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Mass Effect Technologies:

Kinetic Barriers: These are standard sci-fi energy shields, except for one
limitation. They block only kinetic attacks (projectiles, missiles, etc).
Directed energy weapons such as particle beams and lasers ignore them
completely!
Mass Effect Drive: The FTL drive of Mass Effect, it works very much
like the warp drive from Star Trek.
Mass Accelerator: The primary anti-capital ship weapon of nearly all
the Mass Effect races, this works very much like a railgun or coilgun,
but with one difference: it employs mass effect fields to reduce the mass
of the projectile it fires. By reducing its mass, the round can be
accelerated more than normal to increase its power and range. Once it
has exited the accelerator, the slug returns to its normal mass and
proceeds to its target, with devastating results.
Disruptor Torpedoes: These are the primary ballistics of Mass Effect.
They employ powerful mass effect fields to damage targets. Disruptor
Torpedoes ignore Kinetic Barriers.
GARDIAN Laser Turret: This is a short-ranged Laser Turret used to
destroy enemy fighters, interceptors, and torpedoes, but can be
employed against enemy capital ships if they get into range.
Thanix Cannon: This is basically a super Mass Accelerator with
increased range and damage. It was designed after studying the remains
of Sovereign after he was destroyed at the Battle of the Citadel.
Mass Relay: Since the Mass Effect Drive is not terribly fast, the Mass
Effect races use space station-sized devices called Mass Relays to
increase their FTL capabilities. Essentially, this gadget is a gigantic
Mass Accelerator and functions the same, only it accelerates ships
instead of projectiles.
Reaper Laser: Self-Explanatory

Collector Particle Beam: Self-Explanatory


IES (Internal Emission Sink) Stealth: This is the Normandy SR-1 and
SR-2 stealth system. Basically it hides the heat signature of the two
Normandys, making them pretty much impossible to detect on sensors.
However, a vessel with this system can still be seen visually, and the IES
is ineffective against Collector ships.
Cyclonic Barriers: These are basically more advanced kinetic barriers.
Disruptor torpedoes dont ignore Cyclonic Barriers.
Silaris Armor: This is advanced armor that reduces weapon damage by
half.

Systems Alliance:
The Systems Alliance is the primary human faction in Mass Effect.
While the majority of human worlds belong to the Systems Alliance,
there are some who prefer to remain independent.

Systems Alliance Initiative: +2

Combat Support Craft:


Alliance Fighter

Alliance Fighter

Patrol (Wing of Four Flights)

Speed 15

Damage -

Turn SM

Crew -

Hull 3

Craft Dogfight 2+

Troops None

In Service Unknown

Special Rules Atmospheric, Dodge 2+, Fighter, Kinetic Barrier 3/1

Weapon

Range
3

Mass
Accelerators
8
Disruptor
Torpedoes

Arc
T

AD
3

Special
Twin-Linked,
AP

Super AP,
Triple Damage

Alliance Fighter (Upgraded)

Alliance Fighter (Upgraded)

Speed 16

Damage -

Turn SM

Crew -

Hull 4

Patrol (Wing of Four Flights)

Craft Dogfight 3+

Troops None

In Service Unknown

Special Rules Atmospheric, Dodge 3+, Fighter, Kinetic Barrier 4/2

Weapon

Range
4

Mass
Accelerators
9
Disruptor
Torpedoes

Arc
T

AD
4

Special
Twin-Linked,
AP

Super AP,
Triple Damage

UT-47A Kodiak Drop Shuttle

UT-47A Kodiak Drop Shuttle


Speed 14

Damage -

Turn SM

Crew -

Hull 5

Troops 1

Patrol (Wing of Three Flights)


Craft Dogfight 1+
In Service Unknown

Special Rules Atmospheric, Dodge 2+, Stealth 2+, Kinetic Barrier 10/3, Mass

Effect Drive
Weapon

Range

Arc

AD

Special

3
Mass
Accelerators

Frigates:

SSV Normandy SR-1

Twin-Linked,
AP

SSV Normandy SR-1

Speed 14

Damage 14/2

Turn 2/90
Hull 4

Patrol

Craft -

Crew 20/2
Troops 2

In Service 2183-2183

Special Rules Atmospheric, Advanced Anti-Fighter 2, Interceptors 2, Mass


Effect Drive, Dodge 2+, Stealth 3+, Unique, Kinetic Barrier 15/4, Scout

Weapon

Spinal Mass
Accelerator
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser

Range
11

Arc
F

AD
7

Special
AP, Double
Damage

13

F,A,S,P

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Javelin
Disruptor
Torpedo
Launcher

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

13

F,A,S,P

Super AP,
Triple Damage

Normandy SR-2

Normandy SR-2

Skirmish

Speed 13

Damage 19/3

Turn 2/90
Hull 5

Craft 1 Alliance Shuttle Flight

Crew 25/3
Troops 3

In Service 2185-?

Special Rules Atmospheric, Advanced Anti-Fighter 3, Interceptors 3, Mass


Effect Drive, Dodge 1+, Stealth 4+, Unique, Cyclonic Barrier 20/5, Command
+1, Flight Computer, Scout, Silaris Armor

Weapon

Thanix
Cannon
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret

Cruisers:

Range
12

Arc
F

AD
9

Special
AP, Triple
Damage, Beam

14

F,A,S,P

10

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

14

F,A,S,P

10

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

Alliance Cruiser

Alliance Cruiser

Raid

Speed 12
Shuttle Flight

Damage 24/4

Turn 2/45
Hull 6

Craft 1 Alliance Fighter Flight, 1 Alliance

Crew 30/4
Troops 4

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass

Effect Drive, Kinetic Barrier 25/6, Command +1


Weapon

Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret

Range
13

Arc
F

AD
11

Special
AP, Double
Damage

15

F,A,S,P

12

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

Double
Damage, MiniBeam

15

F,A,S,P

12

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

13

11

AP, Double
Damage

F,A,S,P

Double
Damage, MiniBeam

Alliance Cruiser (Upgraded)

Alliance Cruiser (Upgraded)

Raid

Speed 12
Shuttle Flight

Damage 27/4

Turn 2/45
Hull 6

Craft 1 Alliance Fighter Flight, 1 Alliance

Crew 30/4
Troops 4

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 5, Interceptors 5, Mass


Effect Drive, Kinetic Barrier 27/7, Command +1
Weapon

Range
14

Arc
F

AD
12

Special
AP, Double
Damage

16

F,A,S,P

13

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

16

F,A,S,P

13

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

14

12

AP, Double
Damage

F,A,S,P

Double
Damage, MiniBeam

Mass
Accelerator
Disruptor
Torpedoes

Alliance Dreadnought (Everest Class?)

Alliance Dreadnought (Everest Class?)


Speed 11
Damage 32/4
Alliance Shuttle Flights
Turn 1/45
Hull 7

War
Craft 3 Alliance Fighter Flights, 2

Crew 35/4
Troops 5

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 6, Interceptors 6, Mass


Effect Drive, Kinetic Barrier 32/8, Command +2
Weapon

Mass
Accelerator
Disruptor
Torpedoes

Range
15

Arc
F

AD
14

Special
AP, Double
Damage

17

F,A,S,P

15

Super AP,
Triple
Damage, Slow-

Loading
Double
Damage, MiniBeam

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

17

F,A,S,P

15

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

15

14

AP, Double
Damage

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

Alliance Dreadnought (Kilimanjaro Class?)

Alliance Dreadnought (Kilimanjaro Class?)


Speed 11
Damage 35/4
Alliance Shuttle Flights
Turn 1/45
Hull 7

War

Craft 3 Alliance Fighter Flights, 2

Crew 35/4
Troops 5

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass


Effect Drive, Kinetic Barrier 34/9, Command +3
Weapon

Mass
Accelerator
Disruptor

Range
13

Arc
F,S,A

AD
11

Special
AP, Double
Damage

18

F,A,S,P

16

Super AP,

Torpedoes

Triple
Damage, SlowLoading
Double
Damage, MiniBeam

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

10

F,A,S,P

10

Double
Damage, MiniBeam

F,A,S,P

10

Double
Damage, MiniBeam

18

F,A,S,P

16

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator

F,A,S,P

10

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

13

F,S,A

11

AP, Double
Damage

F,A,S,P

10

Double
Damage, MiniBeam

F,A,S,P

10

Double
Damage, MiniBeam

13

F,S,A

11

AP, Double
Damage

13

F,S,A

11

AP, Double
Damage

13

F,P,A

11

AP, Double
Damage

13

F,P,A

11

AP, Double
Damage

13

F,P,A

11

AP, Double
Damage

13

F,P,A

11

AP, Double
Damage

Passenger Liners:
Arcturian Jade

Arcturian Jade
Speed 14
Turn 2/45
Hull 4

1 CFP
Damage 15/4

Craft -

Crew 20/4
Troops 1

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 2, Interceptors 2, Mass

Effect Drive

Freighters:

Kowloon Class Freighter

Kowloon Class Freighter


Speed 14
Turn 2/45
Hull 4

1 CFP

Damage 15/4

Craft -

Crew 20/4
Troops 1

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 2, Interceptors 2, Mass

Effect Drive

Athabasca Class Freighter

Athabasca Class Freighter


Speed 12

Damage 25/5

Turn 2/45
Hull 5

2 CFP
Craft -

Crew 32/5
Troops 2

In Service Unknown

Special Rules Advanced Anti-Fighter 3, Interceptors 3, Mass Effect Drive,


Atmospheric

Cerberus:
Cerberus is a pro-human organization that resurrected Sheppard after
he/she was killed by the Collectors. They ended up siding with the
Reapers because of Reaper indoctrination. Cerberus is led by a
mysterious individual known only as the Illusive Man.

Cerberus Initiative: +3

Combat Support Craft:


UT-47 Kodiak Drop Shuttle

UT-47 Kodiak Drop Shuttle


Flights)
Speed 13

Damage -

Patrol (Wing of Two

Craft -

Turn SM
Hull 5

Crew Troops 1

Dogfight In Service Unknown

Special Rules Atmospheric, Dodge 1+, Stealth 1+, Kinetic Barrier 9/2, Mass

Effect Drive

Cerberus Fighter

Cerberus Fighter

Patrol (Wing of Four Flights)

Speed 17

Damage -

Turn SM

Crew -

Hull 5

Craft Dogfight 4+

Troops None

In Service Unknown

Special Rules Atmospheric, Dodge 4+, Fighter, Kinetic Barrier 5/3

Weapon

Range
5

Mass
Accelerators
10
Disruptor
Torpedoes

Frigates:
Normandy SR-2

Arc
T

AD
5

Special
Twin-Linked,
AP

Super AP,
Triple Damage

Normandy SR-2

Skirmish

Speed 13

Damage 19/3

Turn 2/90
Hull 5

Craft 1 Cerberus Shuttle Flight

Crew 25/3
Troops 3

In Service 2185-?

Special Rules Atmospheric, Advanced Anti-Fighter 3, Interceptors 3, Mass


Effect Drive, Dodge 1+, Stealth 4+, Unique, Cyclonic Barrier 20/5, Command
+1, Flight Computer, Scout, Silaris Armor

Weapon

Thanix
Cannon
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret

Range
12

Arc
F

AD
9

Special
AP, Triple
Damage, Beam

14

F,A,S,P

10

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Javelin
Disruptor
Torpedo
Launcher
GARDIAN
Laser
Turret

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

14

F,A,S,P

10

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

Elbrus

Elbrus

Skirmish

Speed 13
Turn 2/90

Damage 24/3
Crew 30/3

Craft 1 Cerberus Shuttle Flight

Hull 5

Troops 3

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass


Effect Drive, Dodge 1+, Kinetic Barrier 22/6, Scout

Weapon

Spinal Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret

Range
13

Arc
F

AD
10

Special
AP, Double
Damage

15

F,A,S,P

11

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

15

F,A,S,P

11

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

Cruisers:
Cerberus Cruiser

Cerberus Cruiser

Raid

Speed 12
Damage 30/4
Cerberus Shuttle Flight
Turn 2/45
Hull 6

Craft 1 Cerberus Fighter Flight, 1

Crew 30/4
Troops 4

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 6, Interceptors 6, Mass


Effect Drive, Kinetic Barrier 29/7, Command +2
Weapon

Range
15

Arc
F

AD
13

Special
AP, Double
Damage

17

F,A,S,P

14

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

17

F,A,S,P

14

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

15

13

AP, Double
Damage

F,A,S,P

Double
Damage, MiniBeam

Mass
Accelerator
Disruptor
Torpedoes

Turian Hierarchy:
The Turian Hierarchy is the most militaristic of the Council races and
possesses the largest and most powerful military of any organic race.
They are allowed (and have) more dreadnoughts than any other Council
member. Humanity fought the Turians in an inconclusive war when the
human race was relatively new to the intergalactic scene.

Turian Hierarchy Initiative: +3

Combat Support Craft:


Turian Fighter

Turian Fighter

Patrol (Wing of Four Flights)

Speed 17

Damage -

Turn SM

Crew -

Hull 5

Craft Dogfight 4+

Troops None

In Service Unknown

Special Rules Atmospheric, Dodge 4+, Fighter, Kinetic Barrier 5/3

Weapon

Range
5

Mass
Accelerators
10
Disruptor
Torpedoes

Frigates:
Turian Frigate

Arc
T

AD
5

Special
Twin-Linked,
AP

Super AP,
Triple Damage

Turian Frigate

Patrol

Speed 13

Damage 24/3

Turn 2/90
Hull 5

Craft -

Crew 20/2
Troops 3

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass


Effect Drive, Dodge 1+, Kinetic Barrier 22/6, Scout

Weapon

Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser

Range
13

Arc
F

AD
10

Special
AP, Double
Damage

15

F,A,S,P

11

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

15

F,A,S,P

11

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

13

10

AP, Double
Damage

Turian Frigate (Upgraded)

Turian Frigate (Upgraded)

Patrol

Speed 13

Damage 26/2

Turn 2/90
Hull 5

Craft -

Crew 20/2
Troops 3

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 5, Interceptors 5, Mass


Effect Drive, Dodge 1+, Kinetic Barrier 26/7, Scout

Weapon

Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator

Range
14

Arc
F

AD
11

Special
AP, Double
Damage

16

F,A,S,P

12

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

16

F,A,S,P

12

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

14

11

AP, Double
Damage

Cruisers:
Turian Cruiser

Turian Cruiser

Raid

Speed 12

Damage 30/4

Turn 2/45
Hull 6

Craft 1 Turian Fighter Flight

Crew 30/4
Troops 4

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 6, Interceptors 6, Mass


Effect Drive, Kinetic Barrier 29/7, Command +2
Weapon

Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret

Range
15

Arc
F

AD
13

Special
AP, Double
Damage

17

F,A,S,P

14

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

Double
Damage, MiniBeam

17

F,A,S,P

14

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret

F,A,S,P

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

15

13

AP, Double
Damage

F,A,S,P

Double
Damage, MiniBeam

Turian Cruiser (Upgraded)

Turian Cruiser (Upgraded)

Speed 12

Damage 33/4

Turn 2/45
Hull 6

Raid

Craft 1 Turian Fighter Flight

Crew 30/4
Troops 4

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass


Effect Drive, Kinetic Barrier 33/8, Command +2
Weapon

Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser

Range
16

Arc
F

AD
14

Special
AP, Double
Damage

18

F,A,S,P

15

F,A,S,P

10

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

10

Double
Damage, Mini-

Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret

Beam
Double
Damage, MiniBeam

F,A,S,P

10

18

F,A,S,P

15

F,A,S,P

10

16

14

AP, Double
Damage

F,A,S,P

10

Double
Damage, MiniBeam

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

Dreadnoughts:
Kwunu (Turian-Volus vessel)

Kwunu (Turian-Volus vessel)


Speed 11

Damage 38/4

War
Craft 3 Turian Fighter Flights

Turn 1/45
Hull 7

Crew 35/4
Troops 5

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass Effect


Drive, Kinetic Barrier 36/10, Command +4, Unique
Weapon

Range
17

Arc
F

AD
16

Special
AP, Triple
Damage, Beam

20

F,A,S,P

17

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

12

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

12

Double
Damage, MiniBeam

F,A,S,P

12

Double
Damage, MiniBeam

20

F,A,S,P

17

GARDIAN
Laser
Turret
Thanix
Cannon
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Thanix
Cannon

F,A,S,P

12

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

17

16

AP, Triple
Damage, Beam

F,A,S,P

12

Double
Damage, MiniBeam

F,A,S,P

12

Double
Damage, MiniBeam

17

16

AP, Triple
Damage, Beam

Thanix
Cannon
Disruptor
Torpedoes

Thanix
Cannon

17

16

AP, Triple
Damage, Beam

Asari Republics:
The Asari are the oldest and wisest Council race and is composed only
of females. This does not mean that Asari cannot reproduce naturally.
They can still breed with each other as well as aliens. The Asari possess
the most powerful warship of any organic species in the galaxy (the
Destiny Ascension).

Asari Republics Initiative: +4

Cruisers:
Asari Cruiser

Asari Cruiser
Speed 12
Turn 1/45
Hull 7

Battle
Damage 38/4

Craft 3 Asari Fighter Flights*

Crew 40/4
Troops 6

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass


Effect Drive, Kinetic Barrier 36/10, Command +3

Weapon

Range
17

Arc
F

AD
16

Special
AP, Double
Damage

20

F,A,S,P

17

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

12

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

12

Double
Damage, MiniBeam

F,A,S,P

12

Double
Damage, MiniBeam

20

F,A,S,P

17

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret

F,A,S,P

12

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

17

16

AP, Double
Damage

F,A,S,P

12

Double
Damage, MiniBeam

Mass
Accelerator
Disruptor
Torpedoes

*Use Turian Fighter stats for Asari fighters.

Dreadnoughts:
Destiny Ascension

Destiny Ascension
Speed 11

War
Damage 46/4

Turn 1/45
Hull 8

Craft 5 Asari Fighter Flights*

Crew 45/4
Troops 7

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 10, Interceptors 10, Mass


Effect Drive, Kinetic Barrier 43/12, Command +5, Unique
Weapon

Mass
Accelerator
Disruptor
Torpedoes
GARDIAN
Laser
Turret
GARDIAN

Range
18

Arc
F

AD
18

Special
AP, Double
Damage

21

F,A,S,P

20

F,A,S,P

13

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

13

Double
Damage, Mini-

Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret

Beam
4

F,A,S,P

13

Double
Damage, MiniBeam

21

F,A,S,P

20

F,A,S,P

13

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

18

18

AP, Double
Damage

F,A,S,P

13

Double
Damage, MiniBeam

F,A,S,P

13

Double
Damage, MiniBeam

*Use Turian Fighter stats for Asari fighters.

Quarian Migrant Fleet:


The Quarians are a race that must wear bio-suits to survive, as their
bodies cannot resist infection. They were driven from their homeworld
long ago by the Geth; their AI creations after a terrible war broke out
between them. Ever since then, the Quarians have wandered the galaxy
in a huge space fleet.

Quarian Migrant Fleet Initiative: +4

Quarian Warship

Quarian Warship

Battle

Speed 12

Damage 35/4

Turn 1/45
Hull 7

Craft 1 Quarian Fighter Flight*

Crew 40/4
Troops 6

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass


Effect Drive, Kinetic Barrier 34/8, Command +2
Weapon

Range
14

Arc
F,A,S,P

AD
12

Special
AP, Double
Damage

18

F,A,S,P

16

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

10

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

10

Double
Damage, MiniBeam

F,A,S,P

10

Double
Damage, MiniBeam

18

F,A,S,P

16

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
Mass
Accelerator
Mass
Accelerator

F,A,S,P

10

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

14

F,A,S,P

12

AP, Double
Damage

F,A,S,P

10

Double
Damage, MiniBeam

14

F,A,S,P

12

AP, Double
Damage

14

F,A,S,P

12

AP, Double
Damage

Mass
Accelerator
Disruptor
Torpedoes

*Use Turian Fighter stats for Quarian fighters.

Quarian Liveship

Quarian Liveship

War

Speed 11

Damage 39/4

Turn 1/45
Hull 7

Craft 5 Quarian Fighter Flights*

Crew 45/4
Troops 7

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass Effect


Drive, Kinetic Barrier 41/11, Command +4
Weapon

Range
15

Arc
F,A,S,P

AD
15

Special
AP, Double
Damage

19

F,A,S,P

18

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

11

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

11

Double
Damage, MiniBeam

F,A,S,P

11

Double
Damage, MiniBeam

19

F,A,S,P

18

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser

F,A,S,P

11

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

15

F,A,S,P

15

AP, Double
Damage

F,A,S,P

11

Double
Damage, MiniBeam

F,A,S,P

11

Double
Damage, MiniBeam

Mass
Accelerator
Disruptor
Torpedoes

Turret
Mass
Accelerator
Mass
Accelerator
Mass
Accelerator

15

F,A,S,P

15

AP, Double
Damage

15

F,A,S,P

15

AP, Double
Damage

15

F,A,S,P

15

AP, Double
Damage

*Use Turian Fighter stats for Quarian fighters.

Geth:
The Geth are AIs created by the Quarians. Long ago, the Quarians
prejudice against the Geth resulted in full-scale conflict and the Geth
drove their creators from their home planet.

Geth Initiative: +4

Combat Support Craft:


Geth Fighter

Geth Fighter

Patrol (Wing of Three Flights)

Speed 18

Damage -

Turn SM

Crew -

Hull 6

Troops None

Craft Dogfight 5+
In Service Unknown

Special Rules Atmospheric, Dodge 5+, Fighter, Kinetic Barrier 6/4

Weapon

Range
6

Mass
Accelerators
11
Disruptor
Torpedoes

Frigates:
Geth Dropship

Arc
T

AD
6

Special
Twin-Linked,
AP

Super AP,
Triple Damage

Geth Dropship
Speed 13

Patrol
Damage 26/1

Turn 2/90
Hull 5

Craft -

Crew 10/1
Troops 5

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 4, Interceptors 4, Mass


Effect Drive, Dodge 1+, Kinetic Barrier 24/8

Weapon

Spinal Mass
Accelerator
Disruptor

Range
13

Arc
F

AD
10

Special
AP, Double
Damage

15

F,A,S,P

12

Super AP,

Torpedoes
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes
GARDIAN
Laser
Turret

Triple Damage
Double
Damage, MiniBeam

F,A,S,P

F,A,S,P

Double
Damage, MiniBeam

F,A,S,P

Double
Damage, MiniBeam

15

F,A,S,P

12

Super AP,
Triple Damage

F,A,S,P

Double
Damage, MiniBeam

Cruisers:
Geth Cruiser

Geth Cruiser
Speed 12

Battle
Damage 40/4

Turn 1/45
Hull 8

Craft 1 Geth Fighter Flight

Crew 40/4
Troops 6

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 8, Interceptors 8, Mass


Effect Drive, Kinetic Barrier 36/10, Command +4
Weapon

Spinal Mass
Accelerator
Disruptor
Torpedoes

Range
18

Arc
F

AD
17

Special
AP, Double
Damage

19

F,A,S,P

19

Super AP,
Triple

Damage, SlowLoading
Double
Damage, MiniBeam

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

12

F,A,S,P

12

Double
Damage, MiniBeam

F,A,S,P

12

Double
Damage, MiniBeam

19

F,A,S,P

19

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret

F,A,S,P

12

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

12

Dreadnoughts:
Geth Dreadnought

Double
Damage, MiniBeam

Geth Dreadnought
Speed 11
Turn 1/45

War
Damage 51/4
Crew 45/4

Craft 5 Geth Fighter Flights

Hull 9

Troops 8

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 11, Interceptors 11, Mass


Effect Drive, Kinetic Barrier 47/13, Command +6
Weapon

Range
19

Arc
F

AD
20

Special
AP, Double
Damage

22

F,A,S,P

22

GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret
Disruptor
Torpedoes

F,A,S,P

14

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

F,A,S,P

14

Double
Damage, MiniBeam

F,A,S,P

14

Double
Damage, MiniBeam

22

F,A,S,P

22

GARDIAN
Laser
Turret
Mass
Accelerator
GARDIAN
Laser
Turret
GARDIAN
Laser
Turret

F,A,S,P

14

Super AP,
Triple
Damage, SlowLoading
Double
Damage, MiniBeam

17

18

AP, Double
Damage

F,A,S,P

14

Double
Damage, MiniBeam

F,A,S,P

14

Double
Damage, MiniBeam

Spinal Mass
Accelerator
Disruptor
Torpedoes

Collectors:
The Collectors collect (hence their name) other sentient species
(primarily humans) for unknown reasons. As it turned out, they were
abducting humans to create a human Reaper!!! Also as it turned out,
the Collectors are Protheans that have been modified by the Reapers
and are under their control.
Collectors Initiative: +4

Cruisers:
Collector Cruiser

Collector Cruiser
Speed 12
Turn 1/45
Hull 7

War
Damage 40/4

Craft -

Crew 43/4
Troops 7

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 7, Interceptors 7, Mass


Effect Drive, Kinetic Barrier 39/10, Unique

Weapon

Collector
Particle
Beam

Range
18

Arc
F

AD
18

Special
Beam, Super
AP, Double
Damage, SlowLoading

Note: The Collector Cruiser has advanced sensors that ignore the Normandys
stealth (both versions).

Space Stations:
Collector Base

Armageddon

Collector Base
Damage 800/400/200

Hull 7

Troops 50

Craft -

In Service Unknown

Special Rules Immobile, Space Station, Unique, Advanced Anti-Fighter 9,


Interceptors 9

Reapers:
The Reapers are gigantic cyborgs that desire to turn all organic races
into Reapers. They want to do this to save them from the AIs that
organics inevitably create (and that inevitably rebel against them).
Reapers pursue this goal with an almost religious zeal. In their minds,
organics only have two choices: submit and join usor die.

Reapers are the source of all Mass Effect technology. It was they that
created the Mass Relays and the Citadel (which is actually a gigantic
Mass Relay that leads to dark space, a place outside the galaxy where
the entire Reaper race slumbers until the organic races of the current
cycle have progressed far enough in technology and grown enough in
numbers to be worthy of harvesting). The Reapers leave one of their
own behind in the galaxy to use the Citadel and open the way to dark
space when the time is right (roughly every 50,000 years).

Reapers Initiative: +5

Sovereign

Ancient

Sovereign
Speed 10

Damage 75/4

Turn 1/45

Crew -

Hull 12

Craft 8 Oculus Flights

Troops 12

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 13, Interceptors 13,


Mass Effect Drive, Kinetic Barrier 73/14, Command +8, Unique

Weapon

Reaper
Thanix
Cannon
Reaper
Thanix
Cannon
Reaper
Thanix
Cannon
Reaper
Thanix
Cannon
Spinal
Reaper
Thanix
Cannon

Range
21

Arc
F,S

AD
28

Special
AP, Triple
Damage, Beam

21

F,S

28

AP, Triple
Damage, Beam

21

F,P

28

AP, Triple
Damage, Beam

21

F,P

28

AP, Triple
Damage, Beam

22

30

AP, Triple
Damage, Beam

Note: Sovereign can land on and attack planets. If it does this, it becomes the
equivalent of 9 Troops.

Harbinger

Ancient (X2)

Harbinger

Speed 9

Damage 85/4

Turn 1/45
Hull 13

Craft 9 Oculus Flights

Crew Troops 13

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 14, Interceptors 14,


Mass Effect Drive, Kinetic Barrier 83/15, Command +9, Unique

Weapon

Range
22

Arc
F, S

AD
30

Special
Beam, Double
Damage, SlowLoading

Reaper
Laser

22

30

Beam, Double
Damage, SlowLoading

Reaper
Laser

22

F, P

30

Beam, Double
Damage, SlowLoading

Reaper
Laser

Note: Harbinger can land on and attack planets. If it does this, it becomes the
equivalent of 11 Troops.

Reaper (Sovereign Class)

Armageddon

Reaper (Sovereign Class)


Speed 11

Damage 65/4

Turn 1/45

Crew -

Hull 11

Craft 7 Oculus Flights

Troops 11

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 12, Interceptors 12,


Mass Effect Drive, Kinetic Barrier 63/14, Command +7

Weapon

Range
20

Arc
F, S

AD
26

Special
Beam, Double
Damage, SlowLoading

Reaper
Laser

20

26

Beam, Double
Damage, SlowLoading

Reaper
Laser

20

F, P

26

Beam, Double
Damage, SlowLoading

Reaper
Laser

Note: The Sovereign Reaper can land on and attack planets. If it does this, it
becomes the equivalent of 8 Troops.

Reaper Destroyer

Reaper Destroyer

War

Speed 12

Damage 55/4

Turn 1/45

Crew -

Hull 9

Troops 9

Craft 5 Oculus Flights

In Service Unknown

Special Rules Atmospheric, Advanced Anti-Fighter 11, Interceptors 11,


Mass Effect Drive, Kinetic Barrier 53/13, Command +5

Weapon

Reaper
Laser

Range
19

Arc
F

AD
24

Special
Beam, Double
Damage, SlowLoading

Note: The Reaper Destroyer can land on and attack planets. If it does this, it
becomes the equivalent of 5 Troops.

Oculus

Oculus

Patrol (Wing of Three Flights)

Speed 19

Damage -

Turn SM

Crew -

Hull 2

Craft Dogfight 6+

Troops None*

In Service Unknown

Special Rules Atmospheric, Dodge 6+, Fighter, Kinetic Barrier 2/1,


Breaching Pod, Flight Computer

Weapon

Reaper
Laser

Range
7

Arc
T

AD
7

Special
Mini-Beam**,
Double
Damage

*The Oculus can enter an enemy vessel and attack from within. In game terms, if it
does this it becomes the equivalent of 2 Troops.

**The Oculus can use its laser to fire as a non-Beam weapon as well. In game terms,
it can ignore the use of the Mini-Beam trait if it desires to do so.

Miscellaneous:
Mass Relay

Mass Relay

Ancient

Damage 1800/1000/600
Special Rules Space Station, Immobile

The Citadel

Hull 16

The Citadel

Ancient (X2)

Damage 1800*/1000*/600*
Flights

Craft 22 Fighter Flights, 22 Shuttle

Hull 16

Troops 150

Special Rules Advanced Anti-Fighter 17, Interceptors 17, Space Station,


Unique, Immobile

*This represents the Citadel when it is open. If the Citadel closes to


guard against attackers, add 300 to each of these Damage numbers.

The Crucible

Ancient (X2)

Damage 800/400/200

Hull 12

Troops -

Craft -

Turn 1/45

Speed 4

In Service Unknown

Special Rules Space Station, Unique, Advanced Anti-Fighter 9, Interceptors


9

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