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32
Elif Gokbel
Chapter 18
What is animation
in multimedia
learning
Betrancourt and Tverskys (2000)
definition: computer animation refers to
any application which generates a series of
frames, so that each frame appears as an
alternation of the previous one, and where
the sequence of frames is determined
either by the designer or the user
Technical
Semiotic
Psychological
Circulatory system
Chapter 31Multimedia
Learning with
Pedagogical
Agents
Some examples of
multimedia learning with
animated pedagogical
agents
Adele, a twodimensional female
character who
provides advice,
coaches, and tests
students as they
work through
medical case
studies.
- answer student
questions, watch the
students as they
perform the tasks, and
-give advice if the
students run into
difficulties.
Multiple Steve
agents can inhabit a
virtual environment,
along with multiple
students. This helps
make it possible to
train students on
team tasks.
Cons
Leading wrong
expectations about their
behavior (Shneiderman,
1997)
Additional visual
representation of agent
(source of distraction)
(Walker, 1994)
People tend to treat
computer as a social
agent-no need for APAs.
(Nass, 1995)
Your discussions :
Emtinan: The one Im discussing here is the
interactivity effect. Moreno and colleagues (2001)
have conducted a research program to investigate the
role of the interactivity in APA design. The main goal
of this research was to see the difference in the
degree of student-agent interaction. They found that
students who participated in knowledge construction
process by creating answers before listening to the
APA explanation, have performed much better that
students who had the same materials but without
participation. Similar results by Mayer et al., (2003) as
they found that students who practiced asking
questions performed much better than students who
had the same material but without interactivity.
Chapter-32
Multimedi
a Learning
in Virtual
Reality
Virtual Learning
Environments (VLEs)
Military
Industrial
Medical training
Architectural modeling
Industrial design
Mainstream and special needs education
Rehabilitation
More motivating
Use of multisensory cues to direct
student attention
Attributes of Virtual reality technology and virtual environments that are suitable
learning (Crosier, 2001)
Virtual Environment Attributes
-Visualization and manipulation of
invisible fact
-Ability to take on different
perspective
-Exploration of dangerous situation
-Reality and altered reality
-3D representation of abstract
conceptsVirtual reality
attributes
-Presence
-Real time
interaction
-Learning style
-Flexible teaching
tool
-Motivation
Training of
everyday life
skills
Social skills
training
Your examples:
Viola-For example, when the learner has social disability such as autism. They
could use VLEs to practice social skills such as enroll into a school or a group,
talk to someone, then practice to talk to stranger.
Mark- For instance, soldiers suffering physical or cognitive deficits after
returning from combat zones can work through life skills issues without being
physically immersed in an anxiety provoking situation or surrounding.
Rachel- I think a virtual environment would be helpful with students in Life
Skills. I am envisioning a virtual environment of grocery store where they
could practice using the signs to help them find what they need, finding
workers to help them, and finally checking out and paying for their items.
This may help them feel less overwhelmed when they entered a real store to
purchase items.
Chunhua- I experienced the VLE using as useful educational technology in my
work. In order to help our VIP customers to master the operation of a certain
device and its operation system, we offered VLE for customers to explore the
status of device by using different functions of operation system, and
customers seem to operate and get the outcome in real circumstance. We also
called the VLE as important part of User Experiencing Platform, and it is very
helpful to build understanding for our service and products.
Limitations of Research
Allowing students freedom to explore a
virtual environment is not sufficient.
Guided instruction is required
Self-directed learning is not always
suitable for students with disabilities
Ineffective design of VREs for learning
Limitations of research
Allowing students freedom to explore a
virtual environment is not sufficient.
Guided instruction is required
Self-directed learning is not always
suitable for students with disabilities
Ineffective design of VREs for learning
Limitations of research
Allowing students freedom to explore a
virtual environment is not sufficient.
Guided instruction is required
Self-directed learning is not always
suitable for students with disabilities
Ineffective design of VREs for learning
Limitations of research
Allowing students freedom to explore a
virtual environment is not sufficient
Guided instruction is required
Self-directed learning is not always
suitable for students with disabilities
Ineffective design of VREs for learning
Any Questions?