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Kinetic Barriers: These are standard sci-fi energy shields, except for one
limitation. They block only kinetic attacks (projectiles, missiles, etc).
Directed energy weapons such as particle beams and lasers ignore them
completely!
Mass Effect Drive: The FTL drive of Mass Effect, it works very much
like the warp drive from Star Trek.
Mass Accelerator: The primary anti-capital ship weapon of nearly all
the Mass Effect races, this works very much like a railgun or coilgun,
but with one difference: it employs mass effect fields to reduce the mass
of the projectile it fires. By reducing its mass, the round can be
accelerated more than normal to increase its power and range. Once it
has exited the accelerator, the slug returns to its normal mass and
proceeds to its target, with devastating results.
Disruptor Torpedoes: These are the primary ballistics of Mass Effect.
They employ powerful mass effect fields to damage targets. Disruptor
Torpedoes ignore Kinetic Barriers.
GARDIAN Laser Turret: This is a short-ranged Laser Turret used to
destroy enemy fighters, interceptors, and torpedoes, but can be
employed against enemy capital ships if they get into range.
Thanix Cannon: This is basically a super Mass Accelerator with
increased range and damage. It was designed after studying the remains
of Sovereign after he was destroyed at the Battle of the Citadel.
Mass Relay: Since the Mass Effect Drive is not terribly fast, the Mass
Effect races use space station-sized devices called Mass Relays to
increase their FTL capabilities. Essentially, this gadget is a gigantic
Mass Accelerator and functions the same, only it accelerates ships
instead of projectiles.
Reaper Laser: Self-Explanatory
Systems Alliance:
The Systems Alliance is the primary human faction in Mass Effect.
While the majority of human worlds belong to the Systems Alliance,
there are some who prefer to remain independent.
Alliance Fighter
Speed 15
Damage -
Turn SM
Crew -
Hull 3
Craft Dogfight 2+
Troops None
In Service Unknown
Weapon
Range
3
Mass
Accelerators
8
Disruptor
Torpedoes
Arc
T
AD
3
Special
Twin-Linked,
AP
Super AP,
Triple Damage
Speed 16
Damage -
Turn SM
Crew -
Hull 4
Craft Dogfight 3+
Troops None
In Service Unknown
Weapon
Range
4
Mass
Accelerators
9
Disruptor
Torpedoes
Arc
T
AD
4
Special
Twin-Linked,
AP
Super AP,
Triple Damage
Damage -
Turn SM
Crew -
Hull 5
Troops 1
Special Rules Atmospheric, Dodge 2+, Stealth 2+, Kinetic Barrier 10/3, Mass
Effect Drive
Weapon
Range
Arc
AD
Special
3
Mass
Accelerators
Frigates:
Twin-Linked,
AP
Speed 14
Damage 14/2
Turn 2/90
Hull 4
Patrol
Craft -
Crew 20/2
Troops 2
In Service 2183-2183
Weapon
Spinal Mass
Accelerator
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Range
11
Arc
F
AD
7
Special
AP, Double
Damage
13
F,A,S,P
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Javelin
Disruptor
Torpedo
Launcher
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
13
F,A,S,P
Super AP,
Triple Damage
Normandy SR-2
Normandy SR-2
Skirmish
Speed 13
Damage 19/3
Turn 2/90
Hull 5
Crew 25/3
Troops 3
In Service 2185-?
Weapon
Thanix
Cannon
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret
Cruisers:
Range
12
Arc
F
AD
9
Special
AP, Triple
Damage, Beam
14
F,A,S,P
10
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
14
F,A,S,P
10
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
Alliance Cruiser
Alliance Cruiser
Raid
Speed 12
Shuttle Flight
Damage 24/4
Turn 2/45
Hull 6
Crew 30/4
Troops 4
In Service Unknown
Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Range
13
Arc
F
AD
11
Special
AP, Double
Damage
15
F,A,S,P
12
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
Double
Damage, MiniBeam
15
F,A,S,P
12
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
13
11
AP, Double
Damage
F,A,S,P
Double
Damage, MiniBeam
Raid
Speed 12
Shuttle Flight
Damage 27/4
Turn 2/45
Hull 6
Crew 30/4
Troops 4
In Service Unknown
Range
14
Arc
F
AD
12
Special
AP, Double
Damage
16
F,A,S,P
13
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
16
F,A,S,P
13
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
14
12
AP, Double
Damage
F,A,S,P
Double
Damage, MiniBeam
Mass
Accelerator
Disruptor
Torpedoes
War
Craft 3 Alliance Fighter Flights, 2
Crew 35/4
Troops 5
In Service Unknown
Mass
Accelerator
Disruptor
Torpedoes
Range
15
Arc
F
AD
14
Special
AP, Double
Damage
17
F,A,S,P
15
Super AP,
Triple
Damage, Slow-
Loading
Double
Damage, MiniBeam
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
17
F,A,S,P
15
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
15
14
AP, Double
Damage
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
War
Crew 35/4
Troops 5
In Service Unknown
Mass
Accelerator
Disruptor
Range
13
Arc
F,S,A
AD
11
Special
AP, Double
Damage
18
F,A,S,P
16
Super AP,
Torpedoes
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
10
F,A,S,P
10
Double
Damage, MiniBeam
F,A,S,P
10
Double
Damage, MiniBeam
18
F,A,S,P
16
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
F,A,S,P
10
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
13
F,S,A
11
AP, Double
Damage
F,A,S,P
10
Double
Damage, MiniBeam
F,A,S,P
10
Double
Damage, MiniBeam
13
F,S,A
11
AP, Double
Damage
13
F,S,A
11
AP, Double
Damage
13
F,P,A
11
AP, Double
Damage
13
F,P,A
11
AP, Double
Damage
13
F,P,A
11
AP, Double
Damage
13
F,P,A
11
AP, Double
Damage
Passenger Liners:
Arcturian Jade
Arcturian Jade
Speed 14
Turn 2/45
Hull 4
1 CFP
Damage 15/4
Craft -
Crew 20/4
Troops 1
In Service Unknown
Effect Drive
Freighters:
1 CFP
Damage 15/4
Craft -
Crew 20/4
Troops 1
In Service Unknown
Effect Drive
Damage 25/5
Turn 2/45
Hull 5
2 CFP
Craft -
Crew 32/5
Troops 2
In Service Unknown
Cerberus:
Cerberus is a pro-human organization that resurrected Sheppard after
he/she was killed by the Collectors. They ended up siding with the
Reapers because of Reaper indoctrination. Cerberus is led by a
mysterious individual known only as the Illusive Man.
Cerberus Initiative: +3
Damage -
Craft -
Turn SM
Hull 5
Crew Troops 1
Special Rules Atmospheric, Dodge 1+, Stealth 1+, Kinetic Barrier 9/2, Mass
Effect Drive
Cerberus Fighter
Cerberus Fighter
Speed 17
Damage -
Turn SM
Crew -
Hull 5
Craft Dogfight 4+
Troops None
In Service Unknown
Weapon
Range
5
Mass
Accelerators
10
Disruptor
Torpedoes
Frigates:
Normandy SR-2
Arc
T
AD
5
Special
Twin-Linked,
AP
Super AP,
Triple Damage
Normandy SR-2
Skirmish
Speed 13
Damage 19/3
Turn 2/90
Hull 5
Crew 25/3
Troops 3
In Service 2185-?
Weapon
Thanix
Cannon
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret
Range
12
Arc
F
AD
9
Special
AP, Triple
Damage, Beam
14
F,A,S,P
10
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
14
F,A,S,P
10
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
Elbrus
Elbrus
Skirmish
Speed 13
Turn 2/90
Damage 24/3
Crew 30/3
Hull 5
Troops 3
In Service Unknown
Weapon
Spinal Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Range
13
Arc
F
AD
10
Special
AP, Double
Damage
15
F,A,S,P
11
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
15
F,A,S,P
11
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
Cruisers:
Cerberus Cruiser
Cerberus Cruiser
Raid
Speed 12
Damage 30/4
Cerberus Shuttle Flight
Turn 2/45
Hull 6
Crew 30/4
Troops 4
In Service Unknown
Range
15
Arc
F
AD
13
Special
AP, Double
Damage
17
F,A,S,P
14
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
17
F,A,S,P
14
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
15
13
AP, Double
Damage
F,A,S,P
Double
Damage, MiniBeam
Mass
Accelerator
Disruptor
Torpedoes
Turian Hierarchy:
The Turian Hierarchy is the most militaristic of the Council races and
possesses the largest and most powerful military of any organic race.
They are allowed (and have) more dreadnoughts than any other Council
member. Humanity fought the Turians in an inconclusive war when the
human race was relatively new to the intergalactic scene.
Turian Fighter
Speed 17
Damage -
Turn SM
Crew -
Hull 5
Craft Dogfight 4+
Troops None
In Service Unknown
Weapon
Range
5
Mass
Accelerators
10
Disruptor
Torpedoes
Frigates:
Turian Frigate
Arc
T
AD
5
Special
Twin-Linked,
AP
Super AP,
Triple Damage
Turian Frigate
Patrol
Speed 13
Damage 24/3
Turn 2/90
Hull 5
Craft -
Crew 20/2
Troops 3
In Service Unknown
Weapon
Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Range
13
Arc
F
AD
10
Special
AP, Double
Damage
15
F,A,S,P
11
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
15
F,A,S,P
11
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
13
10
AP, Double
Damage
Patrol
Speed 13
Damage 26/2
Turn 2/90
Hull 5
Craft -
Crew 20/2
Troops 3
In Service Unknown
Weapon
Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator
Range
14
Arc
F
AD
11
Special
AP, Double
Damage
16
F,A,S,P
12
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
16
F,A,S,P
12
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
14
11
AP, Double
Damage
Cruisers:
Turian Cruiser
Turian Cruiser
Raid
Speed 12
Damage 30/4
Turn 2/45
Hull 6
Crew 30/4
Troops 4
In Service Unknown
Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Range
15
Arc
F
AD
13
Special
AP, Double
Damage
17
F,A,S,P
14
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
Double
Damage, MiniBeam
17
F,A,S,P
14
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
F,A,S,P
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
15
13
AP, Double
Damage
F,A,S,P
Double
Damage, MiniBeam
Speed 12
Damage 33/4
Turn 2/45
Hull 6
Raid
Crew 30/4
Troops 4
In Service Unknown
Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Range
16
Arc
F
AD
14
Special
AP, Double
Damage
18
F,A,S,P
15
F,A,S,P
10
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
10
Double
Damage, Mini-
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
Beam
Double
Damage, MiniBeam
F,A,S,P
10
18
F,A,S,P
15
F,A,S,P
10
16
14
AP, Double
Damage
F,A,S,P
10
Double
Damage, MiniBeam
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
Dreadnoughts:
Kwunu (Turian-Volus vessel)
Damage 38/4
War
Craft 3 Turian Fighter Flights
Turn 1/45
Hull 7
Crew 35/4
Troops 5
In Service Unknown
Range
17
Arc
F
AD
16
Special
AP, Triple
Damage, Beam
20
F,A,S,P
17
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
12
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
12
Double
Damage, MiniBeam
F,A,S,P
12
Double
Damage, MiniBeam
20
F,A,S,P
17
GARDIAN
Laser
Turret
Thanix
Cannon
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Thanix
Cannon
F,A,S,P
12
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
17
16
AP, Triple
Damage, Beam
F,A,S,P
12
Double
Damage, MiniBeam
F,A,S,P
12
Double
Damage, MiniBeam
17
16
AP, Triple
Damage, Beam
Thanix
Cannon
Disruptor
Torpedoes
Thanix
Cannon
17
16
AP, Triple
Damage, Beam
Asari Republics:
The Asari are the oldest and wisest Council race and is composed only
of females. This does not mean that Asari cannot reproduce naturally.
They can still breed with each other as well as aliens. The Asari possess
the most powerful warship of any organic species in the galaxy (the
Destiny Ascension).
Cruisers:
Asari Cruiser
Asari Cruiser
Speed 12
Turn 1/45
Hull 7
Battle
Damage 38/4
Crew 40/4
Troops 6
In Service Unknown
Weapon
Range
17
Arc
F
AD
16
Special
AP, Double
Damage
20
F,A,S,P
17
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
12
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
12
Double
Damage, MiniBeam
F,A,S,P
12
Double
Damage, MiniBeam
20
F,A,S,P
17
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
F,A,S,P
12
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
17
16
AP, Double
Damage
F,A,S,P
12
Double
Damage, MiniBeam
Mass
Accelerator
Disruptor
Torpedoes
Dreadnoughts:
Destiny Ascension
Destiny Ascension
Speed 11
War
Damage 46/4
Turn 1/45
Hull 8
Crew 45/4
Troops 7
In Service Unknown
Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Range
18
Arc
F
AD
18
Special
AP, Double
Damage
21
F,A,S,P
20
F,A,S,P
13
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
13
Double
Damage, Mini-
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Beam
4
F,A,S,P
13
Double
Damage, MiniBeam
21
F,A,S,P
20
F,A,S,P
13
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
18
18
AP, Double
Damage
F,A,S,P
13
Double
Damage, MiniBeam
F,A,S,P
13
Double
Damage, MiniBeam
Quarian Warship
Quarian Warship
Battle
Speed 12
Damage 35/4
Turn 1/45
Hull 7
Crew 40/4
Troops 6
In Service Unknown
Range
14
Arc
F,A,S,P
AD
12
Special
AP, Double
Damage
18
F,A,S,P
16
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
10
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
10
Double
Damage, MiniBeam
F,A,S,P
10
Double
Damage, MiniBeam
18
F,A,S,P
16
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
Mass
Accelerator
Mass
Accelerator
F,A,S,P
10
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
14
F,A,S,P
12
AP, Double
Damage
F,A,S,P
10
Double
Damage, MiniBeam
14
F,A,S,P
12
AP, Double
Damage
14
F,A,S,P
12
AP, Double
Damage
Mass
Accelerator
Disruptor
Torpedoes
Quarian Liveship
Quarian Liveship
War
Speed 11
Damage 39/4
Turn 1/45
Hull 7
Crew 45/4
Troops 7
In Service Unknown
Range
15
Arc
F,A,S,P
AD
15
Special
AP, Double
Damage
19
F,A,S,P
18
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
11
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
11
Double
Damage, MiniBeam
F,A,S,P
11
Double
Damage, MiniBeam
19
F,A,S,P
18
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
F,A,S,P
11
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
15
F,A,S,P
15
AP, Double
Damage
F,A,S,P
11
Double
Damage, MiniBeam
F,A,S,P
11
Double
Damage, MiniBeam
Mass
Accelerator
Disruptor
Torpedoes
Turret
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
15
F,A,S,P
15
AP, Double
Damage
15
F,A,S,P
15
AP, Double
Damage
15
F,A,S,P
15
AP, Double
Damage
Geth:
The Geth are AIs created by the Quarians. Long ago, the Quarians
prejudice against the Geth resulted in full-scale conflict and the Geth
drove their creators from their home planet.
Geth Initiative: +4
Geth Fighter
Speed 18
Damage -
Turn SM
Crew -
Hull 6
Troops None
Craft Dogfight 5+
In Service Unknown
Weapon
Range
6
Mass
Accelerators
11
Disruptor
Torpedoes
Frigates:
Geth Dropship
Arc
T
AD
6
Special
Twin-Linked,
AP
Super AP,
Triple Damage
Geth Dropship
Speed 13
Patrol
Damage 26/1
Turn 2/90
Hull 5
Craft -
Crew 10/1
Troops 5
In Service Unknown
Weapon
Spinal Mass
Accelerator
Disruptor
Range
13
Arc
F
AD
10
Special
AP, Double
Damage
15
F,A,S,P
12
Super AP,
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Triple Damage
Double
Damage, MiniBeam
F,A,S,P
F,A,S,P
Double
Damage, MiniBeam
F,A,S,P
Double
Damage, MiniBeam
15
F,A,S,P
12
Super AP,
Triple Damage
F,A,S,P
Double
Damage, MiniBeam
Cruisers:
Geth Cruiser
Geth Cruiser
Speed 12
Battle
Damage 40/4
Turn 1/45
Hull 8
Crew 40/4
Troops 6
In Service Unknown
Spinal Mass
Accelerator
Disruptor
Torpedoes
Range
18
Arc
F
AD
17
Special
AP, Double
Damage
19
F,A,S,P
19
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
12
F,A,S,P
12
Double
Damage, MiniBeam
F,A,S,P
12
Double
Damage, MiniBeam
19
F,A,S,P
19
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
F,A,S,P
12
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
12
Dreadnoughts:
Geth Dreadnought
Double
Damage, MiniBeam
Geth Dreadnought
Speed 11
Turn 1/45
War
Damage 51/4
Crew 45/4
Hull 9
Troops 8
In Service Unknown
Range
19
Arc
F
AD
20
Special
AP, Double
Damage
22
F,A,S,P
22
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
F,A,S,P
14
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
F,A,S,P
14
Double
Damage, MiniBeam
F,A,S,P
14
Double
Damage, MiniBeam
22
F,A,S,P
22
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
F,A,S,P
14
Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam
17
18
AP, Double
Damage
F,A,S,P
14
Double
Damage, MiniBeam
F,A,S,P
14
Double
Damage, MiniBeam
Spinal Mass
Accelerator
Disruptor
Torpedoes
Collectors:
The Collectors collect (hence their name) other sentient species
(primarily humans) for unknown reasons. As it turned out, they were
abducting humans to create a human Reaper!!! Also as it turned out,
the Collectors are Protheans that have been modified by the Reapers
and are under their control.
Collectors Initiative: +4
Cruisers:
Collector Cruiser
Collector Cruiser
Speed 12
Turn 1/45
Hull 7
War
Damage 40/4
Craft -
Crew 43/4
Troops 7
In Service Unknown
Weapon
Collector
Particle
Beam
Range
18
Arc
F
AD
18
Special
Beam, Super
AP, Double
Damage, SlowLoading
Note: The Collector Cruiser has advanced sensors that ignore the Normandys
stealth (both versions).
Space Stations:
Collector Base
Armageddon
Collector Base
Damage 800/400/200
Hull 7
Troops 50
Craft -
In Service Unknown
Reapers:
The Reapers are gigantic cyborgs that desire to turn all organic races
into Reapers. They want to do this to save them from the AIs that
organics inevitably create (and that inevitably rebel against them).
Reapers pursue this goal with an almost religious zeal. In their minds,
organics only have two choices: submit and join usor die.
Reapers are the source of all Mass Effect technology. It was they that
created the Mass Relays and the Citadel (which is actually a gigantic
Mass Relay that leads to dark space, a place outside the galaxy where
the entire Reaper race slumbers until the organic races of the current
cycle have progressed far enough in technology and grown enough in
numbers to be worthy of harvesting). The Reapers leave one of their
own behind in the galaxy to use the Citadel and open the way to dark
space when the time is right (roughly every 50,000 years).
Reapers Initiative: +5
Sovereign
Ancient
Sovereign
Speed 10
Damage 75/4
Turn 1/45
Crew -
Hull 12
Troops 12
In Service Unknown
Weapon
Reaper
Thanix
Cannon
Reaper
Thanix
Cannon
Reaper
Thanix
Cannon
Reaper
Thanix
Cannon
Spinal
Reaper
Thanix
Cannon
Range
21
Arc
F,S
AD
28
Special
AP, Triple
Damage, Beam
21
F,S
28
AP, Triple
Damage, Beam
21
F,P
28
AP, Triple
Damage, Beam
21
F,P
28
AP, Triple
Damage, Beam
22
30
AP, Triple
Damage, Beam
Note: Sovereign can land on and attack planets. If it does this, it becomes the
equivalent of 9 Troops.
Harbinger
Ancient (X2)
Harbinger
Speed 9
Damage 85/4
Turn 1/45
Hull 13
Crew Troops 13
In Service Unknown
Weapon
Range
22
Arc
F, S
AD
30
Special
Beam, Double
Damage, SlowLoading
Reaper
Laser
22
30
Beam, Double
Damage, SlowLoading
Reaper
Laser
22
F, P
30
Beam, Double
Damage, SlowLoading
Reaper
Laser
Note: Harbinger can land on and attack planets. If it does this, it becomes the
equivalent of 11 Troops.
Armageddon
Damage 65/4
Turn 1/45
Crew -
Hull 11
Troops 11
In Service Unknown
Weapon
Range
20
Arc
F, S
AD
26
Special
Beam, Double
Damage, SlowLoading
Reaper
Laser
20
26
Beam, Double
Damage, SlowLoading
Reaper
Laser
20
F, P
26
Beam, Double
Damage, SlowLoading
Reaper
Laser
Note: The Sovereign Reaper can land on and attack planets. If it does this, it
becomes the equivalent of 8 Troops.
Reaper Destroyer
Reaper Destroyer
War
Speed 12
Damage 55/4
Turn 1/45
Crew -
Hull 9
Troops 9
In Service Unknown
Weapon
Reaper
Laser
Range
19
Arc
F
AD
24
Special
Beam, Double
Damage, SlowLoading
Note: The Reaper Destroyer can land on and attack planets. If it does this, it
becomes the equivalent of 5 Troops.
Oculus
Oculus
Speed 19
Damage -
Turn SM
Crew -
Hull 2
Craft Dogfight 6+
Troops None*
In Service Unknown
Weapon
Reaper
Laser
Range
7
Arc
T
AD
7
Special
Mini-Beam**,
Double
Damage
*The Oculus can enter an enemy vessel and attack from within. In game terms, if it
does this it becomes the equivalent of 2 Troops.
**The Oculus can use its laser to fire as a non-Beam weapon as well. In game terms,
it can ignore the use of the Mini-Beam trait if it desires to do so.
Miscellaneous:
Mass Relay
Mass Relay
Ancient
Damage 1800/1000/600
Special Rules Space Station, Immobile
The Citadel
Hull 16
The Citadel
Ancient (X2)
Damage 1800*/1000*/600*
Flights
Hull 16
Troops 150
The Crucible
Ancient (X2)
Damage 800/400/200
Hull 12
Troops -
Craft -
Turn 1/45
Speed 4
In Service Unknown