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Design Documents
Immunology
EDCI 556
Design Documents
Immunology
Table of Contents
1.00.00: Introduction/Overview
2.00.00: Target Audience and Implementation Context
3.00.00: Learning Objectives
4.00.00: Hooks
5.00.00: Story Overview
o 5.00.01: Boardgame
o 5.00.02: PowerPoint
o 5.00.03: Unity
6.00.00: Game Mechanics
o 6.01.00: Interactions
6.01.01: Boardgame
6.01.02: PowerPoint
6.01.03: Unity
o 6.02.00: End Game Condition
6.02.01: Boardgame and Unity
6.02.01: PowerPoint
7.00.00: Game Elements
o 7.01.00: Characters
o 7.02.00: Items
o 7.03.00: Mechanisms
7.03.01: Tracking Variables
7.03.02: Randomized Interactions
8.00.00: Game Progression
9.00.00: Implementation Artifacts and Guidelines
o 9.01.00: In Game Assets
o 9.02.00: Supplementary Curricula
10.00.00: The Game Minute
o 10.00.01: Boardgame and Unity
o 10.00.02: PowerPoint
11.00.00: Technical Design Document
12.00.00: Bibliography
For quick reference, content is organized by section, subsection, and prototype specific sections
(i.e. ## :## :##).
1.00.00: Introduction/Overview
EDCI 556
Design Documents
Immunology
Players will be able to give examples of pathogen entry points to the body by
describing plausible fomites that were not part of the game.
Players will be able to describe a simple outline of the bodys reaction to infection
based on key elements found in the game.
Players will be able to describe the increase in immune response based on
consequences experienced after making decisions during game play.
Players will be able to give a description of the interconnectedness of the immune
system based on consequences of decisions during game play.
Players will be able to identify within a list the immune system components
covered within the game.
Players will be able to define the roles of the immune system components covered
within the game.
EDCI 556
Design Documents
Immunology
Player will be able to explain possible reasons why vaccination is necessary given
the degree of difficulty of succeeding in the game.
4.00.00: Hooks
The game represents an interactive introduction to the immune system that serves
as a supplementary alternative to lecture and reading. The game play is from the
perspective of the virus allowing for player choice in interacting with and learning
about the immune system.
5.00.00: Story Overview
Gameplay revolves around a virus infecting the body and interacting with the
immune system. The virus and immune system are not explicitly
anthropomorphized, what is observed is the natural process of the interaction of
the virus and the immune system.
5.00.01: Boardgame Prototype
An endgame win or fail condition is reached based on the spread of the virus, as
tracked by the board game dice.
5.00.02: PowerPoint Prototype
An endgame condition is manually selected by the player when they feel they
have learned enough to answer a series of questions
5.00.03: Unity Prototype
An endgame win or fail condition is reached based on the spread of the virus, as
tracked by the unity software. Both conditions included a series of questions
before the game resets.
6.00.00: Game Mechanics
6.01.00: Interactions:
A viral particle will interact with different aspects of the immune system. Viral
particle interacts with:
an object which it can infect, thus increasing the viral particle count.
an object which destroys it and increases the immune response.
an object which detects it and increases the immune response.
an object which does not affect the particle, nor does the encounter effect the
immune response.
EDCI 556
Design Documents
Immunology
Each interaction will contain one or more outcomes. For example, when a viral
particle encounters a macrophage there will be opportunity for:
the macrophage to destroy the viral particle
the viral particle to infect the macrophage
the viral particle and macrophage to miss coming into contact with each other
6.01.01: Interactions in the Boardgame Prototype:
In this version of the game a set probability is assigned to each possible
interaction, and the outcomes are determined by chance via a dice roll.
6.01.02: Interactions in the PowerPoint Prototype:
In this version of the game, mobile semi-randomized hyperlinks are used to
simulate possible interactions. These hyperlinks are grouped with a moving object
(e.g. an image of the macrophage), making it difficult to click the hyperlink
associated with a desired outcome and giving the player a level of interactivity
with the immune system
6.01.03: Interactions in the Unity Prototype:
With the game engine the player can be given direct control over the movement of
the virus in a scene. In this case outcomes of interactions is based on how well
the player can avoid the parts of the immune system (macrophages, monocytes,
etc).
6.02.00: End Game Condition
6.02.01: End Game Condition in Boardgame and Unity Prototype:
Approaching the win or lose condition of the game is moderated by two variables:
the viral particle count and the bodys immune response. The viral count must
exceed a set threshold to allow the virus to spread and infect another person. The
bodys immune response both depletes the viral count and, once it reaches a set
threshold will automatically end the game, symbolizing the infected person going
to the hospital to get treatment.
The increase of the viral count and immune response is dictated by the players
interaction with the immune system. In the game scenes that represent interactions
the virus (i.e. an individual viral particle) can be detected, destroyed or have no
interaction, depending on what aspect of the immune system the player
encounters. Being detected or destroyed increases the bodys immune response.
EDCI 556
Design Documents
Immunology
EDCI 556
Design Documents
Immunology
Monocyte: A part of the immune system that increases the level of the immune
response when it encounters a viral particle. It increases the immune response by
releasing cytokines.
Cytokines: A part of the immune system that increases the level of the immune
response. It interacts with monocytes, causing them to release additional
cytokines. It interacts with macrophage, directing the macrophage to the source
of cytokine release. (i.e. the macrophage is directed towards the location of the
viral particles.)
Antibody: A part of the immune system that is attached to monocytes and
macrophages. It allows the detection of antigens.
Antigen: Discarded waste from when a macrophage destroys a viral particle. It
lingers in the bloodstream, where it can be detected by other monocytes or
macrophages, alerting them to the presence of the virus.
7.02.00: Items:
Fomite: Any object that carries the virus to/from the body to infect. The unseen
patient is infected by a fomite during the first interaction in the game.
7.03.00: Mechanisms:
7.03.01: Tracking Variables:
Viral Particle Count: A numerical value, tracked within the game. The value
increases the longer the infection lasts, but also decreases as the immune response
increases. If the viral particle count reaches 0 the game end. If the viral particle
count exceeds a set threshold the gameplay enters the endgame.
Immune Response: A numerical value, tracked within the game. The value begins
to increase once virus is detected. The value increases the longer the infection last,
but also greatly increases when a virus has a bad interaction with the immune
system. If the immune response reaches a set value the gameplay enters the
endgame.
These tracking variables are not a part of the PowerPoint Prototype.
7.03.02: Randomized Interactions:
Please refer to details under section 6.01.00
EDCI 556
Design Documents
Immunology
Information
Scene
Introductory Scene
Player chooses an
interaction with
the Macrophage
Player actively
controls
interaction with
macrophage.
Instruction Menu
Phase 3: Navigate
Interaction Scene:
Players first
interaction with a
Macrophage.
Title Screen
Player chooses
destination in the
body.
Player
chooses a
destination.
Player actively
controls
interaction with
immune system.
Player chooses an
interaction with
immune system.
Phase 4: Endgame
Win
Lose
EDCI 556
Design Documents
Immunology
EDCI 556
Design Documents
Immunology
system to begin fighting back. All interactions push the game towards the
endgame condition.
10.00.02: Game Minute in PowerPoint Unity Prototype:
Player interacts with the immune system and experiences the consequences of
those interactions. As the player experience more interactions they may choose to
manually initiate the endgame condition if they feel they have learned enough to
answer questions about the immune system.
11.00.00: Technical Design Document:
The relevant prototypes are compatible with the Unity Web Player and Microsoft
Powerpoint respectively. There are no system requirements.
12.00.00: Bibliography:
Cheng, M., Su, T., Huang, W., & Chen, J. (2013). An educational game for learning
human immunology: What do students learn and how do they perceive? British
Journal of Educational Technology, 45(5), 820-833.
Debard, N., Py, P., Kraehenbuhl, J., & Fuchs, J. (2005). Science and Society: The
influence of the Internet on immunology education. Nature Reviews Immunology,
5, 736-740.
Ortega-Rivas, A., Saorn, J., Torre, J., & Elsheikha, H. (2013). Touch-pad mobile devices
for blended learning in immunology practicals. Medical Education, 47(5), 518519.