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If you don't like the spiral and waves in Maker VX you should change Create Battleback Sprite
in Spriteset_Battle:
#--------------------------------------------------------------------------
# * Create Battleback Sprite
#--------------------------------------------------------------------------
def create_battleback
if $BTEST #battle tetst begin witch classic
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
bitmap.radial_blur(90, 12)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
@battleback_sprite.wave_amp = 8
@battleback_sprite.wave_length = 240
@battleback_sprite.wave_speed = 120
else
battle = $game_map.parallax_name # If exist Parallax on map and you should use as
background
if battle == "" #exist paralax
case $game_variables[8] # If you don't like the spiral and waves in Maker VX you should
change Create Battleback Sprite in Spriteset_Battle:
#--------------------------------------------------------------------------
# * Create Battleback Sprite
#--------------------------------------------------------------------------
def create_battleback
if $BTEST #battle tetst begin witch classic
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
bitmap.radial_blur(90, 12)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
@battleback_sprite.wave_amp = 8
@battleback_sprite.wave_length = 240
@battleback_sprite.wave_speed = 120
else
battle = $game_map.parallax_name # If exist Parallax on map and you should use as
background
if battle == "" #exist paralax
case $game_variables[8] # If Variable is present
when 1 # for other choices change to 2 or more
source=Cache.picture ("Image1") # Here place name of picture (640x480x24bit) in Picture
folder
bitmap = Bitmap.new(544, 416)
@battleback_sprite = Sprite.new(@viewport1)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
when 2 #for other choices change to 2 or more
source=Cache.picture ("Image2") # Here place name of picture (640x480x24bit) in Picture
folder
bitmap = Bitmap.new(544, 416)
@battleback_sprite = Sprite.new(@viewport1)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
else # jestli není var rovno paralax
source = $game_temp.background_bitmap
bitmap = Bitmap.new(640, 480)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
bitmap.radial_blur(90, 12)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
end
else #klasika
case $game_variables[8] # If Variable is present
when 1 #for other choices change to 2 or more
source=Cache.picture ("Image1")# Here place name of picture (640x480x24bit) in Picture
folder
bitmap = Bitmap.new(544, 416)
@battleback_sprite = Sprite.new(@viewport1)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
when 2 #for other choices change to 2 or more
source=Cache.picture("Image2")# Here place name of picture (640x480x24bit) in Picture
folder
bitmap = Bitmap.new(544, 416)
@battleback_sprite = Sprite.new(@viewport1)
bitmap.stretch_blt(bitmap.rect, source, source.rect)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = bitmap
else # jestli není var rovno paralax
battle = Cache.parallax($game_map.parallax_name)
bitmap = Bitmap.new(640, 480)
@battleback_sprite = Sprite.new(@viewport1)
@battleback_sprite.bitmap = battle
end
end
end
if $game_variables[8] == nil # if Variable is 0
if battle == "" #exist Parallax
@battleback_sprite.ox = 320
@battleback_sprite.oy = 240
@battleback_sprite.x = 272
@battleback_sprite.y = 176
@battleback_sprite.wave_amp = 8
@battleback_sprite.wave_length = 240
@battleback_sprite.wave_speed = 120
else
@battleback_sprite.ox = 0
@battleback_sprite.oy = 0
@battleback_sprite.x = 0
@battleback_sprite.y = 0
@battleback_sprite.wave_amp =0
@battleback_sprite.wave_length = 0
@battleback_sprite.wave_speed = 0
end
else
@battleback_sprite.ox = 0
@battleback_sprite.oy = 0
@battleback_sprite.x = 0
@battleback_sprite.y = 0
@battleback_sprite.wave_amp =0
@battleback_sprite.wave_length = 0
@battleback_sprite.wave_speed = 0
end
end
And change this two fields Update Battlefloor and Dispose of Battlefloor Sprite for correct
functionSpriteset_Battle:
#--------------------------------------------------------------------------
# * Update Battlefloor
#--------------------------------------------------------------------------
def update_battlefloor
if $game_variables[8] == nil # if Variable is 0
if battle == "" #exist parallax
@battlefloor_sprite.update
else
end
else
end
end
#--------------------------------------------------------------------------
# * Dispose of Battlefloor Sprite
#--------------------------------------------------------------------------
def dispose_battlefloor
if $game_variables[8] == nil # if Variable is 0
if battle == "" #exist parallax
@battlefloor_sprite.dispose
else
end
else
end
end
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