Академический Документы
Профессиональный Документы
Культура Документы
general sense of action and movement. Also look for areas of the narration
that could be reinforced or highlighted by music. If you do not use music
too often, it can be used effectively to make a particular section of dialog
stand out. When selecting areas of the script that sound could enhance, be
sensitive to the speed or pace of the scene and how fast camera changes and
transitions occur.
Consider adding music at the beginning of the program to set the
mood and at the end to help bring the program to a conclusion. Look where
sound can reinforce and draw attention to what the narrator is saying and
where sound effects can add realism to the scene. But dont overdo it.
Music can distract the viewer and get in the way of the pictures and
narration. When music is used throughout the entire program it is usually a
sign of an amateur production. Stopping the music behind the voice draws
attention to the voice and adding sound effects adds credibility to a scene.
When people see a car moving on the scene, they expect to hear a car.
Sound adds realism to your pictures and creates a presence in the scene for
the viewer.
Framing A Shot For Maximum Visual Impact
The basic purpose of framing a shot is to show images as clearly as
possible and to present them so that they convey meaning and energy. What
you do essentially is clarify and intensify the event for the viewer.
1. Camera Angles & Composition
Screen composition, camera angles and depth of field (also referred to
as field of view) are all aesthetic factors that affect the way in which the
viewer receives the message. Camera angles and composition are usually
described as the arrangement of pictorial elements within the scene. We
place and move objects and talent within a scene to create the most impact
for the message and viewer. You choose what to show the viewer with
composition and angles and by placing objects and subjects at key locations
within a scene or frame, we can emphasize or de-emphasize them.
By moving the talent towards the camera (movement attracts the eye)
and increasing the size of the image, we draw attention to the subject.
Likewise, if the talent moves away from the camera, the viewer loses
interest. Control is key, by controlling placement and movement, we control
the message we are presenting to the viewer. And the key to control is
planning, we plan and design the scene and everything within it. By
designing and planning each scene, we remove the elements of distraction.
Are backgrounds such as trees, wallpaper, pictures, telephone
poles or windows interfering with the foreground subject?
Are backgrounds to busy so that they make viewers hunt for the
important subject?
There should be one center of interest within a scene. The scene should be
designed so that all elements within the scene support that center of interest.
The intended message (subject) or center of interest should clearly stand out
and the viewer should not be distracted by unimportant clutter in the scene.
Camera angles can add to the message or distract from it. The
camera angle determines the viewpoint and the area covered in the shot.
You must decide what viewpoint will best depict your message and how
much area of the scene the viewer must see to understand what is going on.
It is not just a matter of selecting a close-up (CU), medium shot (MS) or
wide/long shot (WS/LS), you have to select the angle of view. Camera
angles are carefully planned frame by frame. Angles are usually depicted in
the storyboard where each shot and scene are carefully drawn out to assure
that the best possible picture is created. This advanced planning allows for
experimentation on paper to test the best idea for a shot and the best
composition, saving valuable time in production.
Shot composition is thought through in advance so that during
production we can concentrate on performance. Carefully compose the shot
selecting point of view, angle and depth of field. A camera angle slightly
above the eye level, which causes the talent to look up, can imply inferiority
to the viewer (high angle shot). Likewise, an angle below the talent eye
level can imply a dominant posture to the audience (low angle shot).
Camera angles must be carefully planned and chosen to portray the subject
best under positive light and create the best viewing angle for the scene to be
interpreted by the viewer.
2. Transitions
Transitions are used to transport the viewer from one shot to the next
or from one scene of action to the next. A good transition will take the
viewer from one scene to the next smoothly and logically without drawing
attention to the change. The next shot will be matched logically and
naturally with the last. We try to take the viewer through a sequence of shots
that go together logically, that will be easy to follow. Smooth transitions
create a professional look and add continuity. They need to be thought out
6. Continuity