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Alf Sims

Mech (Sentinel)
Male; Age: 32; Height: 5' 8"; Weight: 160

lb.

Attributes

. . . . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Agility . . . . . . . . . . . . . . . . .Strength

. . . . . ...............................................................................................................................................
Smarts . . . . . . . . . . . . . . . . .Vigor

Spirit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Derived Traits
. . . . . . . . . . . . .9(4)
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Pace . . . . . . . . . .7. . . . . . . . Toughness
...............0
................................................................
Parry . . . . . . . . . .5. . . . . . . . Charisma

Encumbrance . . 27
. . ./ .30
. . . . Load
. . . . . .Limit
. . . . . .. .. .. .. .. .. ..30x1
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..

Skills

. . . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Fighting . . . . . . . . . . . . . . . .Piloting
. . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Investigation . . . . . . . . . .Repair
. . . . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .Armor
. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Lockpicking . . . . . . . . . . . Shooting

. . . . . . . .Armor
. . . . . . +4
. . . (+4,
. . . .Covers:
. . . . . .A,H,L,T)
.........................
Notice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Natural

(+3/+4, Covers: T)
. . . . . . . . Armour
............................................
Custom Agility Skill: Vac Suit . . . . . . . . . . . . . . . Combat

Custom Agility Skill: Zero - G

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Weapons
...................................
Attack

Damage AP

Range

Custom Smarts Skill: Computers . . . . . . . . . . . .Unarmed


. . . . . . . . .Strike
. . . . . . .. .. .. .. .. .. .. .. ..d6
.. .. .. .. .. .. Str
.. .. .. .. .. ..-.. .. .. .. .. ..-.. .. .. .. .. .. .. .. .. .. .. ..

. .. .. .. .. .. .. .-. .. .. .12/24/48
. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
. . . . . . . . . . . . . .. .. .. .. .. .. .. .. .. .. ..d6
.. .. .. .. .. .1-3d6
Knowledge: Grey History . . . . . . . . . . . . . . . . . . Double-Barrel

Knowledge: Grey Language

RoF 1-2, Shots 2, Shotgun


. . . . . . . . . . . . . . . . Dagger
. . . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..d6
. .. .. .. .. .. .. .-. .. .. .. .. .. .-. .. .. .. .. .. .. .. .. .. .. .. .
.. .. .. .. .. .Str+d4

Creature Abilities
Bloodthirsty Never take prisoners; -4 Charisma if known
Clueless -2 on Common Knowledge rolls
Construct +2 Shaken; No called shots, wound mods, poison,
disease
Fearless Never suffer from Fear; Cannot be intimidated
Natural Armor +4 Natural defenses
Quirk (Nature) Minor humorous foible
Sensors Half darkness penalties; Detect sounds or record with
mics
Vow (3 (4) Laws) Vow causes problems

Injuries
-None-

Wounds
-1 -2 -3

Fatigue
INC -2 -1

Validation Report (3 issues): Hindrance Points: Resource unspent; Hindrances: Maximum of 2 points worth of major and 2 points
worth of minor hindrances allowed; Human: This selection is not permitted (all effects are ignored)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Copyright 2004-2013 by Pinnacle Entertainment Group. All rights reserved.

Background & Personal Details


Commissioned by Chasseur Industries.
Programmed with advanced knowledge of Grey history and
language. Basic espionage operative software installed as
standard.
Seconded to Navy.
Primary mission: To recover Grey artefacts of Value for
Chasseur Family.
Secondary mission: To recover Grey artefacts of technical
significance for Chasseur Family
Tertiary mission: To assist Naval intelligence in the completion
of any mission assigned.
Laws
0. A robot must complete objectives in the priority set out.
1. A robot may not injure a human being or, through inaction,
allow a human being to come to harm, as long as such action
does not conflict with Law Zero.
2. A robot must obey the orders given to it by human beings,
except where such orders would conflict with the First Law and
Law Zero.
3. A robot must protect its own existence as long as such
protection does not conflict with the First, Second and Zero
Law.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Copyright 2004-2013 by Pinnacle Entertainment Group. All rights reserved.

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