Академический Документы
Профессиональный Документы
Культура Документы
character name
Psychic Warrior
class
alignment
race
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
HP
hit points
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
conditional modifiers
TOTAL
BASE
ATTACK
BONUS
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
DEX
SIZE
MODIFIER MODIFIER
BASEbonus
ATTACK
CHA
HIT DIE
TYPE
SPEED
d8
CROSS-CLASS
DEX
dexterity
RANGE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
Alchemy
int ______ = ______+______+______
Animal Empathy r
int ______ = ______+______+______
Appraise r
int ______ = ______+______+______
Autohypnosis
wis ______ = ______+______+______
Balance r
dex* ______ = ______+______+______
Bluff r
cha ______ = ______+______+______
Climb r
str* ______ = ______+______+______
Concentration r
con ______ = ______+______+______
Craft r ( _______________ ) int ______ = ______+______+______
Decipher Script
int ______ = ______+______+______
Diplomacy r
cha ______ = ______+______+______
Disable Device
int ______ = ______+______+______
Disguise r
cha ______ = ______+______+______
Escape Artist r
dex* ______ = ______+______+______
Forgery r
int ______ = ______+______+______
Gather Information r
cha ______ = ______+______+______
Handle Animal
cha ______ = ______+______+______
Heal r
wis ______ = ______+______+______
Hide r
dex* ______ = ______+______+______
Innuendo
wis ______ = ______+______+______
Intimidate r
cha ______ = ______+______+______
Intuit Direction
wis ______ = ______+______+______
Jump r
str* ______ = ______+______+______
Knowledge (arcana)
int ______ = ______+______+______
Knowledge (architecture
int ______ = ______+______+______
& engineering)
Knowledge (geography)
int ______ = ______+______+______
Knowledge (history)
int ______ = ______+______+______
Knowledge (local)
int ______ = ______+______+______
Knowledge (nature)
int ______ = ______+______+______
Knowledge (psionics)
int ______ = ______+______+______
Knowledge (the planes)
int ______ = ______+______+______
Knowledge (religion)
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Nomad
class
alignment
race
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
HP
hit points
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
conditional modifiers
TOTAL
BASE
ATTACK
BONUS
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
DEX
SIZE
MODIFIER MODIFIER
BASEbonus
ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE
TYPE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture
KEY
ABILITY
int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Egoist
class
alignment
race
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
HP
hit points
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
conditional modifiers
TOTAL
BASE
ATTACK
BONUS
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
DEX
SIZE
MODIFIER MODIFIER
BASEbonus
ATTACK
CHA
HIT DIE
TYPE
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
Alchemy
int ______ = ______+______+______
Animal Empathy r
int ______ = ______+______+______
Appraise r
int ______ = ______+______+______
Autohypnosis
wis ______ = ______+______+______
Balance r
dex* ______ = ______+______+______
Bluff r
cha ______ = ______+______+______
Climb r
str* ______ = ______+______+______
Concentration r
con ______ = ______+______+______
Craft r ( _______________ ) int ______ = ______+______+______
Decipher Script
int ______ = ______+______+______
Diplomacy r
cha ______ = ______+______+______
Disable Device
int ______ = ______+______+______
Disguise r
cha ______ = ______+______+______
Escape Artist r
dex* ______ = ______+______+______
Forgery r
int ______ = ______+______+______
Gather Information r
cha ______ = ______+______+______
Handle Animal
cha ______ = ______+______+______
Heal r
wis ______ = ______+______+______
Hide r
dex* ______ = ______+______+______
Innuendo
wis ______ = ______+______+______
Intimidate r
cha ______ = ______+______+______
Intuit Direction
wis ______ = ______+______+______
Jump r
str* ______ = ______+______+______
Knowledge (arcana)
int ______ = ______+______+______
Knowledge (architecture
int ______ = ______+______+______
& engineering)
Knowledge (geography)
int ______ = ______+______+______
Knowledge (history)
int ______ = ______+______+______
Knowledge (local)
int ______ = ______+______+______
Knowledge (nature)
int ______ = ______+______+______
Knowledge (psionics)
int ______ = ______+______+______
Knowledge (the planes)
int ______ = ______+______+______
Knowledge (religion)
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( _________________) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ________________) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Savant
class
alignment
race
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
HP
hit points
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
conditional modifiers
TOTAL
BASE
ATTACK
BONUS
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
DEX
SIZE
MODIFIER MODIFIER
BASEbonus
ATTACK
CHA
HIT DIE
TYPE
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
Alchemy
int ______ = ______+______+______
Animal Empathy r
int ______ = ______+______+______
Appraise r
int ______ = ______+______+______
Autohypnosis
wis ______ = ______+______+______
Balance r
dex* ______ = ______+______+______
Bluff r
cha ______ = ______+______+______
Climb r
str* ______ = ______+______+______
Concentration r
con ______ = ______+______+______
Craft r ( _______________ ) int ______ = ______+______+______
Decipher Script
int ______ = ______+______+______
Diplomacy r
cha ______ = ______+______+______
Disable Device
int ______ = ______+______+______
Disguise r
cha ______ = ______+______+______
Escape Artist r
dex* ______ = ______+______+______
Forgery r
int ______ = ______+______+______
Gather Information r
cha ______ = ______+______+______
Handle Animal
cha ______ = ______+______+______
Heal r
wis ______ = ______+______+______
Hide r
dex* ______ = ______+______+______
Innuendo
wis ______ = ______+______+______
Intimidate r
cha ______ = ______+______+______
Intuit Direction
wis ______ = ______+______+______
Jump r
str* ______ = ______+______+______
Knowledge (arcana)
int ______ = ______+______+______
Knowledge (architecture
int ______ = ______+______+______
& engineering)
Knowledge (geography)
int ______ = ______+______+______
Knowledge (history)
int ______ = ______+______+______
Knowledge (local)
int ______ = ______+______+______
Knowledge (nature)
int ______ = ______+______+______
Knowledge (psionics)
int ______ = ______+______+______
Knowledge (the planes)
int ______ = ______+______+______
Knowledge (religion)
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Shaper
class
alignment
race
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
HP
hit points
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
conditional modifiers
TOTAL
BASE
ATTACK
BONUS
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
DEX
SIZE
MODIFIER MODIFIER
BASEbonus
ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE
TYPE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture
KEY
ABILITY
int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Seer
class
alignment
race
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
HP
hit points
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
conditional modifiers
TOTAL
BASE
ATTACK
BONUS
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
DEX
SIZE
MODIFIER MODIFIER
BASEbonus
ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE
TYPE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r (_____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture
KEY
ABILITY
int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
player
character name
Psion: Telepath
class
alignment
race
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
HP
hit points
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
conditional modifiers
TOTAL
BASE
ATTACK
BONUS
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
SIZE
TYPE
SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
CHECK PENALTY
MAX DEX
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
SPELL FAILURE
CHECK PENALTY
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
DEX
SIZE
MODIFIER MODIFIER
BASEbonus
ATTACK
CHA
SPEED
d4
CROSS-CLASS
DEX
dexterity
RANGE
HIT DIE
TYPE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r (_____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture
KEY
ABILITY
int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
/
MISC
MODIFIER
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)
Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS
character name
player
class
race
alignment
level
deity
age
ABILITY NAME
ABILITY
SCORE
gender
ABILITY
MODIFIER
height
TEMPORARY
TEMPORARY
SCORE
MODIFIER
weight
eyes
TOTAL
STR
strength
hair
skin
WOUNDS/CURRENT HP
AC
armor class
10+
+
ARMOR
BONUS
TOTAL
CON
constitution
INITIATIVE
modifier
INT
intelligence
=
TOTAL
WIS
wisdom
+
SHIELD
BONUS
+
DEX
MOD
MISC
MOD
BASEbonus
ATTACK
CHA
charisma
SAVING THROWS
BASE
SAVE
TOTAL
ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
REFLEX
(dexterity)
FORTITUDE
(constitution)
WILLPOWER
(wisdom)
BASE
ATTACK
BONUS
TOTAL
MELEE
attack bonus
RANGED
attack bonus
=
=
TOTAL
BASE
ATTACK
BONUS
WEAPON
WEIGHT
WEIGHT
SIZE
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
SPELL FAILURE
TYPE
DAMAGE
CRITICAL
DAMAGE
CRITICAL
SPECIAL PROPERTIES
TYPE
SPEED
CRITICAL
SPECIAL PROPERTIES
SIZE
DAMAGE
SPECIAL PROPERTIES
TYPE
ARMOR/PROTECTIVE ITEM
MAX DEX
WEAPON
RANGE
TYPE
WEAPON
WEIGHT
conditional modifiers
SIZE
conditional modifiers
STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER
ARMOR BONUS
WEIGHT
DEX
SIZE
MODIFIER MODIFIER
CROSS-CLASS
DEX
RANGE
HIT DIE
TYPE
SPEED
HP
hit points
dexterity
RANGE
DAMAGE
REDUCTION
SUBDUAL DAMAGE
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
SKILLS
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
MISC
MODIFIER
SKILL NAME
KEY
ABILITY
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
RANKS
CHECK PENALTY
SPECIAL PROPERTIES
LIFT OVER
HEAD
EQUALS
MAX LOAD
WEIGHT
SPELL FAILURE
CHECK PENALTY
LIFT OFF
GROUND
SPECIAL PROPERTIES
2 ~ MAX LOAD
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
PUSH OR
DRAG
character illustration
5 ~ MAX LOAD
PSIONICS
campaign
POWER POINTS
KEY ABILITY MODIFIER
experience points
FREE MANIFESTATIONS
0LEVEL
GEAR
ITEM
ITEM
ID
INSINUATION
MIND
BLAST
EMPTY MIND
+1
+3
INTELLECT FORTRESS
+1
+0
+6
+4
MENTAL BARRIER
+4
+1
+3
THOUGHT SHIELD
+4
+2
+3
+0
+5
NONPSIONIC BUFFER
+4
+8
+7
+8
+8
+8
ATTACK MODES
MIND PSYCHIC
THRUST CRUSH
POWERS
DEFENSE MODES
SPECIAL ABILITIES/FEATS
SPELLS
number of spells known (bards & sorcerers only)
SPELL SAVE
DC MOD
SPELL
SAVE DC
LEVEL
0
SPELLS BONUS
PER DAY SPELLS
1ST
2ND
MONEY
LANGUAGES
3RD
4TH
5TH
6TH
7TH
8TH
9TH
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SPELLS