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TEACH-THIS.

COM
You said
Go to bed.

Take a shower.

Make a cup of tea.

Put on a coat.

Dont answer the phone.

Wash the dishes.

Do aerobics.

Don't go shopping.

Don't open the window.

Watch TV.

Walk the dog.

Go cycling.

Make breakfast.

Listen to music.

Clean the house.

Don't drive fast.

Dont get up.

Listen to me.

Teach-This.com 20I5 Permission granted to reproduce for classroom use.

TEACH-THIS.COM
You said
This activity can be used to introduce the topic of reported (indirect) speech to elementary
students. In the activity, students play a miming game where they have to guess what their
classmates were told to do using reported speech.
Before class, make one copy of the cards for each group of four and cut as indicated.
Procedure
Tell the class that they are going to play a miming game where they have to guess what
students were told to do using reported speech.
Invite students to come to the front of the class. Whisper a command in their ear, e.g. close
the door, dont turn off the radio, etc.
Students mime each command. If the command is negative, have the students make an X
by crossing their arms and then acting out the command.
The class then guesses what you told each student to do using reported speech, e.g. You
said to close the door. You said not to turn off the radio, etc.
Next, divide the class into groups of four. The two pairs in each group play against each
other.
Give each group a set of shuffled cards and ask them to place the cards face down in a pile.
Pairs take it in turns to play.
One student picks up a card and reads the command on the card. The student then
whispers the command to their partner.
Their partner acts out the command to the other pair of students. If the command is
negative, the student makes an X by crossing their arms before they begin the mime.
The other pair of students watch the mime and try to guess what the student told their
partner to do. They use reported speech to say what they think the command was, e.g.
He/she said go to bed.
The pair has one minute to guess the command. If they manage to guess the command and
make a suitable sentence within the time limit, they score a point.
The pairs then swap roles and the process is repeated.
Students play until there are no more cards left.
The pair with the most points at the end of the game is the winner.

Teach-This.com 20I5 Permission granted to reproduce for classroom use.

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