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Common Magic
General Spells
Common Magic
General Spells
Common Magic
General Spells
MAGICAL ARMOR
COURAGE
DARK VISION
Common Magic
General Spells
Common Magic
General Spells
Common Magic
General Spells
ENCHANTED WEAPONS
GENTLE FALL
MAGICAL DARKNESS
Common Magic
General Spells
Common Magic
General Spells
Common Magic
General Spells
MAGICAL LIGHT
ENHANCED MOBILITY
RALLY
Chaos Wars Spell Cards - Cut Out Along the Grid Lines
Common Magic
Offensive Spells
Common Magic
Offensive Spells
Common Magic
Offensive Spells
CONFUSE
FEAR
HELLFIRE
D6 Result
Needed
1-2
3-4
5+
6
5+
4+
10
11
12
Common Magic
Offensive Spells
Common Magic
Offensive Spells
Common Magic
Offensive Spells
MYSTIC ARROWS
PARALYZE
UNIVERSAL BALANCE
13
14
15
Elemental Magic
General Spells
Elemental Magic
General Spells
DETERIORATE
TRANSFORMATION
MAGICAL EVOLUTION
16
Elemental Magic
General Spells
17
18
Chaos Wars Spell Cards - Cut Out Along the Grid Lines
Elemental Magic
General Spells
Elemental Magic
General Spells
Elemental Magic
General Spells
OVERGROWTH
TREMORS
CLOUD MINDS
19
20
21
Elemental Magic
Offensive Spells
Elemental Magic
Offensive Spells
Elemental Magic
Offensive Spells
LIGHTNING BOLT
WALL OF FIRE
CYCLONIC WINDS
22
23
24
Elemental Magic
Offensive Spells
Illusory Magic
General Spells
Illusory Magic
General Spells
ICE STORM
UNNERVE
RENEWED VIGOR
25
26
27
Chaos Wars Spell Cards - Cut Out Along the Grid Lines
Illusory Magic
General Spells
Illusory Magic
General Spells
Illusory Magic
General Spells
RIGHTEOUS FURY
BLINDING SPEED
BLADEMASTRY
28
29
30
Illusory Magic
General Spells
Illusory Magic
General Spells
Illusory Magic
Offensive Spells
TELEPORT
POWER BOOST
MASSIVE ILLUSION
31
Illusory Magic
Offensive Spells
32
Illusory Magic
Offensive Spells
SHROUD
All ranged/magical ranged
attacks directed at the target
suffer a -1 modifier to all damage
or hit rolls.
Cost is 3 magic points.
34
33
Illusory Magic
Offensive Spells
ENERGY BLAST
LURE
35
36
Chaos Wars Spell Cards - Cut Out Along the Grid Lines
Illusory Magic
Offensive Spells
Clerical Prayers
Clerical Prayers
SELF-INFLICTED DAMAGE
RESTORE HEALTH
39
Clerical Prayers
Clerical Prayers
Clerical Prayers
HEALING AURA
WORDS OF POWER
EXORCISM
42
Necromancy / Demonology
Necromancy / Demonology
Necromancy / Demonology
SUMMON UNIT OF
WRAITHS
SUMMON WRAITH OR
DEMONIC CHAMPION
RESTORE UNDEAD
OR DEMONS
44
45
Chaos Wars Spell Cards - Cut Out Along the Grid Lines
Necromancy / Demonology
Necromancy / Demonology
Summoning Spells
SUBVERT CONTROL
WREST CONTROL
Allows a Necromancer or
Demonologist to gain control of
an enemy Undead or Demonic
individuals.
Strength of the spell must
exceed the Targets vitality in
order to gain control.
Lasts 1 full turn.
Movement: 15"
Melee Prowess: 4 + ______*
Range Prowess: 3
Vitality: 1 + ______*
Magic: 3
Armor Value: 3
Morale: as a Creature
Troop Type
Roll needed:
Peasants
5+
Foot Yeomen
10+
Foot Knights
15+
Mounted Yeomen
15+
Mounted Knights
20+
Only a Necromancer or Demonologist may
cast this spell.
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Summoning Spells
Summoning Spells
Summoning Spells
Movement: 10"
Melee Prowess: 3 + ______*
Range Prowess: 2
Vitality: 1 + ______*
Magic: 1 + ______*
Armor Value: 3
Morale: as a Creature
Movement: 20"
Melee Prowess: 2 + ______*
Range Prowess: 2
Vitality: 1 + ______*
Magic: 3
Armor Value: 3
Morale: as a Creature
Movement: 5"
Melee Prowess: 5 + ______*
Range Prowess: 3
Vitality: 1 + ______*
Magic: 4
Armor Value: 4
Morale: as a Creature
Aquatic.
Create Water Feature: See (19.:6.2).
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Summoning Spells
Summoning Spells
Summoning Spells
Summon Djinn
Summon Angel
Summon Demon
Movement: 10"
Melee Prowess: 1 + ______*
Range Prowess: 0
Vitality: 1 + ______*
Magic: 3 + ______*
Armor Value: 2 + ______*
Morale: as Foot Knight.
Flight.
Unaffected by Darkness.
Movement: 10"
Melee Prowess: 1 + ______*
Range Prowess: 0
Vitality: 1 + ______*
Magic: 5 + ______*
Armor Value: 3 + ______*
Morale: as Mounted Knight
Movement: 10"
Melee Prowess: 1 + ______*
Range Prowess: 0
Vitality: 1 + ______*
Magic: 5 + ______*
Armor Value: 2 + ______*
Morale: as Mounted Knight
Flight.
Fearsome.
Constantly benefits from the "Magical
Darkness" spell, with a radius equal to its
Vitality.
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