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May, 2016
Agenda
Key Differences:
- Digital Technologies and ICT General Capability
Contains the:
http://goo.gl/0x5YKe
Semester 1 - 2018
2012 - 2015
English
Mathema4cs
Science
History
Un4l
Dec
2016
(and
then
will
be
removed)
Health and
Physical
Education
Humanities and
Social Sciences
History &
Geography P-10
Civics and
Citizenship 3 -10
Economics,
Business 5 -10
Judging
Standards
available
start
of
2016
The
Arts
Design
and
Technology
&
Digital
Technologies
P-8
Optional 9 and 10
Languages
2018-2023
Languages
Years 3, 4, 5 and 6,
commencing with
Year 3 in 2018 (Year
4 in 2019, Year 5 in
2020, Year 6 in 2021)
Years 7 and 8,
commencing with
Year 7 in 2022 (Year
8 in 2023)
The study of
Languages is optional
in Years 9 and 10.
Technologies: Aims
The Western Australian Curriculum: Technologies aims to develop the knowledge, skills, and understandings,
individually and collaboratively to:
information, systems, components, tools and equipment when designing and creating solutions
[TECHNOLOGY SKILLS, TECHNOLOGY & SOCIETY, MATERIALS, INFORMATION & SYSTEMS]
Critique, analyse and evaluate problems, needs or opportunities to identify and create solutions.
[TECHNOLOGY PROCESS]
Posting a Letter
Computational Thinking
to create solutions
e.g. using visually
represented sequenced
steps (algorithms),
including steps with
decisions made by the
user (branching).
Constructed using:
Gliffy Diagrams
Free: Chrome Store
Two Subjects:
Design and Technologies
Contexts: foods, wood, metal, engineering, agriculture, textiles
Digital Technologies
Context: ICT
WA Curriculum: Technologies
Scope and Sequence
http://goo.gl/WoAOJs
Two Subjects
Design and Technologies, and
Digital Technologies
Technologies and Society (the safe, ethical and appropriate use of materials,
information and systems).
For WA Curriculum- they will be in Year levels NOT bands - still being developed - available early 2016
Digital Technologies
A program of learning would typically integrate
knowledge, skills and understanding such as:
TASK 1 10 minutes
In pairs, choose a Year level content descriptor
from the Digital Technologies Scope and
Sequence and suggest an appropriate activity.
e.g. Year 4
TASK 2 - 10 minutes
In pairs, briefly discuss how you could
design a learning task for a year level
that aligns and embeds the ICT General
Capability element: investigating,
creating or communicating
ICT Integration is where ICT is used in the context of each subject learning area e.g. mathematics, science,
history . and used safely, ethically and appropriately to meet the learning goals of that subject i.e. the subject
"content descriptors" to deepen and enrich the learning experiences for students.
Reference: http://goo.gl/PID8dV
Example: learning task for a year level that aligns with the ICT
General Capability elements creatinghttp://bit.ly/zRybQS
TASK 3 - 10 minutes
In pairs, search for the ICT General
Capability icon in a year level subject.
How is ICT used?
Reference: e.g. English
http://goo.gl/vTgfzx
TASK 4 - 5 minutes
In pairs, go to the ICT General Capability and
choose an ICT Organising Element and then
identify the KEY IDEAS for this element. You will be
asked to share your findings with the whole group.
The ICT capability learning continuum is organised into five (5) interrelated elements:
Applying social and ethical protocols and practices when using ICT
Investigating with ICT
Creating with ICT
Communicating with ICT
Managing and operating ICT
Reference: http://goo.gl/VDcY63
Operating
Efficient use hardware/software
Selection of equipment
Understand, ICT systems/networks
Managing data & information
Investigating
Data & Information searches
Locate, access, refine data/information
Select and evaluate data/information
Communicating
Sharing, exchanging,
Collaborating
Online social protocols
Security of information
Creating
Generating idea, plans and processes
Generating solutions
Key Difference:
The ICT General Capability and the
Australian Curriculum subject Digital Technologies
Key Difference:
The ICT General Capability and the
Australian Curriculum subject Digital Technologies
Framework Structure
Example:
http://goo.gl/7zyngW
Content descriptor: Collect and present different types of data using simple software to create useful
information.
Selected General Capabilities, Cross Curricular and Priorities:
Literacy, Numeracy, Information and Communication Technology (ICT) capability, Critical and
creative thinking
Elaborations:
Selecting appropriate formats or layout styles to present data as information e.g. lists, tables,
graphs, animations, infographics and presentations.
Using different techniques to present data as information, e.g. creating a column chart in a
spreadsheet by colouring cells to represent different items.
Improving the appearance and usability of data, e.g. using colour, headings and labelling of
images to organise and accurately identify data.
Framework Structure
Subject: Digital Technology
Example: Year Level: 3
Strand: Processes and production skills
Sub Strand: Digital implementation
Content descriptor: Using visually represented sequenced steps (algorithms), including steps
with decisions made by the user (branching).
Selected General Capabilities, Cross Curricular and Priorities:
Literacy, Numeracy, Information and Communication Technology (ICT) capability, Critical and creative thinking
Elaborations:
Using different design tools to record ways in which digital solutions will be developed, e.g.
creating storyboards or flowcharts to record relationships or instructions about content or processes.
Exploring common elements of standard user interfaces that are familiar and appeal to
users, e.g. navigation links on the left and top of web pages to help users interact with the site.
Designing and implementing a simple interactive digital solution using a visual programming
language, e.g. preparing the content and design of a simple guessing game that provides options in
English and an Asian language
TASK 5: https://studio.code.org/
Task 6: https://goo.gl/5w9pgv
Using Scratch
https://scratch.mit.edu/
6.7 Design and implement digital solutions using visual programs with user input,
branching and iteration
On YouTube: http://www.youtube.com/watch?v=0pxaFzRtx7k
ACTIVITY
1. Decide on an app or web
tool from the table.
2. Explore your app/web tool.
3. Explore code.org
4. Explore other tools such as
Pinterest, Twitter, FB etc.
5. Create your program:
https://goo.gl/y5EkuQ
Approx 40mins
FURTHER CONTACTS
Steve Payne, Standout Education
Office 365, Robotics, Coding
steven@standouteducation.com.au
Mobile: 0407 771 437
Gabrielle Migliore- Professional Learning Coordinator
Scitech
gabrielle.migliore@scitech.org.au
(08) 9215 0737
Jodie Rybicki and Alison Welsh JB Hifi Education Specialists for Coding and
Robotic Equipment
jrybicki@jbeducation.com.au
awelsh@jbeducation.com.au
Coding Presentation https://goo.gl/kghjNj