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player

character name

Psychic Warrior

class

alignment

race

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

HP
hit points
AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)

BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

conditional modifiers

TOTAL

BASE
ATTACK
BONUS




STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER






DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL





RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES






ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY




MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES





SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY





SPECIAL PROPERTIES

AMMUNITION




2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

DEX
SIZE
MODIFIER MODIFIER

BASEbonus
ATTACK

CHA

HIT DIE
TYPE

SPEED

d8

CROSS-CLASS

DEX

dexterity

RANGE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME

KEY
ABILITY

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

Alchemy
int ______ = ______+______+______
Animal Empathy r
int ______ = ______+______+______
Appraise r
int ______ = ______+______+______
Autohypnosis
wis ______ = ______+______+______
Balance r
dex* ______ = ______+______+______
Bluff r
cha ______ = ______+______+______
Climb r
str* ______ = ______+______+______
Concentration r
con ______ = ______+______+______
Craft r ( _______________ ) int ______ = ______+______+______
Decipher Script
int ______ = ______+______+______
Diplomacy r
cha ______ = ______+______+______
Disable Device
int ______ = ______+______+______
Disguise r
cha ______ = ______+______+______
Escape Artist r
dex* ______ = ______+______+______
Forgery r
int ______ = ______+______+______
Gather Information r
cha ______ = ______+______+______
Handle Animal
cha ______ = ______+______+______
Heal r
wis ______ = ______+______+______
Hide r
dex* ______ = ______+______+______
Innuendo
wis ______ = ______+______+______
Intimidate r
cha ______ = ______+______+______
Intuit Direction
wis ______ = ______+______+______
Jump r
str* ______ = ______+______+______
Knowledge (arcana)
int ______ = ______+______+______
Knowledge (architecture
int ______ = ______+______+______
& engineering)
Knowledge (geography)
int ______ = ______+______+______
Knowledge (history)
int ______ = ______+______+______
Knowledge (local)
int ______ = ______+______+______
Knowledge (nature)
int ______ = ______+______+______
Knowledge (psionics)
int ______ = ______+______+______
Knowledge (the planes)
int ______ = ______+______+______
Knowledge (religion)
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

player

character name

Psion: Nomad

class

alignment

race

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

HP
hit points
AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers




REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)

BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

conditional modifiers

TOTAL

BASE
ATTACK
BONUS




STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER




DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES





ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY




MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY






SPECIAL PROPERTIES




AMMUNITION

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

DEX
SIZE
MODIFIER MODIFIER

BASEbonus
ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE
TYPE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture

KEY
ABILITY

int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

int ______ = ______+______+______


int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( _________________) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ________________) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____

& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

player

character name

Psion: Egoist

class

alignment

race

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

HP
hit points
AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)

BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

conditional modifiers

TOTAL

BASE
ATTACK
BONUS




STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER






DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES





ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY




MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES





SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY





SPECIAL PROPERTIES




AMMUNITION





2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

DEX
SIZE
MODIFIER MODIFIER

BASEbonus
ATTACK

CHA

HIT DIE
TYPE

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME

KEY
ABILITY

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

Alchemy
int ______ = ______+______+______
Animal Empathy r
int ______ = ______+______+______
Appraise r
int ______ = ______+______+______
Autohypnosis
wis ______ = ______+______+______
Balance r
dex* ______ = ______+______+______
Bluff r
cha ______ = ______+______+______
Climb r
str* ______ = ______+______+______
Concentration r
con ______ = ______+______+______
Craft r ( _______________ ) int ______ = ______+______+______
Decipher Script
int ______ = ______+______+______
Diplomacy r
cha ______ = ______+______+______
Disable Device
int ______ = ______+______+______
Disguise r
cha ______ = ______+______+______
Escape Artist r
dex* ______ = ______+______+______
Forgery r
int ______ = ______+______+______
Gather Information r
cha ______ = ______+______+______
Handle Animal
cha ______ = ______+______+______
Heal r
wis ______ = ______+______+______
Hide r
dex* ______ = ______+______+______
Innuendo
wis ______ = ______+______+______
Intimidate r
cha ______ = ______+______+______
Intuit Direction
wis ______ = ______+______+______
Jump r
str* ______ = ______+______+______
Knowledge (arcana)
int ______ = ______+______+______
Knowledge (architecture
int ______ = ______+______+______
& engineering)
Knowledge (geography)
int ______ = ______+______+______
Knowledge (history)
int ______ = ______+______+______
Knowledge (local)
int ______ = ______+______+______
Knowledge (nature)
int ______ = ______+______+______
Knowledge (psionics)
int ______ = ______+______+______
Knowledge (the planes)
int ______ = ______+______+______
Knowledge (religion)
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( _________________) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ________________) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

player

character name

Psion: Savant

class

alignment

race

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

HP
hit points
AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)





BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

conditional modifiers

TOTAL

BASE
ATTACK
BONUS




STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER





DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY

MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY






SPECIAL PROPERTIES





AMMUNITION





2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

DEX
SIZE
MODIFIER MODIFIER

BASEbonus
ATTACK

CHA

HIT DIE
TYPE

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME

KEY
ABILITY

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

Alchemy
int ______ = ______+______+______
Animal Empathy r
int ______ = ______+______+______
Appraise r
int ______ = ______+______+______
Autohypnosis
wis ______ = ______+______+______
Balance r
dex* ______ = ______+______+______
Bluff r
cha ______ = ______+______+______
Climb r
str* ______ = ______+______+______
Concentration r
con ______ = ______+______+______
Craft r ( _______________ ) int ______ = ______+______+______
Decipher Script
int ______ = ______+______+______
Diplomacy r
cha ______ = ______+______+______
Disable Device
int ______ = ______+______+______
Disguise r
cha ______ = ______+______+______
Escape Artist r
dex* ______ = ______+______+______
Forgery r
int ______ = ______+______+______
Gather Information r
cha ______ = ______+______+______
Handle Animal
cha ______ = ______+______+______
Heal r
wis ______ = ______+______+______
Hide r
dex* ______ = ______+______+______
Innuendo
wis ______ = ______+______+______
Intimidate r
cha ______ = ______+______+______
Intuit Direction
wis ______ = ______+______+______
Jump r
str* ______ = ______+______+______
Knowledge (arcana)
int ______ = ______+______+______
Knowledge (architecture
int ______ = ______+______+______
& engineering)
Knowledge (geography)
int ______ = ______+______+______
Knowledge (history)
int ______ = ______+______+______
Knowledge (local)
int ______ = ______+______+______
Knowledge (nature)
int ______ = ______+______+______
Knowledge (psionics)
int ______ = ______+______+______
Knowledge (the planes)
int ______ = ______+______+______
Knowledge (religion)
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

player

character name

Psion: Shaper

class

alignment

race

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

HP
hit points
AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers

REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)




BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

conditional modifiers

TOTAL

BASE
ATTACK
BONUS




STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER




DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY




MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY






SPECIAL PROPERTIES





AMMUNITION





2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

DEX
SIZE
MODIFIER MODIFIER

BASEbonus
ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE
TYPE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r ( ____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture

KEY
ABILITY

int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

int ______ = ______+______+______


int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____

& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

player

character name

Psion: Seer

class

alignment

race

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

HP
hit points
AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers




REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)





BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

conditional modifiers

TOTAL

BASE
ATTACK
BONUS




STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER






DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES





ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY




MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY

SPECIAL PROPERTIES





AMMUNITION





2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

DEX
SIZE
MODIFIER MODIFIER

BASEbonus
ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE
TYPE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r (_____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture

KEY
ABILITY

int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

int ______ = ______+______+______


int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____

& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

player

character name

Psion: Telepath

class

alignment

race

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

HP
hit points
AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

conditional modifiers




REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)





BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

conditional modifiers

TOTAL

BASE
ATTACK
BONUS

STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER






DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES





WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES




WEAPON

TOTAL ATTACK BONUS

DAMAGE

CRITICAL




RANGE

WEIGHT

SIZE

TYPE

SPECIAL PROPERTIES





ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

CHECK PENALTY




MAX DEX

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS

WEIGHT

SPELL FAILURE

CHECK PENALTY





SPECIAL PROPERTIES





AMMUNITION





2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

DEX
SIZE
MODIFIER MODIFIER

BASEbonus
ATTACK

CHA

SPEED

d4

CROSS-CLASS

DEX

dexterity

RANGE

HIT DIE
TYPE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL NAME
Alchemy
Animal Empathy r
Appraise r
Autohypnosis
Balance r
Bluff r
Climb r
Concentration r
Craft r (_____________________ )
Decipher Script
Diplomacy r
Disable Device
Disguise r
Escape Artist r
Forgery r
Gather Information r
Handle Animal
Heal r
Hide r
Innuendo
Intimidate r
Intuit Direction
Jump r
Knowledge (arcana)
Knowledge (architecture

KEY
ABILITY

int
int
int
wis
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int

SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

RANKS

/
MISC
MODIFIER

______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______

int ______ = ______+______+______


int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
int ______ = ______+______+______
Listen r
wis ______ = ______+______+______
Move Silently r
dex* ______ = ______+______+______
Open Lock
dex ______ = ______+______+______
Perform r ( ________________ ) cha ______ = ______+______+______
Psicraft
int ______ = ______+______+______
Pick Pocket
dex* ______ = ______+______+______
Profession ( ______________ ) wis ______ = ______+______+______
Read lips
int ______ = ______+______+______
Ride r
dex ______ = ______+______+______
Remote View r
int ______ = ______+______+______
Search r
int ______ = ______+______+______
Sense Motive r
wis ______ = ______+______+______
Spellcraft
int ______ = ______+______+______
Spot r
wis ______ = ______+______+______
Stabilize Self
con ______ = ______+______+______
Swim r
str** ______ = ______+______+______
Tumble
dex* ______ = ______+______+______
Use Magic Device
cha ______ = ______+______+______
Use Psionic Device
cha ______ = ______+______+______
Use Rope r
dex ______ = ______+______+______
Wilderness Lore r
wis ______ = ______+______+______
________________________ ____ ______ = ______+______+_____

& engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (psionics)
Knowledge (the planes)
Knowledge (religion)

Skills marked with r can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

LIGHT LOAD

MEDIUM LOAD

HEAVY LOAD

LIFT OVER
HEAD

LIFT OFF
GROUND

PUSH OR
DRAG

EQUALS
MAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

character name

player

class

race

alignment

level

deity

CHARACTER RECORD SHEETS


size

age

ABILITY NAME

ABILITY
SCORE

gender
ABILITY
MODIFIER

height

TEMPORARY

TEMPORARY

SCORE

MODIFIER

weight

eyes

TOTAL

STR
strength

hair

skin

WOUNDS/CURRENT HP

AC

armor class

10+

+
ARMOR
BONUS

TOTAL

CON

constitution

INITIATIVE
modifier

INT

intelligence

=
TOTAL

WIS

wisdom

+
SHIELD
BONUS

+
DEX
MOD

MISC
MOD

BASEbonus
ATTACK

CHA

charisma

SAVING THROWS

BASE
SAVE

TOTAL

ABILITY
MAGIC
MISC.
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

REFLEX
(dexterity)

FORTITUDE
(constitution)

WILLPOWER
(wisdom)

BASE
ATTACK
BONUS

TOTAL

MELEE
attack bonus
RANGED
attack bonus

=
=
TOTAL

BASE
ATTACK
BONUS

WEAPON
WEIGHT

WEIGHT

SIZE

DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER

SPELL FAILURE

TYPE

DAMAGE

CRITICAL

DAMAGE

CRITICAL

SPECIAL PROPERTIES

TYPE

SPEED

CRITICAL

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

SIZE

DAMAGE

SPECIAL PROPERTIES

TYPE

ARMOR/PROTECTIVE ITEM

MAX DEX

TOTAL ATTACK BONUS

WEAPON
RANGE

TYPE

WEAPON
WEIGHT

conditional modifiers

TOTAL ATTACK BONUS

SIZE

conditional modifiers

STR
SIZE
MISC
TEMP.
MODIFIER MODIFIER MODIFIER MODIFIER

ARMOR BONUS

WEIGHT

DEX
SIZE
MODIFIER MODIFIER
CROSS-CLASS

DEX

RANGE

HIT DIE
TYPE

SPEED

HP
hit points

dexterity

RANGE

DAMAGE
REDUCTION

SUBDUAL DAMAGE

q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q
q

+
NATURAL
ARMOR

MISC
MODIFIER

MISS
CHANCE

SKILLS
SKILL
MODIFIER

ARCANE
SPELL
FAILURE

ARMOR
SPELL
CHECK RESISTANCE
PENALTY

MAX RANKS
ABILITY
MODIFIER

MISC
MODIFIER

SKILL NAME

KEY
ABILITY

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

_____ ______ = ______+______+______


_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______
_____ ______ = ______+______+______

RANKS

CHECK PENALTY

SPECIAL PROPERTIES
LIFT OVER
HEAD

SHIELD/PROTECTIVE ITEM ARMOR BONUS

EQUALS
MAX LOAD

WEIGHT

SPELL FAILURE

CHECK PENALTY

LIFT OFF
GROUND

SPECIAL PROPERTIES

2 ~ MAX LOAD

AMMUNITION

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

PUSH OR
DRAG

character illustration

5 ~ MAX LOAD

PSIONICS
campaign

POWER SAVE 1d20+

POWER POINTS
KEY ABILITY MODIFIER

experience points

FREE MANIFESTATIONS
0LEVEL

GEAR
ITEM

ITEM

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier


EGO
WHIP

ID
INSINUATION

MIND
BLAST

EMPTY MIND

+1

+3

INTELLECT FORTRESS

+1

+0

+6

+4

MENTAL BARRIER

+4

+1

+3

THOUGHT SHIELD

+4

+2

TOWER OF IRON WILL

+3

+0

+5

NONPSIONIC BUFFER

+4

FLAT-FOOTED OR OUT OF POWER POINTS

+8

+7

+8

+8

+8

ATTACK MODES

MIND PSYCHIC
THRUST CRUSH

POWERS

DEFENSE MODES

SPECIAL ABILITIES/FEATS

number of powers known


0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th ______________
5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th ______________

SPELLS
number of spells known (bards & sorcerers only)

SPELL SAVE

0_______________ 1st ____________ 2nd ____________ 3rd_____________ 4th __________

DC MOD
SPELL
SAVE DC

LEVEL
0

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS BONUS
PER DAY SPELLS

1ST
2ND

MONEY

LANGUAGES

3RD
4TH
5TH
6TH
7TH
8TH
9TH

2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

SPELLS

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