Вы находитесь на странице: 1из 8

COVENANT NAVY IN BATTLEFLEET GOTHIC

The Covenant

Rules by Blackhoof

COVENANT NAVY IN BATTLEFLEET GOTHIC


The Covenant Navy is the
branch of the Covenant
military responsible solely for
space operations. Its roles
include ship-to-ship combat,
orbital bombardment, the deployment of
fighters and bombers and the method of
delivery for the Covenant Army. At its best, it
fielded thousands of warships, most being able
to carry fighters, dropships, ground troops and
vehicles.
Each fleet is led by a Zealot-class Sangheili,
though the title of the fleet commander varies
depending on the size and extension of the
fleet itself. A large, permanent fleet is
commanded by a Supreme Commander,
whereas a smaller, temporary task force is led
by a lesser Fleet Master. A fleet's highestranking individuals convene in a group known
as Council of Masters. In some cases, a Minor
Prophet is attached to a fleet as a
representative of the High Council.
Many known fleets seem to consist of around
one hundred starships of all types and
variations, and are led by a prominent flagship,
which is often a supercarrier or a similarly
large and powerful vessel. Capital ships, such
as CCS-class battlecruisers and assault carriers,
as well as numerous frigates and destroyers
that serve as escorts and ensign ships to them.
Fleets are sustained by agricultural support
ships which are attached to them, providing
food and supplies to the other ships in the
fleet.

Throughout the majority of the Covenant Civil


War or commonly known as the "Great
Schism," (as referred to by the Covenant
Separatists) the Covenant Military was
violently splintered between those loyal to
Covenant, who continued to believe in the
Prophet's wisdom and the separatists, who
followed the Arbiter against them. As the
battle raged, the High Prophet of Truth
formally transferred command of the
Covenant Navy to the Jiralhanae, a position
once exclusively held by the Sangheili.

but every Ordnance phase they may make one


45 turn.

Covenant Navy Special Rules

Seraphs: Seraphs are a common sight in


Covenant fleets, supporting Banshees in
ground assaults and assaulting enemy ships
with their plasma charges. Even though plasma
charges are weak in comparison to normal
ordnance, Seraphs attack in large numbers at
once to overwhelm the enemy in a barrage of
blue fire. Seraphs count as bombers.

Plasma Turrets: Covenant use large, heavy


turrets for ship to ship combat much more
often than the larger Energy Projectors or
Plasma Torpedoes. Plasma Turrets count as
weapons batteries in all respects.
Energy Projector: Covenant ships are often
able to focus a tight beam of plasma to
perform precise glassing or strafe enemy ships.
Energy Projectors count as Lances in all
respects.
Plasma Torpedoes: Most Covenant ships can
generate massive balls of plasma, contained
within a magnetic sheath, and hurl them at
enemies. The plasma can be guided with
signals from its mother ship, and when it hits
the target the magnetic sheath collapses,
spewing ultra-hot plasma across whatever was
hit, melting hulls and overloading shields.
Plasma Torpedoes count as normal torpedoes,

Interceptor Banshee: Banshees are versatile


vehicles, and can be modified with more
powerful weaponry and protection to act as
quick and nimble interceptors. On their own
they are weak and easily defeated, but in
swarms of a dozen or more they are fearsome
and capable of doing real damage to the larger
bombers and star fighters of other races.
Interceptor Banshees count as fighters.

Phantoms: Phantoms are very versatile


vehicles, and can be used in space to board
enemy ships. Phantoms count as assault boats.
Boarding Actions: The Covenant gain +1 to all
boarding actions, due to the combat prowess
of the Elite Rangers.
Teleport Attacks: Covenant may never
perform hit and run teleport attacks, as they
lack the technology.

CSO-Supercarriers...500 Points
The CSO-class supercarrier is one of the largest vessels of the Covenant Navy, primarily designed for command and control duties for the fleet, as well as support for
occupation forces. Overall, the supercarrier is an extremely large and well-equipped capital ship, easily dwarfing most other Covenant starship classes, even the assault carrier.
The vessel looks nearly identical to the CAS-class assault carrier, as it is comprised of several bulbous sections and a hook-like prow. Multiple supercarriers of the Second Fleet
of Homogeneous Clarity defended the massive space station of High Charity and one such vessel served as the flagship of the Combined Fleet of Righteous Purpose. During the
Fall of Reach, Long Night of Solace, a supercarrier, destroyed the UNSC Grafton and began deploying numerous ground assets to the surface of Reach.

Type/Hits
Battleship/16

Armament
Plasma Turrets
Prow Energy Projector
Starboard Energy Projector
Port Energy Projector
Plasma Torpedoes
Launch Bays

Speed
10cm

Turns
45

Range/Speed
30cm
40cm
40cm
40cm
40cm
Interceptor Banshee:
40cm
Seraphs: 30cm
Phantoms: 30cm

Shields
6

Firepower Strength
25
6
6
6
10
10 Squadrons

Armor
5+

Turrets
6

Fire Arc
All around
Front
Right
Left
All around

Planetary Assault: Supercarriers are massive, designed to single-handedly invade and capture an entire planet. Once in orbit they act like immense space
stations for accompanying Covenant ships, refueling and resupplying entire fleets. Count as Defenses for the purposes of being targeted.

CAS-Class Assault Carrier...328 Points


The CAS-class assault carrier is a large capital ship in-service with the Covenant Navy. The CAS is designed for ship-to-ship combat, command and control of fleet operations, as
well as fire support for the Army. Assault carriers are much larger than CCS-class battlecruisers and standard DDS-class carriers; they are rarer and more heavily armed than
either of them. They are armed with at least two energy projectors, as well as plasma torpedo launchers and pulse lasers. They also possess gravity lifts, used for ferrying
supplies, personnel, and vehicles from the ship and to the planet's surface.

Type/Hits
Battleship/10

Armament
Prow Plasma Turrets
Lateral Plasma Turrets
Prow Energy Projector
Central Energy Projector
Plasma Torpedoes
Launch Bays

Speed
15cm

Turns
45

Range/Speed
30cm
30cm
40cm
40cm
20cm
Interceptor Banshee:
40cm
Seraphs: 30cm
Phantoms: 30cm

Shields
4

Firepower Strength
8
10
3
3
6
6 Squadrons

Armor
5+

Turrets
4

Fire Arc
Front
Left/Right
Front
Left/right/rear
-

DDS-Class Carrier....263 Points


The DDS-class Carrier is a heavy warship within the Covenant Navy and serves as force deployment and occupation warship. The DDS-class carrier unlike the larger and more
powerful assault carrier, is a less frequent but powerful warship within the Covenant Navy. The primary role of the DDS-class carrier is to support fleet actions in space, or as a
infantry deployment platform; the DDS-class carrier has three bulbous sections; its swollen center boasts a total of thirteen launch bays on both sides of the ship. It is used for
command and control of large numbers of deployment waves of fighters, dropships, and interceptors. For a number of years leading up to the Human-Covenant war the DDSclass carrier served as a support ship in and around the High Charity Defense Fleet. In 2552 a DDS-class carrier being escorted by a pair of enemy frigates and a destroyer,
attempted to seize control of the human colony world Sigma Octanus IV. When the destroyer and the two frigates were destroyed by Captain Jacob Keyes the carrier
retreated until reinforcements arrived. A short month later multiple DDS-class carriers participated in the invasion of Reach and subsequent destruction of the planet. During
the battle of installation 05, the DDS-class carrier Lawgiver assisted the Incorruptible during the battle against the Jiralhanae and the Flood. A DDS-class carrier would also go
on assist the Covenant in the Battle of Onyx later that month.

Type/Hits
Cruiser/8

Armament
Prow Plasma Turrets
Port Plasma Turrets
Starboard Plasma Turrets
Rear Plasma Turrets
Plasma Torpedoes
Launch Bays

Speed
15cm

Turns
45

Range/Speed
30cm
30cm
30cm
30cm
20cm
Interceptor Banshee:
40cm
Seraphs: 30cm
Phantoms: 30cm

Shields
3

Firepower Strength
6
5
5
3
3
4 Squadrons

Armor
5+

Turrets
3

Fire Arc
Front
Left
Right
Rear
All around

CCS-Class Battlecruiser.........160 Points


The CCS-class battlecruiser is a capital warship in the Covenant Navy. It is one of several cruiser types used by the Covenant, each of which has a different design, size, and
function. The CCS-class battlecruiser is a mid-sized capital ship that is used in both offensive and defensive roles. This type of ship is known for its large personnel and
equipment capacity, which makes it ideal for infantry, vehicle, and materiel deployments during ground engagements. The vessel is well known for its offensive capabilities,
often participating in ship-to-ship combat and in glassing operations. The CCS-class battlecruiser, while not the largest cruiser in service with the Covenant, is the most
prominent of the Covenant's ships and is used in large numbers at the heart of nearly every Covenant invasion force. They are often deployed in three-ship battlegroups. Since
the beginning of the Covenant, the battlecruiser has consistently been the hegemony's primary mode of intergalactic transportation. For the centuries leading up to the
Human-Covenant War, the CCS was involved in every major event in the Covenant's history, including both peace and conflict. Countless CCS-class battlecruisers were used
during the Human-Covenant War in operations ranging from fleet engagements to glassing. They were considered among the most dangerous of Covenant ships and often
spearheaded invasions.

Type/Hits
Cruiser/6

Armament
Starboard Plasma Turrets
Port Plasma Turrets
Prow Energy Projector
Lateral Energy Projector
Plasma Torpedoes

Speed
20cm

Turns
45

Range/Speed
30cm
30cm
40cm
40cm
20cm

Shields
2

Firepower Strength
6
6
2
2
4

Armor
5+

Turrets
2

Fire Arc
Right
Left
Front
Right/Left
All around

Reverence-Class Cruiser..........160 Points


The Reverence-class cruiser is a warship classification within the Covenant Navy. This classification fields a vast complement of soldiers and is used as a flagship for small task
forces. Although the Reverence-class boasts at least two energy projectors and seven plasma turrets, it is constrained by energy costs. This means it can only fire one energy
projector at a time, typically combining its forward-mounted projector with two plasma torpedoes. One of the most famous Reverence-Class Cruisers was the Incorruptible. It
was attached and affixed to the Second Fleet of Homogeneous Clarity and was crewed by Sangheili from the Elite Dn'end Legion. When the Great Schism started in November
2552, the Incorruptible was transferred into service within the Covenant Separatist Navy, and managed to defeat Jiralhanae forces who attacked them. The Incorruptible was
then sent to the planet Onyx, to capture Forerunner technology. They encountered human resistance, and was later destroyed when the Sentinels opened fire on the fleet.

Type/Hits
Cruiser/6

Armament
Dorsal Plasma Turrets
Prow Energy Projector
Lateral Energy Projector
Plasma Torpedoes

Speed
20cm

Turns
45

Range/Speed
30cm
40cm
40cm
20cm

Shields
2

Firepower Strength
6
3
1
4

Armor
5+

Turrets
2

Fire Arc
Front
Front
Right/Left
All around

CRS-Class Light Cruiser............105 Points


The CRS-class light cruiser is a capital warship classification within the Covenant Navy. They have been described as resembling "luminous manta rays". Several such vessels
were used over Reach during the Covenant's invasion of the planet. One of the famous CRS-Class Light Cruisers was the Unrelenting. The Unrelenting was a Covenant vessel
that attacked UNSC forces on the 27th November 2525 near the Damascus Testing Facility at Chi Ceti IV. The Unrelenting launched an attack on the UNSC Commonwealth and
was able to severely damage her. The Commonwealth likewise, was able to do enough damage to the Unrelenting for SPARTANs to be able to board it. During combat it was
boarded by three SPARTAN-IIs, whom all had infiltrated the ship by slipping in a hole the Commonwealth's MAC had caused. The Unrelenting was destroyed when the three
SPARTANs fought their way to the ship's reactor and placed ANVIL-II Air-to-Surface Missiles nearby, detonating them when the SPARTANs were clear of the ship. The crew of
the Unrelenting was later accused of having a "lack of faith" by the Prophet of Regret for not repelling the Spartan soldiers and destroying the human ship.

Type/Hits
Cruiser/4

Armament
Starboard Plasma Turrets
Port Plasma Turrets
Plasma Torpedoes

Speed
20cm

Turns
90

Range/Speed
30cm
30cm
20cm

Shields
2

Firepower Strength
2
2
2

Armor
5+

Turrets
3

Fire Arc
Right
Left
Front

Вам также может понравиться