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Table of contents
part A: Overview of Unit
- - - - - - - - - - - - - - -2
History of combative games - - - - - - - - - - - - - -
2
Skills Overview - - - - - - - - - - - - - - - - - - - - - - - -
2
Lesson Overview/Progression - - - - - - - - - - - - -
2
Equipment/Facilities - - - - - - - - - - - - - - - - - - - -
3
Safety - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3
Part A:
Overview of Unit
History of Combative Games
Combatives are often solely associated with hand to hand sports such as karate, kickboxing,
judo, wrestling etc. These sports all use the skills that we refer to below and also many more
sport specific skills. Combat sports were first recorded during the olympic games of 648 B.C.
A game called pankration allowed competitors to use techniques such as grappling and
striking to defeat their opponent. The tradition of combat sports was taken even further by
the Romans when gladiators would fight with weapons often to the death. Through the
middle ages the tournament became popular with jousting as the main event. Although
aristocrats were most often the main competitors in tournaments, combatives were
practiced by all levels of society. English boxing was developed from the German
renaissance combative competitions. Many of our current martial arts combative practices
were developed from 1925 (Jiu Jitsu) to 1993 (ultimate fighting).
Combatives is a term for hand-to-hand combat training and techniques. Combative games
focus on skills that students are able to use in not only combative sports but also team and
individual pursuits. The skills listed below are developed by numerous techniques taught
through combative games.
Skills Overview
Balance
Speed
Agility
Strength
Endurance
Teamwork
Sportsmanship
Lesson Overview/Progressions
This unit will take up to five days to complete. Each day will focus on a new skill that will help
the students to complete the culminating activity Go Get It on day five.
Day one will focus on balance and help students understand how to find and use their own
balance and also how to use their opponents balance against them.
Day two will focus on speed and agility. These two skills are important to be taught together
as it is not only superior speed that will beat an opponent but also better agility of their
movements. The final day will challenge students to not only reach the ball before their
opponent but also to be able to handle and remove the ball from the mat first.
The third day will focus on strength. Strength is often found in technique as opposed to the
larger or physically stronger opponent. The techniques and strategies taught should help
them to have better control and improved strength.
Day four will focus on endurance. If a student is able to outlast their opponent they can
often be victorious. Strategies to increase endurance will help students not only in
combative games but through many sports related endeavors.
Day five consists of the culminating activity. Go Get It is a game where students are
challenged to reach a medicine ball in the middle of a large group of mats before their
opponents and get it safely back to the side where they started. They will need to use all of
the skills taught through the first four days to be successful.
Equipment/Facilities
Mats
Towel (class set)
Hoop (class set)
Medicine Ball
Basketballs (class set)
Pinnie (class set)
Open Gym space
Safety
Mats
- mats provide cushioning for students when conducting games that require
participants to be on the floor. Shoes should be removed when using mats and if they are
being used together, they should be attached/pushed together at all times to avoid injury.
Respect
- students need to respect others boundaries and comfort zones. During impact
activities use light touch
Stop Word
- introduce a stop word to the students to use if they are feeling uncomfortable
Proper clothing
- clothing should not be loose or baggy as it will interfere with many of the
games and/or make them difficult to carry out. Hair tied back.
No Jewelry
- no jewelry should be worn during combative games as it could easily be
caught and either wrecked or hurt one of the partners
Boundaries
- use a smaller grid of lines that keeps students away from walls and
obstructions.
Part B:
Program of Studies
General Outcomes
A - Activity
(Students will acquire skills
through a variety of
developmentally
appropriate movement
activities)
Specific Outcomes
Basic SkillsLocomotor; e.g., walking, running, hopping, jumping, leaping, rolling,
skipping, galloping, climbing, sliding, propulsion through water
A72 demonstrate locomotor skills by using elements of body and space
awareness, effort and relationships to improve personal performance
Basic SkillsNonlocomotor; e.g., turning, twisting, swinging, balancing, bending,
landing, stretching, curling, hanging
A74 demonstrate nonlocomotor skills by using elements of body and space
awareness, effort and relationships, to improve personal performance
Basic SkillsManipulative: receiving; e.g., catching, collecting: retaining; e.g.,
dribbling, carrying, bouncing, trapping: sending; e.g., throwing, kicking, striking
A76 demonstrate manipulative skills by using elements of space awareness,
effort and relationships, with and without objects, to improve performance
Application of Basic Skills in Games
A710 demonstrate activity-specific basic skills in a variety of games
A711 demonstrate more challenging strategies and tactics that coordinate effort
with others; e.g., team/fair play, in order to achieve a common goal activity
B - Benefits Health
(Students will understand,
experience and appreciate
the health benefits that
result from physical activity)
C - Cooperation
(Students will interact
positively with others)
Functional Fitness
B73 explain the components of fitness; e.g., strength, endurance, flexibility,
cardiorespiratory activity; analyze individual abilities and formulate an individual
plan for growth
Communication
C71 communicate thoughts and feelings in an appropriate respectful manner as
they relate to participation in physical activity
Fair Play
C73 demonstrate etiquette and fair play
Leadership
C74 identify and then take responsibility for various roles while participating in
physical activity; and, identify the leadership and followership skills used while
participating in physical education
Teamwork
C75 select and apply practices that contribute to teamwork
D - Do it Daily...for
Life
(Students will assume
responsibility to lead an
active way of life)
Effort
Safety
C76 identify and demonstrate positive behaviours that show respect for self and
others
D71 participate regularly in, and identify the benefits of, an active lifestyle
D72 identify and demonstrate strategies that encourage participation and
continued motivation
D73 identify, describe and follow the rules, routines and procedures for safety in
a variety of activities in all dimensions
D74 explain the benefits of, and demonstrate safe, warm-up and cool-down
activities
Part C:
Sequential List of skills & Drills
Lesson
Lesson 1
Skills
Balance
low center of gravity
wide base (spread feet apart)
proper stance (bend knees)
keep center of gravity inside
base
Focus (keep your head up)
Use arms for balance
Drills/Activities
1. Buck Fight
2. Heel-to-toe Slap
3. Lock Pull
4. Rooster Fight
5. Squat Wrestling
Sportsmanship
demonstrate fair play
show respect to self and others
Lesson 2
Speed
Move feet and hands with quick
short steps
Faking
Quickness of movements
1. Hand Slap
2. Knee Boxing
3. Protect your Territory
4. Step in the Hoop
5. Tiger Tales
Agility
Lower center of balance
Use quick changes of speed and
direction
Keep your head up
Sportsmanship
demonstrate fair play
show respect to self and others
Lesson 3
Strength
Arm leverage
Use whole body strength by
positioning elbow/arms closer
to body
Increase strength by locking
arm and elbow in place
Lower center of gravity
increases strength
When pulling, vary amount of
force
1. Arm Wrestling
2. Back-to-back elbow
wrestling
3. Tug of War
4. Stand up Tug
5. Ball Wrestling
Sportsmanship
demonstrate fair play
show respect to self and others
Lesson 4
Endurance
muscular endurance
mentalframework(toughness
andstrength)
breathing
upperbodystrength
Teamwork
1. Sneak Behind
2. Ditch Tug
3. Cross the Barrier
4. Pushup Tag
Sportsmanship
demonstrate fair play
show respect to self and others
Lesson 5
Balance
Speed
Agility
Strength
Endurance
Sportsmanship
Teamwork
1. Go Get it
Part D:
Skills - Descriptions & Diagrams
Skills
Description
Balance
Speed
Agility
Strength
Visual Aid
Endurance
Teamwork
-
the combined action of a group of
people, especially when effective and
efficient.
- combative games are either
done in partners or groups
which will help to foster
students teamwork skills.
Students are accountable to
their partner(s) as peer
assessments are part of their
overall grade.
Sportsmanship
10
Part E:
Drills - Descriptions & Diagrams
Lesson 1 - Balance Activities
Required Skills:
Balance
low center of gravity
wide base (spread feet apart)
proper stance (bend knees)
keep center of gravity inside base
Focus (keep your head up)
Use arms for balance
Sportsmanship
demonstrate fair play
show respect to self and others
Activity
1. Buck Fight
Description
On a mat, two students crouch down
and grasp their own ankles. They then
shoulder butt one another to try to
make their partner fall over or let go of
his/her ankles
Strategies:
Keep your head up
Lower body to maintain balance
Fake attempts to throw your
partner off balance
2. Heel-to-toe
Slap
Visual Aid
11
3. Lock Pull
4. Rooster Fight
12
balance in 30 seconds.
(Variation - dont hold partners hand try to throw off one anothers balance
by slapping each others free hands)
Strategies:
short hops help to maintain
better balance
fake attempts to throw partner
off guard
If doing variation, use free hand
to maintain balance
5. Squat
Wrestling
Required Skills:
Speed
Move feet and hands with quick short movements
Faking
Quickness of movements
Agility
Lower center of balance
Use quick changes of speed and direction
Keep your head up
Sportsmanship
demonstrate fair play
show respect to self and others
Activity
1. Hand Slap
Description
Two students stand in front of each
other with hands extended in front of
them. One person has their hands on
Visual Aid
13
3. Protect Your
Territory
14
boundaries.
Use quick changes of speed and
direction when trying to cross
the line.
When defending the line, stay in
front of your opponent at all
times.
4. Step in the
Hoop
5. Tiger Tales
15
Description
1. Arm Wrestling
2. Back-to-back
Elbow Wrestling
Visual Aid
16
4. Stand up Tug
17
5. Ball Wrestling
Teamwork
Sportsmanship
demonstrate fair play
show respect to self and others
18
Activity
Sneak Behind
Description
The class is divided into groups of four.
Three of the players line up with their
hands on the hips of the person in
front of them. The fourth person starts
by facing the line, and on a signal, tries
to touch the last player in the line. The
line tries to keep them from touching
the last person. To rotate, the fourth
person moves to the end of the line,
and the front person now is off the
line, trying to catch the last person.
Strategies:
deking and faking
lower stance
Ditch Tug
Visual Aid
19
Push up Tag
Required Skills:
This is the culminating activity so skills required will include balance,
speed, agility, strength and endurance and all the skills learned during those lessons.
20
Activity
Go Get it
Description
Participants line up around the outside
edge of the mat and are numbered off
from 1 to the amount of participants.
Place a medicine ball in the centre of
the mat. Teacher calls two numbers
and those two players scramble, on all
fours, to the middle of the mat and try
to retrieve the ball and bring it back to
their side. Participants must remain on
all fours and all legal wrestling moves
are allowed.
Variations:
Call 3 or 4 numbers at a time.
Visual Aid
21
Part F:
Evaluation & Assessment
Breakdown of Assessment
Skill Success (15%)
Technique (20%)
Effort/Attitude/Attendance (25%)
Cooperation & Leadership (25%)
Self-Evaluation (15%)
22
Skill Success
(15%)
Technique
(20%)
Excellent
Good
Developing
Balance
Speed/Agility
Strength
Endurance
Balance
Student
demonstrated
excellent stance with
knees bent, feet
apart, arms out, and
head up throughout
activities.
Student demonstrated
some of the elements of
effective balance including
knees bent, feet apart,
arms out, and head up
throughout activities.
Student occasionally
demonstrated some of the
elements of effective
balance, however their
knees were often not bent,
feet were close together,
and arms were not
providing extra balance
Speed/Agility
Student effectively
stayed low, used
short, quick
movements, and
threw opponents off
by faking directions
Student demonstrated
some of the elements of
speed and agility including
staying low and quick
movements. They
attempted to throw
opponent off by faking
directions.
Student occasionally
demonstrated elements of
speed and agility, however
they often stood tall, didnt
use short, quick
movements, and didnt
attempt to throw partner
off by faking directions
Strength
Student used
effective arm
placement and
positions and varied
force to throw
opponent off
Endurance
Student
demonstrated
effective deep
breathing, pacing,
and control of mind
and muscles
23
Effort/Attitude/Attendance
(25%)
-Students showed
excellent effort to
improve throughout
the unit - seen in
personal drive,
initiative, and
involvement
-Student maintained
a positive attitude
regardless of activity
type, or wins or
losses
-Student generally
maintained a positive
attitude when they
enjoyed the activities
-Student attended
and participated
fully in all classes
-Student is a team
player and works
well with others communicating
effectively, and
seeking to cooperate
with all members.
-Student is helpful,
takes initiative, and
makes decisions
when in a group
setting.
24
Student Self-Evaluation
Student Instructions: Each day you will have opportunity to assess yourself based on your
personal performance in class. You will assess your overall success in the days activities, as
well as your use of the techniques taught in class. On the final day, you will asses your
effort, attitude, attendance, cooperation, and leadership skills. Remember - be honest
about your performance. The numbers will be totalled and used for your self-evaluation
mark which will be worth 15% of their final grade. A 3 indicates excellent execution of skill
and technique at an expert level. A 1 indicates a lot of room for improvement. Dont be too
hard on yourself, but also dont be unrealistic about your achievements. And remember have fun!
Rating Scale:
1 = beginner
2 = intermediate
3 = expert
Due
Day 1
Skill
Balance
Assessment
Comments
Skill Success
Technique
Day 2
Speed/Agility
Skill Success
Technique
Day 3
Strength
Skill Success
Technique
Day 4
Endurance
Skill Success
Technique
Day 5
Effort to Improve
Day 5
Attitude
Day 5
Attendance
Day 5
Cooperation in Partners/Groups
Day 5
Leadership Skills
Total Score
/36
25
References
Combat sport. (n.d.). Retrieved February 27, 2015, from
http://en.wikipedia.org/wiki/Combat_sport
Lead-up Games. (n.d.).
The Canadian Association For Health, Physical Education, Recreation
and Dance,
5
(1), 7-7.
Massey, D. (2015). Ecole Fox Run School.
MrGym.com - Home. (n.d.). Retrieved February 27, 2015, from
http://mrgym.com/