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Use the table below, to generate a minor side effect for a PC recently returned

from the dead. Depending on the side effect, it might be worth taking the player
aside privately to discuss what has happened this way, he can have fun roleplayin
g the side effect without everyone else knowing exactly what has happened.
1.The PC has night terrors and often wakes in the dead of night screaming. He ca
n never remember his dreams, but has a linger sense of foreboding. Over time, he
develops an irrational fear of shadows.
2.When the PC returns to life, Death did not wholly relinquish his grip over the
adventurer. The unfortunate s skin takes on a grey, unhealthy pallor and his voic
e always seems flat and lifeless.
3.Time in Death s realm has changed the PC; he returned chronically colourblind an
d can now only see black, white and shades of grey.
4.Shades of the fallen cluster thickly about the PC. While this has no in-game b
enefit, the light around him always seems slightly darker and suspiciously deep
shadows seem to cluster in the folds of his clothing.
5.When he was in Death s realm the slain PC spoke with many folk. Their whispered
voices have stayed with the PC. and occasionally he hears them still. The whispe
rs are not loud enough for anyone else to hear, and the PC cannot make out what
is being said. However, they are loud enough to distract him occasionally. They
are strongest when the PC is in mortal peril or badly injured.
6.The intense pain associated with his death have dulled the PC s senses. Pain oft
en feels distant to him now and even the worst injuries sometimes feel like noth
ing more than a scratch.
7.Undead sense the PC s connection with death. This sometimes confuses them particul
arly mindless or unintelligent undead. Such creatures may ignore the PC on occas
ion, perhaps believing he is one of them.
8.While in Death s realm the PC absorbed much of the fell energy of that terrible,
forlorn place. This energy is anathema to living plants. Plants in prolonged cl
ose proximity (such as wen the PCs camps overnight) to the PC wither and die. Ev
en when he is passing through vegetated areas, perceptive viewers may notice the
surrounding plant life seeming to shrink back from his presence.
9.The PC no long casts a shadow except in the brightest of sunlight or magical l
ight.
10.The PC always feels cold to the touch, and his skin seems clammy. When expose
d to natural cold such as that generated by bad weather and so on he is affected as
if the cold is one-step worse.

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