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The Covenant
Rules by Blackhoof
CSO-Supercarriers...500 Points
The CSO-class supercarrier is one of the largest vessels of the Covenant Navy, primarily designed for command and control duties for the fleet, as well as support for
occupation forces. Overall, the supercarrier is an extremely large and well-equipped capital ship, easily dwarfing most other Covenant starship classes, even the assault carrier.
The vessel looks nearly identical to the CAS-class assault carrier, as it is comprised of several bulbous sections and a hook-like prow. Multiple supercarriers of the Second Fleet
of Homogeneous Clarity defended the massive space station of High Charity and one such vessel served as the flagship of the Combined Fleet of Righteous Purpose. During the
Fall of Reach, Long Night of Solace, a supercarrier, destroyed the UNSC Grafton and began deploying numerous ground assets to the surface of Reach.
Type/Hits
Battleship/16
Armament
Plasma Turrets
Prow Energy Projector
Starboard Energy Projector
Port Energy Projector
Plasma Torpedoes
Launch Bays
Speed
10cm
Turns
45
Range/Speed
30cm
40cm
40cm
40cm
40cm
Interceptor Banshee:
40cm
Seraphs: 30cm
Phantoms: 30cm
Shields
6
Firepower Strength
25
6
6
6
10
10 Squadrons
Armor
5+
Turrets
6
Fire Arc
All around
Front
Right
Left
All around
Planetary Assault: Supercarriers are massive, designed to single-handedly invade and capture an entire planet. Once in orbit they act like immense space
stations for accompanying Covenant ships, refueling and resupplying entire fleets. Count as Defenses for the purposes of being targeted.
Type/Hits
Battleship/10
Armament
Prow Plasma Turrets
Lateral Plasma Turrets
Prow Energy Projector
Central Energy Projector
Plasma Torpedoes
Launch Bays
Speed
15cm
Turns
45
Range/Speed
30cm
30cm
40cm
40cm
20cm
Interceptor Banshee:
40cm
Seraphs: 30cm
Phantoms: 30cm
Shields
4
Firepower Strength
8
10
3
3
6
6 Squadrons
Armor
5+
Turrets
4
Fire Arc
Front
Left/Right
Front
Left/right/rear
-
Type/Hits
Cruiser/8
Armament
Prow Plasma Turrets
Port Plasma Turrets
Starboard Plasma Turrets
Rear Plasma Turrets
Plasma Torpedoes
Launch Bays
Speed
15cm
Turns
45
Range/Speed
30cm
30cm
30cm
30cm
20cm
Interceptor Banshee:
40cm
Seraphs: 30cm
Phantoms: 30cm
Shields
3
Firepower Strength
6
5
5
3
3
4 Squadrons
Armor
5+
Turrets
3
Fire Arc
Front
Left
Right
Rear
All around
Type/Hits
Cruiser/6
Armament
Starboard Plasma Turrets
Port Plasma Turrets
Prow Energy Projector
Lateral Energy Projector
Plasma Torpedoes
Speed
20cm
Turns
45
Range/Speed
30cm
30cm
40cm
40cm
20cm
Shields
2
Firepower Strength
6
6
2
2
4
Armor
5+
Turrets
2
Fire Arc
Right
Left
Front
Right/Left
All around
Type/Hits
Cruiser/6
Armament
Dorsal Plasma Turrets
Prow Energy Projector
Lateral Energy Projector
Plasma Torpedoes
Speed
20cm
Turns
45
Range/Speed
30cm
40cm
40cm
20cm
Shields
2
Firepower Strength
6
3
1
4
Armor
5+
Turrets
2
Fire Arc
Front
Front
Right/Left
All around
Type/Hits
Cruiser/4
Armament
Starboard Plasma Turrets
Port Plasma Turrets
Plasma Torpedoes
Speed
20cm
Turns
90
Range/Speed
30cm
30cm
20cm
Shields
2
Firepower Strength
2
2
2
Armor
5+
Turrets
3
Fire Arc
Right
Left
Front