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Erica Carrillo

Dr. Clark
Summer 2014

Multimedia Design Project Assessment (MDPA) Report Template


Product URL: http://ecwill72.wix.com/rollercoastermadness
Analysis
In the Analysis section you examine the context of the learning environment, the
learners themselves, and establish learning objectives for the project. The analysis
should provide you with clear statement of learning objectives and a sense of the
constraints you will need to consider as you design and implement the project (for
instance, if the classroom only has one computer that is hooked up to the internet,
then this will need to be developed as a part of station rotation or perhaps an
entire class project/WebQuest as opposed to individual or small group work).
Questions youll want to address in the analysis include, but may not be limited
to:
Learner Analysis
Diverse learner characteristics and needs 8th or 10th Grade, due to the
audio and video throughout the webquest students should all be able to
complete the project. Students should have some experience with project
based and small group learning- working as a team.(PSC 2.5, 2.6)
Context Analysis
Class characteristics There could be an average of 30 students in mixed
ability class meeting daily for 50 minutes. (PSC 2.5)
Technical considerations Students will visit the computer lab where
Minecraft EDU is found. Also, on some days students might use BYOT
for gaming and informational sites. I will make sure that all adaptive and
assistive technology will be available as needed. (PSC 2.5) (PSC 3.4)
Teacher characteristics I will continue to explore Minecraft EDU to
increase comfort.
Standards

PHYSICALSCIENCESTANDARDS:
SPS8.Studentswilldeterminerelationshipsamongforce,mass,andmotion.
Calculatevelocityandacceleration.
ApplyNewtonsthreelawstoeverydaysituationsbyexplainingthefollowing:
InertiaRelationshipbetweenforce,massandaccelerationEqualandoppositeforces
Relatefallingobjectstogravitationalforce
Explainthedifferenceinmassandweight.
Calculateamountsofworkandmechanicaladvantageusingsimple
machines.

NETSforStudents:
1)CreativityandInnovation
2)CommunicationandCollaboration
3)ResearchandInformationFluency
4)CriticalThinking,ProblemSolving,andDecisionMaking
5)DigitalCitizenship
6)TechnologyOperationsandConcepts

Task Analysis:
Learning Objectives Students will be able to explain how Newtons 3
Laws of Motion apply to Roller Coasters. Students will also be able to
explain how other key physical science concepts impact Roller Coasters.
Students will also be able to coordinate and work as a team to accomplish
task.(PSC 2.1)

Design
Overview
In the Design phase, you actually design the instructional element. For
WebQuests, the design phase entails sketching out the introduction or storyline
that couches the WebQuest, the task students will have to complete, and an outline
of the process they will undertake to complete the task. The instructional activities
of the project should be authentic and appropriate for the content and student
technology standards. (PSC 2.1, 2.3, 2.6) The tone, vocabulary, and style of the
project should be appropriate for the age and grade level of student. (PSC 2.6)
What online resources have you purposely selected and evaluated to deliver the
content for the project? (PSC 3.6) Please include citations for all resources used in
the project. (PSC 4.2)
Details
Describe how will you differentiated content, process, product or learning
environment to meet the diverse needs of all students. (PSC 2.5)

DifferentiationThisisaddressedwithteamcreation,aswellas,the
creationoftheMinecraftEDURollerCoasters.Thisallowsteamsto
workatvaryinglevelsandtothehighestlevelheorshecan.Also,the
GooglePresentationallowsstudentstheopportunitytochoosetherole
heorshewouldliketocontributetotheteambasedonhisorher
strength.Also,thiswebsiteoffersVideoTutorialsandaudio,aswell
as,writteninstructionstoassiststudents.
Your project should adhere to Universal Design principles. Universal Design
(UD) is an approach to the design of all products and environments to be as
usable as possible by as many people as possible regardless of age, ability, or
situation. Please include at least two UD strategies in your multimedia project.
(PSC 2.6)
1) Equitable in use and Flexibility in Use because all students are able to use the
website. There are audio clips, text, and video tutorials throughout.
2) Simple and Intuitive Use- The website is simple and easy to follow with audio
instructions and written instructions. It also has clear tabs.

Identify if this is an individual assignment or designed for small or large groups


What multimedia elements did you use? The multimedia elements should be
appropriate to the curriculum, support the instruction, and produce an overall
effective learning experience. (PSC 2.6)
This is a group project that utilizes Roller Coaster Madness Webquest, Minecraft
EDU, Roller Coaster Game, Informational Sites, and Screencast-o-matic.
Also, describe how you could use adaptive or assistive technologies as a resource
to support students with visual, auditory, or physical disabilities. (PSC 3.4)
Students could magnify the screen to see clearer and listen to audio and video
tutorials for assistance.

Development
The Development section describes how actually developed the project. What was
your timeline for getting it done? What tools did you use (and perhaps have to
learn) in order to complete the development of the project? (HTML, LMS, Wiki,
Blog, Google Pages, etc.) (PSC 3.3, 6.1) During the development process, doublecheck to ensure the Internet links work, documents download properly, and video
and audio is embedded correctly. (PSC 3.5)

I had to learn to use wix.com, screencast-o-matic, imovie, and


Minecraft. I completed the project over the semester and enhanced it
as the course continued. All the links work throughout the Webquest.
Implementation
The Implementation section describes how you propose to implement this in a
real classroom (a reminder that full implementation is not a requirement for this
project, though its great if you can do it). (PSC 6.3). If you actually implement
the project, then describe in detail what you actually did.

If you were unable to implement the project, what resources will you need? What
will you need to arrange in advance (lab time, access to websites, switching class
times with other teachers, technical support, etc.)? (PSC 3.1, 3.2, 3.5) What
classroom management strategies will you use for managing students and the use
of digital tools and resources? (PSC 3.2) Whats the timeline for the WebQuest?
Will students work on it daily or over a long stretch of time? What will students
do at school vs. do at home? Describe strategies for how you will ensure equitable
access to the Internet while implementing the WebQuest? (PSC 4.1) Will you
work with or collaborate with other teachers? (PSC 3.7) If so, what will be their
roles?
In the Teacher Notes page of the WebQuest, please describe possible
implementation and differentiation strategies that other teachers might implement
when using the WebQuest. (PSC 2.5)

To implement the project, I will need access to Minecraft EDU to


create the Roller Coaster Madness World. Then, students will need
access to the computer lab to create on Minecraft EDU. I will also
need microphones in the computer lab for use of Screencast-o-matic.
All of this project will be completed at school. Students will also
need access to a Google Presentation link to create presentations. I
manage the use of digital tools and resources by monitoring the classwalking around and making sure students are on task and working
cooperatively as a team.
GradeLevelsforProject:HSPhysicalScienceand8thGradeGeorgia
PhysicalScience

ScaffoldingisaddressedbyprovidingtheinternetwebsitesatStep2ofthe

Process.

DifferentiationThisisaddressedwithteamcreation,aswellas,the
creationoftheMinecraftEDURollerCoasters.Thisallowsteamsto
workatvaryinglevelsandtothehighestlevelheorshecan.Also,the
GooglePresentationallowsstudentstheopportunitytochoosetherole
heorshewouldliketocontributetotheteambasedonhisorher
strength.Also,thiswebsiteoffersVideoTutorialsandaudio,aswell
as,writteninstructionstoassiststudents.
Evaluation
The Evaluation section describes how you will know if this WebQuest/project
actually helps students learn and if it is a well-designed project from the student
perspective.
Student Learning
Describe what you actually did to assess student learning (if you
were able to do that) along with the outcomes of that evaluation.
What product will students be expected to produce to demonstrate their learning?
How did/will you assess how/if students learned what you wanted them to learn?
Pre-test / post-test? Rubric (usually included as part of a WebQuest)? Did/will
students do any self-assessment or peer-assessment? If so, what would that look
like (walk-bys, rubric completion, I like , Things that could be
improved.)? Did/will you be taking notes or assessing throughout the project
or just upon completion? (PSC 2.7)
* Students will be receive a grade for the Google Presentation that will include
content and the screen-o-matic of the Roller Coaster created using Minecraft
EDU. Students will vote and reflect on his or her favorite Roller Coaster.
Students will more than likely take a pre/post test as well.

Product Design
How do/will you know if the project itself is well designed? (PSC 2.6) Did/will
you take notes as students us it? Video or audiotape students as they use it to see
where they have difficulties or misunderstandings? Did/will you have them
complete some sort of evaluation or feedback form? If you wont be able to
implement this project with your entire class during the semester, then this type of
evaluation will need to be conducted with 3-4 students of the target audience and
will be in the form of a usability test. For now, think about who might be that
target audience and when you might conduct a usability or pilot test with them.

What are some of the questions you might want addressed by a pilot or usability
test (i.e. Is the task clear? Is the reading level appropriate? Do the multimedia
elements enhance the WebQuest or are they just add-ons to have them there?)
Provide 1-2 images of students/pilot testers using the product.
I do not have any students/pilot tester but peers in this class did
provide feedback. I will be using this webquest during the school
year in my Physical Science classes during the Motion and Laws
of Motion Unit. I did ask my MS daughter and my HS daughter
and 3 of her friends to see if they understood the directions and
expectations. I also tested to see if the students could transition
from one tab to the next.

Reflection
Reflect on this project around four aspects:
Project Development What did you learn as a result of
developing this project (technically, tools used, timeline,
planning, etc.). What did you do that worked well? What didnt?
What would you do differently (in terms of building the
WebQuest) if you were to do this again?
* I learned a lot about new productivity and tools- Wix.com,
Minecraft EDU, Screencast-o-matic, Google Presentation. I think
that I would have my video hosts spend a little more time
rehearsing. I might would have them wear costumes.
Instructional Design Discuss the WebQuest as a structure for
student learning (or whatever project structure you ended up
doing)? What worked well? What might have been improved?
What influenced your choices as to how to incorporate the
multimedia elements? Looking back, are there other or better
choices you might have made?
* I really feel that the Webquest using wix.com was easy to do. I
think it is also student-friendly. I did have a glitch because I
initially planned to use Coaster Creator, but it was no longer
available so I had to find another coaster creator. I did a little
brainstorming with Ms. Matthews my other professor and through
our conversation I was able to connect and implement some of
her ideas with my own.
Personal Growth What did you learn about yourself as a result
of this project? This can include skills, frustration level, ability to

push your own envelope, yourself as a teacher and yourself as a


technology facilitator.
* I found that I am very open to new tools, but I do need some
assistance learning the use of each tool. I felt that I did not get
frustrated, but I am a bit of a procrastinator, but I do get it done.
For Others From this experience, what would you suggest to
other teachers/colleagues who might want to consider doing
something similar? What is important for them to know? What
would help them succeed?
* Be flexible because you might think you have your plan
together, but something could happen (like Coaster Creator
being no longer available). You have to be able to jump back in
and find something to replace it. I would also suggest asking
your peers what they might need because after you complete all
the work you want it to be something people will use.

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