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ECS 300 Lab

Gerry Cozine
April 11, 2016
Heather Hinks
1
Lesson Plan
Subject: Phys Ed
Lesson Length: 45-minute block
Topic: Pins
Outcome: 6.9 Decision Making Make situational decisions (individual,
partner, and team) related to the selection of skills, tactics, and
strategies to enhance individual and team performance while
participating in: target games (e.g., bowling, curling, golf, bocce ball,
archery)
Objective: Students will practice offensive and defensive skills (when
to guard the pin and when to go up and throw the ball)
Indicators: i. Identify, practise, and incorporate various offensive
tactics that are used in some target games (e.g., when to use guards in
curling), in a variety of invasion/territorial games (e.g., how and when
to run a variety of different plays in touch football), and in a variety of
low-organizational and inventive games (e.g., how to create diversions
in capture the flag) while participating in practice and game situations
with classmates.
j. Identify, practise, and incorporate various defensive tactics that are
used in some target games (e.g., when to try to take out the
opponents rock in curling), a variety of invasion/territorial games (e.g.,
how to shift the team defense in response to the opponents
strengths), and in low-organizational and inventive games (e.g., how to
protect two different nets at the same time in four goal) while
participating in practice and game situations with classmates
Assessment: Watching the students and their offensive and defensive
decisions.
Pre-requisites:
Lesson Preparation: Balls, six pylons, six balls, explaining rules
Set: Ask Mrs. Luba if we should start with a warm up or go straight to
the game. For a warm up play four corners. Before leaving for the gym
select a student to be it. Get students to line up and walk quietly to
the gym. (1 minute)

ECS 300 Lab


Gerry Cozine
April 11, 2016
Heather Hinks
2
Lesson Presentation:
1. Let students play four rounds of four corners (7 minutes)
2. Get students to sit in a semi circle around me and explain the
rules of pin pall. (5 minutes)

You are on two teams. Your objective is to either get


everyone on the opposite team out OR knock down all the
pins
You cannot step over the center line. If you do so you are
out until someone catches a ball
If you get out, you must sit on the bench until the person
that got you out is got
You get out by getting hit by the ball or if someone catches
your ball. If the ball hits the ground and then hits you, you
are not out. If the ball hits me and someone catches it
BEFORE it hits the ground you are not out, but the person
that threw the ball is out
If the ball touches the walls it is dead
No head shots
You can stand in front of your pins to protect them
If a pin is knocked down it must be taken off to the side
You can throw the ball or roll it to knock a pin down
If you knock down your own pin it is out
The game is over when either all the pins are knocked
down or all the players on a team are out

3. Ask if there are any questions (1 minute)


4. Get Mrs. Luba to dived the teams up as she knows them better
(2 minutes)
5. Let the students play. Watch to make sure everyone is following
the rules and no one is getting hurt. Resolve conflicts as they
arise. (25 minutes)

ECS 300 Lab


Gerry Cozine
April 11, 2016
Heather Hinks
3
Closure: End the game. Get volunteers to help clean up. Dismiss
students to go back to the classroom Tell them to be quiet in the halls.
(5 minutes)

Classroom Management:
1. Make sure class is quiet before explaining rules
2. Make sure class is quiet in the halls. If they are noisy we will
come back to the classroom and try again
3. Observe students during game to make sure everyone is
following the rules

Professional Development
Behaviour:
Anticipating/Attending (anticipating problems: students not following
rules, loud students in the hallway, etc.)

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