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Initialize engine version: 5.1.

3p2 (bebcb01d8ab6)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2900]
Renderer: Intel(R) HD Graphics
Vendor: Intel
VRAM:
795 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NUL
L=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp
-firstpass.dll (this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.
dll into Unity Child Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp
.dll (this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into U
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Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityS
cript.dll (this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll i
nto Unity Child Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.UI.
dll (this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.UI.dll into Un
ity Child Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Net
working.dll (this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Networking.dll
into Unity Child Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Ana
lytics.dll (this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Analytics.dll
into Unity Child Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.Sha
rpZipLib.dll (this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dl
l into Unity Child Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\IFacebook.dll (
this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\IFacebook.dll into Unity C
hild Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (
this message is harmless)
Loading E:\Games\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity C
hild Domain
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\System.Core.dll
(this message is harmless)
- Completed reload, in 0.179 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\System.dll (thi
s message is harmless)

Platform assembly: E:\Games\Hearthstone\Hearthstone_Data\Managed\System.Xml.dll


(this message is harmless)
System Info:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Device Name: DREAMATORIUM
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Device Model: Intel(R) Pentium(R) CPU P6100 @ 2.00GHz (2925 MB)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - OS: Windows 8.1 (6.3.9600) 64bit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - CPU Type: Intel(R) Pentium(R) CPU P6100 @ 2.00GHz
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - CPU Cores: 2
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - System Memory: 2925
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Screen Resolution: 1366x768
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Screen DPI: 96
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - GPU ID: 70
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - GPU Name: Intel(R) HD Graphics
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - GPU Vendor: Intel
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


SystemInfo - GPU Memory: 795
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - GPU Shader Level: 30
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - GPU NPOT Support: Full
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Graphics API (version): Direct3D 9.0c [igdumdx32.dll 8.15.10.2900]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
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SystemInfo - Graphics API (type): Direct3D9
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Graphics Supported Render Target Count: 4
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
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SystemInfo - Graphics Supports 3D Textures: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
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SystemInfo - Graphics Supports Compute Shaders: False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
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SystemInfo - Graphics Supports Image Effects: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Graphics Supports Render Textures: True
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SystemInfo - Graphics Supports Render To Cubemap: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Graphics Supports Shadows: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng

ineDebugBindings.gen.cpp Line: 65)


SystemInfo - Graphics Supports Sparse Textures: False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Graphics Supports Stencil: 1
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Graphics RenderTextureFormat.ARGBHalf: True
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
SystemInfo - Graphics Metal Support: False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebugBindings.gen.cpp Line: 65)
Unloading 4 Unused Serialized files (Serialized files now loaded: 28)
Unloading 3395 unused Assets to reduce memory usage. Loaded Objects now: 4233.
Total: 92.795044 ms (FindLiveObjects: 0.991669 ms CreateObjectMapping: 0.718088
ms MarkObjects: 73.326080 ms DeleteObjects: 17.756639 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 28)
Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 4946.
Total: 79.103630 ms (FindLiveObjects: 0.720141 ms CreateObjectMapping: 0.493268
ms MarkObjects: 77.356918 ms DeleteObjects: 0.530738 ms)

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