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General

Rules
1. Teams may not interpret the rules so that they have an unfair advantage over teams.
2. Unless otherwise stated, notes, resources, calculators, etc., are excluded during testing.
3. All non-permitted electronic devices, including cell phones, mp3 players, etc., must be
turned off and if so directed, left in a designated spot during testing.
4. Once students have entered the event area to compete, they must not communicate with any
outside resource, by any means unless permitted by event rules, and they must not leave until
they are finished or have permission from the event supervisor.
5. If a student does not follow accepted safety procedures, he or she will be penalized or
disqualified. Students must not bring hazardous items.
6. At the supervisor's and tournament director's discretion, a student or team may be penalized,
disqualified or removed from an event or the tournament, depending upon the level of the
infraction.
7. Remember to be respectful to the school property. Pick up all trash and recycle all bottles.
8. Students must bring their own writing utensils.
9. A team may not arbitrate an event after they have removed their device from the impound
area.
10. An asterisk* on an event means that it is new or has been modified.

Last updated: January 13, 2016


Anatomy and Physiology*


Each school will send up to two teams of two people who will work together to answer
questions related to anatomy and physiology. The focus of the event for this year will be the
Integumentary, Skeletal, and Muscular systems of the human body.

Rules
1. Competitors may consult with their teammate during the competition but not with any
other team.
2. Each team is allowed one reference sheet for notes. Notes must fit on two sides of
paper in standard dimensions (8.5 x 11 inch). In addition, scientific or four-function
calculators are allowed. Phones, graphing calculators, programmable electronic
devices, computers, iPods, or other electronic device are not allowed. Anyone caught
in possession while in the round may be subject to disqualification.
3. Scoring will be based on the amount of questions answered correctly. Tiebreakers
will be based on how well teams answer free-response questions.

Roster Anatomy and Physiology


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________


Last updated: January 13, 2016

Barge Building
Each school may send up to two teams of two people who will attempt to build a barge-boat
from given materials. Materials will be announced on the day of competition. The objective of
the event is to hold the greatest amount of pennies without comprising buoyancy.

Sample Materials List


A 20cm x 20cm piece of aluminum foil
Popsicle sticks
Straws
Tape
Scissors
Materials will be provided on site.

Rules
1. No outside materials may be used
2. Competitors will notify the judge upon completion of the barge. There is no time
limit on the construction of the barge but judges must have been able to test the
barges holding capacity before the phase time elapses.
3. Each barge will be placed in the testing area by the team where it cannot be
influenced in any way by the competitors.
4. After testing the barges buoyancy without any weight for one minute, the judges will
begin testing weight by dropping one penny at a time from a height of 6 inches.
5. Rule 4 will continue until no more pennies can be placed on the barge or when the
barge is completely submerged in water; once the open, upper tip of the barge touches
the water, the barge is considered fully submerged.

Scoring
The barge that holds the greatest number of pennies will be declared the winner.

Roster Barge Building


Team One

Team Two

1.____________________________

1._______________________________

2.____________________________

2._______________________________

Last updated: January 13, 2016


Biology Lab Test


Each school may send up to three teams of 2 people. Each team will work toward answering
questions related toward biology. Competitors will rotate from station to station to answers
questions ranging from human anatomy, evolution, earth and life history, cell structure and
function, plant functions, to genetics.

Rules
1. Competitors may not use any outside materials during the competition
2. Each team will be given an answer sheet at the beginning of the competition.
3. There will be a maximum of 45 stations, each with one or several questions
associated with it. Stations may include analytical questions, microscope analysis,
lab work, and any other methods of questioning.
4. Each team will have 45 seconds per question. They may not go back to a previous
station or move ahead before the 45 second interval.
5. In case of a tie, a tiebreaker station will be used for extra points.
6. All competitors must place their phones on a designated table before beginning
the competition. Failure to do this will result in immediate disqualification.

Scoring
Each question will be worth one point. There will be no penalty for guessing. The team with the
highest number of points will win.

Sample Question
Station 4: What kind of cell can be seen in the microscope? (A microscope will be provided with
an onion root tip in view)

Roster Biology Lab Test


Team One

Team Two

Team Three

1.______________________

1._____________________

1._____________________

2.______________________

2._____________________

2._____________________

Last updated: January 13, 2016


Bottle Rocket
Each school will send up to two teams of three people. Students will attempt to launch a rocket
constructed with 2 liter soda bottles. The winner will be determined by the amount of airtime the
rocket obtains. Each rocket must be self-propelled and built prior to the event.

Rules
1. The rocket can be built from anything as long as the main body is derived from a 2
liter soda bottle. No metal or sharp components can be used. The presence of such
components warrants immediate disqualification.
2. Finished rockets may not exceed 1 meter in length and must be fully built and ready
to be launched upon inspection.
3. A timer will be started once the rocket leaves the ground and stopped once any part of
the rocket touches the ground.
4. Parachutes are not allowed.
5. Each team is allowed two rockets for submission.
6. Each team will consist of a group of three members.
7. In the event of a tie, the lighter rocket will be the winner.
Amendments to Rules (Added 2016)
1. Impound will start at 7:15 and end at 7:40. All teams must bring their bottle rocket to
the designated area to be checked for violation of building parameters. Bottle rockets
which do not meet the building parameters will be given time to make any necessary
changes before the competition starts. Once a bottle rocket has been impounded,
teams will no longer have access to them until competition. ALL TEAMS WHO DO
NOT IMPOUND THEIR ROCKET OR FAIL TO MEET ALL BUILDING
PARAMETERS WILL NOT BE ALLOWED TO COMPETE.
2. Please label your rockets with your school name
3. Schools cannot bring their own launchers; they must use the provided launch platform
or an adapter can be made to fit our launcher. Our launcher uses a standard bike pump
end attached to a cork that fits into the mouth of the 2 liter bottle. The adapter must
either fit the bike pump end or the cork.
4. Bottles must be standard two (2) liter bottles. Bottle neck diameter should be
approximately 3.1 centimeters. If the bottle cannot fit onto the launch platform, it will
thereby be disqualified.
5. If you use aluminum foil or other thin layered metals in your rocket, you may not use
more than five (5) layers.
Last updated: January 13, 2016

6. The bottle rocket is being hosted in a new a location. It is being hosted in the softball
field. The softball field is located in the back of the new basketball gym. We will
have a tent out.
7. Maximum two rockets per school.
8. Maximum two OFFICIAL launches per rocket.

Roster Bottle Rocket


Team One

Team Two

1.____________________________

1.______________________________

2.____________________________

2.______________________________

3.____________________________

3.______________________________

Last updated: January 13, 2016


Chemistry Lab Test


Each school may send up to 2 teams of 2 people. Each team will work toward answering
questions related toward chemistry. Topics may include states of matter, acids and bases, and
elements.

Rules
1. Competitors may not use any outside materials during the competition.
2. Each team will be given an answer sheet in the beginning of the competition for the
competition to write answers on.
3. There will be a maximum of 40 stations, each with one or several questions
associated with it. Stations may include analytical questions, lab work, and any other
methods of questioning.
4. Each team will have 45 seconds per question. They may not go back to a previous
station or move ahead before the 45 second interval.
5. In case of a tie, a tiebreaker station will be used for extra points.
6. All competitors must place their phones on a designated table before beginning
the competition. Failure to do this will result in immediate disqualification.

Scoring
Each question will be worth one point. There will be no penalty for guessing. The team with the
most points will win.

Sample Question
Station 10: What is the pH of this substance, and is it an acid or a base? (A beaker of unknown
substance and pH paper will be provided).

Roster Chemistry Lab Test


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

Last updated: January 13, 2016


Dynamic Planet
Each school will send up to two teams of two people who will work together to answer
questions related to geology. The focus of the event will be announced at a later date, but teams
are expected to study the field of geology in depth as general questions may be asked as well as
questions pertaining to the focus topic.

Rules
1. Competitors may consult their teammate during the competitions, but not with any
other team.
2. Each team is allowed one reference sheet for notes. Notes must fit on two sides of
paper in standard dimensions (8.5 x 11). In addition, scientific or four-function
calculators are allowed. Graphing calculators, programmable electronic devices,
computers, PDAs, iPods, or other electronic device are not allowed. Anyone caught in
possession while in the round may be subject to disqualification.
3. Scoring will be based on the amount of questions answered correctly. In addition,
wrong answers will incur a quarter-point penalty. Ties will be broken with a verbal
questioning round.

Roster Dynamic Planet


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

Last updated: January 13, 2016


Egg Drop*
Each school will send up to two teams of two people who will attempts to create a container that
will safely protect an egg from cracking when dropped from a height of 30 feet, though the
height of the drop may be altered.

Materials
Contestants will be provided with all materials necessary at the day of competition. Materials
may include but are not limited to Popsicle sticks, cotton, straws, tape, string, paper, plastic bags,
foil, foam, etc. No other outside materials may be brought into competition.

Rules
1. Each team may only submit one container for testing.
2. Each team will have 30 minutes to build the container to hold the egg. Competitors
will only be given one egg. Premature breakage of the egg may be cause for
disqualification
3. After submission of the container, each team will drop the egg at a certain height.
After evaluation by a proctor, any surviving eggs will then move on to the next round,
where the height is increased.
4. Each container must be easily accessible. If the proctor can not open the container
without outside assistance or within a reasonable amount of time, the container will
be disqualified
5. Tie breaker: Lightest container wins.

Roster Egg Drop


Team One

Team Two

1._____________________

1._____________________

2._____________________

2._____________________

Last updated: January 13, 2016


Element Race
Each school will send up to two teams of three competitors in order to name as many elements
symbols, 1-112, as possible in a quick and accurate manner.

Rules
1. Each team is composed of three competitors. A projector will display an element
symbol or atomic number. The goal is for a team to accurately identify the element
being described.
2. Each answer must be given clearly and pronounced so that judges are able to
comprehend the answer.
3. Answers may be given at any time through any member of the team without
sequence, but members of the team may not confer with each other. Each team will
have a time period of 60 seconds to answer an element. At the end of the time period,
the team will be allowed to confer in between members.
4. Each round will include twenty elements.
5. The competition will have a time limit of ten minutes. If a team does not complete the
race before the ten minutes is over, then the race is over regardless.
6. The proctor will move on to the next element if and only if the correct element is
called or the team calls for a skip. Proctors will not go back to previous screens. If a
team reaches the end of the slides, the game will end for that team, regardless of
completion of each element.
7. The winner will be the team that identifies the most elements correctly. Ties will be
broken by the quickness of the teams to complete the race.

Roster Element Race


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

3.___________________________

3.__________________________

Last updated: January 13, 2016


Experimental Design
Each school will send up to one team of 3 competitors. The objective of this competition is to
design an experiment based on a certain topic. Teams will also be required to write the
experiment (purpose/problem, materials, hypothesis, variables, procedures, data, and conclusion
and observations), which will be used as the scoring mechanism.

Rubric
1. When writing the essential elements, be sure to clearly label each part (purpose/problem,
materials, hypothesis, variables, procedures, data, and conclusion and observations).
2. When stating the purpose or problem, do not make it a yes or no question. Try to use
keywords such as how or why. And always remember to be neat. A simple formula for
the problem/purpose to keep in mind- How does (Independent Variable) affect
(Dependent Variable)?
3. The hypothesis should clearly express how the changes on the independent variable will
affect the dependent variable. Also, explain why your hypothesis is logical.
4. For variables, only identify the independent, dependent, and controlled.
5. When listing materials, be extremely specific. List the quantity, measurements, and if
possible, brand name. If measurement devices not given, make an estimate.
6. In your procedures, be as detailed as possible and include labeled diagrams. You may use
the phrase Repeat steps _ to __ to save time. Always end with a Clean up workplace.
7. In observations, you must write observations about the procedures, results, and anything
not related to the dependent variable (Write about what flaws and extraneous variables
you encountered). It is suggested that you do this along the way.
8. In your conclusion, do not say that your hypothesis is right or wrong. Your hypothesis
may only be supported by data and explain how you got to that conclusion using your
collected data. Use only your data and results. You may explain why your data varied
from your hypothesis using scientific terminology not considered when writing your
hypothesis, but in the conclusion, your data should be your prime source.
9. In your data, be sure to include a column for averages. It is required that you do 3 trials.

Roster Experimental Design


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

3.___________________________

3.__________________________

Last updated: January 13, 2016


Fossil Lithic Earth*


Each school may send up to two teams of two competitors who will attempt to identify various
fossils and geologic features of the earth. Competitors will rotate from station to station to
answers questions dealing with basic rock types, mineral groups, types of fossils, fossil dating,
and geologic maps. All questions will be visual or hands-on questions. A list of fossils and
topics that will be tested is shown below.

Materials
Competitors must bring one magnifying glass and at most one 1-inch binder.

Rules
1. Competitors will compose a list of fossils and other geological research they have conducted, all
bound together in a 1-inch binder. Competitors may not use any outside materials during the
competition except this binder.
2. Each team will be given an answer sheet at the beginning of the competition.
3. There will be a maximum of 40 stations, each with one or several questions associated with
it. Stations may include questions based on rock analysis, map construction, or general knowledge
on geology.
4. Each team will have 1 minute per question. They may not go back to a previous station or move
ahead before the 1 minute interval.
5. In case of a tie, a tiebreaker station will be used for extra points
6. All competitors must place their phones on a designated table before beginning the
competition. Failure to do comply will result in immediate disqualification.

List of Topics (to be determined)*


1. Fossils (10 questions):

Phylum Echinodermata
Class Asteroidea (starfish)
Class Blastoidea
Genus Pentremites
Class Crinoidea (stems, columns, calyxes)
Class Echinoidea (sea urchins, sand dollars)
Class Ophiuroidea (brittle stars)

2. Geology (10 questions): Plate tectonics, rock formation, Earth structure


3. Rock types (5 questions): Igneous, Sedimentary, Metamorphic
4. Minerals (7 questions, not all will be asked): Silicates, Quartz, Sulfates, Carbonates, Oxides,
Halides, Sulfides, Phosphates
Last updated: January 13, 2016

5. Types of maps & projections (8 questions): Topographic maps, stereonet projections,


Mercator, Mollweide, Goodes, Robinson, Dymaxion, Polyconic

Scoring
Each question will be worth one point. There will be no penalty for guessing. The team with the
highest number of points will win.

Sample Questions
Station 8: What type of map is this? (An image of a map will be provided, showing a Mercator
projection).
Station 25: How does specimen A feed? (An image or a real fossil of a starfish will be presented).

Roster Fossil Lithic Earth


Team One

Team Two

1.____________________________

1.____________________________

2.____________________________

2.____________________________










Last updated: January 13, 2016

Green Generation
Each school may send up to two teams of two people who will demonstrate an understanding of
general ecological principles, the history and consequences of human impact on the environment,
and solutions to reversing trends and sustainability concepts.

Rules
1. Each team may bring one 8.5 x 11 sheet of paper that may contain information on
both sides in any form from any source. Each competitor may bring any kind of nongraphing calculator and pencil, but no other resources.

Topics

Aquatic issues
Air quality issues
Climate change
Population growth

Scoring
Each correct answer will receive one point.

Roster Green Generation


Team One

Team Two

1.____________________________

1._______________________________

2.____________________________

2._______________________________





Last updated: January 13, 2016

Hot Air Balloon


Each school may send up to two teams of two people that will attempt to build a hot air balloon
from the given materials (to be announced) that will be scored by duration in the air and greatest
height reached.
Materials will be provided on site.

Sample Materials

Glue
Masking Tape
String
Paper Tissue

Rules
2. No outside materials may be used
3. Competitors will be give twenty to thirty minutes to build the hot air balloon to
provide enough time for all the balloons to be tested.
4. Balloons will be measured on greatest height reached and duration in flight.

Additional Rules
1. As an additional event, the hot air balloons will be judged on aesthetics.
2. Competitors are encouraged to bring markers and stencil to decorate their balloons.

Scoring
Scoring will be announced on the day of the competition.

Roster Hot Air Balloon


Team One

Team Two

1.____________________________

1._______________________________

2.____________________________

2._______________________________

Last updated: January 13, 2016


Keep the Heat


Each school will send up to two teams of two competitors. Each team will pre-construct an
insulating device that most effectively slows the escape of heat.

Format
Teams will submit their pre-constructed insulating device on the day of the competition. A 250
mL Pyrex beaker will be used to store 100 mL of hot water. A thermometer will track the
decrease in temperature. A stopwatch will be used to measure length of time required for a
certain temperature to be reached. The event will also include a written portion, in which teams
will answer questions from the test. Each correct answer will add an additional 2 seconds to your
time. Teams are given 15 minutes to complete the exam portion. Longest time wins.

Rules
1. You must impound your device during the designated time period. Make sure you
have your name and your school name on there. After impound, teams may not
access their devices. If your devices does not meet the building parameters, you
will be given time to make adjustments. Teams who do no impound their devices
or do not meet the building parameters will not be allowed to compete.
2. The device must fit within a 20 cm x 20 cm by 20 cm cube.
3. The device must fit inside it a standard 250 mL Pyrex beaker, required for testing.
4. The only materials permitted in this device are paper, cardboard, aluminum foil,
and fastening materials (tape, glue, string, etc.) Fastening materials may only be
used to bind the device together and not to contribute to the insulating capabilities
of the device.
5. Any type of foam, plastic (aside from fasteners), bubble wrap, and glass is strictly
prohibited. Adhere to the previously stated permitted materials in (3) to avoid
disqualification.
6. The device must easily accommodate the entrance and exist of the 250 mL Pyrex
beaker.
7. The device must easily accommodate the insertion and removal of a
thermometer/probe into the beaker through a hole at least 1.5 cm in diameter
directly above the beaker.
8. For the exam portion, students are tested on varies facts about thermodynamics.
Teams are allowed to bring pencils and scientific calculators.


Last updated: January 13, 2016

Roster Keep the Heat


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

Last updated: January 13, 2016


Reach for the Sky*


Each school will send up to two teams of two competitors. Each team will answer questions
about general astronomy. Competitors will be allowed to talk with their teammate and no one
else during the competition round. Questions will be based on general astronomy with a focus on
stellar evolution. Some areas of discussion may include astronomical calculations, constellations,
planetary and stellar classification, stellar evolution, and solar phenomena.

Rules
1. Each team may bring a scientific or four-function calculator and a reference sheet to
be used during competition. Reference sheets must be limited to a single page with
measurements of 8.5 inch x 11 inch. Both sides may be used. Graphing calculators,
electronic storage devices, computers, iPods, etc. are not allowed in the competition
round.
2. Scoring will be based on the amount of questions answered correctly. In addition,
wrong answers will incur a quarter-point penalty.

Roster Reach for the Stars


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

Last updated: January 13, 2016


Scientific Scavenger Hunt


Note: This event may continue into Phase II.
Each school will send up to three teams of three students. The objective of the Scavenger Hunt is
to be able to find your way toward a final destination using general science knowledge to solve
clues that lead up to the correct finishing station. Once a station is found, competitors will have
to complete a tasktypically a laband a set of questions before moving on to the next station.

Rules
1. Each team will be provided a pencil, a map of the school, and a clue before the event
starts. These items are necessary for the completion of the event. Each team will also
be assigned a letter to help station managers identify teams. Teams arriving late
must find a proctor for further assistance.
2. There will be a total of 6 stations, each with a specific category. Preliminary
categories include: Biology/ Ecology, Earth Science, Chemistry, Astronomy,
Anatomy, and Physics.
3. Clues will be divided to locate the station. If your clue, for example, said
Electrochemistry is a subfield of __________, students versed in chemistry would
know to start looking for the chemistry station. There is no penalty for arriving at a
wrong station; however teams may lose precious time.
4. Upon arrival to a station, teams will be given a task to perform. They may include
basic lab work, microscope analysis, material testing, verbal questioning, diagram
analysis, and model building. Once the task is successfully completed, the team may
move on to the questioning part of the exam. Teams should know basic lab activities.
5. Once the task of the station is completed, the staff at the station will give the team a 5
question multiple choice test, including a bonus question. If time runs out, the team
must turn their cards in immediately, regardless of completion. Please give our staff
30 seconds to correct your work. As a result, it would be advantageous to everyone if
competitors finished answering questions at least 30 seconds before the end of a
cycle.
6. If a team is not able to complete the task, they will not be given the chance to take the
Multiple Choice portion and must wait at the station until the completion of a cycle.
7. After completing the Multiple Choice portion or at the end of a cycle, a staff member
will give your team a clue to the next station.
8. This event will take place in cycles that last around 8 minutes. At the end of a cycle,
teams must move on to their next station. Within the cycle, team must locate their
station, complete both the task at hand and the multiple-choice questions, and allow
time for graders to grade responses.
Last updated: January 13, 2016

Roster Scientific Scavenger Hunt


Team One

Team Two

Team Three

1.__________________

1.__________________

1.__________________

2.__________________

2.__________________

2.__________________

3.__________________

3.__________________

3.__________________

*Note: These team numbers do not indicate the actual team name being used for the competition.
Thereby, the award ceremony will be based on the team name given during the competition, not the team
names above. The names given during competition include names such as: Alpha, Omega, or Turtle.

Last updated: January 13, 2016


Structure Building
Each school may send up to two teams of two people that will endeavor to build the tallest free
standing structure with the given materials in 30 minutes.

Materials
Paper and tape, limited to 1 foot of tape/ 40 pieces of paper; materials will be provided on site.

Rules
1. Teams of two are to build their structure within a given work area. Contestants may
not work in or use materials outside their work area. Repeated violations of this rule
will result in disqualification.
2. Each team can build only one structure.
3. Each team will have 5 minutes to plan a structure and 30 minutes to construct. At the
end of the building period, judges will call time. At this point, competitors must
immediately stop working and move away from their work area. Judges will measure
height, and the tallest entry will be declared the winner.
4. The structure must be free standing without assistance; the base of the structure may
not be taped to the floor or work area.
5. If a structure collapses during the judging period, teams will have up to 30 seconds to
rebuild their structure. No other tools other than the hands of the competitors may be
used to stand the structure up again. If the tower collapses again after the 30 second
period, the team is disqualified.
6. Attempting to interfere with the building of another structure is strictly prohibited.
7. In the event of a tie, the structure with the smallest base will be declared the winner.

Roster Structure Building

Team One

Team Two

1.____________________________

1._______________________________

2.____________________________

2._______________________________

Last updated: January 13, 2016


Technical Problem Solving


Each school will up to send two teams of two competitors. Teams will be given problems to be
solved through experimentation to gather and analyze data. All materials will be provided at the
event site.

Format
Teams of two will be assigned to stations; one team per station. Each team will five minutes to
complete the objective assigned at the station. After five minutes have elapsed, teams will rotate
to their next station. Answers must be finalized at every station and will be collected before
advancing to the next station.

Materials
Teams may bring a non-programmable scientific calculator.

Rules
1. Two teams will be allowed per school. Each team will consist of two competitors
2. The only aid allowed during the event is a non-programmable calculator. All
necessary equations and materials (aside from pencils and erasers) will be provided.
The event tests the competitors ability to use provided resources to solve problems.
3. Answer sheets will be provided to the competitors. Guidelines for providing answers
will be specified on the answer sheet. Answer sheets will be specific to each station
and will be collected at the conclusion of each five-minute station period.

Scoring
Teams will be scored not only on correct answers but also on the mathematical and scientific
work used to reach that answer. Specific guidelines for providing answers will be indicated on
the answer sheet. Points will be awarded based on those guidelines. Teams will be ranked on
greatest number of points.

Roster Technical Problem Solving


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

Last updated: January 13, 2016


Write It/Do It
This event, based on high school Science Olympiad event, tests a competitors abilities to
communicate precisely and clearly. Each school will send up to two teams of two people. This
event will test their teamwork and ability to effectively communicate with one another in writing
by having their partner construct a device from a written description.

Rules
1. A competitor is shown an object, a system, or an arrangement built from blocks,
science equipment, Tinker Toys, Legos, Lincoln Logs, straws and pipe cleaners, or
other objects.
2. The student will have 30 minutes to study the object or system and write a description
of it and how to construct it. Only words, numerals, strikethroughs for deletion,
highlighting, and carets (^) for insertions. The presence of any diagrams, symbols or
drawings is not allowed. All abbreviations must be clearly defined.
3. At the end of the 30 minute period, the proctor will take the writing description to the
team mate in a connecting room, who will then attempt to recreate the object or
system in 20 minutes.
a. Competitors may finish early; time elapsed will be recorded. In the event of a
tie, the team with the lowest combined time has the advantage.

Scoring
The team who builds the object or system closest to the original specifications and has properly
written instructions is the winner. One point will be given for each correct piece placed in the
system. Improper instructions may incur a penalty for each violation of procedure (i.e. inclusion
of diagrams, symbols, or drawings). There is no penalty for an improperly placed piece.

Tiebreaker
Ties will be broken by least time used by both competitors combined.

Roster Write It/Do It


Team One

Team Two

1.___________________________

1.__________________________

2.___________________________

2.__________________________

Last updated: January 13, 2016


BECAP
Note: BECAP moderators may change gameplay depending on number of participating teams.
Each school will send one team of 4 with one alternate who will compete in the final event of the
day. Alternates can switch in during breaks. Competitors will be tested on their speed, accuracy,
and knowledge in the traditional categories of Biology, Earth Science, Chemistry, Astronomy,
and Physics, as well as additional questions on Math, Energy, and General Science. Teams
compete head to head to find out who emerges victorious in a fast-paced buzzer competition.

Format
Each round will see two to five teams compete against each other. The format for team
elimination and advancement depends on the number of schools attending and therefore will be
announced at a later date, after schools have indicated their interest. Points will not be
cumulative; the score accrued during each round will have bearing only on advancement on the
next round, and each round will begin with a clean slate.

Rules
1. There will be two types of questions asked: Toss Up and Bonus. Bonus questions will
be awarded to the team who answers the Toss Up questions correctly.
a. Toss Up questions can only be answered by the person who buzzes first.
Teams may not confer within themselves during Toss Up questions.
b. Bonus questions can be discussed as a group but only the team captain can
answer.
c. Questions may be in the form of multiple choice (choices will be W, X, Y, or
Z) or short answers. For multiple choice questions, either the letter answer of
the scientific answer may be said; however, all answers to multiple choice
questions must be given exactly as stated.
2. The seating order will be A-1, A Captain, A-2, A-3. The moderator will only
acknowledge you by your position (A1, A2, etc.).
3. Competitors may not answer before the moderator acknowledges them. Doing so is
deemed a blurt and awards four points to all other teams.
4. A blurt occurs when:
a. A player speaks before they are acknowledged by the moderator during Toss
Ups.
b. Any form of communication (verbal, notes, gestures, etc.) within a team
during a Toss Up.
Last updated: January 13, 2016

5. An interrupt occurs when a student buzzes during a Toss Up before the entire
question is read.
a. If there is an interrupt while the proctor reads the question and the question is
answered incorrectly, the question will be re-read for the other team.
i. Answering an interrupt incorrectly awards four points to all other
teams
ii. If the interrupt is answered correctly, points will be awarded as
usual.
6. For Toss Ups, about five seconds will be allowed for each question. If no team
responds within this time, a new question will be asked. Teams are allowed 20
seconds to discuss and come up with an answer for bonuses.
7. Each round will consist of a standard, pre-determined number of questions.
8. Stalling occurs when: A player does not answer the question within 2 seconds of
being acknowledged. No points will be award, and the question will be reread to all
other teams.
9. Each round will only last a total of 16 minutes, with 8 minute halves and a 2 minute
break in between each.

Scoring
+4 for answering a Toss Up correctly
+10 for answering a Bonus correctly
+0 for answering a Toss Up incorrectly after the question has been read in its entirety
+0 for answering a Bonus incorrectly
+4 to all other teams for answering a Toss Up incorrectly before the question has been read in
its entirety (interrupt). If correct, the answer will be accepted and points will be awarded as
usual.
+4 to all other teams for giving an answer to a Toss Up without being recognized by the
moderator (blurt).
In the event of a tie, a speed round may be added unless otherwise stated.

Roster BECAP
A-Captain

_________________________________

A-1

_________________________________

A-2

_________________________________

A-3

_________________________________

Alternate

_________________________________

Last updated: January 13, 2016


Filler (Non-Competitive) Events*


Any person may participate in the following events. These events are meant to be fun and
edifying. Scores will not be included into the final team score. Winners will earn a special prize,
usually various snacks or gift certificates.

Metric Mastery
Participants estimate the length, volume, mass, and other properties of solids based on the metric
system.
Various objects will be placed on a table. The objective of this filler event is to be as close as
possible to objects true values. For example, a ball in the shape of a sphere will be placed on a
table. The participant must then guess the volume of the ball. A participant may use his or her
!

fingers to measure the radius of the ball, and using the relationship V= ! ! , the student may
guess the ball to be 10 cm3 in volume.

More filler events to be added.

Last updated: January 13, 2016