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Calls of duty and Grand Theft Auto are Two of the most popular 18 rated games in the recent market. Studies are constantly being completed to find data on whether playing violent video games make people angrier. A 14-year-old boy who ended up killing his father and brother in the game has been linked to violent crimes in the real world.
Calls of duty and Grand Theft Auto are Two of the most popular 18 rated games in the recent market. Studies are constantly being completed to find data on whether playing violent video games make people angrier. A 14-year-old boy who ended up killing his father and brother in the game has been linked to violent crimes in the real world.
Calls of duty and Grand Theft Auto are Two of the most popular 18 rated games in the recent market. Studies are constantly being completed to find data on whether playing violent video games make people angrier. A 14-year-old boy who ended up killing his father and brother in the game has been linked to violent crimes in the real world.
AN EFFECT VIOLENT VIDEO GAMES HAVE ON YOUNG TEENAGERS AND THEIR VIOLENCE
Violent games have become more and more
popular within the last 10 years, especially with the younger teenagers. Two of the most popular 18 rated games are Call of Duty and Grand Theft Auto. These games however popular they are, can be classed as one of the most controversial video games in the recent market. Grand Theft Auto has pushed the limits of acceptance with all their games, having huge amount of blood, violence, sex, language. Grand Theft Auto has been one of the biggest causes for media panic in the gaming industry. Studies are constantly being completed to find data on whether playing violent video games make people angrier. Craig Anderson is a physiologist at Lowa State
University who had spent much of his life on
how crimes committed by teenagers and violence in video games can relate. Throughout the studies he conducted he found out that teenagers do become more aggressive and agitated when they play violent video games. However, you still cant relate this study to crimes committed. Chris Ferguson is a psychology professor at Stetson University and is completely against the whole idea that games make children more physically violent. Firstly, because youth violence is at its lowest for 40 years according to government Statistics. Ferguson also stated that all the research conducted linked to increased aggression was problematic. Many of the studies used outcome measures that had nothing to do
with real-life aggression and failed to
control carefully for other important variables, such as family violence, mental health issues or gender. Grand Theft Auto can supposedly lead to violent crimes in the real world. A 14-yearold boy who ended up killing his father and brother. The media say that he was following in the lines of one of the main characters in the Grand Theft Auto game, Trevor. The 14-year-old boy shot his father 3 times, twice in the face and one shot in the brain. He then moved onto his brother who was hiding under the bed. He shot him 4 times with a shotgun and after finding him to still be alive he picked up a large knife and stabbed him multiple times before finishing him off with a machete. We can see instantly from this that the 14-year-old was a passive player when it came to the game. The 14year-old, Samuel stated that he enjoyed playing as Trevor in the game. Trevor was one of the extreme characters in the game, he was very quick to get angry and he was extremely violent with everything he does. This supposedly inspired Samuel to do what he did in the way he did. This would mean that a lot of the times he played he would be passively playing. This meaning that he was accepting of everything that was done in the game, he wouldnt care that people are dying left, right and centre, he wouldnt question any of the morals that are being broken in the game. This also a key case of the Hypodermic Needle. This is where a certain piece of media would inject subliminal messages into the audience, injecting the ideas into peoples minds. With Samuel here you can say that he was being injected with the idea that being violent gets
problems solved, and because it was Trevor
he was playing as, Samuel could have been manipulated into having these violent outbursts when something very small wouldnt go his way. It is very easy to blame Grand Theft Auto for what Samuel did. He got these sudden angry tendencies, he enjoyed playing as one of the most violent characters in gaming and he played the game more and more each day. It is easy to see why Grand Theft Auto could have been the cause of the deaths. However, you cannot blame the whole situation on Grand Theft Auto, firstly Samuel should not have been able to play the game seeing as its rated 18 and at 14 youre very impressionable about what you see each day. In addition, there are millions of people who play the game each day, and I am sure there is thousands of people who enjoy playing as Trevor. None of those people have done a crime to the extent of what Samuel did. So you would have to think that Samuel might have had a mental disability because of how immersed he got into the game. You could definitely say that Grand Theft Auto was what helped Samuel to do the crime, but you cannot blame the whole incident on the game. These boys that commit the crimes may have been born with issues but because of this exposure to the heavily violent games made them to go and kill. Call of Duty, just like Grand Theft Auto is an 18 rated game that focuses heavily on blood and violence. Call of duty has caused media panic in multiple different situations. The story focuses on the Suicides of teenage boys and whether you can blame the deaths on call of Duty. John Pollard Looked into
recent suicides of boys who played a lot of
call of duty. William Menzies, 16, suffocated himself in his bedroom. Callum Green, 14, hanged himself after playing the game. Both of these boys were considered normal with no disabilities or mental problems. Callum Green didnt drink or smoke, he was a straight-A student, and hadnt shown any previous signs of self-harm before playing the game. Call of Duty is known for its realism and competitive aspects. It can get very addictive, very quickly, making people get more and more immersed into the game. These games can be related to the reception theory. This is where audiences would have different views on a certain piece of media because of their lifestyle. The age, gender, ethnic group, class are all aspects that can change the way someone would look at a text. These boys could have related to the game in different ways and get affected in such a way that they couldnt take it anymore. The boys could have interpreted the preferred meaning in such a way that they accepted everything that happened and started relating to what happened in the game. Violent games have been related to many horrific crimes in the news, but I think that everyone just jumps to conclusions. Whenever theres a crime with teenagers, video games are looked at instantly, however that cant be the only option for someone to do what they did. Millions of people play violent, bloody, 18 rated games every day and just because a few people have done crimes based of video games, that doesnt its the only option. This is what media and news have called moral panic. So theres a panic within young people and
making the parents scared of the games,
because they think that it would lead there young impressionable children to do crimes. This is still just a theory and so it hasnt been proven that playing violent games links to crimes committed by teenagers 9 times out of 10 there are going to people other reasons behind the crime, but because the media wants to create a panic to the audience, they choose a very simple answer, making parents scared of their children playing violent video games. Do I think that violent video games are the cause of certain crimes, no, however that doesnt mean I dont think the games had an influence on the person. 18 rated games aim to have graphic, detailed, effective violence. This is what audiences want from an 18 rated game, they want to have a realistic experience where the games played seem like real events. The audience want an action packed game, with an effective script to make the game as enjoyable as possible. Audiences would interpret games in 1 of two ways. Actively or passively. An active consumer of media would be where whatever they see they would question. They would want to know why something happened or why someones opinion is that. A passive consumer is someone who would accept everything that gets given to them. Whatever they see and hear, they would accept and be manipulated into believing certain theories. This works into the uses and gratifications theory. This is where audiences would consume media for a certain purpose. This could be to entertain, to train or to educate. Active audiences, would purposely consume a certain media
because it benefits the in a certain area or
they enjoy that form of media. Audiences could consume the media subconsciously because it had been drilled into their head so they keep on consuming the media without questioning anything they see, hear or read. Censorship is one of the problems that could cause these children to commit crimes. Most violent games would be classified as 18 or 15 rated but everyday youll see parents buy their 12-year-old Grand Theft Auto. It is extremely easy for underage children to get hands on a violent game. The hardest aspect to consider is that you cant do much about this problem. A lot of the problem revolves around the parents, they should be the ones who get games for the children and make
sure that they dont play games that are too
old for them. Parents need to become more aware of how dangerous it can be for children to play violent games. http://ideas.time.com/2011/12/07/videogames-dont-make-kids-violent/
GTA use of sex and violence
http://www.ibtimes.co.uk/gta-5-14-yearold-boy-kills-father-brother-inspired-byviolent-character-trevor-1442418 Call of Duty linked to 4 deaths http://www.dailymail.co.uk/news/article2640431/Coroner-probes-Call-Duty-videogame-four-teenagers-regularly-playedwent-kill-themselves.html