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"La Petite Guerre" in North America


Welcome to Muskets & Tomahawks, this is the second game from
Studio Tomahawk to be published in English, although it's one
that we designed some years ago. This game focuses on small
engagements fought during the second half of the l 81h century (the
so-called Petite Guerre, hated by European officers), concentrating
on the French & Indians Wars, the Indian Rebellions that came in the
aftermath of this conflict and the American Revolution (or War of
Independence depending on the side of the pond you are living in).
This period and setting is perfectly suited for the large skirmish game
we envlslohed. Inspired by the artistic creations these conflicts had
generated, we wanted a game that could reflect the wild character
of these combats.This is why we chose to use of a deck of cards to
activate units and then focus on the doctrine of the combatants
rather than on the technical differences between their equipment
and their supposed fighting abilities. War changed during these
conflicts, with the development of light infantry tactics inspired by
the Indians and the locals which would shape the way even larger
battles would be fought in the decades that followed.

G
Introduction..............
What you will need...
Characteristics ...................... ..............

........................ .
..........

The cards,....
The game turn.................... ................................
The actions................. .
Movement...... ....................................

.... ................ ......... p. 5


.............. ................ p. 6

.............

........ p. 8
............... p. 9

......................
.. . p. 10
......................................... ... p. 12
p. 12

Spotting............... ..........................

15

Shooting & Reloading

... ........................ . p. 16

. ............................. . p. 20
Melee_ .. .. .............. ... ..... ........................................
Reactioo. ..... .................... ............ .. ......... ................ .... ........................................ ........ p. 21
Terrain &Weather ................................................ ................................................ p. 23
Weaponry.... : ..................................................................................................................... p. 28
Artillery__ .. ................. .. ...........
.. .... ...................... ......... . . ........................ ,.... p. 30

.......... fJ. 32

....................

IL:>..

................................. .......... ....... p.34


....... . p.36

Officers...............................
Scenario generator

......._p,39

Combatants
British................ ..... . ........................
German Mercenaries
French. ... ............... .......

.. ....................................... p.41
......... . _p.45

.................... :........... _p.47


. ......................................._p.51
.. ..... . .. . ..... - p.54

..............

Americans....
Indian Nations
Civilians..

Appendix I: The Objectives.............. ............. .

p.5
...............,..p.

.......p.58
Appendix Ill: Random Events........................... ............................ p.60
Quick Reference Sheet .. .............................. .. .............. ...._ .. _.. p.62

Appendix II: Side Plots ..... .....................

We also wanted to design a game that would tell a story


without the need of a player designing a scenario. tn
our experience, players often lack the time to design
properly balanced scenarios and ready-made sceharios
are sometimes hard to set up due to the nature of
the scenery and figures needed. Henc:e our. (hoice
to include in the game a scenario generator that will
actually generate a st0rywith the objectives of each side
and define the way that scenery should be set up. If used
in conjunction with the options for random events and
officer's side plots, the game really tells a story that can
be brought to iife With the player's imagination. As much
as we designed Saga to be game with a balanced system
that would be challenging for all players involved, we
designed Muskets & Tomahawks as a game that would
transport the players in the 18th century, and bring to
life the adventures that we enjoy reading or watching.
We hope that you will enjoy playing this game as much
as we enjoyed developing it.
Al Buchel& Fred Machu

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