping: 1.506964
ms MarkObjects: 60.891510 ms DeleteObjects: 0.206972 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 26675.
Total: 86.653580 ms (FindLiveObjects: 2.735684 ms CreateObjectMapping: 3.076077
ms MarkObjects: 79.527008 ms DeleteObjects: 0.305612 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 27143.
Total: 63.697323 ms (FindLiveObjects: 1.404903 ms CreateObjectMapping: 1.532051
ms MarkObjects: 59.637131 ms DeleteObjects: 0.117455 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 27322.
Total: 86.756790 ms (FindLiveObjects: 1.932882 ms CreateObjectMapping: 2.431213
ms MarkObjects: 81.269447 ms DeleteObjects: 0.268550 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 1259 unused Assets to reduce memory usage. Loaded Objects now: 32131.
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class DRUID, c
annot add deckID 73018 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class PRIEST,
cannot add deckID 20831 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class ROGUE, c
annot add deckID 73865 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
CollectionManager.AddPreconDeck(): Already have a precon deck for class PALADIN,
cannot add deckID 75671 flair [CardFlair: Premium=STANDARD]
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEn
gineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 8870 unused Assets to reduce memory usage. Loaded Objects now: 12695.
Total: 107.496223 ms (FindLiveObjects: 1.287448 ms CreateObjectMapping: 2.432353
ms MarkObjects: 48.035843 ms DeleteObjects: 54.694881 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 18291.
Total: 69.810135 ms (FindLiveObjects: 1.026309 ms CreateObjectMapping: 1.409464
ms MarkObjects: 58.046921 ms DeleteObjects: 8.476175 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 31 / Dirty ser
ialized files: 0)
Unloading 5048 unused Assets to reduce memory usage. Loaded Objects now: 12101.
Total: 60.194191 ms (FindLiveObjects: 0.982976 ms CreateObjectMapping: 1.331351
ms MarkObjects: 48.887680 ms DeleteObjects: 8.212187 ms)