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6. Introductory procedures
In order to capture the attention of the students and to introduce them to
exposure in video, the instructor will prompt a discussion on some of the
students favorite movies. The instructor will select a few of the movies
and show the trailers on the projector. The instructor will then ask the
students if they think exposure or composition had anything to do with
how the story is presented.
students with videos and images as they learn about exposure and
composition.
Visuals that demonstrate the aperture, shutter-speed, ISO, and
various compositions.
MAC computers. The MACs will be used to edit the students final
project.
Adobe Creative Suite CC. The students will use Premiere Pro CC as
their non-linear editing system. This is installed on each MAC
computer.
Video cameras. Eight Nikon 3300 DSLR cameras equipped with a
standard kit lens (18-55mm) and a 35mm lens. All cameras are
paired with a standard tripod.
The students will be given a rubric that will be used to grade their
final video submissions.
8. Visuals
1. Luminosity histogram visual. This image will use reprehensive
visuals. A dark or light image will be adjacent to its corresponding
histogram. This will help students understand how shadows, graytones, and highlights can be measured with the histogram.
2. F-stop graphic. This graphic will show the students the inverse
relationship between the F-stop and the cameras aperture size. A
hole will represent the aperture and its corresponding F-stop will be
listed below.
3. Exposure Graphic. This graphic will feature the three main
components that affect exposure aperture, shutter-speed, and ISO.
Each of these components also affect other image attributes
besides exposure. Each components attribute will be in close
proximity so students can make the connection.
4. Image process graphic. This graphic will outline the unit that the
students will be learning. It will feature three main points of the unit
image creation and storytelling, composition techniques, and
exposure techniques. This image will model an old-style video
game. Each point or goal will be an enemy wave, while the player
will be a spaceship encountering the waves.