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re GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_p

arameters GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_border_clamp GL_AR


B_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_text
ure_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_textu
re_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_ve
rtex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT
_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_v
ertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_resca
le_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_fu
ncs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_textu
re3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bi
as GL_EXT_texture_object GL_EXT_vertex_array GL_ATI_element_array GL_HP_occlusio
n_test GL_KTX_buffer_region GL_NV_blend_square GL_NV_occlusion_query GL_NV_point
_sprite GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_texture_non_power_of_two GL_WIN_swap_hint WGL_ARB_ext
ensions_string WGL_EXT_swap_control
13:13:00 : [gl] GL_max_texture_size: 2048
13:13:00 : [gl] taking advantage of 'GL_ARB_fragment_program'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
13:13:00 : [gl] taking advantage of 'GL_ARB_multitexture'
13:13:00 : [gl] sampler count 8
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_compression'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
13:13:00 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
13:13:00 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
13:13:00 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
13:13:00 : [gl] taking advantage of 'GL_ARB_vertex_program'
13:13:00 : [gl] taking advantage of 'GL_EXT_blend_color'
13:13:00 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
13:13:00 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
13:13:00 : [gl] taking advantage of 'GL_EXT_rescale_normal'
13:13:00 : [gl] taking advantage of 'GL_EXT_secondary_color'
13:13:00 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
13:13:00 : [gl] taking advantage of 'GL_EXT_texture3D'
13:13:00 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
13:13:00 : [gl] taking advantage of 'GL_EXT_texture_env_add'
13:13:00 : [gl] max anisotropy factor : 4
13:13:00 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
13:13:00 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
13:13:00 : [gl] taking advantage of 'WGL_ARB_extensions_string'
13:13:00 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_multisample WG
L_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_c
ontrol WGL_ARB_pbuffer WGL_ARB_render_texture
13:13:00 : [gl] taking advantage of 'WGL_ARB_pixel_format'
13:13:00 : [gl] taking advantage of 'WGL_ARB_pbuffer'
13:13:00 : [gl] taking advantage of 'WGL_ARB_render_texture'
13:13:01 : [gl] CDS init: OK
13:13:01 : [gl] SetPixelFormat: OK
13:13:01 : [gl] wglCreateContext: OK
13:13:01 : [gl] OpenGL framebuffer context init OK
13:13:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
13:13:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
13:13:01 : [gfx] Created drawable (/procedural/water_env.tobj)
13:13:01 : [snd] select device (ds8)
13:13:01 : [ds8] Available device : Primary Sound Driver ().
13:13:01 : [ds8] Available device : Speakers (High Definition Audio Device) ({0.

0.0.00000000}.{ba0a637a-65b5-4182-8b68-de1e20e24507}).
13:13:01 : [ds8] Initialization OK.
13:13:01 : [fs] Unable to open file for reading. (/home/controls.def)
13:13:01 : Can not open file '/home/controls.def'.
13:13:01 : [inp] Can not read game bindings '/home/controls.def'
13:13:01 : g_ui_recache
13:13:01 : exit
13:13:05 : Starting physics server: \gOpen Dynamics Engine (svn revision 1119)
13:13:05 : Loading resource server data ....
13:13:05 : Loading road data ....
13:13:05 : Loading terrain data ....
13:13:05 : Loading railing data ....
13:13:05 : Loading building data ....
13:13:05 : Loading model data ....
13:13:05 : Loading prefab data ....
13:13:05 : Loading sign data ....
13:13:05 : Loading traffic light data ....
13:13:05 : Loading city data ....
13:13:05 : Loading vegetation data ....
13:13:05 : Loading stamp data ....
13:13:05 : Loading movers data ....
13:13:05 : Bus stop data ....
13:13:13 : Map successfully loaded ....
13:13:35 : quit
13:13:35 : [gfx] Destroying drawable (/procedural/water_env.tobj)
13:13:35 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
13:13:35 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
13:13:35 : [gl] Context shutdown
13:13:36 : [gl] CDS shutdown: OK
13:13:37 : [sys] process shutdown

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