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Lesson Title: Animal Running

Allotted Time: 20 minutes


Your Name: Jordan
McCall
Learning Objectives: Locomotor, Non-locomotor Domains: Affective, Psychomotor, Cognitive
Content Standards Met: WU-1.1,3.1,3.5,5.2 Game-1.1,1.4,1.5,1.6,3.1,3.6,5.2 Grade Level to
be taught: Kindergarten
Skills Required: Jumping, running, hopping
Location: Gym
Equipment: None
Formation
Warm-Up: Cardio & Stretch (3 minutes)

Mass
scattered

-run from one side of the basketball court and


back
-stretching: flamingo (both legs), arm swings,
standing and touching toes

Anticipatory Set: (2 minutes)


We are going to go around the group and
quickly state our favorite animal.
Lesson Skill Focus: What will the Student
Learn?
Today we are going to learn how our favorite
animals move, run, and bounce, and apply it to
a fun game called Animal Running!!

Mass
scattered
seated

Safety
Arms
distance
apart

Teaching
Style,
Domain
Direct
Psychomot
or

Direct

Verbal
Cue
Hold the
stretch.
Count
down from
10 to 1 out
lout
together.

Quickly

Anticipate
d
Challenge
Students
are not
listening or
doing the
stretch
correctly
watch
carefully
for
correctness
Students
cannot
think of a
favorite
animal.

Instruction/Directions: Keypoints (3
minutes)

Mass
scattered
seated

Direct

Run.
Hop-1 foot.
Jump-2
foot.

Students
are not
paying
attention to
demo and
instructions
.

Direct

Go!

Guided
Discovery

Run!

Students
not putting
effort into
acting like
the animal.
Cheating.
Running
into each
other on
purpose.
Being too
silly.
May need

Cognitive

Model/Demo: Review the rules of the


game will demoing where to go You will
start at this wall and run to the wall on the
other side. But there is a twist, you have
to run in a certain specified way. I will call
out a particular animal and you have to
run to the other side acting as if you are
that animal.
Provide example: Kangaroojumping to
the other side
Check for understanding: Questions How
do you get to the other side, ______? //
When do you start running, ______?
(answer: Only when the teacher says
GO!)

Practice
None

Game or Activity: Apply learned skill to


game/activity (10 minutes)
-Students will line up against the wall and be
told to spread out so that they are arms
distance away. As the teacher, I will be
standing off to the side instructing them on
when to go and what animal to be. I will first
yell out a type of animal and give the students a
couple seconds to comprehend and think about
the animal. I will begin to count down, 3, 2, 1,
Go! Students will then run to the other side of
the wall acting as the animal
ANIMALS IN ORDER: bird, elephant, tiger, fish,

Lining up
against the
wall

Running
into each
other
Tripping
Falling
Not
knowing
how to act
like a
certain
animal.

Problem
Solving
Psychomot
or
Cognitive

cat, bunny, dog, frog, bear

Closure (2 minutes)
Call the students in and have them sit down.
Ask questions pertaining to their opinion.
-Which animal did you find most fun to be?
-What animal was the most difficult to be?
-What animal was the easiest to be?
If you need a time filler, you can have students
do cool -down stretches sit down stretches:
touch toes, lean to each side

to help kid
act like the
assigned
animal.
Semi-circle
that is
mass
scattered

Free
exploration

Ask
questions.

Affective

Let
students
respond.

No
students
respond to
the
question.

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