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Marine Drafting

TM-2100

TRAINING GUIDE

AVEVA Marine
(12.1)

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AVEVA Marine (12.1)


Marine Drafting TM-2100

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Copyright 1994 to current year.
AVEVA Solutions Limited and its subsidiaries.
All rights reserved.

AVEVA Marine (12.1)


Marine Drafting TM-2100

Revision Log
Date

Revision

Description of Revision

20/09/11
15/11/11

1.0
2.0

Issued for training on 12.1.1


Issued with latest copyright footer

06/03/12
09/03/12
21/03/12

2.1
3.0
3.1

Issued for review for12.1.SP2


Reviewed and Issued for 12.1 SP2
Updated and reviewed after training

Author

Reviewed

Approved

JP
CF

NM

SK
CF

JP/AH
JP/AH
JP

JP
JP

SK

Updates
All headings containing updated or new material will be highlighted.

Suggestion / Problems
If you have a suggestion about this manual or the system to which it refers please report it to AVEVA EDS
Training and Product Support at tps@aveva.com

This manual provides documentation relating to products to which you may not have access or which may
not be licensed to you. For further information on which products are licensed to you please refer to your
licence conditions.

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Disclaimer
1.1

AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free
from viruses.

1.2

AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar
losses; loss of anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of
data or information; any special, indirect, consequential or pure economic loss, costs, damages,
charges or expenses which may be suffered by the user, including any loss suffered by the user
resulting from the inaccuracy or invalidity of any data created by the AVEVA software, irrespective
of whether such losses are suffered directly or indirectly, or arise in contract, tort (including
negligence) or otherwise.

1.3

AVEVA's total liability in contract, tort (including negligence), or otherwise, arising in connection with
the performance of the AVEVA software shall be limited to 100% of the licence fees paid in the year
in which the users claim is brought.

1.4

Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.

1.5

In the event of any conflict between the above clauses and the analogous clauses in the software
licence under which the AVEVA software was purchased, the clauses in the software licence shall
take precedence.

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AVEVA Marine (12.1)


Marine Drafting TM-2100

Trademarks
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use of the AVEVA or Tribon trademarks is strictly forbidden.
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subsidiaries, registered in the UK, Europe and other countries (worldwide).
The copyright, trade mark rights, or other intellectual property rights in any other product or software, its
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Copyright
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All rights are reserved to AVEVA Solutions Limited and its subsidiaries. The information contained in this
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the beginning of every copy that is made.
The manual and associated documentation may not be adapted, reproduced, or copied, in any material or
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this publication may be incorporated into any third-party software, product, machine, or system without the
prior written permission of AVEVA Solutions Limited, save as permitted by law. Any such unauthorised
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The AVEVA software described in this guide is to be installed and operated strictly in accordance with the
terms and conditions of the respective software licences, and in accordance with the relevant User
Documentation. Unauthorised or unlicensed use of the software is strictly prohibited.
Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved. AVEVA
shall not be liable for any breach or infringement of a third partys intellectual property rights where such
breach results from a users modification of the AVEVA software or associated documentation.
AVEVA Solutions Limited, High Cross, Madingley Road, Cambridge, CB3 0HB, United Kingdom.

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Contents
1

Introduction ............................................................................................................................................ 11
1.1
Aim .................................................................................................................................................. 11
1.2
Objectives ....................................................................................................................................... 11
1.3
Prerequisites .................................................................................................................................. 11
1.4
Course Structure ........................................................................................................................... 12
1.5
Using this guide ............................................................................................................................. 12
2
How AVEVA Marine Can Help You. ..................................................................................................... 13
3
Getting Started. ...................................................................................................................................... 15
3.1
The Interface .................................................................................................................................. 16
3.2
Toolbars .......................................................................................................................................... 16
3.2.1
Toolbar Tips ............................................................................................................................. 17
3.2.2
Viewing the Toolbars ............................................................................................................... 17
3.3
Marine Drafting Explorers ............................................................................................................. 17
3.4
Storage of Drawings ...................................................................................................................... 18
3.5
Opening an Existing Drawing ....................................................................................................... 20
3.5.1
Starting a New Drawing ........................................................................................................... 22
3.5.2
Saving a Drawing ..................................................................................................................... 24
3.5.3
Deleting a Drawing................................................................................................................... 25
3.6
Functions and Operations ............................................................................................................ 26
3.7
Viewing the Workspace/Drawing ................................................................................................. 27
3.7.1
Zoom In .................................................................................................................................... 27
3.7.2
Zoom Out ................................................................................................................................. 27
3.7.3
Mouse Wheel Zoom ................................................................................................................. 28
3.7.4
Mouse Wheel Move / Pan ........................................................................................................ 28
3.7.5
Move / Pan ............................................................................................................................... 28
3.7.6
Display Entire Drawing............................................................................................................. 28
3.7.7
Display Previous Window ........................................................................................................ 28
3.7.8
Predefined Windows ................................................................................................................ 28
3.7.9
Display a Predefined Window .................................................................................................. 29
3.8
Displaying Viewports .................................................................................................................... 30
3.9
Setting up a drawing ..................................................................................................................... 31
3.9.1
New geometry preferences ...................................................................................................... 31
3.9.2
Defaults .................................................................................................................................... 32
3.9.3
Drawing Scale .......................................................................................................................... 32
3.9.4
The Title Block ......................................................................................................................... 33
Exercise 1 Creating a Drawing .................................................................................................................. 34
4
Viewing the Ship Model ........................................................................................................................ 35
4.1
The Marine Drafting View Concept .............................................................................................. 35
4.2
Adding Hull Items to a Model View (Insert Model) ..................................................................... 35
4.2.1
Drag and Drop to a Model View from Design Explorer ............................................................ 38
4.3
Adding Outfit/Hull Items to a Model View (Search Utility) ......................................................... 41
4.3.1
Changing an Existing Model View Projection .......................................................................... 43
4.3.2
Copy Model Objects from an Existing View. ............................................................................ 44
4.4
View Types ..................................................................................................................................... 46
4.4.1
Wireline .................................................................................................................................... 46
4.4.2
Modelled Wireline .................................................................................................................... 46
4.4.3
Wireline Hidden Line ................................................................................................................ 47
4.4.4
Local Hidden Line .................................................................................................................... 47
4.4.5
Global Hidden Line .................................................................................................................. 47
4.4.6
Universal Hidden Line .............................................................................................................. 48
4.4.7
Changing View Type ................................................................................................................ 48
4.5
Creating a Sliced View .................................................................................................................. 49
4.6
Updating the Views Model Data ................................................................................................ 51
4.6.1
Update Design ......................................................................................................................... 51
4.6.2
Exchange Model View ............................................................................................................. 51
4.7
Updating Individual Elements (Exchange Model) ................................................................... 52
4.8
Hull Model Draw Codes ................................................................................................................. 53
4.9
Validate ...........................................................................................................................................
54
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Marine Drafting TM-2100
4.10 Creating a Symbolic View ............................................................................................................. 55
4.10.1
The Plane Tab ......................................................................................................................... 55
4.10.2
The Limits Tab ......................................................................................................................... 56
4.10.3
The Select Tab......................................................................................................................... 57
4.10.4
The Outfit Tab .......................................................................................................................... 58
4.10.5
The Misc Tab ........................................................................................................................... 58
4.11 Recreate an Existing Symbolic View. .......................................................................................... 59
4.12 Modify an Existing Symbolic View. .............................................................................................. 59
4.12.1
Modify the view. ....................................................................................................................... 59
4.13 Detail Views. ................................................................................................................................... 60
4.13.1
Creating a Detail View of Multiple Objects. ............................................................................. 60
4.13.2
Creating a Detail View of Flanges, Stiffeners, Brackets or Seams ......................................... 62
4.14 Model Information .......................................................................................................................... 62
Exercise 2 View Creation ........................................................................................................................... 63
4.15 Adding Rulers to an Existing View .............................................................................................. 64
4.16 Text.................................................................................................................................................. 64
4.16.1
Adding Text .............................................................................................................................. 64
4.16.2
Editing Text .............................................................................................................................. 65
4.16.3
Moving/Rotating Text ............................................................................................................... 65
4.16.4
Options for Text. ...................................................................................................................... 66
4.16.5
Copy Text ................................................................................................................................. 67
4.16.6
Delete Text ............................................................................................................................... 67
4.17 Introduction to Subpictures ......................................................................................................... 67
4.18 The Drawing Structure .................................................................................................................. 68
4.19 Current subpicture. ....................................................................................................................... 68
4.19.1
Make an existing subpicture current ........................................................................................ 69
4.20 Create New View (Level 1) ............................................................................................................ 69
4.21 Create New Subview (Level 2) ...................................................................................................... 69
4.22 Create New Component (Level 3) ................................................................................................ 70
4.23 Transforming a Subpicture ........................................................................................................... 70
4.23.1
Ways to Transform................................................................................................................... 71
4.24 Copy a Subpicture ......................................................................................................................... 74
4.25 Deleting a Subpicture .................................................................................................................... 74
Exercise 3A Hull Trainees ......................................................................................................................... 75
Exercise 3B Outfitting Trainees ................................................................................................................ 76
4.26 Re-use of Subpictures ................................................................................................................... 77
4.26.1
To split level 1. (Create new view) ........................................................................................... 77
4.26.2
Split level 2 (Create new subview) ........................................................................................... 78
4.26.3
Regroup Subpicture ................................................................................................................. 78
4.26.4
Output subpicture ..................................................................................................................... 80
4.26.5
Insert subpicture ...................................................................................................................... 80
4.26.6
Exchange subpicture ............................................................................................................... 81
4.26.7
Backdrops ................................................................................................................................ 81
4.26.8
Transfer Subpicture ................................................................................................................. 82
Exercise 4 Subpicture Handling ............................................................................................................... 83
5
Basic Geometry ..................................................................................................................................... 85
5.1
Creating Geometry ........................................................................................................................ 85
5.1.1
Points ....................................................................................................................................... 85
5.1.2
Lines......................................................................................................................................... 88
5.1.3
Arcs .......................................................................................................................................... 89
5.1.4
Insert Fillet ............................................................................................................................... 89
5.1.5
Virtual Geometry ...................................................................................................................... 90
5.2
Modifying Geometry ...................................................................................................................... 91
5.2.1
Colour ...................................................................................................................................... 91
5.2.2
Line type .................................................................................................................................. 91
5.2.3
Modifying General Subpicture/ALL. ......................................................................................... 92
5.2.4
Multiple Selection ..................................................................................................................... 93
5.3
Trimming ........................................................................................................................................ 94
5.3.1
Trim By Length. ........................................................................................................................ 95
5.3.2
Trim by Gap ............................................................................................................................. 95
5.3.3
Trim by Cutout .........................................................................................................................
96
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Marine Drafting TM-2100

5.3.4
Trim by Fillet ............................................................................................................................ 96
5.3.5
Stretch ...................................................................................................................................... 97
5.4
Hatching ......................................................................................................................................... 99
5.5
Fill Styles ........................................................................................................................................ 99
5.6
Deleting Geometry ....................................................................................................................... 100
5.6.1
Deleting an individual geometry ............................................................................................. 100
5.6.2
Deleting a group/area of geometry ........................................................................................ 100
5.7
Creating Geometry ...................................................................................................................... 101
5.7.1
Polylines ................................................................................................................................. 101
5.7.2
Staircase ................................................................................................................................ 101
5.7.3
Splines ................................................................................................................................... 102
5.7.4
Rectangle ............................................................................................................................... 103
5.7.5
Squares .................................................................................................................................. 103
5.7.6
Parallel Curves ....................................................................................................................... 103
5.7.7
Conic ...................................................................................................................................... 103
5.8
Moving Geometry ........................................................................................................................ 104
5.9
Copying Geometry ....................................................................................................................... 104
5.10 Additional 2D Geometry Functions ........................................................................................... 105
5.10.1
Create Pipe Restriction Symbol ............................................................................................. 105
5.10.2
Create Cross (Tank Boundary) .............................................................................................. 105
5.10.3
Create Cloud .......................................................................................................................... 105
5.10.4
Delete Last Entity ................................................................................................................... 105
5.10.5
Chain Geometry ..................................................................................................................... 105
5.10.6
Dechain Geometry ................................................................................................................. 105
Exercise 5 Create Geometry ................................................................................................................... 106
6
Annotation & Enquiries ....................................................................................................................... 107
6.1
Dimensioning ............................................................................................................................... 107
6.1.1
2D Linear Dimensions............................................................................................................ 107
6.1.2
Radius measure ..................................................................................................................... 114
6.1.3
Diameter measure ................................................................................................................. 114
6.1.4
Angle measure ....................................................................................................................... 115
6.1.5
Dimension along a curve ....................................................................................................... 116
6.1.6
Dimension area ...................................................................................................................... 117
6.1.7
Distance ................................................................................................................................. 118
6.1.8
3D Linear ............................................................................................................................... 118
6.1.9
3D Axis Parallel ...................................................................................................................... 119
6.1.10
3D Coordinate ........................................................................................................................ 120
6.1.11
3D Curve Length .................................................................................................................... 120
6.1.12
3D Weight and COG .............................................................................................................. 120
6.1.13
Shell Profile Mounting Angle .................................................................................................. 121
6.1.14
Dimensions from a plane ....................................................................................................... 121
6.1.15
Associative Dimensions ......................................................................................................... 122
6.1.16
Deleting dimensions............................................................................................................... 122
Exercise 6 Creating Dimensions ............................................................................................................ 122
6.2
Adding notes ................................................................................................................................ 123
6.2.1
Adding Outfit Intelligent Text Labels ...................................................................................... 124
6.2.2
Hole Annotate ........................................................................................................................ 126
6.2.3
Delete Notes .......................................................................................................................... 127
6.2.4
Deleting Labels ...................................................................................................................... 127
6.3
Position Numbers ........................................................................................................................ 127
6.3.1
Adding Hull Position Numbers to a Drawing .......................................................................... 127
6.3.2
Adding General Position Numbers to a Drawing ................................................................... 128
6.4
Symbols ........................................................................................................................................ 128
6.4.1
Inserting a Symbol ................................................................................................................. 128
6.4.2
Symbol Status ........................................................................................................................ 128
6.4.3
Symbol Properties .................................................................................................................. 129
6.4.4
Move Symbol ......................................................................................................................... 129
6.4.5
Copy Symbol .......................................................................................................................... 129
6.4.6
Deleting a Symbol .................................................................................................................. 129
6.5
Enquiries ...................................................................................................................................... 130
6.5.1
Model Information/Attributes ..................................................................................................
130
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Marine Drafting TM-2100

6.5.2
Verify Drawing ........................................................................................................................ 131
6.5.3
Tools Enquiry Name .............................................................................................................. 131
Exercise 7 Adding Labels & Position Numbers .................................................................................... 132
7
Appendix A Common Functionality ............................................................................................... 133
7.1
The Attributes Form .................................................................................................................... 133
7.1.2
Modifying Attributes ............................................................................................................... 139
7.1.3
Attribute Right-Mouse Options ............................................................................................... 139
7.2
Search Utility ................................................................................................................................ 141
7.2.1
Introduction ............................................................................................................................ 142
7.2.2
Item Type ............................................................................................................................... 142
7.2.3
Search Filters ......................................................................................................................... 143
7.2.4
Attribute Filters ....................................................................................................................... 144
7.2.5
General Functionality on the Search Results Form ............................................................... 145
7.2.6
Displaying Search Results in Separate Tabs ........................................................................ 145
7.2.7
Saved Searches ..................................................................................................................... 146
7.2.8
Synchronizing the Search Form from the Search Results Tab ............................................. 147
7.2.9
Closing search results tabs .................................................................................................... 148
7.2.10
Setting of Columns in the Tabular Control ............................................................................. 149
7.2.11
Additional right click menus ................................................................................................... 155
7.3
Groups .......................................................................................................................................... 156
7.3.1
Creating a Group ................................................................................................................... 156
7.3.2
Virtual Hierarchies .................................................................................................................. 158
7.4
Manipulating the 3D View ........................................................................................................... 159
7.4.1
Using the 3D View Shortcut Menu ......................................................................................... 159
7.4.2
Using the Keyboard Function Keys ....................................................................................... 159
7.4.3
Using the 3D View Controls ................................................................................................... 159
7.4.4
The 3D Shortcut Menu ........................................................................................................... 163
7.5
Status Control .............................................................................................................................. 168
7.6
Activating the Status Controller ................................................................................................. 169
7.7
Status Control Toolbar ................................................................................................................ 170
7.8
Changing the Elements Status .................................................................................................. 170
7.9
Removing Status ......................................................................................................................... 171
7.10 Status History .............................................................................................................................. 171
7.11 Statistical Report ......................................................................................................................... 172
7.11.1
Changing the Graphical representation of the report ............................................................ 173
7.11.2
Additional Graphical Report Features .................................................................................... 174
7.11.3
The Element Interaction Toolbar ........................................................................................... 175
7.12 Saving a Status Layout ............................................................................................................... 176
8
Appendix B Toolbar Listing ............................................................................................................ 177
8.1.1
File Toolbar ............................................................................................................................ 177
8.1.2
Button Toolbar ....................................................................................................................... 177
8.1.3
Geometry Toolbar .................................................................................................................. 177
8.1.4
Geometry 2 Toolbar ............................................................................................................... 177
8.1.5
Geometry Arc Toolbar............................................................................................................ 178
8.1.6
Geometry Conic Toolbar ........................................................................................................ 178
8.1.7
Geometry Line Toolbar .......................................................................................................... 178
8.1.8
Geometry Polyline.................................................................................................................. 178
8.1.9
The Vitesse Toolbar ............................................................................................................... 178
8.1.10
Geometry Point Toolbar ......................................................................................................... 179
8.1.11
2D Lock Toolbar ..................................................................................................................... 179
8.1.12
Transform Toolbar ................................................................................................................. 179
8.1.13
Subpicture Level Toolbar ....................................................................................................... 180
8.1.14
Shaded View Tools ................................................................................................................ 180
8.1.15
Dimension toolbar .................................................................................................................. 180
8.1.16
Subpicture Toolbar ................................................................................................................. 180
8.1.17
Windows Toolbar ................................................................................................................... 181
8.1.18
Symbol Toolbar ...................................................................................................................... 181
8.1.19
Text toolbar ............................................................................................................................ 181
8.1.20
History .................................................................................................................................... 181
8.1.21
Search .................................................................................................................................... 181
8.1.22
Default ....................................................................................................................................
181
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Marine Drafting TM-2100

8.1.23
Assembly Drafting .................................................................................................................. 182
8.1.24
Assembly Department............................................................................................................ 182
8.1.25
3D Request ............................................................................................................................ 182
8.1.26
Isometric ADP ........................................................................................................................ 182
9
Appendix C Keyboard Short Cuts .................................................................................................. 183
10
Appendix D Intelligent Text Syntax ............................................................................................ 185
Intelligent Text Syntax ............................................................................................................................ 185

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Marine Drafting TM-2100

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10

CHAPTER 1

Introduction

This training course will be taken by all users of the Hull / Outfitting system and provides the grounding for
further training in the AVEVA Marine modelling applications.
With AVEVA Marine 12 Series it is possible to view the model by creating a wide range of views of the ship
model. There are special functions to handle these views and produce the desired drawings rapidly and
accurately.
Once the relevant views are placed in a drawing they can be annotated with further information.
AVEVA Marine 12 Series has powerful text and dimensioning functions and full 2D drafting functionality.
AVEVA Marine 12 Series also has very powerful editing functions. All entities have editable properties, such
as, colour, layer, and line type. Whilst a series of transformations provide all other tools needed to edit the
layout of the drawing.

The basic Marine Drafting functions can also be found in all the AVEVA Marine Hull Design products
(Structural Design, Planar Modelling, Curved Hull, and Plate Nesting).

1.1

Aim

Over the next two days the participants will learn the basic functions to control the graphical view, create hull
symbolic views, outfits views, annotate and dimension the drawings.

1.2

1.3

Objectives

To have a clear understanding of the basic features of AVEVA Marine.

To be familiar with the screen layout and the workings of the user interface.

To create and manipulate views of a model, in a way that reflects the intended use of the
system.

To discover the ways in which the model can be interpreted on screen.

To understand the concept of sub-pictures and be able to work effectively with them.

To create geometry and add text and other annotation to a drawing.

To understand the various ways in which a drawing can be edited or modified.

Prerequisites

Trainees should be familiar with Microsoft Windows

Outfitting users will be familiar with the Attribute forms, Search Utility, Groups, 3D View and
Status Control functions which are covered in the TM-2201 AVEVA Marine (12.1) Outfitting
Foundations training guide. However these are included in Appendix A of this guide as reference
only for Hull users. It will not be covered as part of the training course.

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11

AVEVA Marine (12.1)


Marine Drafting TM-2100

1.4

Course Structure

Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation
will have a training project, populated with model objects. This will be used by the trainees to practice their
methods, and complete the set exercises.

1.5

Using this guide

Certain text styles are used to indicate special situations throughout this document, here is a summary:Menu pull downs and button press actions are indicated by bold dark turquoise text.
For Menu pull downs > indicates the next menu level e.g.
File > Open Drawing
Information the user has to key-in will be bold and red.
Annotation for trainees benefit:

Additional information

System prompts should be bold, italic and in inverted commas i.e. 'Choose function'
Example files or inputs will be in the courier new font, colours and styles used as before.

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12

CHAPTER 2

How AVEVA Marine Can Help You.

The AVEVA Marine System is a Multi-Discipline 3D Modelling System that allows the user to simulate a fully
detailed, full size model.
AVEVA Marine allows the user to see a full colour shaded representation of the model as the design
progresses, adding an unprecedented level of realism to drawing office techniques.
The model can store huge amounts of data referring to position, size, part numbers and geometric
relationships for the various parts of the project. This model becomes a single source of engineering data for
all of the sections and disciplines involved in a design project.
All this information is stored in databases. There are many different output channels from the databases
through which information can be distributed, these range from reports on data stored in the databases, fully
annotated and dimensioned engineering drawings, to full colour shaded 3D walk through capabilities which
allow visualisation of the complete design model.

AVEVA
Marine
Databases

Even with the advanced features of AVEVA Marine, the main form of communication between the designer
and those who build the ships remains the drawings. Without engineering drawings the task of shipbuilding
would almost be impossible. To meet this requirement, AVEVA Marine can produce numerous types of
drawings, ranging from complex 3D illustrations to fully dimensioned arrangement drawings and piping
isometrics
All the data in AVEVA Marine design would be of little value without the ability to ensure the quality of the
design information.

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AVEVA Marine (12.1)


Marine Drafting TM-2100

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14

CHAPTER 3

Getting Started.

Because of its large overall size, AVEVA Marine is subdivided into a number of functional modules. Each
module accesses the databases for a different purpose. To start AVEVA Marine click
Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting
After starting the application the following screen will be displayed, for the training project environment use
the following login information as displayed in the screen below, the Password is PHULLFWD (upper case).
In reality the system administrator will set project specific databases/passwords and will advise the users of
these settings when working on real projects. They are selected from the scrollable list menus by clicking
After completing the information in the form click OK.

The Marine Drafting interface is also


accessible from within the Hull
Design modules Planar Modelling,
Curved Modelling, Plate Nesting etc.

Drawings created using the


Outfitting Draft application can be
opened using the Marine Drafting
interface. However, if any changes
are made to the document it will not
be possible to re-open the document
in the Outfitting Draft application.

The Marine Drafting interface is displayed. The status of Toolbars and Explorers which are displayed are
saved when exiting the application and may vary to those displayed below:

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15

AVEVA Marine (12.1)


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3.1

The Interface
Default
Toolbar

Message Window

3.2

Application Pull-down
Menu

Cross Hair

Model View/Subpicture

Workspace

Floating
Toolbar

Drawing
Form

Toolbars

The functions accessed via the application pull-down menu are also readily available via numerous toolbars.
The layout and availability is determined by the user and will consequently vary from user to user.

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3.2.1

Toolbar Tips

The function of each button of the toolbar can be displayed by placing the cursor over the appropriate
button.

Refer to Appendix C for a list of the available keyboard shortcuts

3.2.2

Viewing the Toolbars

The toolbars are displayed by clicking the right mouse button in the menu bar area of the screen, then
clicking the appropriate toolbar text. A check box will be added to show the toolbars currently displayed.

There are numerous tool bars available which can be toggled on/off depending
upon the task being performed. It is not recommended to include all toolbars for
general use as this will take up valuable workspace. The following are the
recommended settings for this training course

3.3

For a complete listing of the toolbars that are available to the user refer to
Appendix B Toolbar Listing

Marine Drafting Explorers

There are four explorers available to the user in the Marine Drafting application: Design Explorer this shows the hierarchy of the Design World present in the current MDB
Manufacturing Explorer - this shows the hierarchy of Manu World present in the current MDB.
Draft Explorer - this shows the hierarchy of the Draft World present in the current MDB
Marine Drawing Explorer this shows the hierarchy of the current drawing with respect to the
various views and the drawing form.

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These explorers are accessed by selecting View > Explorers > Design Explorer/Manufacturing
Explorer/Draft Explorer/Drawing Explorer from the application pull-down menu.

The function of Manufacturing Explorer is not


relevant to this course. It is covered in TM-2106
AVEVA Marine (12.1) Hull Detailed Design
Production Information.

The use of each of these explorers will be covered in more detail in the relevant sections of this guide.

3.4

Storage of Drawings

All drawings created within in the Marine Drafting application are stored in a Registry which is in turn
owned by a Department. This can be easily seen by checking the hierarchy of the Draft Explorer.

The Departments and their members are stored in PADD


databases. The allocation of the Departments to the relevant
databases is an administration task, but the general user should
have some knowledge of this to understand the limitations that
are imposed.

The setting up of the Drawing Types, Departments and


Registries is covered in TM-2111 AVEVA Marine (12.1)
Marine Drafting Admin.

Marine Drafting adopts the common philosophy that is used


throughout the AVEVA Marine applications. The User must be a
member of the Team that owns the database.
This means that logging in as a different user might result in
previously created drawings not being available.

Navigate to the DEPT General shown in the Draft Explorer.


The owning database can be queried by keying in q dbname in
the Command Window.

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From the Admin application it can be seen that the


HULLFWDDPADD1 database is owned by the
HULLDRAFTFWD Team.

The PHULLFWD user is a member of


the owning HULLDRAFTFWD Team.

The access rights to any database in the MDB can be determined by keying in status in the Command
Window. This will list all the databases and suffix each with R or RW for Read and Read/Write access
respectively.

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3.5

Opening an Existing Drawing

By default when the Marine Drafting application is started there is no drawing open.
To open a drawing select File > Open Drawing from the application
pull-down menu or click the Open an existing drawing button on the
File toolbar.

The Open Drawing form is displayed:When starting AVEVA Marine for the first time the
list will not be populated, click the List button to
view the drawings in the current Department.

To reduce the number of drawings that are listed,


wildcards may be used to replace single or
multiple characters in the file name.
*
replaces any number of characters.
%
replaces one character.

For example keying in *KEY* and clicking the List


button will result in only drawings with the
characters KEY in their name being listed.

The behaviour of the application on start up is


influenced by the INITIAL_DRAWING
keyword in the Drafting Default file. This can
be set to New drawing / Previously saved
drawing / Open drawing etc.

For more information on default file settings


refer to TM-2111 AVEVA Marine (12.1)
Marine Drafting Admin.

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To open a drawing, select it from the list of drawing names. When a drawing is selected, a preview is
displayed for verification. The drawing name will be displayed in the Name box and the List button will be
replaced with Open. Click the Open button to display the selected drawing.

The Department and Registry are readonly fields defined by the system
administrator for storing different types of
drawings. They are directly related to the
Drawing Type selected.

The setting up of the Drawing Types,


Departments and Registries is covered
in TM-2111 AVEVA Marine (12.1)
Marine Drafting Admin.

The drawing can be opened as read only by


checking the Read-Only checkbox.

Default databases exist for different drawing / sketch


types. To change to another database to access other
drawings / sketches select the arrow at the end of the
Drawing type box, and from the list displayed select the
type of drawing / sketch to be viewed. The contents of
the selected drawing database can now be listed as
described above. The set up of these databases is the
responsibility of the administrator.

The Search all departments check box allows the user to search all departments for a drawing when
checked. When unchecked the search will be performed only on the Drawing type / Department chosen.

The drafting default keyword SEACH_ALL_DEPARTMENTS controls the value of the Search all
departments checkbox.

The Envelope section of the form controls the appearance of the drawing: None No envelope will be shown. This is the default behaviour
Initial View are initially shown within their envelope. Subsequent pan, zoom etc. will remove the
envelopes.
Permanent All Views are permanently defined as envelopes.

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Alternatively the drawing maybe opened directly from the Draft Explorer by right clicking on the drawing and
selecting Open Sheet from the right mouse button context sensitive menu.

3.5.1

Starting a New Drawing

To start a new drawing select File > New Drawing from the application pull-down menu.
Alternatively click the Create a new drawing button on the File toolbar.
The system will then display the New Drawing as shown.
Name: The Drawing Name UNTITLED1 can be
replaced with the desired drawing name.
Drawing Type: List of drawing types that the new
drawing should be assigned. Use the scrollable list to
select an appropriate drawing type.

Backing Sheet: Click the Browse button to open


the Select Backing Sheet form. The list will
initially appear empty, click the List button to list
the available drawing forms.
Click on the name of the desired Backing Sheet,
the List button will now be replaced with an Insert
button, click the Insert button.

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The name of the selected Backing Sheet will then be


added to the New Drawing form as shown.
At this stage if no name has been specified for the new
drawing. The drawing will initially be called UNTITLED
until the first time the user saves the drawing, at this point
the user can specify the desired drawing name if not
already defined.
If the user attempts to key in a drawing name that already
exists an Error alert form is presented to the user.
Click the OK button on the Error alert form and the system will return
to the previous form allowing the specification of a unique drawing
name.

Clicking the OK button on the New Drawing form will open the new drawing with the selected drawing form.

It is possible to work without a drawing form if desired. Simply leave the Backing Sheet text field empty on
the New Drawing form. This will allow the user to draw and create views without the confines of a drawing
border.

If at any time the user wishes to add/exchange a drawing form, this is achieved by
the selecting Insert > Drawing Form from the application pull-down menu.
The user will then be presented with a form allowing the selection of the drawing
form. The use of which is identical to the form explained previously.

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3.5.2

Saving a Drawing

To save a drawing, select File > Save Drawing from the application pull-down menu.

Alternatively click the Save the drawing button on the File toolbar.

If the current drawing is new and has not


previously been saved the Save Drawing
As form will appear. Allowing the user to
replace UNTITLED with the desired drawing
name, select Drawing Type for the location
that the drawing should be saved in, and click
the Save button.

Drawing names should not contain any


blank spaces or special characters.
Giving a drawing the exact same name
as any other object in the Dabacon
database should be avoided. Drawing
names can be saved in upper case only
using DWG_NAME_UPPERCASE =
YES keyword in the drafting default file.

If the drawing name already exists in the database an


Information alert form will appear.
Click the OK button and the system will return to the previous
menu allowing the definition of a unique drawing name.

If the drawing has already been saved successfully then subsequent saving will
simply result in the user being notified in the Message Window.

To save an open drawing with a different name select File > Save Drawing As from the application pulldown menu. The Save Drawing As form shown previously will be displayed. The current name of the
drawing will appear in the Name field. Edit this to suit and then click the Save button.
Please note that Save Drawing As will result in a drawing with the new name being stored in the database,
the original drawing will not be deleted.

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3.5.3

Deleting a Drawing

To delete a drawing from the database select File > Databank > Delete from the application pull-down
menu. The Delete in Database form will be displayed as shown

Click 1. Drawings and the system will display the Delete Drawings
form.

If the list is empty click the List button to display the


available drawings.
Locate the drawing to be deleted, using wildcards if
required.
Selecting a drawing will result in the List button being
replaced with the Delete button.
Clicking the Delete button will result in the user being
prompted to confirm the deletion.
Click the Yes button to remove the drawing from the
database.

The user will be notified of the deletion in the Message Window.

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3.6

Functions and Operations

The Marine Drafting application has a workflow using functions and operations. Normal use consists of
beginning or initiating functions/operations, executing them, then ending or completing in order to move on
to the next operation/function.
Consider the function Insert > Line
This can be accessed from the application pull-down menu or from the Geometry
toolbar.

Once the Insert > Line function has been invoked an operation can be started to
define the type of line to be inserted, in this case Line: Two Points. This operation is
started from the Geometry Line toolbar as shown.

To complete an operation or accept a selection, click the


Return/Enter on the keyboard.

Operation Complete button or use

To exit a function and quit any operations in progress, click the Quit button.

or Esc on the keyboard.

As many drawing operations will be repeated, most operations behave in a looped fashion so that after one
operation the system is immediately ready to perform the same operation again. Use the Quit button or Esc
key to leave this loop.
For example:Drawing poly line

Ready for next poly line

OC

Ready for new function

Quit

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3.7

Viewing the Workspace/Drawing

3.7.1

Zoom In

This will adjust the view so the selected area fills the screen.
st
Select Cursor Position 1 (1 Corner)
nd
Select Cursor Position 2 (2 Corner)

3.7.2

Zoom Out

This will adjust the view so the current display will fill the area of the rectangle indicated.
st
nd
Select Cursor Position 1 (1 Corner), Select Cursor Position 2 (2 Corner)

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3.7.3

Mouse Wheel Zoom

Rolling the mouse wheel will zoom in or out of the drawing depending on the direction of the mouse wheel
turn. Rolling the mouse wheel in a direction away from the user will zoom in and rolling it towards the user
will zoom out. The zoom will vary depending on the position of the mouse pointer over the drawing and the
Zoom Increment setting on the Tree Property Sheet form accessed via Tools > Preferences >
Miscellaneous from the application pull-down menu.
The mouse wheel zoom can be toggled off or on
using the check box. The increment setting can also
be changed between 1 and 20. This setting will
affect the zoom level of the mouse wheel zoom.
The higher the setting, the greater the zoom effect.

3.7.4

Mouse Wheel Move / Pan

Click and hold the mouse wheel, to drag the drawing to the required position.

3.7.5

Move / Pan
When selected the cursor
position it is fixed at the centre
of the drawing area, the next
indicated position will be moved
to the centre of the screen.

3.7.6

Display Entire Drawing


This will adjust the display
scale so that all objects appear
on the screen. This is
independent of the drawing
form

3.7.7

Display Previous Window


This will toggle between the
previous window and the
current window.

3.7.8

Predefined Windows

To define a window that can be recalled, zoom / pan to display the area
of the drawing to be defined for redisplay.
Select View > Zoom > Define Window from the application pull-down
menu. Select the view number on the Windows toolbar to be
associated with the current display, the window will be saved.

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Multiple windows can also be defined in one operation.

Click Display the entire drawing button to


display the whole drawing area.

Select View > Zoom > Define Window, then click the options button

Instead of selecting the Predefined Window number the user is prompted to indicate the opposite corners of
the area of the drawing to be displayed, then select a view number to associate with your selection. This can
be repeated, indicate opposite corners / select view numbers, for each view required.

3.7.9

Display a Predefined Window


Displays the predefined windows on the drawing,
allowing the user to make the desired selection.

Select a window number on


the Windows toolbar or
indicate the window on
screen.

For example, selecting window 5 in this


case displays the title block.

If the Windows toolbar is visible and the user is aware of the window definition it is possible to select
the windows by clicking the corresponding number on the toolbar directly.

To make this easier the user may adopt a philosophy of allocating numbers to certain projections or
positions relative to the drawing form, i.e. Plan View or top left = Window1.

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3.8

Displaying Viewports

Viewports are additional windows that can be created.


Select View > New viewport from the application pull-down menu.

This allows the user to stretch a rectangle around the area to be displayed using the left mouse button. A
new viewport is now displayed.

To display an existing viewport select


Window then select the name of the viewport
to be displayed, Main Viewport is the default
name of the original window displayed when
opening a drawing.

There are also various methods of arranging the viewports from the Window pull-down option.

Shaded Viewports are not intended for use with the AVEVA Marine 12.1 Marine Drafting application
they will eventually be removed and have limited support.

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3.9
3.9.1

Setting up a drawing
New geometry preferences
The preferences for drawing colour, line type, layer and hatch pattern are set under the
Format pull-down.

Select the desired option and the system will display a menu of available options for
that setting. Select from the displayed menus by clicking on the desired setting.

When a menu is active and the system is prompting the user to select a setting it is possible to use the
Options/Indicate button and identify existing geometry. The system will then set the relevant value to that of
the geometry selected.

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3.9.2

Defaults
To view / edit the defaults for the current drafting session select
Format > Defaults from the application pull-down menu.
The system will display a menu containing all the current
default settings.
A particular setting can be selected and edited, affecting the
current drafting session only.
It is also possible to store the changes made to the defaults but
this should not be attempted by a user unless with relevant
authorisation. The setting and maintenance of the master
defaults is considered a task for the system administrator.

3.9.3

The setting of the Default File keywords is covered in TM2111 AVEVA Marine (12.1) Marine Drafting Admin.

Drawing Scale

Marine Drafting drawings dont have one scale as such, instead each view within the drawing has its own
scale. As an example of this, main sections, elevations and plan views could be displayed at 1:50 while
detail views could be shown at 1:5 or 1:10 etc.
For views created using the modelled elements each view in the drawing is generated by the system and it
is therefore very easy to modify the scale of each view. Therefore the initial scale is not a major concern as it
can be modified at any time.
However if the occasion arises where a new view is to be created using traditional drafting methods then it is
important to set the correct scale before constructing the view.
To start a new view with a new drawing scale select Tools > Subpicture > Current...
from the application pull-down menu or click the Current Subpicture button on the
Subpicture toolbar.

The system will display the current drawing scale in the Message Window and
display the Current Subpicture form as shown.

Click 4. New View and the system will display the following dialogue
box:

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The system will automatically display the scale set in the defaults or of the current view. Modify the scale as
required and click the OK button. It is not necessary to type the full string, entering 100 has the same effect
as entering 1:100.

The system will redisplay the original menu and the Message Window
will contain information regarding the new drawing scale created. Any
geometry created will now appear at the new scale.

If it becomes necessary to add geometry to an existing view it is important to make that view current.
Making the view current ensures the correct scale is applied to any additional geometry added to a
view.

3.9.4

The Title Block

Marine Drafting drawing forms are created using numerous drawing form rules that allow predefined
attributes to be added to the drawing. This makes it possible to fill in the title block for the drawing via an
input form. This ensures all title blocks appear the same as it standardised text style and text height.
To complete the title block via the input form select File > Properties from the application pull-down
menu.
The system will display the File Properties form
as shown.

Fill in the fields relevant to the particular drawing


form and click the OK button.
The system will automatically update the fields in
the title block with the information submitted in the
form.
(For alternative forms select Format > Defaults
UPDATE_DRAW_INFO_FORM Key in 1 / 2 or 3)

Alternative form representation can be


selected by altering the
UPDATE_DRAW_INFO_FORM keyword to
the permissible values of 1, 2 or 3.

The creation and maintenance of the drawing forms is covered in TM-2111 AVEVA Marine (12.1)
Marine Drafting Admin.

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Exercise 1 Creating a Drawing


1.

Click Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting
use the following login details.

Password = PHULLFWD

2.

Create a new drawing with an A1-AVEVA drawing form.

3.

Examine the title block and practice using the zoom and pan functions.
Add the following information to the title block using the input form.

4.

Title:

EXERCISE-01

Drawn by:

<user name>

Dep:

Hull or Outfit

Date:

dd-mmm

Scale:

1:100

Tot.sheet.no:

Check:

AA

Appr:

BB

Save the drawing as EXERCISE-01


Although the login values used here are specifically referring to a Hull user, Outfitting users should
follow the same procedure. There will be no difference in the workflow of this guide from the Outfitting
perspective.

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CHAPTER 4

Viewing the Ship Model

This chapter involves working with an existing model, which has been created by the designers and
modellers at AVEVA Solutions Ltd. The modelling functions are covered in other training courses.

4.1

The Marine Drafting View Concept

A traditional production drawing is made of a series of views i.e. Sections, Elevations, Plans and Detail
views of a section of the ship. An example is shown below.

When a Marine Drafting drawing


is plotted the views appear just as
any 2D drafting output would
appear. However the main
differences and advantages of
Marine Drafting views become
apparent when a drawing is open
on the screen.
These views are actually a live
window into the 3D model. Each
view is a user-defined slice
through the model and is capable
of displaying all objects in the
model at any given time.

4.2

Adding Hull Items to a Model View (Insert Model)

Firstly a drawing must be open to which the view can be added.


To add a new model projection or view to a drawing select Insert >
Model from the application pull-down menu or click the Insert Model
button on the File toolbar.

The Model Selections form will then appear.


There are 3 main steps to adding a model projection to a drawing:1. Select how to add model objects to the workspace.
2. Collect the type of model objects to add to workspace.
3. Define the view to which the collected objects are to be added.

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How to add model object

Name of object
Wildcard search

Type of objects to be selected

1. First in the View scrollable list select New as


the way to add objects to the workspace.
New: Will create a new view containing the
selected objects.
All: Will add the selected objects to all views in the
workspace, if no view exists a new one will be
created.
Single: Allows the user to select a single view to
add the objects to.
Multiple: Will add objects to multiple views selected
by the user.
Existing: Will add objects to all existing views.
Verify selected objects
Properties: Allows the user to choose the properties of the view eg. Wireline or Hiddenline etc. These
properties effect all view types, plan / section / elevation and 3-D. This can also be determined later in the
workflow.
2a. Select the Plane Panel check box as the type of model objects to add. This will ensure that only plane
panels are selected in the selection process.

2b. Key in the name of the model object to be


select, wildcard is accepted.
Multiple wild cards may be used separated by a
comma e.g. F108-BHD*, F108-LP*. If all the
panels in a block should be included use the
Block/Zone box and give the name of the block
e.g. F108

2c. If the user is confident about the name that has been entered, click the All button to automatically select
all objects. Alternatively use the Verify button as shown to display a list of selected objects to be presented.

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The selected objects will be displayed with check boxes alongside, those which are checked will be included
in the view. Selecting a check box will toggle the selection On/Off.
Incl. All will select all items.
Excl. All will de-select all items.
First, Prev, Next and Last allows the user to
view additional pages where then list contents
exceeds the current page.

OK will include the selected parts in the view.


Cancel will return you to the previous form.

After the system has searched for the requested objects the number
collected is displayed in the Model Selection form.

2d. The user will need to select a projection for the view, click the
Projection button to select one of the options from the form.

2e. Clicking the View Properties button will open the View
Properties form as shown. When only adding hull elements it is
only the View Type options that are applicable. This can be set
to the values shown.

A full explanation of the View Types is covered later in this chapter.

The Style values are only applicable to Outfitting elements

If it is the intention to slice the view at a later date then the Wireline and Wireline Hidden Line options
should not be used. Refer to the Creating a Sliced View section for more details on this function.

3. Click the OK button on the Model Selection form to add the elements to the workspace
With the cursor, place the new model projection in the workspace. Only the
first object is displayed at this stage for positioning purposes.

When placed click


objects.

(Operation Complete) to add the rest of the model

The positioning of the complete View (Subpicture) is covered later in this guide, see the Transforming
a Subpicture section.

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The model objects will appear in


the system designated colours.
(Each component has its own
colour)

4.2.1

Drag and Drop to a Model View from Design Explorer

An alternative method to the use of the Model Selection form is to drag and drop the elements directly from
the Design Explorer. This is very useful for adding groups of elements that have a common owner.
Select the element from the Design Explorer, right click and drag into
the drawing canvas.

The view options will be displayed, as shown.


These are the same options that are available
from the Model Selection form covered
previously.

If the user drags the cursor over an existing view the options will
be slightly different with the addition of the Selected View option.

Selecting New View will present the Choose


Projection form.

Click the View Properties button to determine the View


Type and Style as before.

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Select the Universal Hidden Line and


/TT/DRA/PRJ/REPR/GEN/BASIC options for
the View Type and Style respectively and
click the OK button.

This view contains outfit elements so


the correct Style is important.

There are numerous Styles supplied with the MTP/MAS projects, these are only examples for the users to
experiment with. It is expected that the system administrator will copy/rename the useful Styles and make
any necessary additions to suit the requirements of the customer.

The creation and maintenance of the Style Libraries is covered in TM-2111 AVEVA Marine (12.1)
Marine Drafting Admin.
The Choose Projection form will then reappear allowing
the user to select the project, in this case the plan view.

As shown previously the user must then place the first element in the hierarchy on the
drawing.
When placed click

(Operation Complete) to add the rest of the model objects.

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This can also be used for hull items. In this BLOCK F401 will be
added to the All Views.
Select the element from the Design
Explorer, right click and drag into the
drawing canvas. Select the All Views option.

The View Type and


Styles already set for
the existing views will be
applied to the new
elements being added.

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4.3

Adding Outfit/Hull Items to a Model View (Search Utility)

Elements can also be added a model view using the Search Utility. Select View > Addins > Search Utility
from the application pull-down menu.
The following Search form will be
displayed:
Name Contains: Is a filter to allow
names of items to be used to limit
search results, wildcards
supported.
Element Type: Is a filter to allow
specific types of items to be used to
restrict the search results. [ALL]
may be used if all elements are to
be included. However it is more
likely to apply specific type such as
EQUI, PIPE, STRU, HVAC, CWAY,
HPANEL, CPANEL etc.
Scope of Search:
Beneath Element: Using /*
indicates the top level world
element will be used. If a node is
selected on the Design Explorer
and the CE (current element)
button is clicked, the name of that
element will automatically populate
this box. In this case only elements
below this level will be searched for
and displayed in the results.
In Database: Set to Design using
scrollable list when searching to
add elements to a view.

In Volume: Of Item: If a node is selected in the Design Explorer and the CE (current element) button is
clicked, the name of that element will automatically populate this box, only elements within the volume of the
selected element will be searched for and displayed in the results.
Explicit Volume: Lower and upper limits of a volume may be given to limit the search results within that
volume.
The Wholly Within radio button results in only items totally within the given volume being added to the
search results. The Wholly & Partially Within results in items totally within the given volume and those that
intersect / pass through being added to the search results.
Additional attribute filters can also be applied, for example it may be necessary to search for all pipes
belonging to a particular system.
The defined searches can also be stored.

For additional information on the general use of the Search Utility refer to Appendix A.

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The form provides a very flexible method of collecting elements, in the following example all Hull Panels,
Pipe and Equipment in the MDB that is wholly & partially within the volume of Hull Block F204 will be
collected.

When the required filters


have been set click the
Search button.

The Search Results will be displayed as shown. It is possible


to highlight the elements using the standard Shift/Ctrl keys,
while Ctrl + A will select all.
Once the selection has been made
the user can drag and drop directly
from the Search Results using the
same method as from the Design
Explorer previously covered.

The Search Results remain available during the current


session. If the form is closed it can be accessed by
selecting View > Addins > Search Results from the
application pull-down menu.

Alternatively, the user can select Add to Insert


Model from the right mouse button context sensitive
menu. The Model Selection is displayed and can be
used to add the selected elements to new or existing
views.

The presence of the drag and drop from the


Search Results means this method is less likely
to be used. It has been shown for information.

Checking the Display Search Results in Separate Tab check


box on the Search Utility form, results in additional tabs being
created on the Search Results form. This allows the user to
access multiple search results by selecting alternative tabs.

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Here is the resultant isometric view using View Properties of Global Hidden Line and
/TT/DRA/PRJ/REPR/GEN/BASIC for the View Type and Style respectively.

4.3.1

Changing an Existing Model View Projection

To change the isometric projection to a section view looking forward (+X).


Select Tools > Model View > Change Projection from the application pull-down menu.
Select the view to be changed.

The user is presented with the Choose


Projection form to determine the new
projection.

Section View
looking Fwd (YZ)

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Click
(Operation Complete) to
complete the operation.

4.3.2

Copy Model Objects from an Existing View.

Once a view has been created often it is quicker to copy the objects from one view to another rather than
use view creation methods shown so far in this guide. To do this select Tools > Model > Copy from the
application pull-down menu.
The user must consider whether the whole view or individual elements are to be copied: If the whole view is being copied then any element in the view can be indicated and Level 1
selected from the Subpicture Level toolbar.

If individual elements are being copied the user must indicate the correct element in the view and
Level 2 selected from the Subpicture Level toolbar. In this case EQUI MPS4001, the main engine.

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This selection phase can be continued to collect numerous elements.


Click

(Operation Complete) to complete the selection procedure.


The user can then indicate an existing view to copy objects to or click
(options) to create a new view.

Clicking the

(options) button will result in the Choose Projection form being presented to the user.

Alternatively, indicate an existing view to copy the select element(s) to that view. In this case EQUI
MPS4001, the main engine.

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4.4

View Types

All of the view creation methods require the user to select a suitable View Type.

The following is an indication of


the type of result that can be
expected.

4.4.1

Wireline
This produces a conventional wireline view showing all
element and points. This option is the quickest to
generate the view graphics.
This View Type cannot be used if the outfitting elements
are to be sliced

4.4.2

The examples shown here are PIPE 403-LOS_002


belonging to ZONE 403-PIPE, EQUI LOS1005 &
LOS1006 belonging to ZONE 403-EQUIP.

Modelled Wireline
This produces slightly greater realism by blending the
intersection of primitives, but without incurring the
computational overheads of removing hidden lines.
This is best indicated on the valve detail

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4.4.3

Wireline Hidden Line


This produces an image where hidden lines are removed
from individual significant elements (EQUI, SUBS etc),
but not from items hidden behind them, i.e. the valve
does not hide any pump elements
This View Type cannot be used if the outfitting elements
are to be sliced

4.4.4

Local Hidden Line


This produces an image where hidden lines are removed.
Where two or more elements overlap the elements
overlapping are shown in wireline, i.e. where the valve
over laps the nozzle on the equipment.
This representation differs from Wireline Hidden Line
because individual significant elements are shown
properly so that intersections between primitive and holes
are correctly shown, i.e. the valve hand wheel.

4.4.5

Global Hidden Line


This produces a view where all hidden lines are removed.

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4.4.6

Universal Hidden Line


This produces an image where all hidden lines are
removed (as in Global Hidden Line), but in addition
intersection lines between significant elements (e.g.
EQUI and STRU, SUBS and BRAN) are generated.
The difference can be seen where the two pipe
branches intersect
This option is the slowest to generate the view
graphics.

4.4.7

Changing View Type

It is possible to change a view type within the drawing, from the Marine
Drawing Explore.
This is performed by selecting the view in the explorer, the view will be
highlighted in the drawing and from the right mouse button context
sensitive menu selecting the Properties option.
The View Properties form will appear showing the current setting of the
view. Select View type and Style required and click the OK button.

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4.5

Creating a Sliced View

Slicing a view creates a view that is limited between two points perpendicular to the plane of the view. The
use of slicing requires the presence of a second view with a different projection to allow the user to indicate
the limits of the slice.
In the example shown a plan view is being sliced to show the pipe work around the main engine just above
the tank top. The section view has been used to pick the two points.
To perform the slice select Tools > Model View > Slice from the application pull-down menu.

Indicate the view to be sliced, the plan view in this


case.

An aid line is added to all views with perpendicular


projections, the section view in this case.
The position of the aid line is determined by the
initial indication on the view being sliced. This can
be very beneficial when slicing complicated views.
the two points that the slice will be between on the
other view (plan view)

The two points that define the slice can then be


indicated. The slicing procedure will commence
upon indication of the second point.

The point definition used here is via a simple cursor indication. It is possible to specify the positions with
complete accuracy using the Geometry Point toolbar or right mouse button. Refer to the Points
section later in this guide for more information.

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The resulting plan view shows the view sliced


between the two points.

Indicating this view for slicing again will result in


the existing slice points appearing on all views
with perpendicular projections.
The slice values are also stated in the Message
Window.

Clicking

(Operation Complete) at this stage will remove the slicing from the view.

The Slice function is not intended for use with a Wireline or Wireline Hidden Line View Types.

The result of slicing the view is very similar to the Before/Behind boxes shown on the Limits tab of the
Create View form , refer to the section Creating a Symbolic View.

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4.6

Updating the Views Model Data

It is common for existing drawings to need to be updated due to changes in the model. Currently there are
two methods of doing this at the view level which work in very similar ways, but there are some subtle
differences

4.6.1

Update Design

From the application pull-down menu select Tools > Model View > Update > Update Design.

The user can then indicate the view to update or click the ALL
button on the Buttons toolbar to update all views in the drawing.

4.6.2

Exchange Model View

Alternatively, select Tools > Model View > Exchange from the application pull-down menu.

The user can then indicate the view to update or click the ALL
button on the Buttons toolbar to update all views in the drawing.

The user is then prompted to select the discipline that should be exchanged or ALL.

Another form is the displayed that is specific to Hull elements only.

In this case select 1. From Model.

Option 2.Defaults is covered in the


following section Hull Model Draw
Codes.

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4.7

Updating Individual Elements (Exchange Model)


Individual model elements can be updated by selecting
Tools > Model > Exchange from the application pulldown menu or by clicking the Exchange Model button on
the File toolbar.

The user can then indicate the specific element to be updated. In this case it is
a pipe which is highlighted in the view.

The user is then presented with a Question form to


confirm the selection. Click the Yes button to
continue.

If the element selected is a Hull element then another form is displayed that is specific to Hull elements only.
In this case select 1. From Model.

Option 2.Defaults is covered in the following section Hull Model Draw


Codes.

If the element is present in more then one view yhe user can then specify
whether the update is to be performed on All views, to Confirm one by
one or Only Indicated.

The Confirm one by one option will cycle through every


view that contains the selected element and require the
user to confirm whether the update is to be performed for
that specific view by clicking the Yes or No buttons on
the Question form.

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4.8

Hull Model Draw Codes

The detail at which the model is displayed in the workspace can be controlled by the model draw code for
example.

High level of detail


(Plates, profiles,
cutouts, clips are
displayed)

Low level of detail


(Only basic material is
shown)

To change the model draw codes select


Tools > Preferences
The draw codes can be changed by
accessing the tree on the right of the
property sheet.

When adding a model view the new


settings will take effect.

When exchanging a model view or an individual element select 2


Defaults in the form to apply the changes in relation to the
Model Draw Code settings.

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4.9

Validate

Validate is used to track and optionally exchange all "out-of-date" models in the current drawing. The
validation tool will also track and optionally remove all models in the drawing that are not found in the data
bank.
Select Tools > Model View > Validate from the
application pull-down menu.
The system prompts the user to indicate a model view to
validate. The user can validate all the views in the current
drawing by clicking All. The Validate Model View form is
displayed with a list of possible out-of-date models. The
user can choose what to exchange or, if preferred, select
All of the models in the list.

If the user chooses a single element and clicks the OK


button to exchange that element. The list will be updated
with the previously selected item removed allowing the
user to repeat the procedure.
Click

(Operation Complete) to complete the procedure.

If there are no models in the indicated view that are possibly out of date,
the system displays the Information alert message: 'All models in the
model view(s) are valid' as shown.

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4.10 Creating a Symbolic View


To create a Symbolic View a drawing must be active in the Marine
Drafting session.
Select Symbolic View > Planar Hull View > Section from the
application pull-down menu.

Curved Hull views are covered in more detail in


training guide TM-2104 Hull Detailed DesignInteractive Curved Hull Modelling.

The resulting menu is made up of five separate tabs, Plane, Limits, Select, Outfit and Misc.

4.10.1 The Plane Tab


Name: Assign a name to the view. The name used should be
unique within the drawing.

It is important that a name assigned to an existing object is not


used as the name of the view. Therefore never use a drawing
name, a panel name or a block name as the name of a view.
The views will automatically be give unique names when
opening the form, for all exercises the default names will be
used.

Scale 1: Controls the scale of the text and symbols in the resultant
view.

This value does not control the overall scale of the resultant
view this should be manipulated by the use of the transform
sub-picture function.

4.10.1.1 Plane Options

X - The resulting view will be a transverse section, typically on a frame. If this option is activated the
X: Origin field will become active, enter the desired value i.e. FR121 for a section at frame 121.
Y - The resulting view will be a longitudinal elevation. If this option is activated the Y: Origin field will
become active and the desired value should be entered i.e. LP0 for an elevation on centreline.
Z - The resulting view will be a plan view. If this option is activated the Z: Origin field will become
active and the desired value should be entered i.e. 7000 for a plan view at 7000 above base.
3 Points - The plane of the resulting view will be defined by three points. If this option is activated all
9 fields will become active and the user should define an Origin, U-axis and V-axis by giving an X,
Y and Z value for each. This option is used to define non-orthogonal views.
Panel - The plane of the resulting view will be defined by an existing panel. If this option is activated
the Name: field will become active and the name of the desired panel should be entered. If the
panel to be used for the plane is the starboard instance of a reflected panel then the Reflect check
box should be checked. The Name: field will default to Panel, which means the plane for the plates
in the main panel will be used to define the view. However it is possible to select a particular
Bracket, Stiffener or Flange to further define the view. If one of these options is selected the relevant
Component No: should also be added so the system knows which Bracket, Stiffener or Flange to
use to define the view. The Only Current Panel check box should be checked if the user desired
only the named panel to appear in the resulting view.

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Curve - The plane of the resulting view will be defined by an existing Hull curve. If this option is
activated the Name: field will become active and the name of the desired curve should be entered.
RSO - The plane of the resulting view will be defined by an existing Reference Surface Object. If this
option is activated the Name: field will become active and the name of the desired RSO should be
entered.

RSO (Reference Surface Objects) are created in Initial Design and are used to define
compartmentation for the vessel to be used in Naval Architecture Calculations, additional RSOs can
also be defined in the hull applications.

Looking:

For:
Aft:
PS:
SB:
Top:
Bot:

The resulting view will look from Aft Fore


The resulting view will look from Fore Aft
The resulting view will look from Starboard Port
The resulting view will look from Port Starboard
The resulting view will look from Bottom Top
The resulting view will look from Top Bottom

The Symbolic View default directions for views are as follows:


Sections - Looking aft
Plans - Looking down
Elevations - Looking to port
Pick: If the current drawing already contains views then it is possible to select one of these and the system
will fill out the fields in the form to match those used to create the selected view. After the form has been
populated it is possible to change the view name and create a new view using the selected views values. To
get values from an existing view click the Pick button. The system will prompt Indicate view. Use the
cursor to indicate the desired view in the drawing. The system will return to the Create View form having
filled in the fields with the values from the indicated view.
Replace Existing View: If this check box is checked the system will replace an existing view instead of
creating a new one. If the Pick button has been used the system will automatically replace the view
previously selected when the form is submitted. If the Pick button was not used the system will prompt the
user to select a view to be replaced.

4.10.2 The Limits Tab


Limits: Defines the extents of the resulting view. If all fields
are left blank the resulting view will have the maximum
extents.
If a plan view (Z plane) or section (X plane) is being created
it is possible to click the Portside or Starboard buttons and
limit the view to that particular side of the ship. These
buttons are not applicable to elevations.
The Any button will return the form so the full ship is
included in the view, i.e. both Port and Starboard.
Depth:
Define the depth of the view before and behind the view
plane. This is also relevant for any Outfitting elements that
maybe included in the view.

The selection of the View Type is important for Outfitting in order for the slice to be successful at the
Depth values provided. The Wireline and Wireline Hidden Line options should not be used.

The Restriction check box is available when a restricted view is being used. When checked the view retains
any restrictions placed on it. If unchecked the view reverts back to the original unrestricted view state.

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4.10.3 The Select Tab


Design View:
The resulting view will be based on the design structure of the
model i.e. Blocks, Panels, Shell profiles, Seams and Butts, etc.
Selecting this option will result in all fields in the Shell and Planar
menus remaining active, while the Assemblies field will remain
inactive.
Assembly View:
The resulting view will be based on the assembly structure of the
model. Selecting this option will result in all fields in the Shell and
Planar menus becoming inactive, while the Assemblies field will
become active.
GA View: changes the presentation of RSOs in the view.

4.10.3.1 Shell Options


Curve:
Existing: If a curve has already been created and stored (using the project defined prefix) at the
exact plane of the view to be created then the system will use this curve in the resulting view.
By Name: If this option is selected the Name field will be activated and the name of any previously
stored curve can be given. This curve will then be used in the resulting view.
Cut: The system will cut a new curve in the plane of the view to be created.
None: No hull curves will be in the resulting view.
Seams: If this check box is checked the system will automatically add any seams/butts crossing the plane of
the resulting view.
Profiles: If this check box is checked the system will automatically add any shell profiles crossing the plane
of the resulting view or in the plane of the resulting view.
Shell thickness: If this check box is checked the system will show the thickness of shell plates as two lines.

4.10.3.2 Planar Options


Automatic Selection: If this check box is checked the system will automatically add all relevant planar
panels to the resulting view.
Draw Planeviews: If this check box is checked the system will display planar panels lying in the same plane
as the resulting view. If the box is not checked the system will omit these panels from the view.
Draw RSOs: If this box is checked the system will automatically add all relevant Reference Surface Objects
to the resulting view.
Draw as Plate: Controls the behaviour of the system when interactive selections are made in the resulting
view. If this radio button is on the system will ignore any sub-components in a plate, e.g. if a hole was
indicated the system would ignore the hole and highlight the plate it belonged to. If this button is off the
system works at the lowest level component and will therefore recognise holes, cutouts, notches, etc.
Draw as Panels: Controls the behaviour of the system when interactive selections are made in the resulting
view. If this radio button is on the system will ignore any sub-components in a panel, e.g. if a plate was
indicated the system would ignore the plate and highlight the panel it belonged to. If this button is off the
system works at the lowest level component and will therefore recognise plates, stiffeners,
brackets, etc.
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Draw as Blocks: Controls the behaviour of the system when interactive selections are made in the resulting
view. If this radio button is on the system will ignore any sub-components in a block, e.g. if a panel was
indicated the system would ignore the panel and highlight the block it belonged to. If this button is off the
system works at the lowest level component and will therefore recognise Panels, plates, stiffeners, brackets.
Draw Intersections: If this check box is checked the system will display all planar panels crossing the plane
of the resulting view. If the box is not checked the system will omit these panels from the resulting view.
Blocks: Key in the name of a specific Block to be included in the view. Check the Exclude check box to
omit a Block from the view.
Panels: Key in the name of a specific Panel to be included in the view. Check the Exclude check box to
omit a Panel from the view.
Assemblies: Key in name of assembly. This is only relevant for the Assembly View option.

4.10.4 The Outfit Tab


Check element types to be included in view

The Before/Behind Depth values set on the Limits


tab will be applied if View Type is not set to Wireline
or Wireline Hidden Line.

4.10.5 The Misc Tab


Used to display a co-ordinate axis.
Axis position may be selected from the drop down list.

Click the Properties button to display the View


Properties form which is applied to the elements
selected on the Outfit tab.

The Wireline or Wireline Hidden Line


View Types should not be used if the
Before/Behind Depth values set on the
Limits tab are to be applied.

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4.11 Recreate an Existing Symbolic View.


If a view already exists on a drawing it is possible to update it with the
very latest model information by recreating it. This instructs the system
to interrogate the model and update any changes to objects already in
the view and add any new model objects.
Select Symbolic View > Planar Hull View > Recreate from the
application pull-down menu. The system will prompt Indicate view or All. Either indicate a desired view to
recreate or use the All button to recreate all planar views on the drawing.

This option does not handle Model Views instead the Exchange or Update options must be used.

4.12 Modify an Existing Symbolic View.


If a view already exists on a drawing it is possible to display the input menus used to create it, modify them,
and regenerate the view as required.
Select Symbolic View > Planar Hull View > Section from the application pull-down menu.
From the Create View form check the Replace existing
view check box then click the Pick button
The system will then prompt the user to Indicate view,
indicate the view to be modified
The Create View form will then be updated to suit the values of the indicated view, allowing the user to
make the desired modifications. When complete, click the OK button to recreate the original view using the
modified input data.

4.12.1 Modify the view.


Selecting Symbolic View > Planar Hull View > Modify from the application pull-down menu opens a
Multiple Choice form to modify views
1. Remake panel will update the panel from the model.
2. Add reflected image will produce a reflected image of the panel
selected.
3. Add named panel allows a named panel to be added to a view.
Amending the limits from the Create View form can modify the limits
of a view. However the limits can also be modified interactively by
indicating the desired limits on the screen.
4. Modify limits

Select Symbolic View > Planar Hull View > Modify.

Select option 4 Modify limits. The system will prompt Indicate view

Indicate the view that you wish to modify. (A rectangle will be drawn around the view).

If the view with the rectangle is the one you wish to modify click Yes on the displayed dialogue box.

The system will prompt First cp. Indicate the first corner of the desired limits.

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The system will prompt Next cp. Indicate the second corner of the desired limits.

The system will create a rectangle from the two indications and redisplay the OK? prompt.

Click Yes if happy with the rectangle. The system will return to the original multiple choice menu.

Click Cancel to exit the function.

5. Restrict, contour will restrict a view by a pre set contour. (Created with geometry)
6. Restrict, line restrict a view by a line defined by the user.
7. Copy Restrict takes a copy of the restricted view

4.13 Detail Views.


As well as creating all the required views for the generation of panels, and the creation of drawings, the
system can also produce detailed views of existing Flanges, Stiffeners, Brackets and Seams.
As well as specific functions for the objects previously mentioned, there is also the Two cps option, which
allows a quick view to be generated anywhere in the ship to help visualise the 3D model.

4.13.1 Creating a Detail View of Multiple Objects.


Select Symbolic View > Planar Hull View > Detail from the
application pull-down menu.
If a detail view is required for several objects then the Two cps
option should be used. This allows the user to define a view plane,
define the direction of the view and also define the extent of the view.
Select option 1. Two cps
The system will prompt Cursor position.

In the example shown a view in way of the fwd CL, there is a


requirement to see the supporting structure for clarification of detail.

Indicate two cursor positions as shown below.

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The system will join the two-cursor positions with a line and display a prompt, if the line is correct click OK
The Create View menu will appear, make all the desired selections to include/exclude panels, blocks,
curves in the view or change any limits etc.
Alternatively just click the OK button on the menu and the system will automatically display all relevant
objects in the detail view.

The system will now generate the view and request the user to position it on the drawing. The view in this
case will appear as shown below:

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4.13.2 Creating a Detail View of Flanges, Stiffeners, Brackets or Seams


Select Symbolic View > Planar Hull View > Detail from the
application pull-down menu.

Select either: 2, 3, 4 or 5 to suit the object that you wish to make a


detail of.
The system will prompt Identify for Flanges, Stiffeners and Brackets
or Indicate Seam for Seams.
Indicate the specific object you want detailed.
The system will now produce a detail view of the object selected.
Indicate a position on the drawing to place the view.

For details of Plate Edges you must have the Extended Bevel handling option. When indicating
stiffeners do so in a plane view not a section view. If a detail of a particular end of a stiffener is required
indicate near that end. If a detail of a whole stiffener is required indicate in the middle third of the
stiffener.

4.14 Model Information


The model objects in the workspace are not only 3D representative but they also contain other production
and assembly information
Select Tools > Inquiry > Model from the application pull-down menu or click the Model Information button
from the File toolbar

Select the model part to be queried.

This function can only be applied to Hull elements. It is


expected that Outfitting elements can be queried using
the common attribute forms.

Refer to Appendix A for use of the Attribute forms.

4.14.1.1 Navigate to Position in Explorer


Select the model component in the drawing, right click on it and select
the Navigate option from the context sensitive menu. The choices of
in Design Explore, in Draft Explorer or in Drawing Explorer are
available.
The component selected is highlighted in the relevant explorer.

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Exercise 2 View Creation

1. Start a new drawing using an A1-AVEVA drawing form.


2. Create an isometric view of BLOCK F401. Scale 1:75
3. Create an isometric view of ZONE 403-PIPE belonging to SITE PIPE-4DK_FWD. Scale 1:75.

Unless stated for all Views containing Outfitting elements use the Universal Hidden Line and
/TT/DRA/PRJ/REPR/GEN/BASIC for View Type and Style respectively.

4. Create a symbolic view at FR160 looking aft using the following limits, Z max = 3600. Scale 1:75

5. Add a detail view at section using two c.p.s from the first girder to port. Scale 1:75.
Use the limits X min FR158-200 X max FR162+200, Z min 0 Zmax 10000.
6. Create a stiffener detail from one of the stiffeners on FR 160. Scale 1:25

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4.15 Adding Rulers to an Existing View


When a project is set up in AVEVA Marine a number of tables are created in the background. Some of these
tables contain the co-ordinates of the Frames and Longitudinal positions for the ship. Therefore it is possible
to add a centreline, baseline, frame ruler, longitudinal ruler, etc to any symbolic or model view created on a
principle plane.
1.
2.
3.

Use the function Annotate > Position Ruler from the application pull-down menu.
The system will prompt Indicate model view. Click on the view.
The system will highlight the view selected and display the 3D Ruler form:

4.
5.

6.

7.

Only the relevant rulers for the view selected will be


available, other rulers will be greyed out.
Select the ruler to be added to the view and the system
will prompt Locate ruler.
Click once in the drawing to position the ruler. The
system will now prompt Trim ruler by cursor position.
If required adjust the extent of the ruler by indicating on
the screen. If extent is OK then click the OC button.
The system will now redisplay the 3D Ruler form again.
Either add another ruler to the same view or use the
Cancel button if no more rulers are required in the active
view.

When adding a Frame Ruler the user can click the OC button to automatically position the ruler at the
CL or BL depending on the view projection.
The system will prompt Indicate model view. Either indicate another view to add rulers to or click the
OC button to finish.

4.16 Text
4.16.1 Adding Text
Select Insert > Text from the application pull-down menu or click the Insert Text
button from the Text toolbar.

In the Insert Text form key in the text to be added to the drawing.
Check the Multiline checkbox to allow the use of the
Return key in the form.
Import: Allows text to be imported from a text file or
a .prn file (formatted text, space delimited file from
MS Excel).
Model Info: Allows the Model Info to be placed as
multi-line text in the drawing.
Options: Allows the user to set the height, rotation, aspects, slanting, interline spacing and font before
placing the text.
Click the OK button, (or press the Return key if the Multiline checkbox is not used), when finished
To change the text properties click the

(Options) button before positioning the text.

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Use the cursor to position the text and click to place

it.

To modify text properties after placing it select Modify > Properties >
Text or select Properties from the right mouse button context sensitive
menu.

All text entered during the session can be retrieved from


the pull-down which will populate the form.

4.16.2 Editing Text


Select Edit > Text from the application pull-down menu, click the Edit Text
button from the Text toolbar or select Edit from the right mouse button context
sensitive menu.

The text is highlighted in the drawing and the Edit Text form is displayed.
Options: Allows the user to change the height, rotation, aspects, slanting,
interline spacing and font of the text.

Click the OK button, (or press the Return key if the Multiline checkbox is not used), when finished

4.16.3 Moving/Rotating Text


Select Modify > Move > Text from the application pull-down menu, select Move
from the right mouse button context sensitive menu or click the Move Text
button from the Text toolbar
The text is highlighted in the drawing allowing the user to
reposition it.

Select Rotate from the right mouse button context sensitive menu.
The text is highlighted in the drawing allowing the
user to rotate it using the cursor.

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4.16.4 Options for Text.


When creating text, if the Options button is selected, the Change Text Status form will be displayed.
Select 1 Properties and the relevant options will be displayed as
shown below in the Text Properties form.

Fonts: Standard Windows font selection.


Font style: Bold, Regular or Italic / Bold Italic.
Size: Text height.
Colour: Text colour
Strikeout: When the check button is checked the text will appear with a strikeout through it.
Underline: When the check button is checked the text will be underlined.
Aspect: The width of the characters and spaces between the characters as a ratio of 1, e.g. 0.5 will produce
text and spaces at half normal width.
Slant: Text inclination.
Interline Space: Space between each line of text.
Copy Prop: Select existing text to match properties.
Select 2 Rotation and the relevant options will be displayed on the
Change Text Rotation form.
1 Standard: The default angle will be used.
2 Key in: Key in the new angle select OK then select the text.
3 Same as: Select existing text already placed at the required angle,
then select the text to be changed.
4 Two positions: Indicate two positions to define the required
angle.
To change the properties (size, font, angle etc.) of the text after
placing use Modify > Properties > Text from the application pulldown menu or click the Modify Text Properties button on the Text
tool bar. The Change Text menu will be displayed.

Alternatively select Properties from the right mouse button context


sensitive menu to open the Text Properties form shown previously.
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4.16.5 Copy Text


Select Modify > Copy > Text from the application pull-down menu or click the Copy Text button from the
Text toolbar and indicate the text.
The copied text is highlighted in the drawing allowing the user to position it.

4.16.6 Delete Text


Select Edit > Delete > Text from the application pull-down menu, or click the
Delete text button from Text tool bar and indicate text.

4.17 Introduction to Subpictures


When a view is created it will display model objects which will consist of components.
Each view and its component parts will belong to what is called a subpicture.
Subpictures consist of up to 3 levels:
View The complete view as created by Symbolic View or Model Views.
Subview This is the individual object, i.e PIPE, EQUI, HPANEL etc. Obviously there may be
numerous subviews owned by a view.
Component This is the individual part of the object, i.e. flange, valve, stiffener, plate etc.
To manipulate the subpictures in the drawing the levels are numbered as indicated below: View Level 1
Subview Level 2
Component Level3

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4.18 The Drawing Structure

Level 1
Drawing

View

Level 2
Sub-View

Level 3
Component
OMPONENT

Each level of the subpicture can be manipulated as a group; this means they can be moved and edited as
one and can be stored and added to drawings as separate entities.

4.19 Current subpicture.


During normal use of the system there will always be a current subpicture. Any new geometry, text, etc., will
belong to this current subpicture and its scale will be the set by the subpicture.
The function Tools > Subpicture > Current controls the current subpicture.
The following options are displayed:

Existing component: Select (with cursor) an existing


subpicture to edit or add to.

New subpicture (auto): Create a new subpicture


dependent on next selection. (level 2 if geometry is
indicated, level 3 if a model object is indicated).

New subpicture (manual): Create a new subpicture, the


user defines the level by indicating the owner. If the owner is
at level 2 then a level 3 subpicture created and so on.

New View: Will create a new level 1 view with a user-defined drawing scale.

Automatic: Will automatically select a subpicture for new entities, based on the closest entity (next
selection) or connected entity i.e. nodes on contour belong to the same subpicture as the contour.
This means all geometry drawn will be to the correct scale, i.e. same as subpicture.

The most common use of this function is to make an existing subpicture current so that something can be
added to it, i.e. text, geometry etc.

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4.19.1 Make an existing subpicture current


When adding elements, e.g., text, to a drawing containing multiple views, the subpicture with which the
elements are to be associated must be selected as the current subpicture before adding the elements.
Select Tools > Subpicture > Current from the application pull-down menu or
select the Current Subpicture button on the Subpicture toolbar. The Current
Subpicture menu is displayed:

Select Existing component then indicate an existing subpicture. CP


(cursor position)
View the Message Window to check the
status

Care must be taken when considering the hierarchy of the subpicture structure. Adding text and
geometry to a component will result in these elements being removed if the owning sub-view object is
exchanged, deleted or updated.

4.20 Create New View (Level 1)


To create a new subpicture, select one of the New options from the form
To create a new view (Level 1) with the default scale, click the 2 New subpicture (manual)
Click

Operation Complete to make a new view.

To create a new view with a new scale use, New View


Key in the desired drawing scale e.g. 100

4.21 Create New Subview (Level 2)


To create a new subview (Level 2) select, 2 New subpicture (manual)

There must be an existing subpicture.

Indicate an existing subpicture (Level1) and choose Level 1


View the Message Window to check the status.

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4.22 Create New Component (Level 3)


To create a new component (Level 3) is with option 2 New subpicture (manual)

There must be an existing subpicture.


Indicate an existing subview (Level2) and choose Level 2

View the Message Window to check the status.

4.23 Transforming a Subpicture


The appearance of a Subpicture can be changed using a transformation. These include moving, scaling and
rotating.

A Subpicture can be transformed on any of its three levels hence the importance of splitting and
regrouping. See section entitled Re-use of Subpictures.
To transform a Subpicture select Modify > Transform>Subpicture from the
application pull-down or click the Transform Subpicture button on the Subpicture
toolbar

Select the subpicture to be transformed.


Choose a level using the Subpicture Level tool bar.
1. View.
2. Subview.
3. Component.

The subpicture is highlighted. It can now simply be dragged


to a new position or rotated after clicking

(Options).

All of the transformation options are available.


2

After the subpicture is moved to the desired location click


3

(Operation Complete).

In reality the above is a bad example of a transformation because this will be undone if the Hull Panel is
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4.23.1 Ways to Transform.


When an entity is selected for transformation, the Transform toolbar will be displayed.

When transforming it is important to look at the Message Window


to see what the system is expecting. It must say 'Choose
transformation' before the Transform toolbar options can be
used.

The most commonly used transformations when laying out views in a drawing are Scale, a combination of
Move Two Positions and either Lock U or Lock V, to align the node points of either the base lines or
centrelines of two views. However all options on the Transform toolbar have been shown here some of
which are more applicable for geometry.
Scale: Key in the absolute scale of the subpicture i.e. key in 25 (scale 1:25) Click the OK button, OC.
Move Delta: Key in an offset value to move the subpicture, i.e. 100 U, 100 N

Move two Positions: Select a point relative to the element, then a new point to where the reference
point is to be moved.
1. Select a reference point relative to the element,
2. Then a new point where the reference point is to move.

1. NODE
POINT

2. MID
POINT

RESULT

Rotate Delta: Key in an angle for the element to rotate by. (It will rotate around a predefined centre,
+ve = anticlockwise).
Rotate two positions: Rotate by two reference lines both fixed at the centre of
rotation.

Rotate predefined angle: Rotate by 45, 90, 180 and -90 degrees respectively.

Mirror: Mirror around the horizontal or vertical axes or parallel to a line.

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Parallel: Transform an entity so an edge is parallel and a distance


from another straight line.
1. Select a segment on the item to transform
2. Select a segment to be parallel to
3. Key in the distance from this segment.

Four positions:
1. Transform by defining an axis between two positions
2. Then a new position for this axis (two more positions)

1a. Node

1b. Midpoint

2b. Nearest

RESULT

2a.
Intersection

Same as: Transform the same as existing Subpicture; scale rotation and mirroring are accounted
for

Along curve: Will transform an entity such that it will


follow the path of a curve.

1. Indicate curve
1.

2. Indicate where on the curve the entity is to be


placed (

for start).

2. Nearest

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3. Indicate part of the entity to be tangential with the


curve i.e. on the curve.

3. Select the line

4. Indicate what part of this line is to be on the curve


(

for start).

5. Click

to complete.

4. Node

5. Result

Lock V: If this is clicked before making a transformation the vertical component will be locked and
only the rotation or horizontal position can be changed.
Lock U: If this is clicked before making a transformation the horizontal component will be locked and
only the rotation or vertical position can be changed.
Change centre of rotation (symmetry): By default a centre of rotation at the centre of the
circumscribing rectangle is used for rotating transformations. This function can be used to move the
centre of rotation and the point of symmetry for mirror functions.
1. Select a new position for the centre of rotation using point functions.
Press operation complete.
2. Continue with rotate transformation, now the centre of rotation will be as defined by user.

Toggle form detection: Usually the drawing form is undetectable when performing a transformation.
This operation allows the form to be used in transformations such as Move two positions.
During a basic transformation i.e. moving, click
free-rotating mode.

(Options) to toggle between free-displacing mode and

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4.24

Copy a Subpicture

Each subpicture can be copied on any of its three levels; a copy will retain a link to the original subpicture
thus allowing copies of subpictures to be updated using the Exchange function covered later.
To copy a subpicture:
Select Modify > Copy > Subpicture from the application pull-down menu or click
the Copy Subpicture button on the Subpicture toolbar.
Indicate the subpicture to be copied and select the appropriate level.
Indicate the owner.
Key in the number of copies.

If the user enters 0 then multiple transformations can be performed, creating a copy for each.

Perform a transformation on the subpicture.


Click

4.25

(Operation Complete) until all copies appear in the workspace.

Deleting a Subpicture

Select Edit > Delete > Subpicture from the application pull-down menu
or click the Delete Subpicture button on the Subpicture toolbar.
Select the subpicture and the subpicture level to be deleted.
Click the Options button to display additional options.

By Cursor Select the subpicture to be deleted.


By Name Key-in the name of the subpicture to be deleted.
Envelope Deleted an enveloped subpicture.
By Area Define an area for deletion including more than
one subpicture (the user will be asked for confirmation
before deleting each subpicture).

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Exercise 3A Hull Trainees


1. Create the views at a scale of 1:75 as shown below:
Section at FR152 With no restrictions
Section at FR117 With no restrictions
Plan at 1500AB Xmin=FR152 / Xmax= FR178
Elevation on CL Xmin=FR152+12 / Xmax=FR171 - Zmin=0 / Zmax=12000
Elevation on CL Xmin=FR152+12 / Xmax=FR171 - Zmin=0 / Zmax=12000
Isometric Model View of BLOCK F401
2. Add the text and rulers as shown, ensuring that the text belongs to the correct subpictures.
Dimensions will be covered later.
3. Add properties to the title block.
4. Save the drawing as EXERCISE-03A

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Exercise 3B Outfitting Trainees


5. Create a single view using BLOCK F401, BLOCK F204, ZONE 403-PIPE and ZONE 403-EQUIP.
6. Remove EQUI MPS4001 from the view
7. Create the following sliced views at a scale of 1:75 as shown below.
Section FR152 to FR165
Section FR165 to FR170
Plan below Deck at 5800 A/Base
Elevation from CL to starboard
Elevation from CL to port, (this view will need to be rotated)
8. Add the text and rulers as shown, ensuring that the text belongs to the correct subpictures.
Dimensions will be covered later.
9. Add properties to the title block.
10. Save the drawing as EXERCISE-03B

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4.26 Re-use of Subpictures


All subpictures may be stored on a databank and later added to a drawing. They will be stored on the
subpicture databank (defined by the logical SBD_PICT). In order to save a particular subpicture, it may be
necessary to split or regroup a drawing into several subpictures.

4.26.1 To split level 1. (Create new view)


Select Tools > Subpicture > Split from the application
pull-down menu or click the Split subpicture button on the
Subpicture toolbar.

Select a subpicture. Choose level 1 as the level to be split.


This means a new level 1 will be created.
Select how to split the geometry from the options:
Auto

Let the system create a separate owner for each


entity selected.
Subordinate Create a new owner for the subordinate (other
Subpicture on drawing with lower level) entities
selected.
Geometry
Create a new owner for the geometry selected.
Polygon (CUT) Create a new owner for the geometry selected by
an enclosing polygon/rectangle.
Area (CUT)
Create a new owner for the geometry selected by
an enclosing general area.
Set NO CUT
Toggle CUT/NOCUT feature. If cut is set,
geometry intersecting the polygon/general area
will be included in the split. If NOCUT is set only the geometry completely inside the
polygon/area will be included.
In this case a group of entities will be selected by surrounding them with a polygon. Select 6 Set NOCUT
followed by 4 Polygon (NOCUT) draw a polygon around the entities. Once the polygon is defined the
capture and splitting will need to be confirmed. (Options to toggle polygon or rectangle)
Polygon to select the
geometry to split

Clicking the Options button will toggle between a


rectangle or polygon to aid capture on complicated
drawings.

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The split function will now create a new owner on the working level (in this case 1). So the geometry
selected will belong to a new level 1 view.

4.26.2 Split level 2 (Create new subview)


To create new subviews and components
in a subpicture select a working level of 2
or 3. This will 'split' or move the selected
items into a new subview or component
respectively.
Indicate the subpicture and select level 2
as the level to be split.

Now select the geometry to be split to the


new sub-view or component.

Polygon
The result is a new level 2 subpicture.

4.26.3 Regroup Subpicture


This function allows the user to move entities from one owner to another. This means entities in 2 separate
subpictures can be grouped together.
In this case the component
from sub-view 2 is moved to
subview 1 and thus view 1>
sub-view 1 is its new owners.

In this case the component from subview 2 has moved to subview 1 and thus
it has a new sub-view owner but belongs
to the same view.

To regroup two separate level 1 subpictures.


Select Tools > Subpicture > Regroup from the application pulldown menu or select the Regroup subpicture button on the
Subpicture toolbar.

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To regroup the SECTION 16-A with the other


sections on the left of the drawing.
With the cursor select the subpicture to regroup
the items to, i.e. (the new owner).
Select the level 1, to regroup the other entities as
a sub-view to this existing view.
Once again there is a multiple-choice menu to
determine how the user selects geometry to
regroup.

Subordinate

Move subordinates, indicated by the user to another


owner.
Neighbour
Move all subordinates of neighbours, indicated by the
user to another owner.
Geometry
Move all geometry indicated by the user to another
owner.
Polygon (CUT) Move all geometry selected by an enclosing
polygon/rectangle to another owner.
Area (CUT)
Move all geometry selected by an enclosing general
area to another owner.
Set NO CUT
Toggle CUT/NOCUT feature. If cut is set, geometry
intersecting the polygon/general area will be included
in the split. If NOCUT is set only the geometry
completely inside the polygon/area will be included.
Select Neighbour and indicate the geometry belonging to Section 16-A. Because the Regroup is being
performed using Level 1 selecting Neighbour will collect all Level 1 elements belonging to the indicated
geometry.

Had Subordinate been selected all Level 2 elements would have been collected, Level 2 being the
subordinate of Level 1. The use of Subordinate & Neighbour requires an awareness of the current
subpicture structure but is often quicker than using Polygon.

Click
(Operation Complete) then YES to accept the regrouping. The selected subpicture will now be a
subordinate (in this case a level 2 subview) of the owner subpicture.

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4.26.4 Output subpicture


To store a subpicture (save to databank) select Tools > Subpicture > Save from the application pull-down
menu.
Select the subpicture and level to be saved.
Key in a name for the subpicture to be stored.

If the subpicture contains associated drawing elements these can


be saved as well by clicking the Yes button.

Check to confirm that the subpicture has been stored in the Message
Window.

4.26.5 Insert subpicture


Select Insert > Subpicture from the application pull-down menu
to add a stored subpicture to a drawing.
Click List to view the names of the subpictures, wildcards may be
used to filter the list. Then select from the list.
The List button will be replaced with Insert. Click Insert.
Place the Subpicture in the workspace. In this case it is a level 1
so the view scale will need to be changed, i.e. 1:200 in this
example.
The transformation options may be used before placing the
subpicture in the drawing.
Click

(Operation Complete).

If the subpicture is a level 2 or 3 it will be placed in the


view at the scale of the current view.

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4.26.6 Exchange subpicture


Select Tools > Subpicture > Exchange from the application pull-down menu. Pick the subpicture to be
exchanged. Select the level, in this case select level 1, the subpicture name is picked up by the system.

The subpicture can be exchanged for an updated copy of the original subpicture or exchanged for a different
subpicture from the list.

4.26.7 Backdrops
A Backdrop is a 2D image that can be positioned so that it can be used for positioning 3D elements. The
creation of Backdrops can be accessed via Tools > Backdrop. However to see the backdrop in the 3D
View it is necessary to convert this into an RSO. This can only be performed from the Structural Design
applications so it is not covered as part of this guide.

Refer to TM-2110 AVEVA Marine (12.1) Hull Design Common Reference Model for further details.

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4.26.8 Transfer Subpicture


A Subpicture can be transferred from the current drawing to a new or existing drawing. Select File >
Transfer from the application pull-down menu.

The user will be presented with the Transfer to


Another Drawing form. This allows the user to
select an existing drawing or key-in a new
drawing name and click the Save button.
Click the Save button.

If a new drawing name is provided the user is


presented with the Insert Form form as shown.
Select the drawing form and click the Insert
button or alternatively click Cancel to create a
drawing with no form.
The user will then be presented with the Transfer
to Another Drawing form, click 1 Subpicture.

Indicate the subpicture to be transferred and select the


level.
The user can then determine
the position of the view relative
to the origin of the drawing form
The user can continue to select
additional subpictures to
transfer.
Click
(Operation
Complete).

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Exercise 4 Subpicture Handling


1. Open drawing TRA_EXERCISE-04-MTP-1.
General
Arrangement
The drawing will appear as shown opposite.
All geometry is at sub-picture level 1.

2. Create a level 1 sub-picture for each view and save


each as a sub-picture named ELEVATION, B
DECK, C DECK, etc.
3. Start a new drawing named EXERCISE-04-01
Insert an A1-AVEVA drawing form.
4. Create a new view at 1:250 and insert the
ELEVATION, B DECK and C DECK etc sub-pictures
as shown below:
5. Save EXERCISE-04-01.

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6. Create a level 2 sub-picture of the starboard Exhaust Trunk on D DECK as shown below highlighted in
blue.
7. Save the sub-picture as STBD_EXH_TRUNK
Save the drawing.

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CHAPTER 5

Basic Geometry

The drawing of the elements modelled using the AVEVA Marine suite of applications is a valuable byproduct of the modelling process. The need to draft a drawing from scratch using basic geometry does not
arise very often, but cannot be assumed to never happen at some stage. Consequently AVEVA Marine
provides the tools to allow the user to create basic geometry using traditional drafting functions.

5.1

Creating Geometry

5.1.1

Points

Points in drawings are represented as a small cross. The actual need to display a point and see the cross
on a drawing plot is not very common; therefore there is little requirement for the creation of these points.
However, points are used extensively when creating/positioning geometry. To avoid the need to have these
small crosses all over the drawing, a particular point type can be selected and after an indication in the
drawing, the system will create a temporary point allowing the creation of basic geometry.

Cursor point. - A point at the cursor position when the mouse is clicked.

Node point. - A point at the closest end point of an entity.


Key in co-ordinates of a point. - A point specified by u,v co-ordinates.

Event point. - A point at closest event point of a modelled element.

Midpoint. - A point at the midpoint of entity.

Intersection point. - A point at the closest intersection of two entities. Clicking the Options button
allows the two entities to determine the projected intersection.
Nearest point. - A point at the nearest part of the nearest entity.

Existing point. - A point at the nearest existing point on the drawing.

Centre of Arc. - A point at the centre of the closest arc.


Periphery point of arc segment by angle. - A point on the closest arc at an angle specified.
(0 at horizontal and +ve anti clockwise). Selecting indicate in the value will allow the cursor to snap
to the quarter positions.
Distance along a Contour. - A point at a user specified distance along an entity. Distance taken
from end closest to indication of entity.
Centre of Gravity. - A point at the centre of area of an enclosed contour.

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Symbol connection. - A point at the closest symbol connection point.


Offset current point. - A point offset by (u, v) from the current point.

Automatic point. - A point at the closest node, midpoint or intersection as defined by the user.
Add offset. - A point offset from the next point defined. (the next point defined will use the point
mode selected before the Add offset mode).
The sequence of point selection is very important for this operation, for example on the shape below a line
will be created from two points 25mm and 50mm up from the existing node points.
From the Insert Line function, (shown later) the
user is prompted for Cursor Position in the
Message Window.

The user must select the Node point option,


immediately followed by the Add Offset
option.

The user can indicate the first node which will result in Enter String form appearing
allowing the user to key in the offset value, 25 U in this case and click the OK button.
The first position will have been determined.

The system will remain in the Node point mode but the user will have to select the Add Offset
option once again

The user can indicate the second node which will result in the Enter String form appearing
again allowing the user to key in the second offset value, 50 U in this case and click the OK
button. The line will now be complete.

In reality the Geometry Point


toolbar is seldom used
because it is quicker to
access the point via the right
mouse button context
sensitive meu.

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To actually add a point to a drawing select Insert > Point from the application pull-down menu.
Alternatively use the Insert Point button on the Geometry toolbar. Select the
particular point definition required from the Geometry Point toolbar and indicate as
required.
The image below shows examples of the various point types:

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5.1.2

Lines

To create a line, select Insert > Line from the application pull-down menu. Alternatively use the Insert
Straight Line button on the Geometry toolbar.
The following line type buttons are available on the Geometry
Line toolbar.

Line between 2 points. - Indicate start and end (see point selection).
Line through point at angle to existing line. Key in the angle in Value
box on the Geometry toolbar. Indicate a point and an existing line.
Horizontal line. - Indicate a vertical position for the line.

Vertical line. - Indicate a horizontal position for the line.


Parallel line. - Key in a distance in the Value box on the Geometry
toolbar. Indicate the line on the side to be offset from. Basic arithmetic can
be used in the value box.
Perpendicular line through point. - Indicate line and point.

Example

Indicate line (1)


Indicate point
(node at 2)

2
1
Result

Line at tangent to arc and through point. - Indicate arc and point.

Line at tangent to arc and parallel to line. - Indicate arc and line.

Line at tangent to arc and perpendicular to line. - Indicate arc and line.

Line at tangent to 2 arcs. - Indicate arcs.

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5.1.3

Arcs

To create an arc, select Insert > Arc from the application pull-down menu. Alternatively use the Arc button
on the Geometry toolbar.
The following arc type buttons are available on the Geometry Arc
toolbar.

Arc through 3 points. - Indicate 3 points that the arc must pass through.
Centre and radius. - Indicate a point and key in radius in the Value box
on the Geometry toolbar.
2 points and amplitude. - Indicate two points and key in an amplitude in
the Value box on the Geometry toolbar.
2 points and radius. - Indicate two points and key in a radius in the Value
box on the Geometry toolbar.
Centre point and point on arc. - Indicate a centre point and a point on
the circumference.
Centre point and tangent. - Indicate point and line.

Two tangents and radius. - Indicate two converging lines and key in a
radius in the Value box on the Geometry toolbar.

3 tangents. - Indicate 3 lines.

Point, radius and tangent. - Indicate a point, key a radius, select a line.

5.1.4

Insert Fillet

Select Insert > Fillet from the application pull-down menu. The user is prompted to Indicate Fillet in the
Message Window.
Select the type of fillet to apply by clicking the
appropriate button. Enter the required fillet dimension
and click the OK button.

Indicate the intersection in the quadrant where the fillet should be applied.

The individual segments are not


trimmed, see Trim by Fillet for further
information.

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5.1.5

Virtual Geometry
So far the creation of the geometry has in some cases relied on interaction with existing
elements. It should be noted that this is not always necessary. The Virtual Geometry
mode allows the user to create temporary constructions lines during the function which
are used as references only and are removed upon completion.
2

In the following example a line will be created from point 1 to


point 2
A
Point 1 is a Node point
Point 2 is the Intersection of an existing line A and a
vertical virtual line B positioned at the Node point.

3
From the Insert Line function, the user is prompted for Cursor Position in the
Message Window.
Click the Node point option and indicate point 1.

Click the Intersection point option.


The user is prompted for Indicate intersection point, but the actual intersection
does not exist.
Clicking the Options button
changes the prompt to for Indicate first
segment. However the desired segment line B does not exist.

To create the vertical line B click the Virtual Geometry Mode button on
the Geometry toolbar. The result of setting this mode is that the next
geometry element to be created will not be permanent in this case the
Vertical Line.

Click the Node point option and indicate point 3. The virtual line will be added as shown.
The prompt will change to
Indicate second segment.
Select the existing line A. to
complete the creation. The
virtual line is no longer visible.

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5.2
5.2.1

Modifying Geometry
Colour

To modify the colour of an existing geometry select


Modify > Colour from the application pull-down
menu.
The system will display the Modify Colour form:
Scroll through the available colours until the desired colour appears in the window. Click the OK button to
use the selected colour or use the Options button to collect the colour from existing geometry.
Once the colour is determined the system will prompt Indicate any
geometry. Click on the desired geometry or alternatively click the
Options button to display the Multiple Choice form shown. This allows
the user to be very specific with the selection.
Clicking the Options button again the system will prompt Indicate any
Subpicture to allow the user to change the colour of a subpicture.
Once the selection is done and the colour is changed, use the OC
button to return to the Modify Colour form or use the Quit button to
completely exit the function.

5.2.2

Line type

To modify the line type of an existing geometry select


Modify > Line type from the application pull-down
menu.
The system will display the Line Type Selector form:
Click the OK button to use the selected line type or use
the Indicate button to collect the line type from existing
geometry.
Once the line type is determined the system will prompt
Indicate any geometry. Click on the desired geometry
or alternatively click the Options button to display the
Multiple Choice form shown. This allows the user to be
very specific with the selection.
Clicking the Options button again the system will prompt Indicate
any Subpicture to allow the user to change the line type of a
subpicture.
Once the selection is done and the line type is changed, use the OC
button to return to the Line Type Selector form or use the Quit button
to completely exit the function.
The Shift radio buttons Left, None and Right allow the user to alter
the justification of the lime type. This is more noticeable for the thicker
line types available.

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5.2.3

Modifying General Subpicture/ALL.

To modify groups of items contained within a subpicture or component select Modify > General from the
application pull-down menu. Select a subpicture and the level to be modified or use ALL.
The following form will be displayed, requesting the user to identify the Search Property:
All of these properties can be used to identify geometry in the
subpicture or drawing that will be affected by the change.
In this example it is the colour that is used.
Using option 5 Colour as an example, select a colour from the
scrollable list or use the Options button as previously explained..

Click the OK button.


All items of the selected colour within the subpicture level will be activated ready for modification.

To modify any of the properties of the activated group, e.g. change


the colour, or keep the original colour and change the line type,
select the new property to be added to the items.
After any selections have been made, click OC.

Repaint

the drawing (if necessary) for the changes to be seen.

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5.2.4

Multiple Selection
This function will allow the user to select and filter multiple items. The Multiple
selection context sensitive menu option can be activated by pressing the Ctrl key
and clicking the right mouse button in the graphical window.
The Box function will allow the user to select elements within a given box and the
Polygon function will let the user select all the elements within a polygon. Inside
and Crossing are options to the area selection. If Inside is selected, elements
completely inside the area will be selected. If Inside is NOT selected, elements
completely outside the area will be selected. If Crossed is selected also elements
crossing the boundary will qualify for selection. i.e. in addition to the ones inside
and outside.

Among the selection options there are also two types of filters. The first filter represented by the Comp.,
Subview, View, Contour, Text and Symbol options. With the Comp., Subview and View the user decides
the subpicture level for selection. With the Contour, Text and Symbol options the user selects the type of
geometry to be selected. Selecting these options will only have the effect when there is no subpicture level
selected at all by the user. i.e. the user selects geometry entities directly.
The second filter is also on the context sensitive menu and this is the Advanced Filter. This is an
additional filter that will be applied to the previously selected elements. The filter is one or several properties
i.e. Colour, Line Type, Text Height, Layer. When the user selects the Advanced Filter option it means
that the user has two lists of elements, the selected and the filtered elements. The filtered elements are the
result the user will get when scanning the selected elements to find the ones that match the advanced filter
selection.
Selecting the Advanced Filter option will display the Property Filter form.

If the user selects more than one property, this will


mean that the element must match all of the
selected properties to be targeted. i.e. If the user
has selected two subviews and they have set the
Property Filter to Colour Red and the Line type
Dashed. The filtered elements will be all contours
in the two subviews that are both red and dashed.

The search will stop on the highest level, i.e.


once a matching element is found the
subordinate elements will not be searched.

There are two menu choices on the Multiple Select context sensitive menu that are related to the selected /
filtered elements. Show selected elements and Show filtered elements.

These two options let the user select which list of elements they want to be highlighted on the drafting
canvas. The selected elements or the filtered elements, by default the selected elements are highlighted.

If the user has an Advanced Filter set, all operations that they apply to the selected elements will
affect the filtered elements and not the selected ones.

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5.3

Trimming

To trim entities use Modify > Trim > To Entity from the application pull-down menu.
Follow the instructions in the Message Window. Indicate the trimming segment and
the contour to be trimmed with the cursor.

Indicate contour to trim

Indicate trimming segment

It is important to select the correct end of the contour to trim.

Result

Indicate trimming segment

Indicate contour to trim

Result

When using Trim To Entity, clicking


(Options) allows the user to define what type of entity to trim to:
Point, Segment or Contour. Once selected this mode will be current until changed.

(Operation Complete) will complete the current trim and allow selection of another trim knife.

Trim and Extend can also be accessed via the right mouse button context sensitive
menu.

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5.3.1

Trim By Length.

It is possible to trim entities by specifying a length by selecting Modify


> Trim > By length from the application pull-down menu. Indicating
an entity will display the form shown.
New length allows the user to key-in a new total length for the entity.

Delta length allows the user to key-in a length to be added (+) or


removed (-) from the end indicated by the user.
Central angle allows the circumference of an arc to be changed with reference to the central angle of the
arc.
New angle

Key in
end
angle

Add delta
angle

5.3.2

Trim by Gap

Parts of geometry can be trimmed using Modify > Trim > Gap
Indicate contour to split
(1)
Indicate first trimming segment
(2)
Indicate second trimming segment (3)

3
1
2

When asked for first trimming segment click


for the trimming position.

(Options), this allows a cursor position to be selected

There are of course two solutions to this. The user is


presented with a solution and prompted to confirm whether
it is satisfactory. Clicking the No button will result in the
alternative being presented.

NO KEEP
Result
KEEP

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5.3.3

Trim by Cutout

Select Modify > Trim > Cutout from the application pull-down menu.
This requires two intersecting points to be present between the entities.
Indicate the two elements.
This function will trim both elements selected.
Depending on the shape of the elements selected there many be
several solutions.

The user is presented with a solution and prompted to


confirm whether it is satisfactory. Clicking the No button will
result in the alternative being presented.

5.3.4

Trim by Fillet

To fillet an intersection between two line segments, select Modify > Trim > Fillet from the application pulldown menu.
Select the type of fillet to apply by clicking the appropriate button.

Enter the required fillet dimension and click the


OK button.
Indicate the intersection in the quadrant where
the fillet should be applied.

The chosen fillet type remains selected until a new fillet type is chosen. To choose a new fillet type click
the Options button.

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5.3.5

Stretch
Stretch is an editing tool that allows the node points of polylines and other
geometry items to be stretched to a new position.
Select Modify > Stretch from the application pull-down menu to display
the Stretch form as shown.

5.3.5.1 Stretch Node


Select 1 Node and then select the node point by indicating near to it.

A new position needs to be given, either by free positioning or selecting the Lock U / Lock V button on the
2D Lock toolbar and then indicating the node of the line to align with.

The final stretched position.

5.3.5.2 Stretch Elbow


Select 2 Elbow and pick the segment to crack. Use the Geometry Point toolbar to define the position.
In this case the Mid-point option followed by Add offset. Select the
segment again and a key in 15 U in the prompt and click the OK
button.

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5.3.5.3 Smooth inside/outside/cracked


The smooth and cracked stretch functions allow a portion of geometry to be selected and then moved. The
connection to any of the entity not selected is controlled by selecting smooth inside/outside or cracked as
shown below.

Drag cursor over geometry to create box. Select Yes if OK and move geometry to new position.

3. Smooth

Before smooth

After smooth applied

4. Smooth inside

Before Smooth inside

After Smooth inside applied

5. Smooth Outside

Before Smooth outside

After Smooth outside applied

6. Cracked

Before Cracked

After Cracked applied

This function should not be used to reposition a complete view

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5.4

Hatching
To add hatching to a closed contour, select Insert > Hatch Pattern from the
application pull-down menu.
Select a contour to add hatching to.
Click

(Operation Complete) to add the hatching

Select an inside and outside contour if a closed area is to be hatched.

Confirm the selected area is to be hatched.

Hatch patterns can be changed by selecting Format > Hatch


Pattern from the application pull-down menu.
Select the required hatch pattern to be the default.

If KEY-IN has been selected, input boxes will appear


when Insert > Hatch Pattern is selected. The user is
prompted to key in the angle of the hatch pattern in the first
dialogue box, and the line spacing of the hatch pattern in
the second dialogue box.
Arbitrary contours or text can be used to create islands (areas without hatching). Select Edit > Delete >
Hatch Pattern Island, select the pattern to be modified then select any existing geometry or text to create
the island, or click the Options button and create a contour for the island.

5.5

Fill Styles

As an alternative to Hatch Patterns, Fill Styles can be applied to


any contour in the drawing, open or closed.
It is also possible to apply the fill style on a general area defined
by multiple contours.
Select Modify > Fill Styles from the application pull-down
menu or right click on the contour and select Fill Styles.
From the Fill Style form pick the style, Unit system, Layer and
Colour.
Click the OK button and select the contour that the Fill Style is to
be added to.

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5.6
5.6.1

Deleting Geometry
Deleting an individual geometry
To delete geometry select Edit > Delete > Geometry from the application pulldown menu or click the Delete Geometry button on the Geometry 2 toolbar.

The system will prompt Indicate any geometry.


Indicate the geometry to delete; the system will highlight the selected geometry.
Clicking the Options button will present the user with the Delete
Specific form as shown.
When geometry is highlighted the user has three options:
Click the OC button and the highlighted geometry will be
deleted and the function terminated
Indicate further geometry to be deleted, the system will highlight
the newly indicated geometry and delete the originally
highlighted geometry.
Click the Quit button and the highlighted geometry will not be
deleted and the function will be terminated.

5.6.2

Deleting a group/area of geometry

To delete a group/area use Edit > Delete > By Area from the application pull-down menu.
The system will prompt Indicate subpicture or All allowing the user to specify whether the deletion should
be specific to a subpicture or the complete drawing.
Once the subpicture or All has been specified the system will
display the Delete By Area form to determine the Restrict
Conditions.
Select whether to keep everything inside or outside the indicated
area.

The system will then display the Delete By Area form to determine
the Restricting Area, allowing the user to determine how the area
will be defined:
1 Rect/polygon: Define the desired area using a rectangle or
polygon, use the Options button to toggle.
2 General Area: Indicate an existing closed contour in the drawing
to act as the definition of the desired area.

After defining the area the system will prompt for confirmation, click the Yes button and the delete operation
will take place.

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5.7

Creating Geometry

5.7.1

Polylines

A polyline is a continuous string of lines and arcs. Once constructed all the individual lines and arcs are
considered as a single geometry by the system.
To create a poly line select Insert > Poly line from the application pulldown menu, alternatively use the Polyline buttons on the Geometry
Polyline toolbar.
When creating poly lines the default will be to make straight segments. To define arc segments, select the
relevant mode from Geometry Polyline toolbar. (This can be changed at anytime).
To create the arc, the end of the existing polyline will be detected as the first point 1, indicate or select the
second point 2, and then define point 3, see the example below. The contour is then closed using the Two
Points option.

1
2
3

During creation clicking the Cancel button will step back through the polyline

Click

(Operation Complete) to start another polyline or

5.7.2

(Quit) to end function.

Staircase

A staircase contour works in a similar way to Polyline, although all staircase lines are at right angles.
Staircase is a continuous string of lines considered as a single geometry by the system.
To create a Staircase contour select Insert > Staircase from the
application pull-down menu, alternatively use the Staircase button on
the Geometry toolbar

Click

(Operation Complete) to start another Staircase or

(Quit) to end function

It is possible to auto chain new contours to existing when using Polyline and Staircase with default
keywordt AUTO_CHAIN. By default this is set to No. Refer to TM-2111 AVEVA Marine (12.1) Marine
Drafting Admin for more information.

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5.7.3

Splines
To create a spline select Insert > Spline from the application
pull-down menu, alternatively click the Spline button on the
Geometry toolbar.

The system will display the Multiple Choice form shown opposite:

5.7.3.1 Spline Creattion


Click 1 Create and the system will display the form shown opposite:
None:

The system will calculate the tangent angle at


all points.

End Points:

The user will key in tangent angles for the start


and end point. The system will calculate all
other tangent angles.

All points:

The user will key in tangent angles for all points used
in the spline definition.

After selecting one of the above options the system will prompt for indication of the points used to define the
spline, if option 2 or 3 is used the system will also prompt for the relevant angles.
After indicating the required points click the OC button. The
system will display the resulting spline and ask if the result is
OK?
If the resulting spline is satisfactory click the Yes button.
The system will redisplay the original Multiple choice menu allowing the creation of a new spline or the
editing of an existing spline. Click the Quit button to completely exit the function.

5.7.3.2 Spline Editing


To edit an existing spline, use Insert > Spline or use the Spline button on the geometry toolbar.
Select 2 Change. The system will prompt Select spline node. Indicate the spline to modify, near the point
of the spline to be altered.
The system will highlight the node point with a circle and draw a line indicating the current tangent angle set
at that point. As well as highlighting the point the system will ask if the selection is OK, click Yes to continue
with the modification.
The system will display the menu shown opposite:
1 New tangent: Define a new tangent angle for the node point.
2 Move point: Indicate a new position for the selected point.
After modifying a points position or tangent, verify the change with
the Yes button and then click the OC button and the system will
regenerate the spline.

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5.7.4

Rectangle
To create a rectangle select Insert > Rectangle from the
application pull-down menu, or alternatively click the Insert
Rectangle button on the Geometry toolbar. Indicate
diagonally opposing corners to define the rectangle.
To give the rectangle a predefined size, select Node Point
> Cursor Position > Add Offset > Node Point and key in.

5.7.5

Squares
To create a square select Insert > Square from the
application pull-down menu, or alternatively click the Insert
Square button on the Geometry toolbar. Indicate diagonally
opposing corners to define the square.

The system will take the largest of the co-ordinates (U and V) and create a square of this dimension.

5.7.6

Parallel Curves
To create a parallel curve select Insert > Parallel Curve from the application
pull-down menu, or alternatively click the Insert Parallel Curve button on the
Geometry toolbar.

The system will prompt Indicate contour. Key in the desired offset value into the field on the Geometry
toolbar before indicating the curve on the side to be offset from.
The system will offset the curve and prompt for the indication of
another curve. When all required curves have been offset use the
OC button to exit the function.

5.7.7

Conic
To create a conic select Insert > Conic from the application pull-down menu or
click the Conic button on the Geometry toolbar. The following conic creation
buttons are on the Geometry Conic toolbar.

Circumscribed rectangle. Indicate 2 points to create a rectangle into


which the ellipse will fit.
Major and minor axis. Indicate an origin point, a point to define the
direction and extent of the major axis and a point to define the direction and
extent of the minor axis.
Focal point and major axis. Key in a length for the major axis and enter.
Indicate two points.
Focal points and point. Indicate two points and a point on the perimeter.
Segment data. Indicate start and end point, define amplitude vector and
key in form factor between 0-1.
End points, slope and point. Indicate start and end point, indicate start
and end slope, indicate periphery point.
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5.8

Moving Geometry
To move an individual geometry select Modify > Transform > Geometry from the
application pull-down menu or click the Transform Geometry button on the Geometry
2 toolbar.

The system will prompt: Indicate any geometry


Indicate the geometry to be moved and the system will highlight the selected geometry.
Click once more in the drawing and the geometry will become attached to the cursor. Move to the desired
position and indicate once more to position the geometry. If the new position is satisfactory click the OC
button to confirm the new position and end the function.
Alternatively, if the new position is unsatisfactory two options exist:
1. Use the Quit button and the geometry will return to its original position.
2. Click once more in the drawing and the geometry will again appear on the cursor, move to another
new position and click to place.

5.9

The Transform toolbar becomes available during this process. Refer to the Ways to Transform section
in chapter 4 for more details.

Copying Geometry
To copy an individual geometry use Modify > Copy > Geometry from the application
pull-down menu or click the Copy Geometry button on the Geometry 2 toolbar.

The system will prompt: Indicate any geometry (ALONG CURVE in Transformation toolbar available)
Select the geometry to be copied. The system will display the following dialogue
Key in the desired number of copies and click the OK button.

If the user enters 0 then multiple transformations can be performed, creating a


copy for each.

The system will prompt Choose transformation or pick item to drag


To copy using the cursor, click once in the drawing and a copy of the geometry will become attached to the
cursor. Indicate a new position for the geometry and then click the OC button. The system will then secure
the position of the first copy and generate any additional copies.
When creating more than one copy the system will only show the first copy until OC is clicked.

The Transform toolbar becomes available during this process. Refer to the Ways to Transform section
in chapter 4 for more details.

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5.10 Additional 2D Geometry Functions


5.10.1 Create Pipe Restriction Symbol
Select Annotate > Pipe Restriction Symbol from the application pull-down
menu. Indicate the two end points of the pipe. Click OC

5.10.2 Create Cross (Tank Boundary)


Select Annotate > Cross indicate the four diagonal points of
the box (Eg. tank area) and then key in the relevant text.

5.10.3 Create Cloud


Select Annotate > Cloud from the application pull-down menu. Indicate the
first corner of the cloud then indicate the opposite corner.

5.10.4 Delete Last Entity


Select Edit > Delete > Last Entity when in the process of an active function. Consider placing polylines,
Edit > Delete > Last Entity allows the user to delete the whole polyline while still in the polyline function.

5.10.5 Chain Geometry


Chain allows multiple geometry lines to be grouped together as a single contour.
Select Modify > Chain from the application pull-down menu. Indicate the subpicture and choose level.
Indicate geometry that is to be chained together.
It is possible to change the settings of the chain function by clicking
the Options button after the subpicture has been selected. This allows
the user to change branch tolerance and have link confirm on etc.

5.10.6 Dechain Geometry


Dechain allows contours and polylines to be split into single geometry lines.
Select Modify > Dechain from the application pull-down menu.
Indicate the contour to be dechained.

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Exercise 5 Create Geometry

Create the following drawing, use an A4-AVEVA drawing form.


Use construction lines where necessary

Dimensions will be covered later. The trainees can return to this exercise to complete the dimensioning.
Save the drawing as EXERCISE-05.

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CHAPTER 6

Annotation & Enquiries

6.1

Dimensioning

Measurements are divided into the following main categories:


Linear,

Radius,
Diameter
Angle,
Curved
Area,
Distance From a Plane
3D rulers
Coordinate
The dimensioning functions make use of a variety of parameters that control the layout of the resulting
measurements. When starting up a session, all these parameters are initialised from the application default
file.
The layout parameter settings of the Linear, Angle, Radius and Diameter measurements do not normally
influence each other. However, the Co-ordinate, Curve Length and Area measurements share relevant
layout parameters with the Linear set.
2D dimensioning is activated from the Dimension application pull-down menu
or the Dimension toolbar.

6.1.1

When adding dimensions to the drawing the subpicture structure is determined


automatically. For linear dimensions a level 3 subpicture is added to the element
indicated for the first measure point.

2D Linear Dimensions
Select Dimension > Linear from the application pull-down menu or click the
Create Linear Dimension button on the Dimension toolbar.
The Dimensioning: Linear 2D form will then be displayed.

2D Linear measurements may be presented


Horizontally, Vertically or Parallel to an arbitrary line.

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These are divided into three types: Normal:- Presents the distances between successive measure points, along a common line. If the
normal measurement contains only two measure points (i.e. a single measured) distance it is called
single, otherwise combined. A single measurement may be presented in four different ways.
Chain:- Presents the distances between a base point and a number of successive measure points,
along a common dimension line. The base point equals the first supplied point.
Staircase:- Presents the distances between a base point and a number of successive measure
points. The distances are presented along a common direction, but along separate dimension lines.
The base point equals the first supplied point.

6.1.1.1 Horizontal / Vertical Linear dimensions (Normal)

Select the options required by checking the radio


buttons i.e. Horizontal or Vertical and Normal.

The Geometry Point toolbar can be used during


dimension creation.

First measure point, Indicate node point of segment (1)


Next measure point, Indicate node point of segment (2)

Click

(Operation complete)
Locate the dimension line with the cursor position
Click

(Operation complete)

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6.1.1.2 Parallel Linear dimensions (Normal)


Select the options required by selecting the radio
buttons i.e. Parallel and Normal.

3
1

Indicate line to be parallel to (1)


First measure point, Indicate node point of segment (2)
Next measure point, Indicate node point of segment (3)

2
Click

(Operation complete)

Locate dimension line


with cursor position

Click

(Operation complete)

6.1.1.3 Mould Line Dimensioning


Dimensions can be set to automatically attach to the mould line of hull elements regardless of where the
selection is made on that component.
Direction, Type, etc should be set as normal then click
of the selected components.

, dimensions will be taken from the mould line

This option can only be used with the Normal radio button selected.

6.1.1.4 Text and Arrow Layout


The appearance of the text and dimension arrows can be set by using
the four buttons on the Text and Arrow Layout section of the form.
Each button depicts the resultant layout.

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6.1.1.5 Horizontal / Vertical Linear dimensions (Chain)


Select the options required by clicking the radio
buttons i.e. Horizontal or Vertical and Chain

First measure point, Indicate node point of segment (1)


Next measure point, Indicate node point of segment (2)
Next measure point, Indicate node point of segment (3)
Next measure point, Indicate node point of segment (4)

Click

(Operation Complete).

Locate dimension line with cursor position.

Click

(Operation complete).

6.1.1.6 Horizontal / Vertical Linear dimensions (Staircase)


Select the options required by clicking the radio
buttons i.e. Horizontal or Vertical and Staircase

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First measure point, Indicate node point of segment (1)
1

Next measure point, Indicate node point of segment (2)


Next measure point, Indicate node point of segment (3)
Next measure point, Indicate node point of segment (4)

Click

(Operation complete).

Locate dimension line with cursor position.

Click

(Operation complete).

6.1.1.7 Linear Dimension Parameters.

6.1.1.7.1 Tolerance
The tolerance may be appended to the measure. There are two types of tolerances, symmetric and
unsymmetrical.
Symmetric
The symmetric tolerance consists of a single value, denoting the uniform
deviation from the measured value. The height of the tolerance text will be
the same as the height of the measure text.

Asymmetrical
The asymmetrical tolerance consists of two values, denoting the upper
and lower deviation from the measured value. The height of the tolerance
text will be half the height of the measure text.

Setting these tolerances has an impact on the Dimension test field.

6.1.1.7.2 Include
The Include section of the form allows the user to toggle the inclusion of
the dimensions value, diameter symbol and Ref (leader) Lines on the
resultant dimension.

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6.1.1.7.3 Advanced
Click the Advanced button on the
Dimensioning: Linear 2D form to access
the Dimension Parameter Settings form
as shown.

1. No of dec:- Key in the number of decimal places required for


linear dimensions. Click the OK button.

2. Arrow:- Allows 5 different choices for arrow type, i.e. Small, Medium, Wide, Slash, Dot.
The following from appears, allowing the user to select the arrow
type required.
The following dialogue will be displayed, key in the size of the arrow
to be used or accept the default. Click the OK button.

3. Text Height:- Size of displayed text, the following dialogue box


appears.
4. Key in Text Height required and click the OK button.

5. Prefix/Suffix:- are added directly before / after or instead of


the #DIM() prompt in the Dimension Text input box.

#DIM() displays the true dimension. The default setting is


returned when the Reset button is pressed.

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6. Tolerance:- The tolerance set up for the dimension may be amended, the following dialogue boxes
appear, Key in Required tolerances for dimensions then click the OK button.

7. Fit:- Allows the user to determine how the dimension will react
to limited space. Select from Shrink, Rotate or No adjust.

8. Text position:- The text position for the dimension may be


changed. The following dialogue box appears.

Selecting from Above, Splitting or Rotated, will open the following


form containing additional options of Centered, At arrow, At arrow,
rotated and At reference line, rotated.

The possibility to edit the dimension using the advanced


menu is available during the positioning of the dimension,
after selecting the two end positions, select the Options
button to activate the menu.

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6.1.2

Radius measure
Select Dimension > Radius from the application pull-down or click the
Create Radius Dimension button on the Dimension toolbar.
Select the display Type.

Then select the arc to be dimensioned and place the text with the cursor.

The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before / after or instead of the Dimension Text respectively.

6.1.3

Diameter measure
Select Dimension > Diameter, from the application pull-down or click
the Create Diameter Dimension button on the Dimension toolbar.
Select the display Type and Text and Arroe Layout settings.

Then select the arc to be dimensioned and place the text with the cursor.

The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.

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6.1.4

Angle measure
Select Dimension > Angle from the application pull-down or click
the Create Angle Dimension button on the Dimension toolbar.
Select the presentation settings required.

The presentation of the


angular measurement is set
by toggling the Range
button.

Indicate the two lines that form the angle to be measured.

Locate reference arc.

Position the text

Click

(Operation Complete)

The Advanced button, Tolerance and Include sections work in


the same way as for linear dimensions. A prefix or suffix can also
be keyed in before or after the Dimension Text respectively.

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6.1.5

Dimension along a curve


To measure between the end points of a curve or along the contour of the curve,
select Dimension > Curved from the application pull-down or click the Create
Curved Dimension button on the Dimension toolbar.

The Dimensioning: Curved 2D form will be displayed.


Select the options required. Normal, Chain etc,
these have the same effect as in Linear
dimensioning. However Text Adjust will allow the
user to reposition the dimension text after placing the
dimension.

Indicate the contour to measure.

The user is then prompted


First Point on Curve (OC to measure whole curve).Indicate
intersection point
In this case the whole curve will be dimensioned
Click

(Operation Complete).

Locate the dimension line, (or click


(Operation Complete) to
add the dimension without the reference lines).

Click

(Operation Complete)

The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.

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6.1.5.1 Dimension along a curve, between two points.


To measure between 2 points along a curve there must be restriction points or cutting lines to allow a
segment of the curve to be chosen for measurement.
Indicate the Contour to measure. The user is then prompted
First Point on Curve (OC to measure whole curve).Indicate
intersection point

Create restriction points by indicating intersection points.


Alternatively,
(Options) allows the selection of individual
segments to define the intersection point.
Click

(Operation Complete)

Locate the dimension as before.

Click

6.1.6

(Operation Complete)

Dimension area
Select Dimension > Area from the application pull-down or click the
Create Curved Dimension button on the Dimension toolbar.
Select a closed contour or pick a boundary to form the area required to be
measured.
Click

(Operation Complete) to calculate the area.


In the default file the units of measure can be changed, the system
2
default is set to UNIT_AREA_FAC=2. 2=dm and may be changed for
2
2
2
2
the following variables 0=mm , 1= cm , 3=M , 6=Km

Position the text


Click

(Operation Complete).

To measure an area bounded by 2 shapes select both contours then click


calculate.
Area of circle - 1107cm

Press
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(Operation Complete) to

(Operation Complete).

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6.1.7

Distance
To add a distance value to a view select Dimension > Distance from the
application pull-down menu or click the Create Distance Dimension button from
the Dimension toolbar.

This will add a distance value only to the view. There are no leader lines present.

6.1.8

This can only be used on orthogonal views. An


isometric view will produce an incorrect value.

3D Linear
To add a 3D linear dimension to a view, select Dimension > 3D > Linear from
the application pull-down menu or click the Create 3D Linear Dimension
button from the Dimension toolbar.

Select the options required as before.


Select the points of the dimension using event point.

A 3D Linear dimension with leader lines will be added.

The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.

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6.1.9

3D Axis Parallel
To add a 3D axis parallel dimension to a view, select Dimension > 3D >
Axis Parallel from the application pull-down menu or click the Create 3D
Axis-Parallel Dimension button from the Dimension toolbar.
Select the points of the dimension using event point. The dimension will
be placed in a parallel position.

Select the options required as before.


Select the points of the dimension using event point.

The Advanced button, Tolerance and Include


sections work in the same way as for linear
dimensions. A prefix or suffix can also be keyed
in before or after the Dimension Text
respectively.

Once the two points have been specified one of the dimensions is added for positioning. The Dimensioning
form shown also appears for this dimension. Once it is poisitioned the next dimension and the relevant
Dimensioing form will be displayed.

The number of dimensions added will vary depending upon the relative positions with respect to the X,
Y and Z axes. In the previous example the X value was the same so no dimension was required.

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6.1.10 3D Coordinate
To add a 3D co-ordinate position to a view select Dimension > 3D >
Coordinate from the application pull-down menu or click the Create 3D AxisParallel Dimension button from the Dimension toolbar.
Select the point for the dimension.

Coordinates can be translated into frame and LP relative values by clicking the relevant Gen Tab check box
for the given axis.
Any additional text can be included by check Include and keying
in the text in the Additional Text box.

6.1.11 3D Curve Length


To add a 3D curve length to a view select Dimension > 3D > Curved
Length from the application pull-down menu or click the Create 3D
Curve Length Dimension button from the Dimension toolbar.

Select the curved panel boundary edge from a Model


View and place the dimension on the drawing.

6.1.12 3D Weight and COG


To add a weight and CoGvalue to a view select Dimension > 3D >
Weight and COG from the application pull-down menu or click the
Create Weight and COG Dimension button from the Dimension
toolbar.

Select model part then the subpicture level 1 or 2 to determine


whether it is the single element or whole view. Then click the
(Operation Complete) button.

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6.1.13 Shell Profile Mounting Angle


To add a shell profile mounting angle dimension to a view select
Dimension > 3D > Shell Profile Mounting Angle from the
application pull-down menu or click the Create Shell Profile
Mounting Angle Dimension button from the Dimension toolbar.

The presentation of the


angular measurement is set
by toggling the Range
button.

Select a seam or shell curve


from Model View. Select the
profile and position the
dimension. This can be used
for both Symbolic and Model
Views.

The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.

6.1.14 Dimensions from a plane


To add a dimension from a given plane, select Dimension > 3D > Distance
To Plane > Leader/Box from the application pull-down menu.
Select the principal plane from which the dimension will be measured.
For options 1, 2 and 3, the user will be prompted to enter the value of the
plane coordinate.
Indicate the node point for measurement and position the text relative to the
dimension line.

The presentation of the dimension can be


controlled from the on screen menu. The Plane
Reference Text can be included by checking the
check box and can be edited to suit.

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6.1.15 Associative Dimensions


Dimensions that have been added to a drawing that reference event points and persist in the database will
be associative. In the event that an element that is dimensioned is moved in the 3D model. The related
associative dimension will be updated automatically in the drawing when the dimension is updated.
The dimension or more accurately the annotation is updated using the
Tools > Model View > Update >
o Update Annotation
o Update All.

6.1.16 Deleting dimensions

To delete the whole dimension in one


operation select Edit > Delete > Dimension
from the application pull-down menu.

Where strings of dimensions of type Normal


or Stair have been placed in a drawing,
individual dimensions can be deleted by
selecting Edit > Delete > Part of Dimension.

Exercise 6 Creating Dimensions


1. Open drawing EXERCISE-02, add the dimensions shown to the section view.

2. Save the drawing


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6.2

Adding notes
To add notes to a drawing select Annotate > General Note from the application pulldown menu or click the Create Notes button on the Dimension toolbar.
Position the leader lines where required.

Click

(Operation Complete)

Key in the text required and click the OK button.


The resulting note will appear as below.

Clicking

The Model Info button is only applicable to hull


elements.

(Options) button will display the General Note form.

This allows the user to select the Text Source, Note Colour, Note Symbol and Reference Line details.
This provides greater flexibility than the previous form.
When adding notes it is possible to extract information for hull
elements from a model inquiry.
Select the From Model Information radio button and click the OK
button.
Indicate the hull element to get the model info from and place the
leader lines.
The model info form will be available to pick the required
information

Click the OK button and add the note to the workspace as before.

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6.2.1

Adding Outfit Intelligent Text Labels


To add labels for Outfitting elements select Annotate > Label from the application pulldown menu or click the Create Labels button on the Dimensioning toolbar.
The Label form is displayed allowing the user to key in alternative label syntax. The
default value that is used #FLNM() is the full name attribute.

Once the syntax is entered click the OK button on the form. The user is prompted
to Indicate event point in the Message Window.

The event point is effectively a Ppoint from Outfitting.


Indicating the required Ppoint will display the following form:

1 Same as given P-point: - allows the user to use the indicated


Ppoint for the leader line.
2 Another Point: allows the user to indicate an alternative
position for the leader line.

The following form is then displayed allowing the user to determine


whether the label should be inside a box.

The following form is then displayed allowing the user to determine the
appearance of the leader line.

The user will need to understand the numerous possibilities when


entering the syntax values. The attribute values are obtained from the
lowest level of the hierarchy, i.e. a primitive from an EQUI or component
from a pipe, unless the user specifies otherwise.

For example:Using #FLNM() and selecting a primitive on an EQUI


will have the following result:Using #FLNM() and selecting the elbow on a PIPE will
have the following result:-

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Neither of these values are particularly useful without the required filters

However using #FLNM<FROM EQUI>() and


#FLNM<FROM PIPE>() will have the following result:-

The name of the EQUI and PIPE both contain the slash which may be undesirable to the user. The content
of the label can be modified using the syntax between the brackets ().

To remove the slash from above, the syntax


#FLNM<FROM EQUI>(C2:) and #FLNM<FROM
PIPE>(C2:) can be used.

A comprehensive list of formats can be seen in


Appendix D Intelligent Text Syntax.

Other useful examples of syntax are as follows:To show the system to which the EQUI is assigned use
the syntax #MDSYSF<FROM EQUI>().

To show the position of the EQUI in relation to the


owning ZONE use the syntax #POS<FROM
EQUI,WRT ZONE>().

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To show the bore of a branch use the syntax


#HBORE<FROM BRAN>().

Useful parameters from the catalogue can also be


obtained using the syntax #PARA[3]<FROM SPREF
PRTREF>(). In this case the connection type from the
elbow.

Text can be added to the label by the user, for example


Connection Code:- #PARA[3]<FROM SPREF
PRTREF>() will result in the following:-

The text can be separated onto different lines using the


#/ syntax, for example Connection Code:#/#PARA[3]<FROM SPREF PRTREF>() will result in
the following:-

6.2.2

Hole Annotate
Select Annotate > Hull Note > Hole Dim from the application pull-down menu.
Select the hole contour.
Clicking the OC button will add the note as shown. Alternatively leader lines can be
added.

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6.2.3

Delete Notes

Select Edit > Delete > Note from the application pull-down menu, indicate the note or click the All button to
remove all notes from the drawing.

6.2.4

Deleting Labels

Select Edit > Delete > Label from the application pull-down menu, indicate the label or click the All button to
remove all labels from the drawing.

6.3
6.3.1

Position Numbers
Adding Hull Position Numbers to a Drawing

The Automatic Position Number function is used to allocate each component in the database with a piece
part or identifying number.
This information can be accessed and displayed in note form on a drawing. Select Annotate > Hull Note >
Pos No from the application pull-down menu.
The system will display the Position Number Notes form and prompt Choose part type
Profile: Used to add position number notes to stiffeners or flanges.
This option applies to stiffeners in the plane of the view or
intersecting the view.
Bracket: Used to add position number notes to a bracket.
Clip: Used to add position number notes to a clip.
Only applicable if customer has Extended Clip Handling feature
and is using User defined Clips.
Plane Plate: Used to add position number notes to a plate in the
same plane as the view it appears in.
Intersect Plate: Used to add position number notes to a plate intersecting the plane of the view it appears
in.
Doubling Plate: Used to add position number notes to doubling plates.
After selecting the relevant part type the system will prompt for an indication on the screen. Click once on
the part, click the OC button and the system will add the position number.
Alternatively click once on the part, move the cursor away, click again and then use the OC button and the
system will add a note with a tail back to the part.
Press Options button to change position numbers note parameters. The system will display the following
window:

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6.3.2

Adding General Position Numbers to a Drawing


Select Annotate > Position Numbers from the application pulldown menu to display the Position Number form.
Selecting 1 Create position number allows the user to click the
Options button to include the use of the Model Info form as shown
previously for notes or use OC to key in.
Once the value of the position number has been determined the
positioning is performed in the same fashion as that used for
notes.

Click OC once the leader lines have been added.

As with Notes the symbol and reference symbol can be changed.

6.4

Symbols

There is a large selection of symbol fonts that can be used in the Marine Drafting canvas.

6.4.1

Inserting a Symbol
Select Insert > Symbol from the application pull-down menu or click the Insert Symbol
button on the Symbol toolbar. The Symbol Selection form appears from which the user
can select the desired font and symbol.
Click the OK button to place the
symbol in the drawing.

The creation of symbols is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.

6.4.2

Symbol Status

When positioning the symbol it is possible to change the status of the symbol. After selecting the symbol and
clicking OK press the Options button. The five options below are available to modify the size and position of
the symbol.
1. Height Change height of symbol
2. Rotation Change rotation of symbol
3. Mirror U Change orientation in the U direction
4. Mirror V Change orientation in the U direction
5. Auto positioning (On) allows some symbols to snap to a node
(Off) allows free positioning of a symbol

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6.4.3

Symbol Properties
Select Modify > Properties > Symbol from the application pull-down
menu or click the Modify Symbol Properties button on the Symbol
toolbar.

The Change Symbol form appears allowing the user to change the
following: Height
Rotation
Symbol

The symbol and its height can be changed by selecting the Change and
Height options respectively from the right mouse button context sensitive
menu.

6.4.4

Move Symbol
Select Modify > Move > Symbol from the application pull-down menu, click the
Move Symbol button on the Symbol toolbar or select Move from the right mouse
button context sensitive menu.

Indicate the symbol and reposition it using the cursor.

6.4.5

Copy Symbol
Select Modify > Copy > Symbol from the application pull-down menu or click the
Copy Symbol button on the Symbol toolbar.

Indicate the symbol to be copied and reposition the copy using the cursor.

6.4.6

Deleting a Symbol
Select Edit > Delete > Symbol from the application pull-down
menu or click the Delete Symbol Elements button from the
Symbol toolbar.

Indicate the symbol or click the All button to remove all symbols from the drawing.

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6.5
6.5.1

Enquiries
Model Information/Attributes

It is possible to view model information for Hull and attributes for Outfit items.
For Hull items select Tools > Enquiry > Model or click the Model Information
button on the File toolbar.

Indicate the Hull item in the drawing. The model


information will appear.

For Outfit items select Tools > Inquiry > Attributes by Picking and
indicate the Outfit item in the drawing. Alternatively navigate to the
element in the Design Explorer and from the right mouse button context
sensitive menu select Attributes

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6.5.2

Verify Drawing
Select Tools > Inquiry > Verify from the application pull-down menu or click the
Verify Drawing button on the File toolbar.

Indicate the geometry in the view.

The geometry will be highlighted in the view and the


subpicture structure indicated.

The Dialog form shown appears providing a variety of information about the selected geometry elements at
the different levels in the drawing.

6.5.3

Tools Enquiry Name

Select Tools > Inquiry > Name from the application pull-down menu.
Indicate the geometry and select the subpicture layer.
The Message Window is populated with the name of
the level selected as shown:-

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Exercise 7 Adding Labels & Position Numbers


1. Add the labels and position numbers shown below to drawing EXERCISE-02
2. Add any appropriate symbols to the view.

3. Save the drawing

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Appendix - A

Appendix A Common Functionality

The aim of this appendix is to provide a reference for Hull users on the functionality that is available from
Marine Drafting that has already been covered by Outfitting users on previous training courses.

7.1

The Attributes Form

The Attributes form allows the user to display and modify Attributes of elements. The form is opened by
right-mouse clicking on the element in the Design Explorer, and selecting Attributes from the displayed
menu, or by selecting View > Addins > Attributes Utility from the main menu.

or

The Attributes form displays the attributes of the Current Element.


The grid in the Attributes form can be customised to display the
Attributes in different ways, and to filter the Attributes shown. These
options are available from the right-mouse-click menu. Right
mouse-clicking in the grid column headers displays the following
options:

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7.1.1.1 WRT Element


The WRT Element option is used to specify where the Position and Orientation Attributes of the element are
taken with respect to. The sub-menu allows the user to pick the World, the element Owner, and also any
relevant hierarchical elements.

The WRT Element chosen is displayed in any Position or Orientation attributes.

7.1.1.2 Display Ppoints


The Display Ppoints option will display the Attributes of any Ppoints
owned by the element. If the element has no Ppoints, the Display Points
option is greyed out.

Elements which have Ppoints (such as Primitives,


pipe fittings etc.) will have the Ppoints displayed in
the grid. Expanding the Ppoint in the grid displays
the attributes for that Ppoint.

7.1.1.3 Track CE
The Track CE option allows the Attributes grid to dynamically update to display
the attributes of the Current Element, as it is selected in the Design Explorer.
Clicking Track CE toggles this option on and off.

The Track CE checkbox in the form will have the same effect.

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7.1.1.4 Categorised/Alphabetical
The Categorised/Alphabetical option will
change the grid display, grouping the Attributes
into categories.

The categories are expandable, displaying the Attributes in


that category.

7.1.1.5 Expand Nodes and Collapse Nodes


The Expand Nodes and Collapse Nodes options are used when the grid is in
Categorised/Alphabetical mode. Expand Nodes will expand all the categories
in the grid, while Collapse Nodes will collapse all the categories, as shown in
the previous section.

7.1.1.6 Modify Category Filters


Clicking the Modify Category Filters option will display a form which allows
the user to select which categories are to be shown in the grid. The
categories are turned on and off using check boxes. This form can also be
displayed by clicking the Category Filters button on the Attributes form.
The Check all and Uncheck all link labels at the top of the form are used to
select or unselect all the categories.

or

The appearance of the Category Filters button changes when there are
attributes hidden from view in the form (unchecked).
Some Attributes Hidden

No Hidden Attributes

Filtering Categories is possible when the form is not in


Categorised/Alphabetical mode, if a category is not checked, any
attributes in this category will not be displayed in the grid.

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7.1.1.7 Manage Category Filters


Clicking the Manage Category Filters option will display the Manage Filters by Element Type form. This
form will display filter settings, as defined by the Modify Category Filters, by Element type. For example, if an
Equipment (EQUI) element has had certain categories unselected, displaying the Attributes for any other
Equipment (EQUI) elements will have the same filtering applied. The filter can be deleted from the Manage
Filters by Element Type form by selecting the filter, and clicking the Delete Selected Filter(s) link label.
Once deleted, displaying the Attributes for EQUI elements will now display all the attributes.

7.1.1.8 Display Standard Attributes


By clicking the Display UDAs option, the user can toggle the display of
Standard Attributes in the grid.

7.1.1.9 Display UDAs


By clicking the Display UDAs option, the user can toggle the display of UDAs
(User Defined Attributes) in the grid.

7.1.1.10 Display Pseudo Attributes


By clicking the Display Pseudo Attributes option, the user can toggle the
display of Pseudo Attributes in the grid.

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7.1.1.11 Columns
The Columns option displays a sub-menu, which allows two
additional columns, the attribute Description and Data Type,
to be displayed in the grid. Clicking the Description and Data
Type options will toggle the display of these columns.

7.1.1.12 Settings
The Settings option displays a sub-menu, which allows
the user toggle on or off any Unset or Nulref values for
Attributes in the grid. Instead of displaying Nulref or
unset, these fields will be displayed blank.

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7.1.1.13 Export to Excel


Clicking the Export to Excel option allows the Attributes grid to be
exported to an Excel file. A Save As form is displayed, allowing the user
to give the Excel file a name and save it in the desired location.

7.1.1.14 Print Preview


Clicking the Print Preview option will display a Print Preview form, which gives a preview of the Attributes
grid. From the Print Preview form, the user has the option to print the attributes.

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7.1.2

Modifying Attributes

The attributes of the database elements can be modified


using the Attributes form. The attributes which are not
editable, for example the Type and Owner attribute, or
attributes for elements the user does not have write
permission for, are displayed in the grid with a grey
background.

Generally, Marine Drafting users will not have writepermission to change the Attributes of elements in the
Design Explorer. This section of has been included for
information only.

Left-mouse clicking an attribute value in the grid will allow the user to edit the value. Feedback is given to
the user on the success of the modified attribute.
Successful modifications are highlighted in Cyan. A tool tip
is displayed when the cursor is moved over the attribute
value, confirming the update is acceptable.

Unsuccessful modifications are highlighted in


Salmon. Again, a tooltip is displayed when the cursor
is moved over the attribute value, giving feedback on
the reason the update has failed.

7.1.3

Attribute Right-Mouse Options

When right-mouse clicking on an attribute in the form, instead of from the column headers, there are two
additional options available, Navigate To and Set Attribute Value to CE. These options will be available
or greyed out, dependent upon if the attribute selected allows modification, or has an external
reference which can be navigated to or set as.

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7.1.3.1 Navigate To
The Navigate To option will navigate to the attribute setting, if it references another element, and make that
element the CE.

If the Track CE checkbox in Attributes form is checked, the form will display the attributes on the
element navigated to.

7.1.3.2 Set Attribute Value to CE


The Set Attribute Value to CE option allows the user to navigate to the element the selected attribute is to
be set to; selecting Set Attribute Value to CE will set the attribute. Note that the Track CE checkbox
must be unchecked to use this feature.

The ability to change these Attributes depends upon the write permissions of the user. Again,
general Marine Drafting users will not usually have permission to change Attributes of elements
in the Design Explorer, and this section has been included for information only.

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7.2

Search Utility

The Search utility form is displayed by selecting View > Addins > Search Utility from the main menu.

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7.2.1

Introduction

The Search tool enables the user to search for model items in the Dabacon database, subject to filters and
to be able to list the search results in a table / grid. The user will be able to specify one or more item types
(separated by spaces, commas or semi-colons) to search and be able to set scope & attribute filters for the
search. The user will be able to select the items listed in the search result table, and perform actions on this
selection.
To commence the search the user should press the Search button.

As soon as the search is underway the text on the Search button changes to Stop, and this can be
pressed at any time to terminate the search

It may take a considerable period of time to output a large amount of data into the output table, even
after stopping the search.

The amount of elements found during the search is shown within the form
during the search.

The Search Tool will automatically open the Search Results table
and populate the table with the search results.

If the Search Results form is closed, it can be opened at


any time by selecting the Display Search Results link label
on the Search form

7.2.2

Item Type

The user can specify one or more item types to be searched for, separated by spaces in the item type
combo-box, such as;

The search tool remembers the history for the current session in the drop down combo-box. The user can
clear the history at any time by selecting Clear History at the bottom of the combo-box.

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7.2.3

Search Filters

The user can set various scopes for the search. When the search tool is first opened during a session, then
the default scope will have the World element as the ceiling of the search within the current database (i.e.
Design, if within the Design application).

The In Database pull-down menu can be used to


search other MDBs, such as Catalogue.

The various search filters which can be set are listed


below.

It is possible to mix Beneath Item and In Volume


filters.

7.2.3.1 Hierarchical Search beneath a Ceiling


The user can enter the name of an existing database item to use as the ceiling in the ownership hierarchy.
All found items will exist in this ownership hierarchy. This is not a volumetric search. The database combobox will automatically update if the database item exists in any of the visible databases. Similarly, if the user
changes the database type in the combo-box then the database item currently displayed will be checked,
and if not found in that database then it will be reset to world.
The databases listed in the combo-box are those that are available to the user in the current session.
The database item which the user enters will be remembered throughout the session in the combo-box. This
history can be cleared.

7.2.3.2 Search within Element List


This option allows the user to set a list of elements to be considered in the
search. The options available in Marine Drafting are include using the
current My Data, and the elements contained in My Data Selection.

7.2.3.3 Volumetric Search within an existing model item, or a 3D box


The user can specify an existing model item for the scope of the search. This is a volumetric search and not
an ownership (hierarchical) type search. The found items will reside within the volume of the specified model
item. Alternatively, the user can specify the opposite 2 corners of a 3D box in which to conduct the search.

There are options with either of these searches to specify whether the found items exist completely or
partially within the specified volume.

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7.2.4

Attribute Filters

The user can set one or more attribute filters for the
search. The specified attributes will apply to each item
type listed. If there is more than one attribute filter
specified then the found items will satisfy all of the attribute
filters.

The system will recognise the type of each attribute entered


by the user and provide appropriate operator conditions in
the Operator field (i.e. contains, starts with, less then, etc.),
and the Value field will be available for the user to enter an
appropriate value. The user will not be able to set the
operator or value fields before an attribute name is
specified. Of particular note are the In List and In Range
operators.

7.2.4.1 In the List operator


This enables the user to specify a list of values (separated by spaces) these can be numeric or non-numeric,
depending on the type of the attribute. i.e., Attribute = AREA, Operator = In the list, Value = 0 2 3, would find
items which have AREA attribute equal to either 0 or 2 or 3.

7.2.4.2 In the Range operator


This enables the user to specify a range of 2 numeric values i.e. an upper and a lower limit which includes
the lower and upper limit. So, i.e., Attribute = AREA, Operator = In the range, Value = 1 10, would find items
which have AREA attribute equal to any numeric value between and including 1 and 10.

If the Attribute is changed once it is in the grid, then the Operator and Value fields will update accordingly.

Attribute filters can be removed from the grid by selecting one or more rows, and then either clicking
Delete Filter from the form, or hitting the delete key.

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7.2.5

General Functionality on the Search Results Form

The search results will be output to a separate Search Results form (containing a tabular control). The user
can specify the columns that are displayed. Each column represents an attribute of the item. The user will
be able to display and hide the search results form. The user can select either one or more rows in the
Search Results form and perform specified actions on this data. i.e., within Design, the user can drag &
drop one or more items into the 3D graphical view. All menu actions can be specified within the Aveva
customisable menu builder application.
All Search Results functionality is accessible through the right-mouse menus.

7.2.6

This functionality does not apply when there is no data in the


output form

Displaying Search Results in Separate Tabs

Multiple search results can be displayed in the Search Results form via selectable tabs. This is activated by
the Display Search Results in Separate Tab checkbox. The effects on the Search Results form are
described below.

7.2.6.1 Single Displayed Search Results (Checkbox Unchecked)


With the checkbox unchecked, the search result will be displayed in the default tab Search Results 1. Any
further searches performed with the checkbox unchecked will overwrite the results in the Search Results
1.tab.

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7.2.6.2 Searches Displayed in a Separate Tab (Checkbox Checked)


With the Display Search Results in Separate Tab checkbox checked, a new search will be added to the
Search Results form as a new tab, numbered sequentially (Search Results 1, Search Results 2 etc.).
Clicking on the tab will display the search results in the form. Earlier results can be re-displayed by clicking
the appropriate tab.

7.2.7

Saved Searches
The user can save the current search by clicking
on the Create Saved Search Based on
Current Search Criteria link label.

This will open the Create Saved Search form allowing the user to
key in a name for the search.

Currently there is only one option below the Location pull down,
Local Settings.

Clicking the OK button will add the search to the Saved Searches section of the form.

The saved search currently highlighted in the


form can be deleted by clicking the Delete
Selected Saved Search link label.

This will open the Delete Search form, clicking the YES button will
complete the deletion.

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With the Display Search Results in Separate Tab checkbox checked, a Saved Search will be added to the
Search Results form as a new tab, with the name of the saved search as the tab caption.

If a tab for the same saved search already exists, then that tab is used and the search results contained are
overwritten.
Existing Saved Searches can also be accessed at any time without having the Search Utility form open by
using the Search toolbar. The user can navigate to the required search via the pull down and click the Run
Search button on the toolbar.

7.2.8

Synchronizing the Search Form from the Search Results Tab

The information in the Search form can be populated with the criteria used for a selected search result tab

Right-click on the required search result tab and select


Synchronize Tab with Search.

The Search form is updated with the criteria used for the selected
search results.

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7.2.8.1 Unchecking Display Search Results in Separate Tab


When unchecking the Display Search Results in Separate Tab checkbox, any subsequent search results
will appear in the default tab, Search Results 1. Other search results tabs created previously will remain in
the Search Results form, and can still be displayed.

7.2.9

Closing search results tabs

Search results tabs can be closed by selecting the tab to be deleted, and clicking the X adjacent to the tabs
in the form.

It is not possible to close the default tab Search Results 1.

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7.2.10 Setting of Columns in the Tabular Control


Attribute columns can be created, modified and deleted with the Column settings function.
The user can change the order of columns, as well as deleting and adding columns.

7.2.10.1 Column Setup


Run a standard search for Equipments having FWC within their name.

Now, from the Search Results form, click the right mouse button near the
top of the form and select Column Setup. The Column Setup form
appears. Now click the Add Column link at the bottom of the form. Key in
the attribute and the Heading and then click the OK button.

The Search Result form is now displayed with the new Description column added. There is no need to run
the search again to display the Search Results form with the added column.

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7.2.10.2 Clear Results


The Clear Results will remove all results from the Search Results form. Click the right mouse button and
select Clear Results

7.2.10.3 Enable Group Sorting


The Enable Group Sorting option allows the column Headers to be dragged into the top section of the
Search Results form and this will sort them. In the example under item description the unset description
has 3 items.
From the Search Results form, Click the right mouse button and select Enable Group Sorting

Now drag a column header into the displayed top section.

This will now display the dragged column into sorted groups by what the column header was i.e. Item
Description.

More than one Column Header can be


dragged into the top section for Group
Sorting

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7.2.10.4 Enable Filtering


If Enable Filtering is activated, in the Search Results form under each heading, there is now the possibility
to filter the search results. The column can be filtered with the values in each cell in the column, or a Text
Filter can be added, with options such as Include, Begins With etc.

7.2.10.5 Enable Column Sort


If the Enable Column Sort option is active then the data in the columns
can be sorted, alpha-numerically, by clicking the column header, if it is
deactivated then the user cannot sort the data in the column by clicking
on the header.

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7.2.10.6 Suppress unset / Nulref values


This option removes from the table unset and nulref text, being useful when search result is to be printed
or saved. The item is still displayed in the Search Results table.

7.2.10.7 Interaction Mode


The search table can be used to edit the Attributes of
one item or many items at the same time.

The ability to edit element Attributes within the


Search Results grid depends on the write
permissions of the user. It is unlikely that a
general Marine Drafting user will have write
access to elements in the Design Explorer, but
this section has been included for information
only.

Read Only locks the value of the attributes in the entire search results table, preventing them from being
edited.

Single Cell Edit assures that only one value can be changed at a time.
Common editing functions can be used.

Bulk Cell Edit allows the user to apply the same


change to many items.
For this option, beside Copy and Paste, functions like
Fill Down and Fill Up are present, helping when
multiple-changes are required.

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7.2.10.8 Feedback Colours


Feedback colours are displayed in the Search Results table cells to inform the user if a cell is locked, has
been edited successfully, or has failed editing. This visualisation of the cell status is useful when using the
Interaction Mode.
The colours displayed can be changed if desired using the Read Only Cell Colour, Edit Success Colour
and Edit Fail Colour options.

The colours can be returned back to the system default


settings by selecting the Reset Default Feedback
Colours option.

Keeping the mouse over the attribute after the change attempt, will display a tooltip
informing the user on the status of the change. In cases where the update has
failed, the reason for the failure is given.

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7.2.10.9 Reset Cell Feedback


Removes feedback colour and feedback information on the cells.

7.2.10.10 Refresh
The Refresh option updates the information within the Search Result table.

7.2.10.11 Quick Reports


This enables the elements in the Search Results form to be used
to create a report. Selecting the Quick Reports option will display
the Quick Report form, where the user can select from pre-defined
Layout Templates to produce reports.

The reports produced by this option are covered in detail in


Training Guide TM-2204, Reporting

7.2.10.12 Export to Excel


This enables the search results table to be saved to a specified Excel file
(.xls).

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7.2.10.13 Print Preview


This enables the search results to be previewed in a Print Preview window, and then printed.

7.2.11 Additional right click menus


There are also several additional right mouse button menus, which are activated by selecting the rows
required and then clicking the right mouse button, selecting one of the pop-up menu options.

These additional options are:


Remove Selected Rows

This removes the Selected Rows from the Search Results form.

Navigate To

This option navigates to the selected item in the Design Explorer to the item
and makes it the current element.

3D View

This allows the user to:


Add to 3D View the selected item / items,
Add Connected item / items,
Add Within Volume,
Remove from the 3D View,
Highlight or Unhighlight from the 3D View.

Add To My Data

This allows the user to add the selected item / items to My Data.

The context sensitive menu available shown above is not available during the Bulk Cell Edit Interaction
mode.

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7.3

Groups

Groups allow the user to create a collection of elements, of different types, stored in a Group Set (GPSET),
which in turn belongs to a Group World (GPWL). Once created, dragging the Group into the 3D view will add
all the contained elements.

7.3.1

Creating a Group

The Groups form is opened by selecting Tools > Groups from the main pull down menu From the form, a
Group World can be created by right-mouse clicking on the Design World view shown in the form, and
selecting Create Group world.

The Create Group World form appears, allowing the user to enter Name, Function, Description and
Purpose of the Group World. The GPWL element is created beneath World level in the Design Explorer.
43

The Group Set can be created beneath a Group World by navigating to the Group world, and selecting
Create Group Sets. From the right-mouse click menu. The Create Group form is displayed, allowing the
details of the Group Set to be entered.

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The user can now add elements to the created Group set. Selecting the Group Set and right-mouse clicking
displays a pop-up menu which allows the user to:

Add Current Element


Add Current Element Members
Remove Current Element
Remove Current Element Members
Add From Current List
Remove From Current List.

In the above example, ZONE 311-PIPE has been made the CE, and Add Current Element Members has
been selected. Other Outfitting elements in Compartment 311, such as cabletray, could also be added to
this Group Set if required.
All the Pipes owned by ZONE 311-PIPE have been added to the Group Set. The group can now be seen to
be populated in the Design Explorer; this can be used to drag a group into the 3D view.

Although Group Worlds and Group Sets can be created in Marine Drafting, as they are created in the
Design Database the elements cannot be modified or deleted when in Marine Drafting. The user must
be logged into Design to be able to delete or modify these elements.

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7.3.2

Virtual Hierarchies

A Virtual Hierarchy is another method of adding elements to a Group Set. It allows an expression to be used
which will dynamically add specified elements to the Group Set. Any new elements created later which fall
inside the specified expression will be automatically added to the Group Set.
The dynamic selection consists of a PML 1 collection expression, and is set against the SCOSEL (Access
Control Scope) attribute of the Group Set (GPSET) element.
Some examples of expressions which can be used are:

ALL PIPE WHERE ( BORE GT 80 ) - This will add all PIPE elements in the MDB which have a
Bore greater than 80
ALL EQUI WHERE ( PURPOSE EQ PUMP ) FOR SITE /EQUIP_3DK_FWD . This will add all
Equipment elements, located beneath SITE EQUIP_3DK_FWD
ALL ( EQUI HVAC ) - This will add all EQUI and HVAC elements in the MDB

In this example, the SCOSEL attribute of the Group Set created previously can be updated to dynamically
add all EQUI elements belonging to ZONE 311-EQUIP. From the Attributes form, change the SCOSEL
attribute to ALL (EQUI) FOR ZONE /311-EQUIP.

The Group Set now contains all the EQUI elements owned by ZONE 311-EQUIP, and any subsequent EQUI
elements added to this Zone will automatically be added to the Group Set.

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7.4

Manipulating the 3D View

A 3D view can be displayed by selecting View > 3D View from the main toolbar. A 3D view is displayed, and
if a View is selected in the Draft Explorer, will be populated with elements included in that View. The 3D view
can be interactively manipulated using the mouse by Zooming, Panning and Rotating to achieve the desired
viewing direction. Each of the three modes uses the middle mouse button or scroll wheel and may be
accessed in a number of ways.

7.4.1

Using the 3D View Shortcut Menu


Clicking in the 3D View with the right mouse button displays the 3D View
Shortcut Menu. Selecting Middle Button Drag displays the same sub-menu as
above. Other options are available from this menu, and are covered later in this
section.

7.4.2

Using the Keyboard Function Keys

Clicking the following function keys will activate the Zoom, Pan, Rotate and Walk etc. modes
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10

activates the help screen


sets the Zoom mode
sets the Pan mode
switches between parallel and perspective views of the model
sets the Rotate mode
Not used.
determines whether the eye point rotates round the model or vice versa
switches between a colour-shaded image and a wire line image
switches the rotational slider controls on or off
toggles between ENU & XYZ display modes

Zoom Rectangle is not available on the function keys

7.4.3

Using the 3D View Controls

On the left-hand side of the 3D View there are the following icons. Clicking an icon will set the appropriate
mode. The highlighted icon depicts the current mode, for example Zoom Rectangle.
If a mode is set using any of the other methods described, the appropriate icon will appear
highlighted. All modes are persistent, i.e. the mode will remain in operation until the user
changes it. The current mode is displayed in the Status Area in the bottom left corner of the 3D
view.

Current Middle Mouse Button

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Limits CE & Options

Sets the view limits to the currently selected element, which will fit neatly
into the view area. The button has its own shortcut menu

Zoom to Selection

Zoom in to fill the 3D View with the Graphical Selection, or the current
element if there is no selection. Alternatively, select Zoom To from the
shortcut menu on the currently selected element.

Walk to Draw List

Zoom in to fill the 3D View with the currently displayed items (i.e. those
selected in the Draw List).

Centre on Selection

Left clicking on the Centre on Selection button sets the view centre to the
current Graphical Selection, if one exists, or the CE if not.

Zoom Rectangle

Sets the middle mouse button action to zoom rectangle on the 3D View
(Click and hold down the middle button to drag out a rectangle around the
items of interest. Releasing the mouse button will cause the selected
objects to fill the 3D View).

Zoom In / Out

The rectangle may be started from any corner

Sets the middle mouse button action to zoom 3D View in / out. (Click and
hold down the middle button and move it up and down the 3D View window.
Holding down the Ctrl key at the same time speeds up the zoom, or holding
down the shift key slows down the zoom)
In addition to the two middle mouse button zoom options described above,
zooming may be performed with the mouse scroll wheel. Rolling the scroll
wheel forward zooms in and rolling the scroll wheel backwards zooms out.
Zooming with the scroll wheel can be performed in any
of the middle mouse button drag modes.
Using a Click on the Middle mouse button will
centralise the view.

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Rotate

Sets the middle mouse button action to rotate. (Click and hold down the
middle button and move it from side to side in the 3D View window. Holding
down the Ctrl key at the same time speeds up the zoom, or holding down
the Shift key slows down the zoom)
Rotate mode enables the elements in the 3D view to be rotated around a
vertical or horizontal axis by clicking and holding down the middle mouse
button, anywhere in the 3D View, and move the pointer up and down or left
and right.
Moving the pointer left or right rotates the view around a vertical axis, whilst
moving the pointer up or down rotates the view around a horizontal axis.
The model may be rotated around the eye point, the position from which the
model is being viewed, or the eye may be rotated around the model.
The method of operation depends on the setting displayed in the Status
Area in the bottom left hand corner of the 3D View. If the status reads
Model the eye is rotated around the model. If the status reads Eye the
model will be rotated around the eye.

Function key F7 toggles between Model and Eye. When the Model option is set the centre of rotation is the
centre of the 3D view.
Rotating may also be performed using sliders along the bottom and right-hand edges of the 3D View.
The slider along the bottom of the view rotates the view around the vertical axis and the slider on the righthand side of the view rotates the view around the horizontal axis.
Clicking and holding down the left mouse button on the appropriate slider and moving the pointer in the
required direction will rotate the view. Selecting function key F9 toggles the sliders on and off.

Vertical Axis Slider

Horizontal Axis
Slider

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Pan

Sets the middle mouse button action to Pan. (Click and hold down the
middle button and move it in the 3D View window. Holding down the Ctrl
key at the same time speeds up the zoom, or holding down the shift key
slows down the zoom)
Pan mode enables the user to move across the 3D View in by clicking
and holding down the middle mouse button, anywhere in the 3D View
and moving the pointer in any direction.
The view will pan in the opposite direction to the pointer in direct correlation
to the amount the pointer is moved.
Panning may also be achieved by setting the Centre of Interest of the 3D
view. Positioning the pointer anywhere and in the 3D view and clicking the
middle mouse button will move the selected to the centre of the view, thus
effectively panning the view.
The view will pan by the distance between the picked point and the centre
of the view.
Keeping the pointer in the same location and repeatedly clicking the middle
mouse button will keep panning the view.

Walk

In Walk mode the eye point moves towards or away from the model. When
in Walk mode, clicking and holding down the middle mouse button and
moving the pointer up walks the eye point forward, i.e. towards the model,
whilst moving the pointer down walks the eye point backwards, i.e. away
from the model.
Walk mode only works in perspective views. Selecting View > Settings >
Perspective will set Perspective if the option is currently unchecked or set
Model if the option is currently checked. Function key F4 also toggles
between Perspective and Parallel.
The current setting is displayed in the Status Area.

Restore View

Perspective or Parallel
view
Allows the user to restore up to four views. Clicking the left mouse button
on one of these buttons restores the view saved with that view number.
These saved views are only applicable to the current session, and will not
be available after the user has exited the system. This option enables the
user to save the current state of a 3D View so that the direction and
magnification can be restored when required.

Views are saved by using the right-mouse click 3D Shortcut menu


in the 3D view, and selecting Save View, then the view number
which the current 3D view setting is to be saved in.

Once a view is saved, the corresponding button in the


3D view control toolbar is no longer greyed out, and
selecting this button will restore the 3D view to the saved
setting. The view can also be restored using the rightmouse click 3D shortcut menu, and selecting Restore
View > View1

If View 1 has already been saved, selecting it again will overwrite the previous view and save the new
one

These saved views are only applicable to the current session, and will not be available after the user has
exited the system.

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7.4.4

The 3D Shortcut Menu


The 3D Shortcut menu is opened by right-mouse clicking in the background of
the 3D view. The user has several options available from this menu, several of
which are also available from the 3D view toolbar covered previously.
The Cancel option will close down the menu, as will left-mouse clicking in an
unpopulated area of the 3D view.

7.4.4.1 Middle Button Drag


From the Middle Button Drag option, the user can set the middle mouse options (Zoom Rectangle, Rotate
etc.) which are available from the 3D view toolbar.

Selecting the options here will highlight the corresponding button in the toolbar.

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7.4.4.2 Zoom To
Clicking Zoom To displays options allowing the used to
specify the limits of the 3D view. The options are:

Selection Zooms the 3D window to the limits of a selected element or elements.

Identify Element When this option is clicked, the user must then graphically pick an element in
the 3D view. The view limits will change to neatly fit the picked element inside the 3D view.

Entire Draw List Changes the 3D View limits to neatly fit all elements of the drawlist into the view.

Zoom Undo this will revert the 3D view limits back to the previous setting.

7.4.4.3 View Finder


View finder gives the user options involving the drawing View frame
associated with the 3D view.

Show Frame Displays the View Frame associated with the 3D view, if it has previously been
hidden.

View frames can be hidden by right-mouse clicking on the view frame, and selecting
Hide from the context-sensitive menu displayed.

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Lock Clicking this option will toggles if the view frame is locked or unlocked, i.e. if the view frame
position/size can be modified.

Highlight Frame Clicking this option will cause the view frame to flash briefly in the 3D view,
allowing easy identification

Centre this option will reposition the view frame to be central to the drawlist contents. This option
can only be used if the view frame is not Locked.

7.4.4.4 Save View and Restore View


These options have been covered previously see section Using the 3D View Controls.

7.4.4.5 Look
This option allows the View Direction to be set to
various directions, i.e. positive and negative X, Y, Z
directions.

The Through View Finder option will reset the view to the direction of the associated drawing View.

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7.4.4.6 Plan
The Plan option will set the view direction to looking down (-Z), with the
option of having the Y, -Y, X or X direction towards the top of the view.

7.4.4.7 Isometric
Allows the 3D view direction to be set to one of the four standard,
predetermined isometric view directions.

7.4.4.8 Set Background Colour


The user can use this option to set the 3D view background colour to
either Black or White.

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7.4.4.9 Set Centre of View


This option allows the user to position an element,
selection of elements, or a picked screen point to be at
the centre of the 3D view. The axis point when rotating
the 3D view will be this selected position. The options
are:

Selection this sets the centre of the 3D view to the mid-point of a selected element or elements.

Identify Element clicking this option, the user can then graphically pick an element in the 3D view.
The view centre will move to the origin of that element.

Screen Pick After clicking this option, the user can then graphically pick a position on the screen
to be the centre of the 3D view.

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7.5

Status Control

Status Control allows the user the ability to control and report on the status of individual model elements as
they progress through their lifecycles.
Equipment elements, Pipe elements, Hull elements, Catalogue elements, drawings etc can all have status
assigned to allow for full control of all these elements during the design and production stages of their
lifecycle.
The Status Control data model defines a workflow as a status definition owning a set of Status Values.
Individual model objects reference the status value via a status link object as shown below. Status data is
stored on the status link objects (stored in the same database as the object to which it refers). The user
does not need write access to the model object in order to set its status. The status link objects are
distributed globally with the model objects they refer to. They are not visible to the end user, but the status
data is available as pseudo attributes.
Dictionary database (Lexicon)

Outfitting Design database

Globally distributed
with model objects
Status Link World

Status Link
Element Ref
Status Value Ref
Comment: Text

Status Definition

Drawing
/MTP_GA-0001_SHT01_REV1/DRWG

Pseudo Attribute
Drawing Status Value: Work
Started
Drawing Status Value: 20%

Status Value

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A typical example shown below could be applied to the modelling of most objects.

7.6

Activating the Status Controller

From the main pull down menu select View > Status Controller, the Status Controller form is displayed.
From the Status Layout pull down list select New Layout.

The Select Status Columns form is displayed. Select the check boxes
that are required to be displayed and then click the OK button.

The Status Columns selection is displayed in the Focus Status


toolbar.

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The Default Status Profile is


displayed showing all the
elements as set in the
controllable element types
from Lexicon. The elements
displayed in the grid can be
filtered. In this example, only
DRWG elements owned by
/MarDwg are considered.

7.7

Status Control Toolbar

7.8

1.
2.
3.
4.
5.
6.

Promote
Demote
Edit Status
Remove Status
Status History
Statistical Report

Changing the Elements Status


From the Default Status Profile List select the element /
elements that require their status to be changed and then click
the right mouse button, a context sensitive menu appears
select Edit Status.

The Status form is displayed. From the Status section of the form use the
pull down list to select the next status transition i.e. Work_Pending, key in
a comment if required and then click the Apply button.

Until an initial status value is set


against an element, the Promote
and Demote icons are not active.

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Once the initial status value has been set the Promote and Demote options are available either from the
right mouse click context sensitive menu or the Promote and Demote icons. This allows the element to
promoted or demoted in the sequence of the valid transactions (one sequence at a time).

or

7.9

If the Edit Status is used more than one valid


transaction may be selected.

Removing Status
If the status is removed from the element, this will reset
the element back to its original state i.e. Not Controlled.
The Remove Status option is available either from the
right mouse click context sensitive menu or the Remove
Status icon.

or

7.10 Status History


The Status History shows a full history of the element /
elements as they have been promoted and demoted through
their life cycle. The Status History form shows Session,
Date, User, Element, Event, Status Definition, Status Value
and Comment field. The Status History option is available
either from the right mouse click context sensitive menu or
the Status History icon.

or

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If the right mouse button is clicked while over the Status History list a context sensitive menu will appear,
this allows the user to:
Refresh

Export to Excel
Print Preview

This will refresh the Status History list to show


any updates since the form was original
opened.
This allows the user to export the Status History
list to Excel.
This allows the user to see a print preview prior
to printing.

7.11 Statistical Report


The Statistical Report option allows the users to see a
graphical representation of the status of an element or a
number of elements. Highlight the element / elements from
the Default Status Profile form then either select
Statistical Report from the right mouse click context
sensitive menu, or click the Statistical Report icon.

or

The Statistical Report is displayed

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7.11.1 Changing the Graphical representation of the report


The graphical representation of the report can be changed,
click the right mouse button when the cursor is over the
Statistical Report, a context sensitive menu will appear, select
Chart Type > Bar Chart. The Graphical representation of the
report is changed to the newly selected chart type.

The other options on the context sensitive menu are:

Chart Legend This allows the user to move the chart legend in the graphical Report, either to Left, Right,
Top, Bottom or turn it Off.
Print
This allows the user to print the graphical report
Save
This allows the user to save the graphical report to an .xml file
Load
This allows the user to load a pre-saved graphical report back from an .xml file
Refresh
This allows the user to refresh the contents of the graph report to show any updates since
the report was originally updated.

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7.11.1.1 Graphical Representation Examples


The following graphical representation styles are available

Bar Chart

Bar Chart 3D

Cylinder Bar Chart 3D

Stack Bar Chart 3D

Cylinder Stack Bar Chart 3D

Column Chart

Column Chart 3D

Cylinder Column Chart 3D

Stack Column Chart 3D

Cylinder Stack Column Chart 3D

Pie Chart

Pipe Chart 3D

7.11.2 Additional Graphical Report Features


Moving the cursor over an area on a Graphical
Report will highlight the segment, and display
details on this segment of the graph, i.e. the
segment Status, number of items included, and
the percentage of the total number of elements in
the report.

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If the graphical report has been generated, there are some additional features available, if the user selects
the portion of the report and then clicks the right mouse button a context sensitive menu appears, this allows
the user to
List Elements

This displays a list of elements


from the graphical report that are
at this status value

Add To My Data
collection

This will add the elements at this status value to the My Data form as a new

Add To 3D View

This will add the elements at this status value to the graphical 3D view in Outfitting

Edit Status

This allows the user to edit the status of the elements at this status value to either
promote of demote the status
This will display the Status History form

Status History

7.11.3 The Element Interaction Toolbar


The Element Interaction Toolbar has three options:
Select CE in Grid This option will select and highlight the Current Element in the
Design Explorer in the Status grid. If the Current Element is not contained in the
Status Grid this option is unavailable.
Select CE Members in Grid This option will select and highlight the
member or members of the Current Element which are present in the Status
Grid. If the Current Element does not own any elements which exist in the
Status grid, a message is displayed.

Select Graphical Selection in Grid this option will select and highlight
all elements in the Status grid which are currently selected in the 3D
graphical view. If none of the elements which are graphically selected
exist in the Status grid, a message is displayed.

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7.12 Saving a Status Layout


Save Status Layout allows the user to save the current layout and then activate this
if required from the Status Layout pull down menu. Click the Save Status Layout
icon and the Save Layout As form is displayed. Key in DrawingStatus and click the
OK button. The saved Status Layout is now visible in the Status Layout pull down
menu.

If the EQUIP_STATUS is to be removed then this needs deleting from the C:\Documents and
Settings\<user name>\Local Settings\Application Data\Aveva\Pdms\MTPStatusGridProfiles folder.

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Appendix - B
Appendix B Toolbar Listing

8.1.1

File Toolbar

8.1.2

9 10

New Drawing
Open Drawing
Save Drawing
List of recently used drawings
Print
Insert Model
Exchange Model
Model Information
Verify
Design Area Docs

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

Operation Complete (RETURN)


Quit (F9)
Cancel (ESC)
Options (F10)
All (F11)
Repaint (Ctrl+R)
Zoom Auto (Ctrl+A)
Zoom In (Ctrl+I)
Zoom Out (Ctrl+U)
Zoom Previous (Ctrl+E)
Select Window
Pan (Ctrl+W)

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.

Virtual Geometry Mode


Insert Point
Insert Line
Insert Arc
Insert Poly Line
Staircase
Insert Conic
Insert Spline
Insert Rectangle
Insert Square
Insert Parallel Curve
Mode Value (Value to be applied when
required by geometry operation)

Button Toolbar

1 2 3

8.1.3

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

7 8 9 10 11 12

Geometry Toolbar

2 3 4

8.1.4

5 6 7

8 9 10 11

12

Geometry 2 Toolbar
1. Transform Geometry
2. Copy Geometry
3. Delete Geometry

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8.1.5

Geometry Arc Toolbar

8.1.6

1.
2.
3.
4.
5.
6.

Circumscribed Rectangle
Major and Minor Axis
Focal Point and Major Axis
Focal Points and Point
Segment Data
End Points, Slope and Point

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Two Points
Point and Angle
Horizontal
Vertical
Parallel
Perpendicular
Tangent through point
Parallel to Tangent
Perpendicular to Tangent
Tangents to Two Tangents

3 4

9 10

1.
2.
3.
4.
5.
6.
7.

Two Point
Direction and Length
Three Points
Two Points and an Amplitude
Two Points and a Radius
Polyline Tolerance

Geometry Polyline

8.1.9

Geometry Line Toolbar

8.1.8

4 5

3 Points
Centre and Radius
Two Points and an Amplitude
Two Points and a Radius
Centre and Point
Centre and Tangent
Two Tangents and a Radius
Three Tangents
Point, radius and tangent

Geometry Conic Toolbar

8.1.7

1.
2.
3.
4.
5.
6.
7.
8.
9.

The Vitesse Toolbar

1. Run script (allows the selection of the


Vitesse script to be run)
2. Edit script
3. Run selected (runs the current script)
4. List of Vitesse scripts
5. Run Script Debugger
6. Show Vitesse log window
7. Reload modules
8. Terminate current script

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8.1.10 Geometry Point Toolbar

2 3 4 5

8 9 10 11 12 13 14 15 16

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.

Cursor Position
Node Point
Key In
Event Point
Midpoint
Intersection
Nearest Point
Existing Point
Arc Centre
Periphery Point of arc
segment by angle
Distance along Contour
Centre of Gravity
Symbol Connection
Offset Current
Automatic
Add Offset

8.1.11 2D Lock Toolbar


1. Lock U
2. Lock V
1

8.1.12 Transform Toolbar

1 2

4 5

7 8 9 10 11 12 13 14 15 16 17 18 19 20
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Scale
Move Delta
Move Two Positions
Rotate Delta
Rotate Two Positions
Rotate 45 Degrees
Rotate 90 Degrees
Rotate 180 degrees
Rotate 90 Degrees
Mirror V
Mirror U
Mirror any line
Parallel
Four Positions
Same as
Along Curve
Lock U
Lock V
Centre
Form Detection

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AVEVA Marine (12.1)


Marine Drafting TM-2100

8.1.13 Subpicture Level Toolbar

1.
2.
3.
4.

View
Subview
Component
Subcomponent (Not used).

1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.

Select
Auto Scale
Zoom Window
Zoom
Slide
Spin
Walk
Tilt
Top View
Frame View Looking Aft
Frame View Looking Fwd
Side View Looking Port
Isometric - Looking Aft
Isometric - Looking Fwd
Select Perspective Camera

8.1.14 Shaded View Tools

2 3 4

7 8

9 10 11 12 13 14 15

8.1.15 Dimension toolbar

3 4

9 10 11 12 13 14

15 16 17 18
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.

Linear Dimension
Radius Dimension
Diameter Dimension
Angle Dimension
Curved Dimension
Area Dimension
Distance Dimension
3D Linear Dimension
3D Axis Parallel Dimension
3D Co-ordinate Dimension
3D Curved Length Dimension
WCOG Dimension
Shell Profile Mounting Angle
Dimension
Dimension3D Ruler Dimension
Note
Create Labels
Modify Dimension
Move Reference

1.
2.
3.
4.
5.
6.

Current Subpicture
Transform Subpicture
Copy Subpicture
Delete Subpicture
Split Subpicture
Regroup Subpicture

8.1.16 Subpicture Toolbar

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180

AVEVA Marine (12.1)


Marine Drafting TM-2100

8.1.17 Windows Toolbar

1 2

4 5

1.
2.
3.
4.
5.

Original Scale
Display Window 1
Display Window 2
Display Window 3
Display Window 4 (Drop down arrow
to select additional windows)
6. Select Window by name
7. Add name of predefined window
8. Delete predefined window

8.1.18 Symbol Toolbar

1.
2.
3.
4.
5.

Insert Symbol
Move Symbol
Copy Symbol
Modify Symbol
Delete Symbol

8.1.19 Text toolbar

1
2
3
4
5
6

Insert Text
Edit Text
Move Text
Copy Text
Modify Text
Delete Text Line

8.1.20 History
1. Current Element name
2. Back
3. Forward
1

8.1.21 Search

1.
2.
3.
4.

Setting
Select Search
Run Search
Delete Search

1.
2.
3.
4.
5.
6.
7.

Get Work
Save Work
Add Current Element to Drawlist
Remove Current Element from Drawlist
Create / Modify List
Active List
Delete Current Element

8.1.22 Default

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181

AVEVA Marine (12.1)


Marine Drafting TM-2100

8.1.23 Assembly Drafting

1.
2.
3.
4.
5.
6.

8.1.24 Assembly Department

Multiple Drawings
Draw this Assembly
Draw All Assemblies
Find a Drawing
View Log
Modify Preferences

1. Create Department
2. Department / Registry
3. Department / Registry name

8.1.25 3D Request

9 10 11 12 13 14 15 16 17 18 19 20
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.

Key-in coordinates
Event point
Intersection point of curved hull objects
Offset from current point
Lock U through current point
Lock V through current point
Lock view through current point
Lock X through current point
Lock Y through current point
Lock Z through current point
Lock event plane
Lock XZ through current point
Lock YZ through current point
Lock XY through current point
Lock event line
Lock any line through current point
Unlock
Set current point
Add offset
Verify

8.1.26 Isometric ADP

3 4

1.
2.
3.
4.

Create Isometrics
View Isometrics
Modify Isometric Preferences
Display Log

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182

Appendix - C

Appendix C Keyboard Short Cuts

There are useful short cuts from the keyboard, these can been seen by hovering over the relevant buttons in
the application tool bars.

File Toolbar:
Create a new drawing
Open an existing drawing
Save the drawing
Print the drawing
Insert model in a view
Model information

=
=
=
=
=
=

Ctrl+N
Ctrl+O
Ctrl+S
Ctrl+P
Ctrl+M
Ctrl+D

Button Toolbar:
O.C
Cancel
Quit
Options
ALL
Refresh
Display entire drawing
Display the specified window by rectangle
Make the current window fit a rectangle
Diplay the previous window
Move the current window

=
=
=
=
=
=
=
=
=
=
=

Return
Esc
F9
F10
F11
Ctrl+R
Ctrl+A
Ctrl+I
Ctrl+U
Ctrl+E
Ctrl+W

Subpicture Level Toolbar


Level 1
Level 2
Level 3
Level 4

=
=
=
=

Ctrl+1
Ctrl+2
Ctrl+3
Ctrl+4

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AVEVA Marine (12.1)


Marine Drafting TM-2100

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184

Appendix - D

10 Appendix D Intelligent Text Syntax


Intelligent Text Syntax
Intelligent Text can be automatically extracted from the Design, Catalogue or Drawing databases to replace
the Drawing Intelligent text code words, which begin with a # character. See below for examples.
For this we will use as an example a pipe name of /ZONE-4/BRANCH-6
Text

Character No.

10

11

12

13

14

15

16

Intelligent Text Format

Result

#NAME

/ZONE-4/BRANCH-6

#NAME(C2:)

ZONE-4/BRANCH-6

#NAME(C2:7)

ZONE-4

#NAME(P-2:)

-6

#NAME(P/2:)

/BRANCH-6

#NAME(P2:)

/BRANCH-6

#NAME(P/2:)(C2:)

BRANCH-6

#<

Starts underline

#>

Ends underline

#<#NAME(P/2:)(C2:)

BRANCH-6

#<#NAME(P/2:)(C2:)#> #POSU

BRANCH-6 U3000

#POSU<WRT ZONE>

Returns the position using zone co-ordinates

#POS<WRT /1501A-N1>

Returns the position relative to named item.

#P1POS<WRT /1501A-N1>

Returns the position of P1 relative to named item.

#PARA[3]<FROM SPREF CATREF>


#PARA[3]<FROM /VCHJJ>
#HBORE<FROM CREF>
#:UDA

Navigates to the catalogue element and returns


the value of parameter 3.
Navigates to the named element and returns
parameter 3.
This will output the HBORE (head bore) referred
to by the DDNM attribute.
This will output the value of the specified User
Definable Attribute.

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185

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