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LESSON ORGANISATION
Year Level:
6/7
Time:
Date:
Strand:
Movement and Physical Activity
Sub-strand:
Moving our body
Content Descriptor:
Demonstrate and refine rugby skills in opposed game
situations (ACPMP099)
Evaluate own and others movement compositions, and
provide and apply feedback in order to enhance modified
game performance (ACPMP100)
General Capabilities (that may potentially be covered in the lesson) Teachers Prior Preparation/Organisation:
- Checked all equipment
- Checked/made alternatives for poor weather
Equipment List
16 cones
5 balls
coloured bibs
Literacy
Numeracy
ICT Competence
Critical and
creative thinking
Ethical
behaviour
Intercultural
understanding
Sustainability
Lesson Objectives (i.e. anticipated outcomes of this lesson, in point form beginning with an action verb)
As a result of this lesson, students will be able to:
4. Lesson improvements?
LESSON PROGRESSION
Time
Motivation and Introduction: Hello class, today we will be our final week of our touch rugby
program. We will be playing a tournament.
Organise students two groups
Call out the teams that were made (Australia, New Zealand, Ireland, England and South Africa)
Get students to quickly set up cones for the fields
Name the team captains and vice captains
Students have 5 mins to warm up themselves
Student Organisation
(Individual task structure, differentiation)
Lesson Content
(Content & KTP)
KTPs
Class Organisation
Resources/Equipment
(Position of teacher/students, setup/working area/grids for class,
transitions)
Bridging organization
Set Up: 2 fields to be set up by students.
Explanation: Round robin, 3pts for a win, 1pt for a draw and 0pts for a loss. Whoever has most points at the end of the round
robin wins. Umpiring team must have 3 umpires on both fields, one main umpire and two side line umpires.
Rd 1
-
England vs Australia
Ireland (Umpires)
Australia (Umpires)
Australia vs Ireland
England vs Ireland
England (Umpires
Rd 2
Rd 3
Rd 4
Rd 5
Touch Rugby
Teams attempt to get the ball
across the tri line. If a player
gets tagged they play the ball to
dummy half. 6 tags and the ball
is turned over. Ball must be
passed backwards. There is
KTPs
1. Pick a target just in front
of the receiver; lower chestheight.
2 balls
Equipment List
Running Pass
16 cones
Coloured bibs
Other