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1.

Teens in the United States spend about nine hours using media for their
enjoyment.
2. 60% say they text and more than 75% say they listen to music while
working on schoolwork at home.
3. Mobile devices account for 41% of all screen time for tweens and 46% for
teens.
4. Multiple studies have shown atrophy (shrinkage or loss of tissue volume)
in gray matter areas (where processing occurs).
5. A finding of particular concern was damage to an area known is the insula,
which is involved in our capacity to develop empathy and compassion for others.
6. Hong and colleagues found reduced cortical (the outermost part of the
brain) thickness in internet-addicted teen boys.
7. Imaging studies have found less efficient information processing and
reduced impulse inhibition.
8. Craving or urges for gaming produces brain changes that are similar to
drug cravings.
9. Damage occurs in the brains frontal lobe, which undergoes massive
changes from puberty until the mid-twenties. Frontal lobe development, in turn,
largely determines success in every area of life.
10. The average 8-to 10-year-old spends nearly eight hours a day with a
variety of different media.
11. Older children and teenagers spend more than 11 hours a day.
12. Those who watch a lot of simulated violence are more likely to act
violently themselves or to lack empathy.
13. Half of children aged 12 to 17 send and receive 60 or more text
messages a day.
14. Children can develop neck or back pain from being slumped over
technology.
15. Blood vessels in children's eyes can narrow.
16. China was among the first to label Internet Addiction as a clinical disorder.
17. Rehabilitation centers were made to reprogram addicted teens.
18. Treatment lasts 3 to 4 months, and includes meditation and therapy.
19. Many of the inmates are male, and are battling video game addictions.
20. The center claims a 70% success rate.

Articles:
1: Teens in the United States spend about nine hours using media for their enjoyment:
about 8 percent of college students in the US are addicted Web users
19: Many of the inmates are male, and are battling video game addictions:

But most of the patients are young men, 15 to 21 years old, hooked on multiplayer
online games - especially World of Warcraft and Counterstrike.
From:
Adams, Jonathan. "In an increasingly wired China, rehab for Internet addicts."
Christian Science Monitor 6 Jan. 2009: 1. Opposing Viewpoints in Context. Web. 1
Mar. 2016.

12: Those who watch a lot of simulated violence are more likely to act violently
themselves or lack empathy:
Psychologists argue video game and internet addictions share the characteristics of
other addictions, including emotional shutdown, lack of concentration and withdrawal
symptoms if the gadgets are removed.
8: Craving or urges for gaming produces brain changes that are similar to drug
cravings:
"The most typical sign of addiction is anything that looks like withdrawal symptoms," he
said. "So any expression of distress, frustration, irritability when they don't get to play."
From:
"Screen-addicted children may have newest mental illness." Sun-Herald [Sydney,
Australia] 30 Sept. 2012: 4. Opposing Viewpoints in Context. Web. 1 Mar. 2016.

13: Half of children aged 12 to 17 send and receive 60 or more text messages a day:
The fact is that, while ownership of smartphones between the ages of 12 and 17 has
been rapidly increasing for years, it's become harder to police their use among a
population that is addicted to checking their phones.
14: Children can develop neck or back pain from being slumped over technology:
Another study is finding that all that bad posture from looking at phones is having
negative effects on younger users--a sort of hunchback effect that can lead to problems
later in life.
From:
"D.A.R.E. to Keep Kids Off Tech." Daily Beast 29 Nov. 2015. Opposing Viewpoints in
Context. Web. 1 Mar. 2016.

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