Академический Документы
Профессиональный Документы
Культура Документы
By Siddhant
Contents
Definition of Tycoon Genre: ................................................................................................ 3
Introduction to Theme Hospital: ........................................................................................... 3
Definition of Micro-management:.......................................................................................... 3
Applications of Micromanagement: ..................................................................................... 3
Defining the Challenge of Theme Hospital ............................................................................ 3
Overcoming the challenge: ........................................................................................ 4
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Theme Hospital
Roller Coaster Tycoon
Pharaoh
Emperor
Zoo Tycoon
Prison Architect
Etc.
Definition of Micro-management:
Micromanagement is simply the act of multi-tasking. In several games, players are required to keep a
large amount of Data in their memory and play the game with that data.
Applications of Micromanagement:
In Video Games, micro management is used to make the player as busy as possible during gameplay.
The complexity of the challenge determines how many actions per minute(APM) is the player expected
to perform.
Strategies: Short and long term strategies encompassing the predictions in the game.
Complexity: The game becomes increasingly complex with additions of new objects and concepts.
Other Factors influencing Challenge:
Evolution of Challenge.
Evolution of Levels.
Evolution of Variables in the game.
3) Factors like mood, fame and other financial factors must be considered before expansion.
4) New Rooms are unlocked as one progresses in the game. So space must be allotted for them beforehand.
Dealing with Evolving Variables:
1) New variables like diseases, rooms, qualifications etc. keep the player busy.
2) Strategies must be formed to anticipate these changes.
3) Capital must be safe-guarded to deal with these random variables.
4) Decision making process of the player must evolve with the game.
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2)
3)
Rewards
1) The player is rewarded for his efforts in several ways like:
Income: Player gets income whenever a Patient is cured.
Bonuses: Player gets bonus cash if the visiting VIP is impressed.
Yearly Bonus: Depending on the Overall performance bar, player gets some income
at the end of the year.
Mood of the People: If people like the Hospital, then more patients arrive and the
income rate goes up.
Priority Management
Space Management
Quick Mind
Timing
Resource Management
Decision Making
Aesthetic Management
Priority Management:
1) Question: What kind of Challenges require Priority management.
Answer: Player deals with the following Challenges
Core Challenge: The Patients of different diseases are entering the Hospital.
Core Challenge: The capital given to start off the level is limited.
Conflict in the Challenge: Player has limited time/money to fulfill objective.
Build Order:
1) Player must build rooms in a specific order.
2) Player must hire junior doctors first and carefully chose special ones.
What gameplay Mechanics that force this decision?
1) Not all rooms are available at start.
2) The salary of the Doctor depends on his qualification.
3) The initial money is limited and money must be earned by curing patients.
Priority of Objectives:
1) Player must choose which type of development he wants to make in his/her progress.
2) Player must dedicate time to each objective at hand.
What gameplay Mechanics that force these decisions?
1) The Money Is limited.
2) Once the disease has been discovered it can mostly be cured without problems.
3) The game rewards the player differently for each objective accomplished.
Priority of maintenances:
1) Player must maintain some of the assets he creates.
2) Machines, plants and sanitation are the objects that require maintenance.
3) Player must spend money to hire Janitors and pay them a salary to maintain the assets.
4) Player must decide on the right number of Employees to Hire and take care of their demands.
What Gameplay mechanics force these decisions?
1) The Peoples mood is affected by Aesthetics of the Hospital.
2) There are machines and equipment that can fail if not repaired in time.
3) Machines once broken cannot perform curative functions and must be replaced at the
cost of money.
4) Events like Earthquakes, etc. damage the Equipment and force the player to
repair/replace them.
Priority of needs.
1) Player has to fulfil the needs of the Patients and Staff.
2) Player has to attempt impressing the VIP once in a while.
3) Player must keep the Doctors, Nurses, Janitors, Receptionist and Patients happy by providing
them Space and seating. Mood is also affected by aesthetic elements like Plants.
4) Player must provide food and drinks along with a toilet facility to cater to their needs.
5) Player must keep the Doctors, Nurses, Janitors, Receptionist and Patients at a comfortable
temperature by building Radiators.
6) Player must keep the Doctors, Nurses and Janitors entertained and rested by building Staff
Room.
What gameplay mechanics force these decisions?
1) The number of Patients visiting the hospital depends on how well is the hospital doing
overall. This rating is affected by the following factors:
The number of Patients cured.
The number of Fatalities.
The Space design inside the hospital.
Quality of the Infrastructure.
The mood of the people inside.
The prosperity rating.
The opinion of the Doctors and Nurses on the Hospital.
The ease of access to rooms and the seating facilities.
The availability of facilities like Toilets and Snack Machines.
The cleanliness of the Hospital.
The attitude of the Doctors, Nurses and Receptionist.
The choices of the Player in case of emergencies and VIP visits.
2) The Staff make demands for Raise in Salary if not kept happy. Staff mood depends on:
The size of their chambers.
The facilities provided by the Hospital.
The ease of Schedule.
These demands can be fulfilled by giving them a raise in Salary, or a slightly
higher one-time Bonus at the cost of some money.
Timing:
Question: What kind of Challenges require timing?
Answer: Player uses timing to face the following Challenges:
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3)
4)
Core Challenge: Most of the Doctors are Busy and new Patients are arriving.
Core Challenge: There are decision Tabs and emergencies to address.
Core Challenge: There is a shortage of capable doctors.
Conflict in the Challenge: There is not enough time to solve these problems.
3) The Time allotted to the player for the emergency is limited and barely
sufficient to fulfill the objective with ONE room.
4) Outcome depends on how fast the player tackles the problem.
Space Management:
Question: What kind of Challenges require Space management.
Answer: Player deals with the following Challenges
Clinic Space
1) Player must build clinics with their minimum required build area.
2) Player must spend capital to build the rooms, bigger the room more the capital.
What gameplay Mechanics force this decision?
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Quick Mind:
Question: What kind of Challenges require Quick Mind.
Answer: Player deals with the following Challenges
Conflict in the Challenge: Player has to make quick decision which might affect other aspects
game.
of the
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Increasing tasks
1) Player must looks after many aspects and tasks of the game at the same time.
2) Player must keep a look over other functions and procedures of the hospital.
3) Player must follow set of rules while performing these tasks
What gameplay Mechanics force this decision?
1) As the game progresses hospital harbors the functions of multiple things.
2) With game progressions new patients keep coming.
3) New diseases are discovered.
4) Emergency calls keep coming in.
5) Hospital popularity increases attracting more patients.
Mood of people.
1) Player must keep a look over moods of patients and hired personnels.
2) Player must perform certain actions to keep the people in his hospital happy.
3) Player must keep the people happy so that it doesnt affect his hospitals popularity.
4) Player must provide proper aesthetics, space, windows, etc for keeping the mood of the
people happy.
5) Player must keep improving the hospital environment as the game progresses.
What gameplay Mechanics force this decision?
1) Multiple people start getting unhappy at the same time.
2) People who are unhappy may have different reasons.
3) Hired people quit sometimes, which affects the popularity.
4) Popularity increasing brings in more patients with different moods.
5) Doctors ask for more salary if they are unhappy.
Popularity(Reputation) of Hospital.
1) Player must keep increasing the popularity of the hospital to attract more patients.
2) Player must increase the popularity of the hospital to accomplish certain objective.
3) Player must gain as much popularity as he can to gain more income.
4) The players hospital must be popular in competition with rival hospitals.
What gameplay Mechanics force this decision?
1) Increasing number of objectives given to the player.
2) More revenue requirements.
3) New diseases discovery.
4) VIPs visit to the hospital.
5) Cleanliness of the hospital.
6) Unhappy moods of the doctors and patients.
7) Limited space provided to build clinics.
Emergency calls
1) Player must make decision to accept or decline the emergency case.
2) Player has extra tasks to perform with acceptance of emergency calls.
Aesthetic Management:
Question: What kind of Challenges require Aesthetic Management.
Answer: Player deals with the following Challenges
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Resource Management:
Defining the Resources of the Game:
Money
In theme hospital money is one of the most important resource.
Managing money as your build your hospital and hire employees is very important part of the
game play.
Player has to manage the money while hiring people, inputting furniture, making rooms, etc.
All the aspects of the gameplay are some or the other way related to money.
The main objective of the stages in Theme hospital is to earn a specific amount of money for
your hospital in order to succeed.
Employees
Employees are very important resource to manage in theme hospital.
Player has to hire right employees for the right clinic/task.
There are many options available to hire different employees with different level of skill.
The player need to choose the correct doctors/handymen/receptionists/nurses for the correct
wards, clinics, etc.
Managing employees will result in the game going smoothly.
Employees also need certain things in their rooms to make them happy and keep their mood up.
When an employees mood is up, the work done by him is very good, and the rate of work done
is fast as well.
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Too few
Optimal
Too Many
Time
Time is a resource which the player needs to keep an eye on.
Time affects the finance of the stage.
Because as time passes the employees will get their salaries which will be cut from your main
account.
As time passes the money will also come to your main account due to the patients that have
come and gotten treated.
Time is important during the emergency situations that come, where patients will be needed to
be treated urgently.
Time affects the mood of your employees and their job performances as well.
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Build wisely.
1) Rooms like GPs Office, General Diagnostics, Pharmacy, Psychiatric and Wards should be focused on
early game because:
Low Construction Cost.
Only one Specialist required.
Can treat most of the early diseases in a level.
They do not require too much space (Except Wards).
GPs office should be instantly accessible in the Hospital.
There should be adequate seating outside every room especially GPs office.
There should be access to most visited rooms very near to the GPs Office.
A decent sized Staff room must be constructed to cater to needs of staff.
2) Space should be conserved for future constructions.
3) There should be space for seating.
4) Careful analysis of finance status before Expanding into new Plots.
Management of Money:
1) Player has to spend money carefully and strategically.
2) The player must focus on strategies to earn Money through building facilities and curing patients.
3) The player must keep in mind the following factors while dealing with scenarios:
Building Rooms :
a) Larger rooms need more money to build.
b) Adding extra stuff to the room requires money to purchase.
Hiring Employees:
a) Doctors:
Ability: Doctors with low work ability are cheaper.
Qualification: Each qualification increases monthly salary.
Experience: Each level adds to monthly salary.
b) Nurses:
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Allocating/Buying Space:
a) Larger rooms need more money to construct.
b) Plots are expensive.
c) Buying Plots for specific reason only.
d) Division of sections of Hospital for accessibility and order.
e) Possible allocation of space for a second GPs Office.
Catering to Needs:
a) The temperature must be increased to comfort the people.
b) Higher temperature yields high Electrical Bill.
c) Heat is given out by radiators placed in rooms and corridors.
d) Drinks machines are purchased at cost of Money.
e) Food and Drink leads to littering which must be cleaned by Janitors.
Low Heating bill
Good mood
Balance of Funds
Slow Research
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What Gameplay Mechanics force these decisions?
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2)
3)
4)
Decision Making
Question: What kind of Challenges require decision making?
Answer: The player faces the following challenges and conflicts through decision making:
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5)
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Solution: The player overcomes these obstacles by doing the following actions:
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