Академический Документы
Профессиональный Документы
Культура Документы
19 Cartwright Street Bonnyrigg Heights, NSW Phone: 0416 627 778 nicko_halfscar@hotmail.com
PROFILE SUMMARY
Graduating game design student, looking to broaden
my horizons. Dreaming to be a part of something big,
something meaningful, and something real.
Repeatedly recognized for creative, conceptual and
analytical talents; Autodesk, Unity, and design
proficiencies; and exemplary work ethic.
Game Design
Level Design
UI Design
Game Testing
Game Analytics
Photography
System Design
Narrative Design
Established the grounds and production plan for game project. Drafted schedules, milestones, and
expense costs covering the 6 month production.
Designed the level concepts and puzzle layouts for said title, in addition to modelling and texturing
general assets for inclusion into the Unity3d engine.
Play testing, and feedback analyst. Reported sourced bugs and glitches, documenting each aspect to
be improved upon for the next build run.
DESIGN EXPERIENCE
Freelance work for Tales of Tross
Game and level designer for the Tales of Tross title to be developed for the iOS. Drafted original design
concepts, along with documenting the production plan and milestones.
Junior narrative designer. Worked alongside the novels author Geoff Dennis to reconstruct Tales of
Tross into an adventure puzzle game.
NICHOLAS FOSTER
Phone: 0416 627 778 nicko_halfscar@hotmail.com
Game Design
Level Design
UI Design
Game Testing
Game Analytics
Photography
System Design
Narrative Design
Skills:
Video Editing
Photography
Film
Storyboard
Level Concept
Puzzle concept
Analytics
Game Testing
RESEARCH
TREVELLING
GAMING
ARCHITECTURE
MUSIC
FROM ME TO YOU
Through the course of my two years at Academy of Interactive Entertainment, I learnt a significant amount
of skills that will aid me in the industry. As a game designer I took part in leading teams and designing the
fundamentals surrounding the creation of playable titles. Fresh out of college, I am looking to continue my
career path to the furthest reaches of the world and to the best of my abilities.
To have the mind-set of a Game Designer benefits myself greatly, however it is not the area in which I aim
for. Crunching numbers, recording data, and being behind the analytics of a game title is what suits me
best. Specifically aiming for a Game Analyst, Game Testing, or Promotional Manger position.
COMPUTER SKILLS
Autodesk Maya, Unity3d, Visual Studio, MS Office Suite, Adobe Premiere, Adobe Photoshop